Author Topic: New Project: Bombing Mission!  (Read 524665 times)

Tsuna

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Re: New Project: Bombing Mission!
« Reply #1075 on: 2012-01-25 14:22:24 »
Is this out yet?? Im a tad confused. is there any way to just save the images and import them to files?

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #1076 on: 2012-01-25 15:09:05 »
It is not out, this is just a work log of sorts

Tsuna

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Re: New Project: Bombing Mission!
« Reply #1077 on: 2012-01-25 15:22:43 »
Ah ok, just thought you could save the scenes they post and try them. My bad lol

Garrickus

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Re: New Project: Bombing Mission!
« Reply #1078 on: 2012-02-24 22:39:19 »
Is the to do list up to date? I'll probably be able to throw a Jessie and Biggs model together if needed. It might take a few months because of the hours I'm working atm, but they'll get done :)

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #1079 on: 2012-02-25 04:06:28 »
biggs is pretty well done afaik, jesse not so much, though there have been a few attempts

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #1080 on: 2012-02-25 05:48:21 »


Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.

PhobosTheMad

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Re: New Project: Bombing Mission!
« Reply #1081 on: 2012-02-25 10:06:23 »
i love this project. thank you guys for this awesome work. i will waiting for the release ;)

Garrickus

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Re: New Project: Bombing Mission!
« Reply #1082 on: 2012-02-25 15:09:16 »
Biggs looks great so far Blitz! I see you decided to stick with the hair flick (I like it better, too) than to use:

The only other thing I can spot is his t-shirt should be more sage coloured than the emerald of his trousers.

I'll have a go at Jessie then, but like I said it may take a while due to work.

EDIT:

I assume I have to work from this:


I'm not sure if it's official concept art, but I like it anyway.

Also, is there a poly limit I should be aware of?
« Last Edit: 2012-02-25 18:14:16 by Seizmik »

sl1982

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Re: New Project: Bombing Mission!
« Reply #1083 on: 2012-02-25 22:48:27 »
There is no hard limit, but people normally keep it around 3-5k

Garrickus

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Re: New Project: Bombing Mission!
« Reply #1084 on: 2012-02-26 00:45:01 »
There is no hard limit, but people normally keep it around 3-5k

Great. I just finished the head and it has ~2600...back to the drawing board :)

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #1085 on: 2012-02-26 00:56:50 »
can i see? criticism and stuff , ye know

Garrickus

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Re: New Project: Bombing Mission!
« Reply #1086 on: 2012-02-26 03:09:47 »
can i see? criticism and stuff , ye know

I really hate showing unfinished work. It's not that I don't like criticism, I thrive on it, but I just prefer it when some can say "that nose is all wrong!" to "maybe you could add some of this to there to do this before you do this". That just throws me off.

When I've actually finished the body(untextured) I'll post it. I've seen your work so I know it would be helpful.

Sapphire

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Re: New Project: Bombing Mission!
« Reply #1087 on: 2012-02-26 05:28:43 »
http://ncs.millenia3d.net/Screencap/2011-05-08_1857.png

Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.

Oh wow that looks absolutely amazing!

sl1982

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Re: New Project: Bombing Mission!
« Reply #1088 on: 2012-02-26 12:43:37 »
Great. I just finished the head and it has ~2600...back to the drawing board :)

Like I said there is no hard limit, thegame can handle a shit ton of polys. Just use whatever you need to make it look good. It can always be optimized later.

OwenWalker

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Re: New Project: Bombing Mission!
« Reply #1089 on: 2012-03-07 11:09:34 »
Seizmik I do have a finished Jesse model done in blender if you want to use that and just texture it?

blender:
http://www.mediafire.com/?q6zsql11lzlc1v8

3ds
http://www.mediafire.com/?st595b6eu1isbcv



I never learnt how to texture so :P she's got 2 hair styles also as concept art is different to in-game model. I prefer the ponytail tbh

she's also only 1800 polygons :D

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #1090 on: 2012-03-07 13:16:28 »
models pretty good, i'd work the hands a bit. you could port off of biggs, jus retexture. I'd ust the longer ponytail.

Nicely done.

OwenWalker

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Re: New Project: Bombing Mission!
« Reply #1091 on: 2012-03-07 13:24:19 »
Hmm I really don't know photoshop or any image editing software so I'll leave it up to seizmik If he wants to use my model or not.

I've been meaning to make a start on MP-soldier battle model as well and I have quite a bit of spare time right now so I'll hopefully get that done this month :) not really been many updates lately.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #1092 on: 2012-03-07 13:25:42 »
bug NCS. He's textured biggs/wedge. might as well finish the trio

Tekkie.X

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Re: New Project: Bombing Mission!
« Reply #1093 on: 2012-03-07 21:40:12 »
^ And consistency always help.

Vgr

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Re: New Project: Bombing Mission!
« Reply #1094 on: 2012-03-09 13:11:38 »
Also, is there a poly limit I should be aware of?

The hardware limit for the models of FF7 is 65 535 polys *per part* and a model usually contains ~12 parts, so I don't think you'll ever touch this limit.

BloodShot

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Re: New Project: Bombing Mission!
« Reply #1095 on: 2012-03-20 03:47:00 »
What's up guys? I haven't checked Qhimm in a while, and I was just wondering about the status of this project. Have I missed any recent updates, or is it mostly small stuff?

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #1096 on: 2012-03-20 04:19:29 »
update incoming in a week or so

BloodShot

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Re: New Project: Bombing Mission!
« Reply #1097 on: 2012-03-20 21:26:25 »
Cool, now I'm excited :D

Also, I'm getting better at modelling with blender so is there any simple things (like objects or something) you still need modeled? I might be able to attempt it.

I could try characters too, but IDK if I'm good enough for that yet - the only organic model I've done is a weird tentacle thing.
« Last Edit: 2012-03-20 21:28:18 by BloodShot »

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #1098 on: 2012-03-20 22:59:29 »
speaking of weird tentacle things.. there is the mono drive! you could take a whack at that.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #1099 on: 2012-03-21 17:32:34 »
Instant Mono Drive - Just add textures!
http://www.mediafire.com/?wyiu7uflffysviv

Actually I'm not sure I ever finished the UVing on it, it's pretty much done though - think I had a go at texturing once too, but I don't have it anymore.
Not the greatest model ever made, now I recall. But at least it's something.

EDIT: I seem to have lied. Lay your eyes on this unfinished texture at your own risk!
http://img801.imageshack.us/img801/2146/test3lp.jpg

and just in case anyone plans to finish it before I get the chance (will be a good while) this is what I planned for the "head". (Basically bigger sphere is slightly transparent)
« Last Edit: 2012-03-21 17:57:17 by BlitzNCS »