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Final Fantasy 7 => Gameplay => Releases => Topic started by: ultima espio on 2010-05-15 20:34:08

Title: [FF7PC] Ultima Espio Aeris patch
Post by: ultima espio on 2010-05-15 20:34:08
CURRENTLY UNCOMPATIBLE WITH REMIX PATCH/HARDCORE MOD

No steps needed to revive her, she's already there in your team. Check the notes section for glitches/more information.

Should be easy to put together. Compile the flevel lgp with Aali's tools, Unpack Char.lgp and add in my new stuff and replace the Kernels -  Only replaces the Umbrella with new weapon, gained through new side quest. If your not interested, then you don't need to use them. You CANNOT, REPEAT, CANNOT mix and match Kernels and scene.bins. Things will go mental.

You NEED to add the new models and animations from me, otherwise the patch won't work in some parts. In fact, you won't be able to finish the game.

Sorry to be a bit cheeky (as I've posted a similar post on another thread) however does this patch work with the Phoenix Rejuvenation Project? Thanks all.

It does, yes. My new model is only the HRC, so it'll still load any new models you put in char.lgp.

Notes

*If you apply the patch after the Forgotten Capital/The Funeral, you will manually have to unlock Aeris using Black Chocobo. I only added one check straight after she dies.

*Vincent's theme may play during her funeral. No idea why, but it's not much of a problem. Will get fixed eventually.

*During the final battle, you will have to sacrifice one character if you want Aeris in one of your 3 teams. The game is limited to making two teams of 3 and one team of 2. Nothing I can do about it, I'm afraid.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-15 22:26:50
I've read about someone replacing Aeris as the main character a long time ago. Really looking forward for your work!! However when I think of the flashback of Cloud and You'll have Aeris with Zack instead. Hmm maybe it will be kind of a love story with Zack protecting Aeris until Midgar. haha Good Luck dude. :)
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-19 13:04:57
I've read about someone replacing Aeris as the main character a long time ago. Really looking forward for your work!! However when I think of the flashback of Cloud and You'll have Aeris with Zack instead. Hmm maybe it will be kind of a love story with Zack protecting Aeris until Midgar. haha Good Luck dude. :)

It was probably me, I've started and stopped this a few times, and done it in a few ways.

...Is anybody actually interested at all? I bet it would be interesting if I imported a new model, seems thats all anyone cares about nowadays.
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-19 13:48:13
I've read about someone replacing Aeris as the main character a long time ago. Really looking forward for your work!! However when I think of the flashback of Cloud and You'll have Aeris with Zack instead. Hmm maybe it will be kind of a love story with Zack protecting Aeris until Midgar. haha Good Luck dude. :)

It was probably me, I've started and stopped this a few times, and done it in a few ways.

...Is anybody actually interested at all? I bet it would be interesting if I imported a new model, seems thats all anyone cares about nowadays.

so basically this is a ressurect aeris patch?? sounds kool :D how will she actually come back though
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-19 14:21:14
I've read about someone replacing Aeris as the main character a long time ago. Really looking forward for your work!! However when I think of the flashback of Cloud and You'll have Aeris with Zack instead. Hmm maybe it will be kind of a love story with Zack protecting Aeris until Midgar. haha Good Luck dude. :)

It was probably me, I've started and stopped this a few times, and done it in a few ways.

...Is anybody actually interested at all? I bet it would be interesting if I imported a new model, seems thats all anyone cares about nowadays.
I am quite interested!! :) And yeah if you import a new model it would be much greater too. :D
Title: Final Fantasy VII Aeris patch, born again
Post by: Timber on 2010-05-19 14:33:24
I bet it would be interesting if I imported a new model, seems thats all anyone cares about nowadays.

Hey, that's not true! I also care about imported new field and battle backgrounds, difficulty mods, and translations! :P

To be honest, while this mod would be cool, I probably wouldn't use it, simply because Aeris's death is one of my fondest memories in gaming.
Just wouldn't be the same if she didn't die, ya know? That sounds kinda horrible doesn't it haha.

That's just me though, I bet others would love this.
Title: Final Fantasy VII Aeris patch, born again
Post by: Timu Sumisu on 2010-05-19 16:26:59
Would this be automatic? like she just isnt taken out of your party selection? or will there be a trigger.?
Title: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-05-19 16:31:21
I like how it sounds. The more controlable chars, the better !  :-D
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-19 16:32:20
You wont need to do anything to get her, she'll just be there. All you need to do is put her in your team, and away you go. She will appear in most places that the whole team appears at once in, for example she is on the Highwind in Tifa's spot before you play as Cloud, then after she moves near Cait Sith. You can also talk to her if you want, she doesnt say anything interesting at the moment though :|

Some places, such as when Sephiroth sends you to NibelHeim in the crater, dont work. She just stands still ???
Title: Final Fantasy VII Aeris patch, born again
Post by: obesebear on 2010-05-19 18:00:59
Well I'm interested.  I've accepted that she's supposed to die, but it's nice having another character choice to play as.  Keep it up!
Title: Final Fantasy VII Aeris patch, born again
Post by: Timber on 2010-05-20 05:36:44
Are you going to re-work the videos and event scenes so that she doesn't actually die in the story too?
That would be neat!
Title: Final Fantasy VII Aeris patch, born again
Post by: Covarr on 2010-05-20 06:17:50
Are you going to re-work the videos and event scenes so that she doesn't actually die in the story too?
That would be neat!
Obvious solution is to cut the video short so that Cloud doesn't lay her to rest. Then leave her in your party with 0 HP. Needs a phoenix down.
Title: Final Fantasy VII Aeris patch, born again
Post by: refoopseman on 2010-05-20 06:19:39
This is interesting but will be hard because ultima espio will have to mod pretty much most of the flevel files. Anyway Ultima how are you planning to do with the Forgotten City scenes? The one when Sephiroth kills Aeris and the scene with Bugehagen before Diamond Weapon will screw up madly if Aeris is alive. I think it will be the hardest part of this project. I don't know how to insert Aeris back into the party but I can add Aeris models into specific flevel files such as inside Highwind, Sector 8 Underground or the final Northern Cavern, if you need my help.  :)  
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-20 09:31:16
This is interesting but will be hard because ultima espio will have to mod pretty much most of the flevel files. Anyway Ultima how are you planning to do with the Forgotten City scenes? The one when Sephiroth kills Aeris and the scene with Bugehagen before Diamond Weapon will screw up madly if Aeris is alive. I think it will be the hardest part of this project. I don't know how to insert Aeris back into the party but I can add Aeris models into specific flevel files such as inside Highwind, Sector 8 Underground or the final Northern Cavern, if you need my help.  :)  
Yeah?? Are you going to edit the field model there too or you're going to swap someone like caith sith or you'll not change anything just revive her and see her in the highwind??
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-20 22:45:05
Are you going to re-work the videos and event scenes so that she doesn't actually die in the story too?
That would be neat!
Obvious solution is to cut the video short so that Cloud doesn't lay her to rest. Then leave her in your party with 0 HP. Needs a phoenix down.

if you figure out how to make a scene, you could always do a sudden "OH MY GOD, SHE'S BREATHING" scene, then go through the rest and get rid of references of her death
Title: Final Fantasy VII Aeris patch, born again
Post by: Grimmy on 2010-05-21 00:02:23
I think you should use the Aerith's ghost scene in the return to the church to trigger her return to the party. IMO it's the most logical place to find her and explain why she has returned.
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-21 01:34:09
I think you should use the Aerith's ghost scene in the return to the church to trigger her return to the party. IMO it's the most logical place to find her and explain why she has returned.

yeah, like the lifestream won't accept her yet.... or something :P either way, it could mean finally shutting up the aeris ravers
Title: Final Fantasy VII Aeris patch, born again
Post by: obesebear on 2010-05-21 02:05:59
I think you should use the Aerith's ghost scene in the return to the church to trigger her return to the party. IMO it's the most logical place to find her and explain why she has returned.
Seconded.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-21 05:50:59
I think you should use the Aerith's ghost scene in the return to the church to trigger her return to the party. IMO it's the most logical place to find her and explain why she has returned.
Well yeah this is the best scene to have Aerith return to your party. Damn forgot about that one.
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-21 13:57:30
I think you should use the Aerith's ghost scene in the return to the church to trigger her return to the party. IMO it's the most logical place to find her and explain why she has returned.

Sounds real hard :P

Problem is, that could backfire, since you see the "ghost" as early as when Tseng kidnaps her, so if you've done that first, she'll end up in your party while you go to save her, and then later in the game you wont be able to get her back because the ghost will be gone.

And, i've already programmed stuff in for her straight after her death, in fact, i had her present at her own funeral at one point (long gone now though) So if i programmed that scene you suggested, all that programming i've done just goes out the window. Since you have to be playing as Cloud on Disc 2 before you can get to the church. So really i have no idea how i could explain it, other than just making her appear :P
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-21 16:47:53
I think you should use the Aerith's ghost scene in the return to the church to trigger her return to the party. IMO it's the most logical place to find her and explain why she has returned.

Sounds real hard :P

Problem is, that could backfire, since you see the "ghost" as early as when Tseng kidnaps her, so if you've done that first, she'll end up in your party while you go to save her, and then later in the game you wont be able to get her back because the ghost will be gone.

And, i've already programmed stuff in for her straight after her death, in fact, i had her present at her own funeral at one point (long gone now though) So if i programmed that scene you suggested, all that programming i've done just goes out the window. Since you have to be playing as Cloud on Disc 2 before you can get to the church. So really i have no idea how i could explain it, other than just making her appear :P

or mod the burial scene somehow, cut it short or something, and have it something like "OH MY F**KING GOD, SHE'S ALIVE,  BREAK OUT THE ELIXERS AND LETS PARTY!!!"
Title: Final Fantasy VII Aeris patch, born again
Post by: obesebear on 2010-05-24 17:35:47
You know what might be a good idea, if you can include a selection screen as to whether or not she is revived.

Maybe something like
{Cloud}
Aeris...
>I can't believe she's dead
>Wait... she's still breathing!

This way the patch can be applied to everyone's game, but you can choose whether or not you want her to be revived.
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-24 17:56:50
maybe something like, you have to go back to the alter to talk to her, and she joins you again. I think that *might* work. The problem lies in how i'm actually gonna code that though :P
Title: Final Fantasy VII Aeris patch, born again
Post by: obesebear on 2010-05-24 18:09:37
Nice!  Well I think Makou Reactor is coming along quite nicely, maybe it won't be too hard.   I'll be here for moral support
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-25 02:40:46
me to man, this patch will be the awesomeness of awesometown, so i support this all the way, and i may not know about coding, but i can always give storyline suggestions
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-29 15:52:39
Guess whaaaat? ;D

I've fixed a HUGE bug that i had in the Northern Cave! ;D

I think i mentioned a while back, when I added Aeris into the burning Nibelheim scene, she wouldnt react to Sephiroth...well it turns out that she was missing some IF statements that all the other characters had. The actual level has codes for the characters that i missed with meteor, since that just showed you raw code. Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.

This means that I could do a lot more with this patch....
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 16:14:55
Wow I'll really wait for your progress here. :) What have you comeup right now?? Mind some screenshots?? I really want some teasers. ;D
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-29 16:45:00
Once I get the parachute to Midgar scene finished, I'll put a video on Youtube :P

I have an Idea for a trailer too, once I get more scenes done.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 16:46:29
So Aerith with the parachute. Damn I can't believe that will actually work. Can't wait. :)
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-29 16:47:42
I just need to make an animation for her jumping off, then it'll be sorted.
Title: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-05-29 18:55:29
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.

Meaning that Sephiroth also could be a playable char?
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 19:00:13
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.

Meaning that Sephiroth also could be a playable char?
If he can do Aerith he can also do Sephiroth but that would mean he would have to make a new main enemy to replace Sephiroth since its odd to have two Sephiroths.
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-29 19:03:25
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.

Meaning that Sephiroth also could be a playable char?

Yeah....but theres a problem. Sephiroth and Vincent share data, so if the player had Vincent, Sephiroth cannot be used.
Title: Final Fantasy VII Aeris patch, born again
Post by: Furzball on 2010-05-29 19:05:28
Basically have some sort of party split up event where sephiroth leaves when vincient joins.
Title: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-05-29 19:10:36
Makou Reactor actually describes what the codes do, thus making it easier to edit. Sephiroth also has code for the characters, which was very easily missed.

Meaning that Sephiroth also could be a playable char?
If he can do Aerith he can also do Sephiroth but that would mean he would have to make a new main enemy to replace Sephiroth since its odd to have two Sephiroths.

Nah, that would just screw it up.

Would be awesome to have Sephy on the party just for the fun, but the story would have to remain the same. Just have him on PHS or something would be enough, without changing the story of course.. I also would like to be able to play with chars such as Reno and Genesis but those require more modding than just adding to the PHS, specially Genesis that isn't even in normal FF7.


Meaning that Sephiroth also could be a playable char?

Yeah....but theres a problem. Sephiroth and Vincent share data, so if the player had Vincent, Sephiroth cannot be used.

Isn't it possible to create separated "data" for them?
Title: Final Fantasy VII Aeris patch, born again
Post by: Kranmer on 2010-05-29 19:56:51
sephiroth does use vincent's slot so it is supposed to be impossible to have both seph and vincent in the party at the same time
(http://img707.imageshack.us/img707/7163/sephandvincent.jpg) (http://img707.imageshack.us/i/sephandvincent.jpg/)
but i have managed to do that, but sephiroth still shares vincent's name, stats and equips (to do this i had to replace a existing character so you still have to lose a character but it doesn't have to be vincent)
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 20:06:57
sephiroth does use vincent's slot so it is supposed to be impossible to have both seph and vincent in the party at the same time
(http://img707.imageshack.us/img707/7163/sephandvincent.jpg) (http://img707.imageshack.us/i/sephandvincent.jpg/)
but i have managed to do that, but sephiroth still shares vincent's name, stats and equips (to do this i had to replace a existing character so you still have to lose a character but it doesn't have to be vincent)
I think we all agree to this but remove "Cait Sith"!! ;D
Title: Final Fantasy VII Aeris patch, born again
Post by: Covarr on 2010-05-29 20:09:16
sephiroth does use vincent's slot so it is supposed to be impossible to have both seph and vincent in the party at the same time
*SNIP - IMAGE*
but i have managed to do that, but sephiroth still shares vincent's name, stats and equips (to do this i had to replace a existing character so you still have to lose a character but it doesn't have to be vincent)
Does Vincent gain double exp after battles by having two of him in the party?
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 20:13:31
If he have the same weapons and materia in it. What happens if Vincent dies but Sephiroth still lives and finishes the battle with Vincent dead. Will Sephiroth still get Exp and Ap even if Vincent is dead??
Title: Final Fantasy VII Aeris patch, born again
Post by: Kranmer on 2010-05-29 20:35:25
Does Vincent gain double exp after battles by having two of him in the party?
no they dont get double EXP, on the EXP screen after battle he has the same stats as the character you replace him with (odd i know but thats how it is)

If he have the same weapons and materia in it. What happens if Vincent dies but Sephiroth still lives and finishes the battle with Vincent dead. Will Sephiroth still get Exp and Ap even if Vincent is dead??
if vincent dies sephiroth stays alive until the end of the battle, but the next battle he is dead (if you dont revive vincent), but if sephiroth dies vincent stays fine and in the next battle sephiroth is back to the same health as vincent, also the funny thing about sephiroth dying is that since he isnt supposed to die, so that when you do kill him off he just stands there like he is still alive (but his ATB bar stays empty like he's dead).
And sephiroth will get EXP and AP even if vincent dies since he earns it for the character you replace him with and not for vincent. (as long as sephiroth is still alive that is)
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 20:46:38
Wow that's hell to consider using Sephiroth. I wish Square just made Cait Sith share data with Cait Sith. Also Vincent is a missable Character right?? Have you tried running the game with making Sephiroth into the party without getting Vincent?? I think its impossible for the moment.
Title: Final Fantasy VII Aeris patch, born again
Post by: Kranmer on 2010-05-29 20:54:54
i can make sephiroth playable at anytime, even before getting vincent (before you aquire vincent sephiroth takes up the place of his data, this is why when you use black chocobo to put sephiroth into your party early in the game it works fine but if you did it later in the game after getting vincent it doesn't work because after you get vincent, sephiroth loses his data slot)
Sephiroth shares a slot with vincent so when you get vincent, sephiroths data gets overwritten and becomes unplayable
Cait sith shares a slot with young cloud so when you get cait sith, young Cloud's data gets overwritten and becomes unplayable
its easy to work around this though, i can make it so sephiroth or young Cloud can replace any character and not just vincent or cait sith by either editing in game or editing a save to do so.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 21:52:44
Well I haven't exactly tried your trainer yet since I don't like using cheats but I do want to try having Sephiroth as a part of Cloud's party. Your trainer is able to add Sephiroth right??
Title: Final Fantasy VII Aeris patch, born again
Post by: Kranmer on 2010-05-29 22:09:37
yeah it can add sephiroth, and it can make him mortal (he is pretty much immortal by default) and controllable, but to keep him controllable you need to keep the option on, if you want i could make just a small trainer only for sephiroth.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 22:14:31
Wow you'll do it?? Ok then I "beg" for this trainer for Sephiroth. ;D
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-29 22:40:28
Sorry guys, but can you make a new thread for the sephiroth stuff, your getting a bit off topic lol :P
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 22:44:28
Oops, sorry. Anyways I was wondering what were you going to do about how you will add a scene in reviving Aeris??
Title: Final Fantasy VII Aeris patch, born again
Post by: Kranmer on 2010-05-29 22:56:18
sorry about that ultima espio, i will PM him instead from now on (on this subject atleast),
Anyway back to the subject in hand,
have you considered bringing her in as a different character, just some side character who looks hell of alot like aries (maybe rename her or give the person playing the choice to do so), and you could even have the people acting really suprised when they first meet her.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-29 23:09:49
sorry about that ultima espio, i will PM him instead from now on (on this subject atleast),
Anyway back to the subject in hand,
have you considered bringing her in as a different character, just some side character who looks hell of alot like aries (maybe rename her or give the person playing the choice to do so), and you could even have the people acting really suprised when they first meet her.
Hey not a bad idea. But then she'll have to make a new character so is it possible to make a new character that uses the same data?? Like when young cloud is used but later on is replaced by cait sith. Another is Sephiroth replaced by Vincent. Maybe a new character like Aeris replace "Iris" or any name just the new character?? It is an Aeris patch but it is a possibility though if your done with your Aeris patch. :)
Title: Final Fantasy VII Aeris patch, born again
Post by: obesebear on 2010-05-30 02:01:30
Earlier you said you would have a problem coding her back into the game.  Black Chocobo can put her back in your party by simply checking the PHS box.   All you would have to do is have the end of her conversation flag her as active again... I think.

Also, just throwing this out there, do you remember the conk shell in the Ancient Forest?  It has that unused path that leads to the cave.  If it's not that difficult I think creating a walkmesh up to it along with a map to load with her laying down in it would be pretty cool.

Back in the day almost every revival thread mentioned that cave.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-30 06:10:26
Earlier you said you would have a problem coding her back into the game.  Black Chocobo can put her back in your party by simply checking the PHS box.   All you would have to do is have the end of her conversation flag her as active again... I think.

Also, just throwing this out there, do you remember the conk shell in the Ancient Forest?  It has that unused path that leads to the cave.  If it's not that difficult I think creating a walkmesh up to it along with a map to load with her laying down in it would be pretty cool.

Back in the day almost every revival thread mentioned that cave.
Hmm I forgot about the cave. In the main game, can the cave actually be accessed??
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-30 12:02:54
Earlier you said you would have a problem coding her back into the game.  Black Chocobo can put her back in your party by simply checking the PHS box.   All you would have to do is have the end of her conversation flag her as active again... I think.

Also, just throwing this out there, do you remember the conk shell in the Ancient Forest?  It has that unused path that leads to the cave.  If it's not that difficult I think creating a walkmesh up to it along with a map to load with her laying down in it would be pretty cool.

Back in the day almost every revival thread mentioned that cave.

Yeah, I know about editing the save, i was meaning more like programming a scene to bring her back. I know how to make her available in the PHS with Makou reactor now :P

But it would only work if you have seen that scene though.

So instead, I think what I'll do is just add Aeris somewhere into the Forgotten Capital, and she can explain why she is playable again. You would be able to see this scene any time after her death.

I was thinking of making her reference these forums actually, I thought that would be really funny :P

Oh, and:

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/lastmap.png)

Dont mind Cait Sith being there, thats just an effect of the Debug room.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-30 14:24:41
Wow I gotta admit that looks nice man. :D Can't wait to use your mod. Nice work espio!! ;D
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-30 15:03:39
2 new screens:

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/th_train2.png) (http://s85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/?action=view&current=train2.png)

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/th_train.png) (http://s85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/?action=view&current=train.png)

This goes a lot quicker with Makou Reactor, possibly because i dont have to spend hours on one level playing with the script :P

ATM she doesnt haver her own speech, since I can't  add new text. So she just uses another characters until i can give her her own.
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-30 22:33:23
2 new screens:

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/th_train2.png) (http://s85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/?action=view&current=train2.png)

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/th_train.png) (http://s85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/?action=view&current=train.png)

This goes a lot quicker with Makou Reactor, possibly because i dont have to spend hours on one level playing with the script :P

ATM she doesnt haver her own speech, since I can't  add new text. So she just uses another characters until i can give her her own.

can't wait till you give her some speech, and about what you said earlier, i would love if, persay, you made it so every once in a while somehow her dialogue was a nodd to different members on the site, that would be hilarious.

somehow, she becomes a worshipper of the church ofUltima Espio
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-31 07:51:47
2 new screens:

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/th_train2.png) (http://s85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/?action=view&current=train2.png)

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/th_train.png) (http://s85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/?action=view&current=train.png)

This goes a lot quicker with Makou Reactor, possibly because i dont have to spend hours on one level playing with the script :P

ATM she doesnt haver her own speech, since I can't  add new text. So she just uses another characters until i can give her her own.
Well I'm still starting to mess with Makou Reactor so thanks to my6tre for making this program!!
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-31 16:57:47
Slight update:

(http://i85.photobucket.com/albums/k61/ultima_espio/th_lastmap2.png) (http://s85.photobucket.com/albums/k61/ultima_espio/?action=view&current=lastmap2.png)

Shes working pretty much flawlessly now ;D

So, since she needs her own speech...would anyone like to write a script for what she should say in each scene?

She will need some speech from the moment you can control Cloud after she dies. A few people will need to do this, this is not a 1 man job.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-05-31 17:04:40
I'd like to signup!! At least on her speech when she is going to be revived. :)
Title: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-05-31 19:27:05
Slight update:

(http://i85.photobucket.com/albums/k61/ultima_espio/th_lastmap2.png) (http://s85.photobucket.com/albums/k61/ultima_espio/?action=view&current=lastmap2.png)

Shes working pretty much flawlessly now ;D

So, since she needs her own speech...would anyone like to write a script for what she should say in each scene?

She will need some speech from the moment you can control Cloud after she dies. A few people will need to do this, this is not a 1 man job.

Put her in Nanaki+Yuffie team imo.
Or put her with Red+Cloud in the center, as they are the ones that have something with Sephiroth, and put Barret+Tifa+Yuffie on the left team.
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-31 19:40:18
Slight update:

(http://i85.photobucket.com/albums/k61/ultima_espio/th_lastmap2.png) (http://s85.photobucket.com/albums/k61/ultima_espio/?action=view&current=lastmap2.png)

Shes working pretty much flawlessly now ;D

So, since she needs her own speech...would anyone like to write a script for what she should say in each scene?

She will need some speech from the moment you can control Cloud after she dies. A few people will need to do this, this is not a 1 man job.

Put her in Nanaki+Yuffie team imo.
Or put her with Red+Cloud in the center, as they are the ones that have something with Sephiroth, and put Barret+Tifa+Yuffie on the left team.

You do realise that she moves places depending on what team you decide to put her in, as well as what slot shes in? :P
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-31 20:17:43
^_^ i know im pushing this but

i still say she should reference different members here at different times, i think it would be a funyn as hell inside joke
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-05-31 20:20:32
*On the Highwind*

"Hey Cloud, have you heard of Qhimm's forums?"

"Choice:

Yes

No"

If yes:

"I like that place, they brought me back!"

New box

"You can find many patches and tweaks for FF games."

If no:

"What a shame."
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-05-31 20:25:32
*On the Highwind*

"Hey Cloud, have you heard of Qhimm's forums?"

"Choice:

Yes

No"

If yes:

"I like that place, they brought me back!"

New box

"You can find many patches and tweaks for FF games."

If no:

"What a shame."

^_^ or something like

"hey cloud, have you heard of Jaitsu, Nikfrozty, and darkfang?" (just using this as an example, could be many others)

yes/no

if yes: oh, then you know JUST how crazy qhimms.forums are

if no: good, thoughs are psycho's, ones obsessed with smileys

and of course, theres the "Church of Ultima Espio" joke i said earlier

:P
Title: Final Fantasy VII Aeris patch, born again
Post by: Marc on 2010-06-01 00:15:27
I can provide the script I did for the FF7 Voice project if you'd like.

It's labelled by field name and ID in chronological order.

It'd be easy to add her own speech since as soon as all party members speak for a scene, you'll know you'll need to add some text.  And basically what to say as everyone always says the same thing but "in-character".

PM me with your e-mail if you'd like to get it.

It's an rtf file.
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-06-01 04:07:30
*On the Highwind*

"Hey Cloud, have you heard of Qhimm's forums?"

"Choice:

Yes

No"

If yes:

"I like that place, they brought me back!"

New box

"You can find many patches and tweaks for FF games."

If no:

"What a shame."
What did you use to make those new texts?? Did you use Makou my6tre's program??
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-06-01 12:15:28
*On the Highwind*

"Hey Cloud, have you heard of Qhimm's forums?"

"Choice:

Yes

No"

If yes:

"I like that place, they brought me back!"

New box

"You can find many patches and tweaks for FF games."

If no:

"What a shame."
What did you use to make those new texts?? Did you use Makou my6tre's program??

Well I used Firefox ;)
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-06-01 12:18:23
^_^ this is gonna be the best (and funniest) patch ever
Title: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-06-01 12:29:33
*On the Highwind*

"Hey Cloud, have you heard of Qhimm's forums?"

"Choice:

Yes

No"

If yes:

"I like that place, they brought me back!"

New box

"You can find many patches and tweaks for FF games."

If no:

"What a shame."

Sounds ok.
Title: Final Fantasy VII Aeris patch, born again
Post by: Covarr on 2010-06-01 20:42:36
^_^ this is gonna be the best (and funniest) patch ever
Funny perhaps, but not funniest. That is gonna be mine.

This is looking nice though. I have never used Aerith's lv4 limit, this will make it feasible.
Title: Final Fantasy VII Aeris patch, born again
Post by: sithlord48 on 2010-06-01 21:43:25
This is looking nice though. I have never used Aerith's lv4 limit, this will make it feasible.

oh thats the best one too.. full recovery :) its awesome.
Title: Final Fantasy VII Aeris patch, born again
Post by: Aeris on 2010-06-01 22:01:01
Yeah great gospels awesome, however it doesnt resurrect party members like Pulse of Life does :p

and if i can help, i'd like to with the dialogue!

:D
Title: Final Fantasy VII Aeris patch, born again
Post by: obesebear on 2010-06-01 23:42:11
I would like to vote that she also be able to attain at least 1 more weapon later in the game.
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-06-02 00:30:00
I'm actually tempted to get her to sing when you talk to her on the Highwind :p

lol you have a choice of either having a convo with her, or hear her sing. Then you can chose what song you want :p

"The loveshack is a little old place where we can get together, at the loveshack babyyy"
Title: Final Fantasy VII Aeris patch, born again
Post by: Aeris on 2010-06-02 01:25:29
I would like to vote that she also be able to attain at least 1 more weapon later in the game.


i have no problem with this, however i would still wish for the Princess Guard to still remain her ultimate weapon. (change where its acquired, its stats etc.) as i think it looks the prettiest, has the bestest name, and has a nice effect to make her op if you use Aerith right. xD


and @ ultima

she's got a voice like an Angel! (literally...) make her sing! :D
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-06-02 05:37:52
Where would you place Aerith in the Highwind?? Will she be in the main room where Cloud and the other stays or where Yuffie stays?? If she was to sing I'd like to see her sing outside where bugenhagen stays when he is in the highwind. Just a suggestion though. :)
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-06-02 11:48:01
On the Highwind she will be placed:

When playing as Tifa/Cid
Where Tifa stands when you get Cloud back. She will be serious here.

When playing as Cloud


She'll be on the Deck, watching down. This is where the random/funny moments happen :-P
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-06-02 12:05:07
gon-be awesome
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-06-02 14:07:45
On the Highwind she will be placed:

When playing as Tifa/Cid
Where Tifa stands when you get Cloud back. She will be serious here.

When playing as Cloud


She'll be on the Deck, watching down. This is where the random/funny moments happen :-P
Can't wait to see a major twist in the story now. :) I'd ask examples of the text she says in every scene but I'd rather wait your mod to finish. Good luck man you're Aerith's savior!! ;D
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-06-02 20:07:49
On the Highwind she will be placed:

When playing as Tifa/Cid
Where Tifa stands when you get Cloud back. She will be serious here.

When playing as Cloud


She'll be on the Deck, watching down. This is where the random/funny moments happen :-P
Can't wait to see a major twist in the story now. :) I'd ask examples of the text she says in every scene but I'd rather wait your mod to finish. Good luck man you're Aerith's savior!! ;D

literally :P
Title: Final Fantasy VII Aeris patch, born again
Post by: Einlanzer on 2010-06-03 20:17:24
I'm *very* excited about this.  Everyone knows Aeris is meant to be dead, but I'm a fan of having the full cast be playable, and Aeris' death leaves a
gaping hole in the party's roster.  I agree with the above poster regarding the weapon, but really she needs to have a full set of 4-6 if it's possible to do.
If it isn't, then luckily she has a few weapons that are 'extras' (non-sold) and can be modified to make her better during Discs 2 and 3 without destroying her in Disc 1. 

Here's what I'd do:
Princess Guard could be converted to a true ultimate weapon (8 paired slots, no growth, no item description, 80-96 atp)
Wizer Staff can be upgraded to a disc 2 quality double/triple growth weapon and relocated. 
Fairy Tale can become her regular growth late game weapon (70ish atp), available as either a bought or found weapon.

Good luck!  I can't wait.
Title: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-06-03 21:05:52
Just mimic other players weapons. They all have the same grade/slots for every char.
Although i think her weapons should have less attack and some of them have status, like boost party while HP is yellow, etc.

I miss status ailments weapons from FFVI and FFX.
Title: Final Fantasy VII Aeris patch, born again
Post by: sithlord48 on 2010-06-03 22:14:47
I miss status ailments weapons from FFVI and FFX.

you make those w/ materia :)
Title: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-06-04 00:04:17
I know but would be interesting to have some weapons with added effects, making you choose between a weapon with a lower attack but some ailments or a higher attack one with no extra feature.
Like Organics having a 1/32 chance of casting poison, or other weapons have a % of death, or MP restore, or cast a spell, etc.

For example Ragnarok from FFVI that randomly casts "Flare" (although this was somehow a engame weapon so had high attack and bonus).
Title: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-06-04 11:32:40
I'm *very* excited about this.  Everyone knows Aeris is meant to be dead, but I'm a fan of having the full cast be playable, and Aeris' death leaves a
gaping hole in the party's roster.  I agree with the above poster regarding the weapon, but really she needs to have a full set of 4-6 if it's possible to do.
If it isn't, then luckily she has a few weapons that are 'extras' (non-sold) and can be modified to make her better during Discs 2 and 3 without destroying her in Disc 1. 

Here's what I'd do:
Princess Guard could be converted to a true ultimate weapon (8 paired slots, no growth, no item description, 80-96 atp)
Wizer Staff can be upgraded to a disc 2 quality double/triple growth weapon and relocated. 
Fairy Tale can become her regular growth late game weapon (70ish atp), available as either a bought or found weapon.

Good luck!  I can't wait.
If Princess Guard will be her final true ultimate weapon then Aerith shouldn't get it at the temple of the ancients since it will be so strong that the boss there will only be a couple of hits and will be easy. I think there should be a secret to get Princess Guard like all the other Ultimate weapons like Vincent getting it from a hidden waterfalls.
Title: Final Fantasy VII Aeris patch, born again
Post by: Aeris on 2010-06-05 00:14:27
I'm *very* excited about this.  Everyone knows Aeris is meant to be dead, but I'm a fan of having the full cast be playable, and Aeris' death leaves a
gaping hole in the party's roster.  I agree with the above poster regarding the weapon, but really she needs to have a full set of 4-6 if it's possible to do.
If it isn't, then luckily she has a few weapons that are 'extras' (non-sold) and can be modified to make her better during Discs 2 and 3 without destroying her in Disc 1. 

Here's what I'd do:
Princess Guard could be converted to a true ultimate weapon (8 paired slots, no growth, no item description, 80-96 atp)
Wizer Staff can be upgraded to a disc 2 quality double/triple growth weapon and relocated. 
Fairy Tale can become her regular growth late game weapon (70ish atp), available as either a bought or found weapon.

Good luck!  I can't wait.
If Princess Guard will be her final true ultimate weapon then Aerith shouldn't get it at the temple of the ancients since it will be so strong that the boss there will only be a couple of hits and will be easy. I think there should be a secret to get Princess Guard like all the other Ultimate weapons like Vincent getting it from a hidden waterfalls.

i agree, but dont do something like with the HP Shout --; if you miss it you miss it --- NUUUUUUUUUUUUUUU~ lol. but yeah, give it the full 8 linked slots, place it somewhere else and let it be hidden :D. maybe could script it to get it at the waterfall scene with Bugenhagen?
Title: Final Fantasy VII Aeris patch, born again
Post by: Marc on 2010-06-05 13:57:02
I'm *very* excited about this.  Everyone knows Aeris is meant to be dead, but I'm a fan of having the full cast be playable, and Aeris' death leaves a
gaping hole in the party's roster.  I agree with the above poster regarding the weapon, but really she needs to have a full set of 4-6 if it's possible to do.
If it isn't, then luckily she has a few weapons that are 'extras' (non-sold) and can be modified to make her better during Discs 2 and 3 without destroying her in Disc 1. 

Here's what I'd do:
Princess Guard could be converted to a true ultimate weapon (8 paired slots, no growth, no item description, 80-96 atp)
Wizer Staff can be upgraded to a disc 2 quality double/triple growth weapon and relocated. 
Fairy Tale can become her regular growth late game weapon (70ish atp), available as either a bought or found weapon.

Good luck!  I can't wait.
If Princess Guard will be her final true ultimate weapon then Aerith shouldn't get it at the temple of the ancients since it will be so strong that the boss there will only be a couple of hits and will be easy. I think there should be a secret to get Princess Guard like all the other Ultimate weapons like Vincent getting it from a hidden waterfalls.

i agree, but dont do something like with the HP Shout --; if you miss it you miss it --- NUUUUUUUUUUUUUUU~ lol. but yeah, give it the full 8 linked slots, place it somewhere else and let it be hidden :D. maybe could script it to get it at the waterfall scene with Bugenhagen?

Actually, I still think it's the best place in the game to get it.  The temple of the ancients should really be the place for ultimate ancient stuff.  But having it unsuable until the waterfsll might be an idea.  Or having the weapon "morph" into its final form of ultimate weapon duing that scene might work.

That whole scene would need to be rescripted depending if you have Aerith back or not : one event if she's still dead and one event if she's alive.  And only make the weapon go ultimate if she's alive.  And force her in the party for that scene.

No clue how to set the triggers for that though ...
Title: Final Fantasy VII Aeris patch, born again
Post by: craziinova on 2010-06-05 14:15:57
back in the day there was some epic rumours, like having to level up revive materia to a level 4 with buster sword to get the 'ressurect spell', and having to use a *tissue* in a non-existant scene in aeris house where cloud has an emotional breakdown in mourning her, going to see aeris ghost in the church, etc etc. i even remember button bashing like a freak for a week straight at her death scene cause some C**t spread a rumour about reviving her

I think a whole side-quest that equates to a good amount of playtime would do the girl justice, she's been dead for nearly 15 years :P although i think that you should not be able to revive her until at least half-way through disk 2

of course, low-level stuff like adding dialouge is the first thing to do.
Title: Final Fantasy VII Aeris patch, born again
Post by: Jaitsu on 2010-06-06 00:16:50
back in the day there was some epic rumours, like having to level up revive materia to a level 4 with buster sword to get the 'ressurect spell', and having to use a *tissue* in a non-existant scene in aeris house where cloud has an emotional breakdown in mourning her, going to see aeris ghost in the church, etc etc. i even remember button bashing like a freak for a week straight at her death scene cause some C**t spread a rumour about reviving her

I think a whole side-quest that equates to a good amount of playtime would do the girl justice, she's been dead for nearly 15 years :P although i think that you should not be able to revive her until at least half-way through disk 2

of course, low-level stuff like adding dialouge is the first thing to do.

i believe i agree, Aeris definately deserves a sidequest of her own for ressurection, but first things first, making the patch actually work
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-06-06 00:54:18
Wooah does anyone here understand what the fhrase 'baby steps' means?:P
Title: Final Fantasy VII Aeris patch, born again
Post by: jeffdamann on 2010-06-06 06:00:56
I know but would be interesting to have some weapons with added effects, making you choose between a weapon with a lower attack but some ailments or a higher attack one with no extra feature.
Like Organics having a 1/32 chance of casting poison, or other weapons have a % of death, or MP restore, or cast a spell, etc.

For example Ragnarok from FFVI that randomly casts "Flare" (although this was somehow a engame weapon so had high attack and bonus).

The double/triple growth and nothing growth weapons do that. Any item high in growth has much less slots and stats than a comparable single or nothing item...
Title: Final Fantasy VII Aeris patch, born again
Post by: Einlanzer on 2010-06-07 05:55:49
Wooah does anyone here understand what the fhrase 'baby steps' means?:P

Yes, IMO initial priority should be just rewriting the script to accommodate her living and making sure she's debugged enough to be fully
playable through Discs 2 and 3.  Do you think making new weapons is possible, or just planning to modify some of her current ones?   
Title: Final Fantasy VII Aeris patch, born again
Post by: ultima espio on 2010-06-09 14:25:46
Since when did nikfrozty start this patch? ???

EDIT: Cheers Bear, that really confused me lol. :P
Title: Re: Final Fantasy VII Aeris patch, born again
Post by: obesebear on 2010-06-09 14:36:33
Figuring it out as I go.   Works In Progress/Projects will be left alone, but once a release is posted, a new thread needs to be made, and this one will be moved ... elsewhere..
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-09 14:40:04
Ok...That's a little confusing :P

So there will be one where we just post our progress, and another where we just post releases?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-06-09 14:43:17
Releases and updates will all be in the same thread in Game Tweaking.   Bug reports, suggestions, and general discussion go in programming feedback.   Check out the Black Chocobo thread in GT and PF.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-09 14:44:13
Ohhh i see, that makes sense now :P
Title: Re: Final Fantasy VII Aeris patch, born again
Post by: nikfrozty on 2010-06-09 15:27:00
Since when did nikfrozty start this patch? ???

EDIT: Cheers Bear, that really confused me lol. :P
Wait.. What?? I think obesebear moved all the other post or comments or he split this with the actual release of your patch?? If any other members are confused ulima espio's the man not me. :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: Jaitsu on 2010-06-09 18:27:24
well, just a reminder ultima, im here with my *ahem* awesome suggestion skills (as someone important to me has said) so if you need ideas, im one of the men you could use for em.
Title: Re: Final Fantasy VII Aeris patch, born again
Post by: Nightmarish on 2010-06-11 12:41:53
back in the day there was some epic rumours, like having to level up revive materia to a level 4 with buster sword to get the 'ressurect spell', and having to use a *tissue* in a non-existant scene in aeris house where cloud has an emotional breakdown in mourning her, going to see aeris ghost in the church, etc etc. i even remember button bashing like a freak for a week straight at her death scene cause some C**t spread a rumour about reviving her

I think a whole side-quest that equates to a good amount of playtime would do the girl justice, she's been dead for nearly 15 years :P although i think that you should not be able to revive her until at least half-way through disk 2

of course, low-level stuff like adding dialouge is the first thing to do.

I kinda agree that Aeris deserves a sidequest to get her revived.
Tho using revive materia would be a bit weird.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-11 15:54:34
Aeris:

"That's a nice wig Tifa, what's it made of?"

Tifa:

"Your mom's chest hair!"
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: nikfrozty on 2010-06-11 15:57:40
Aeris:

"That's a nice wig Tifa, what's it made of?"

Tifa:

"Your mom's chest hair!"
Aeris asks:
"My ancient mom or my step mom??" lol. Any updates sir espio?? :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-11 17:07:21
Well i've found an interesting code, which give the game a new feature. For now I shall call it "Sonic and Tails mode" :wink:

I may not use it in this patch, but its still very interesting anyway.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: Furzball on 2010-06-11 18:28:18
Well i've found an interesting code, which give the game a new feature. For now I shall call it "Sonic and Tails mode" :wink:

I may not use it in this patch, but its still very interesting anyway.
I'm guessing we'll have to wait for a description of this new mode lol. Sounds interesting.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-12 14:47:39
I'll give the new mode its own thread at some point, its that interesting :P

Hint: You've all seen this mode happen before :wink:
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-06-12 19:04:27
Sonic and Tails mode sounds like FF8 mode to me where characters follow and do exactly as you do.   If so, that's a lot of characters to add to the world map.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-12 19:08:23
Sonic and Tails mode sounds like FF8 mode to me where characters follow and do exactly as you do.   If so, that's a lot of characters to add to the world map.

.....

....You'll see.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-06-12 19:09:39
If I'm right you owe me $20.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-12 19:11:11
If I'm right you owe me $20.

How about nooooo :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: Nightmarish on 2010-06-12 22:27:37
Sonic and Tails mode sounds like FF8 mode to me where characters follow and do exactly as you do.   If so, that's a lot of characters to add to the world map.

If that's possible it should be possible to make the first char in the party to be the field model, right?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-12 23:50:29
I will reveal it soon, with a download so you can test it.

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/parachute2.png)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-06-16 16:59:56
So... she looks like she's falling instead of parachuting, lol.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-16 17:16:27
So... she looks like she's falling instead of parachuting, lol.

That's because she is :P

Until Makou reactor can handle new a new lgp, she'll have to use animations already there. ATM shes just using the animation she uses in Cloud's dream.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: Timber on 2010-06-17 04:59:21
Nice work.
Honestly it would probably be better to have her simply not show in the parachuting scene, rather than falling to Midgar.
At least then we have the mentality of 'Well she obviously parachuted down, I just didn't get to see it', instead of 'WTF shes falling?'.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-06-17 05:43:38
Wait a second... does she even have a parachute?   Oh this is a sad day.  You revive her just to toss her off the Highwind.  That is hilarious!   Make her die after the jump, and I will happily give you 1 internets.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: nikfrozty on 2010-06-17 11:11:09
Nice work.
Honestly it would probably be better to have her simply not show in the parachuting scene, rather than falling to Midgar.
At least then we have the mentality of 'Well she obviously parachuted down, I just didn't get to see it', instead of 'WTF shes falling?'.
I agree with him. I haven't played the game for a while so I was wondering. Did Red XIII have a parachute?? If he didn't Aeris could not have the parachute too.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-17 12:23:19
Well...you can very clearly see in the picture that Red XIII does have a parachute....lol.

Oh, and i worked a way around Makou reactor not liking new lgps, I just told it to read from a clean one, while i made a new char.lgp with new anims:

(http://i85.photobucket.com/albums/k61/ultima_espio/Aeris%20patch/parachute3.png)

I think its fairly obvious what I've done... :-P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ice_cold513 on 2010-06-17 17:21:03
ultima espio have you tried loading a custom Aeris for that scene, with a parachute.
 From what i remember, you would have to edit a flevel for that part of the game.

P.S. Yeah i seen what you did their ( hands behind back )
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-17 20:48:51
I can do that :P I just want to get all of the programming in first, then text, then animations. I'm doing some animations now just to pass the time though.

I've ran into some bugs though, like Aeris doesnt jump off the Highwind, she runs into the side and stays there :P

maybe just needs the right animation, I dunno lol.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: nikfrozty on 2010-06-18 11:37:02
I am sorry for that(my net is so slow it won't load pictures yesterday. Anyways, if you want animations can you make a new one?? I don't know how to do that but if you can maybe you can have her hold hands with Cloud or ride at Barret's back when falling?? *suggestion* :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-18 14:33:10
ride at Barret's back when falling?? *suggestion* :)

...What goes on in your mind? :P

Well, once i get a full scene done, i can upload a demo...but I dunno how I'm gonna give it out though, since I can't upload the LGP.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: nikfrozty on 2010-06-18 15:46:33
When I said riding at Barret's back what I meant was how Cloud sat on barret's back(or shoulder??) when they escape on the collapsing sector 7. Also what do you mean by releasing lgps?? Is it because you just edited the .lgp files in flevel and you can't release it because it isn't custom??
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-19 18:03:23
Well, a few years ago it was said that its illegal to upload the lgp, but legal just to upload the individual files, but then i'll have to teach people how to compile an lgp without lgp tools.

And its like 245mb lol.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: Grimmy on 2010-06-19 18:10:46
Many patches since then have been released that include the lgp file. A great example is the prp. That being said I still think it would be better to release it as individual files with a good read me.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2010-06-19 18:22:20
An installer can be made that puts the files into an LGP without much trouble. This is what Avalanche does.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-19 18:23:39
Ah i see. Can i ask you how you do that when I get closer to making a beta release?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2010-06-19 18:54:04
Absolutely. I could probably make it up for you if you wish.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-22 14:03:54
Sorry sl1982 I thought I posted this :P

I think it would be better if I made one myself, since I make releases quite often. It would be easier on the both of us if I done them myself, so I didnt have to bug you every time :P

Hopefully at the end of this week I should be able to do some more on this...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2010-06-22 19:57:09
Its up to you. But i could make an installer for you and give you the script so you would be able to recompile new versions every time you needed to make another one.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-22 20:01:47
That would be quite handy thanks  :P Do you need anything off me atm?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2010-06-22 20:06:08
Well when you are ready to release i will need all the files to make the first installer. As well as instructions on what files go where. Other then that i will take care of the rest.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-06-30 12:57:13
Thanks. I'm gonna have a check through soon, to make sure there are no missing gaps in the part i want to give as a demo :P

I'll actually have to decide where I want you to play too :P

Ok so I think I'm gonna try and make a Trailer now, since I have Fraps and Sony Vegas back, aaaand, as I promised Mendelevium, I'll try and write a guide for Makou Reactor.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: The Seer of Shadows on 2010-06-30 15:36:27
I know it has been a while since this was discussed, but who said Aerith's revival has to be explained?  I was thinking she just has to pop up out of nowhere and have a brief introductory scene...

Barret: "Aeris!?  Wut?  How're you still alive?"

Aeris: "With great difficulty..."

...

[Aeris rejoins the party!]
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-07-01 16:25:27
Ok guys, Trailer is up! EDIT: This is a better quality version

http://www.youtube.com/watch?v=TUiet07LL8o (is it possible to embed youtube on Qhimm?)

I tried to make it epic, and failed in the process :P But at least there is some sort of video up.

I can make gameplay vids, and you guys can direct me on what to do with it.

Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: nikfrozty on 2010-07-01 22:09:55
I'm no expert but seeing that video.. Is it possible to add new videos to the game by editing the exe to trigger the game to show that new video?? Maybe we can have a video to show Aeris meeting Cloud's party for the second time. :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: Covarr on 2010-07-01 22:24:31
I'm loving that remix of Aerith's theme in that video. Where'd ya get it?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: The Seer of Shadows on 2010-07-02 02:43:01
It's the Crisis Core version.  "A Flower Blooming in the Slums".

I like the trailer :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-07-02 14:32:51
It's the Crisis Core version.  "A Flower Blooming in the Slums".

I like the trailer :)

Yep, its the Crisis Core version. Notice how I only used scenes where she doesn't speak? :P

...I didnt realise that she was using Barret's text when I uploaded it the first time, which is why I had to add that box "IGNORE THIS TEXT" haha :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-07-02 15:15:57
Seeing as the characters proclaim epic statements of their willpower before challenging Bizarro Sephiroth, what should Aeris say?

"I didn't come back to life just to get killed again now!"

Or something like that ;)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Armorvil on 2010-07-02 17:14:34
AERITH : "You won't keep killing me !"
SEPHIROTH : "But I will. I will kill you until you die !"
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-05 16:17:59
Ok guys, is there a scene you particularly want to see Aeris in? Or want to see how a scene works with her in?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-07-05 21:52:45
The scene where you meet Cloud after he's left he party and you have to play as Cid/Tifa. I can't remember, haven't played this in a while, I was going to until I came across this like yesterday or something so I'm waiting till it's complete.  ;D
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: nikfrozty on 2010-07-05 22:02:46
Ok guys, is there a scene you particularly want to see Aeris in? Or want to see how a scene works with her in?
I'd like to see how she talks with Hojo when Cloud's party attack him in Midgar. Vincent has a couple of lines in that scene right?? I'd like to see Aeris too. :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-07-06 02:20:43
You know how Cloud has the option of promising Aeris that she'll get to fly on the Highwind one day?  (He says that on the cargo ship from Junon to Costa del Sol, while they're all disguised as Shinra people.)  I'm just thinking that there should be some optional dialogue with Aeris on the Highwind basically exclaiming how amazing it is.

Also, it's important to remember that Aeris tends not to worry about anything.  She should act solemn while Cloud is in his coma, but not miserable.  She could actually offer Tifa some consultation (EDIT: consolation).
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Aeris on 2010-07-08 10:18:37
Personally, id like to see the waterfall scene with Bugenhagen. it's -one of- the prettiest scenes in the game, and i'd like to see your imagination put to work as to how that scene would play out :P. i'd also like to see her scream over Diamond Weapon :3.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-08 18:16:46
Well, the waterfall scene is pretty pointless since I'm not going to change it. If square put her in that scene already, then i'm gonna leave it. I don't see much point in altering it tbh.

Actually, I have noticed something similar about those scenes. They were all made by the same artist, so I assume that he just didnt know where Aeris was going to die when he made the level, so he just added her in anyway.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-17 00:33:17
 Hi:3, project still alive? Any updates?^_^

 I was thinking myself of adding Aerith to the game after Tifa saves Cloud from the lifestream(and his dreamworld), like they swim up, she could return her body alive seeing the earth in trouble, yet just a body soulless. In a state kind of like Cloud at the beginning of the game when he also deadly wounded firstly fallen to lifestream which mixed his personality with Zak's. Nobody died near her then so it wouldn't require much text as she could just "..." gaining personality and longer speaches over time. If something like that would be possible on ff7 script, then would be nice to also add check if player rob those poor little birds nest(at mountain pass part) out of phoenix down's and make her return only if he left them alone(as that part is somewhat hidden yet useless in normal state).

 But I guess the idea of just having her back from the moment she normally died gives her more playtime, which somewhat is nice. Also meteor seems to love crashing itself(any other editor for field scripts?) plus it's my first to see ff7 script itself and I need to catch a grip of it before I'll be able to do anything>.>, feels pretty raw at first sight. Does it allow variables?:P Hah need to study some examples.

 About some ideas from this topic, can we really add completely new weapon for Aerith? Can we just hex it into kernel.bin as her next weapon and add some crazy looking model(double bladed lightsaber*pink?* just jumped to my mind, through I'm not an SW fan=]) or is it hardcoded?

 Anyway keep up the good work.:3
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-17 01:03:32
Makou reactor is what i use for scripts, meteor is incredibly outdated :P

Dunno about weapons.

Yeah, i have actually just updated today, screens soon ;D ;)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-17 19:29:28
 Aw can't really run Makou Reactor on the pc I'm stuck with for a while so meteor is only choice for now.  I'll check it later on something better most likely, or try to recompile on this crappy pc=].
 
 Hah through if you will release your mod, most likely I'll try something differen't or concentrate on a way to make Aerith return more or less explained in the plot:P. It bugs me to just have her back like nothing happened. Through it also bugged me at my first play why I can't use that shitty phoenix down nor ressurect materia or even summon phoenix to get her back. >.> I'll go and look into adding some new weapon maybe first. Her ultimate weapon is kind of bad if she would ressurect it would be good to have at least two more IF it's possible which I'm not sure yet. Later today I'm gonna do some manual hex editing in kernel.bin and hope it doesn't crash for the start. Through it probably will as those weapons most likely are indexed in some other places too. xD


EDIT:
 Well I tried to manually add 2 new weapons for Aerith.
 If I edit both kernel.bin AND kernel2.bin(adding names for new weapons) game will not load at all. If I just add them to kernel.bin leaving kernel2.bin unmodified then I was shocked for a moment:O game launched normally... then it hanged at main menu screen before I even pressed anything. Well I just couldn't move the cursor nor start a game, not really sure what happened there. xD
 My catch it's not possible, but maybe there is a way, through ugly workaround.  CaitSith have an answer to this problem(maybe - still not tested - I just got that idea writing this edit:P) well his weapons at least few first ones suck couse they're practically SAME with different colors, stats aren't much different either if it's possible, then just get like one or two of his stupid megaphones changing models to some staff or rods and add them to Aerith. It should be as simple as changing few bytes to check. I'm just unsure if the model of potentially new weapon would need to be added for Aerith or replacing the previous Cait Sith weapon:P. Well it's fairy good and I say that as a person who likes to play with Caith Sith in the squad. Those low lvl megaphones of his doesn't really do much difference.

 Edit2:
 Giving a character a weapon of somebody else works great, only downside a new staff made out of green m-phone(imho most useless Cait Sith weapon) still have an megaphone icon under "items" but everything else works. I only wonder why characters have placeholder models to have max models if I can't really add completely NEW weapons to them. Or maybe I fail at something that should work. >.>
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-18 19:38:46
Ok, so I've just made Aeris move places on the Highwind ;D

When playing as Tifa, she will stand in the place that Tifa does when you get Cloud back. Once you start playing as Cid, she moves down onto the deck where Yuffie was. Theres a strange bug there too, if you go there as Tifa, you will not be able to move. ???
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-19 13:12:01
 Not sure about Makou Reactor, but if the game freezes when you go to an edited field it most likely mean some kind of loop or function you forgot to close:P. Aw a damn pity I'm left with meteor for the time being, adding anims with it crashing all the time or not allowing me to even target what I want on it's walkmesh & 3D view:P. I'll wait with it till I return to civilisation and a pc that can handle any decent operating system;P. Heheh I should win a first prize on making most stupid return of Aerith ingame=]...
 ...added simple MMB+- (01,03) & MMBUK (03) + additional description to... pickup in Gast's House. xD I saw this location nice as it was practically right after her death, in her biological parent's house, quite easily to explain by few lines, but damn I guess it's not soo possible without Makou Reactor:C. Heheh hence I ressurected Aerith in my game by picking up stupid potion, well stupid Turbo Ether to be exact:P. Well with such crappy method I could as well just add this to her dying scene, but after I gave up on adding new anims with meteor I was too lazy to change a field. xD

 How did you learn your scripting all those anims looks quite like original, or it's just soo easy with that makou reactor? I find wiki opcodes quite confusing, for example MMB+- is MMBud at wiki>.>, it's much easier for me to just check examples of stuff already done, through in stupid meteor I can't really add anims so I'll pass learning it untill I get my hand on that other editor:P.

 For now I just plan to make my newly ressurected(with my crappy patch:C) Aerith overpowered by adding new weapon with A3 damage calculation :P(multiplies normally calculated damage with every 16 lvls of enemy, x2 power at 32 lvl enemy, x3 at 48 lvl enemy etc.) that's just sick, althrough I forgot max lvl of enemies so dunno how much she'll hit with it at last CD. And I don't really like the idea of all characters having same weapons. I guess Vincent ultimate weapon have different damage calculation too, rising power by enemies killed. =] And really Green Megaphone is best to replace with new weapon for her if you're planning something like that in your patch. it can be bought in Cosmo and isn't really so better than starting weapon of CS, while you get next one at Wutai or even Rocket town, quite close. CS starting weapons look alike, most people don't even play with him, I do(reason: couse nobody else does:P) - didn't really saw a difference without this weapon.

 Anyway great work you're doing there:P, hope you fix that bug you got and make it to a state worthy releasing before you gave up^_^, heheh readed some previous topics of yours and I guess you did gave up on that mod once before:P, hope this time it'll turn better. This mod of yours is probably second after Chibi Barret I wish to see released lol:P.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-19 13:22:28
Lol its easy with makou reactor, since most of the functions are named for you. The only things that are confusing are the variables, since they change all the time, and they dont have names.

Yeah I have given in on this a few times, because of all the problems I had with it. I didnt realise that the other characters had scripts in them that activated scripts for other characters.

For example burning Nibelheim:

Aeris has all of the code she needed, but she just stood still infront of the camera man, and the game couldnt go on because Sephiroth couldnt get to the picture.

Turns out Sephiroth had a code like this:
If[Barret]is in the party
If[Red XIII]is in the party
and so on for all the characters, but there wasnt one for Aeris. So that was the problem i was able to find out using Makou reactor.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-20 16:04:24
Sorry for the double post, but you'll forgive me for this :) :P

(http://i85.photobucket.com/albums/k61/ultima_espio/th_tifaaeris.png) (http://s85.photobucket.com/albums/k61/ultima_espio/?action=view&current=tifaaeris.png)

Looks as if a revival scene is possible after all....
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-07-20 16:37:40
Keep at it!  You sound like you're doing a terrific job :D
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-20 17:58:33
(http://i85.photobucket.com/albums/k61/ultima_espio/th_aeristext.png) (http://s85.photobucket.com/albums/k61/ultima_espio/?action=view&current=aeristext.png)

Since theres a lot of unused text in that level, I was able to give her her own speech.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-07-20 18:55:19
Ha!  I like the dialogue ;)

I don't recall being able to access that area normally.  When and how is this scene going to happen?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-20 19:02:26
Ha!  I like the dialogue ;)

I don't recall being able to access that area normally.  When and how is this scene going to happen?

What? haha you can go there anytime, its just the area past the fish that you can't get into. You will be able to see this scene anytime after Aeris dies, BUT ONLY IF YOU ARE CLOUD. I dunno how to get it to work just once though :/
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-07-20 19:10:38
Really?  I don't remember running through that area at all :|
I guess I need I replay the game again.

By "fish", you mean fishermen?  I seem to remember not being able to get to where Jenova LIFE was fought after Aeris dies because there are two random fishermen people blocking the way.  No idea why the game makers put them there (I think they were fishermen).  You're removing them, then?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-20 19:12:17
Really?  I don't remember running through that area at all :|
I guess I need I replay the game again.

By "fish", you mean fishermen?  I seem to remember not being able to get to where Jenova LIFE was fought after Aeris dies because there are two random fishermen people blocking the way.  No idea why the game makers put them there (I think they were fishermen).  You're removing them, then?

....Go play FF7 again xD

Thats the area where Aeris is buried, if you go into the shell in the background, there is a giant fish blocking the path down to the altar below. There are no Fishermen hahahaha
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-07-20 21:54:07
Don't remember the fish at all...

There must be something seriously wrong with me today.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-20 22:33:24
 The fish is blocking a passage to Aerith death field and is inside the shell building on this field. Maybe not even blocking as while fish is there, there are no stairs at all, untill you sleep in the city waiting for Aerith & Sephiroth to come.:O Nothing ever as I recall blocks the way to -this- field through:P. Well maybe sleeping forest but that's BEFORE you find item to be able to go there for the first time.

 BTW Nice update.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-24 12:52:41
I dunno why I didnt realise before, but most of the levels have unused text in them. So instead of waiting for Makou reactor to be able to add new scripts, I can just edit the unused ones. I'm sooo slow sometimes :P

About that scene, for now I'm just gonna have it as a scene that explains why she is alive, rather than have a full side quest for it. There are so many variables that are needed in order to do that, and its so confusing on top of that....
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: nikfrozty on 2010-07-24 13:50:51
Yeah you should really stick with less complicated ways first before doing harder things. Good luck man can't wait to see an update soon. :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-24 15:19:52
 I just noticed you only use text already in. Why not just use meteor for adding new text lines? Last time I tried it worked;P well deleting text crashed the program randomly heheh, but adding new worked fine and it should be easily available back in Makou Reactor after reimporting back. Giving you as many "unused" text to use as you wish for the project. It's pretty easy too, Meteor can paste code for character name, colored text etc. with a click of a button.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-24 16:11:52
Not think I've thought of that? :P

Problem is, once you edit with meteor, you cant edit it again in Makou reactor. The new text that you put in vanishes, and if you compile a new lgp, makou reactor cant read it.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: nikfrozty on 2010-07-24 17:17:52
So how can you make or add new texts in the game then? Can't makou reactor do it? Its not been updated recently.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-24 17:53:53
 I dunno now what's not working for you. I tested makou reactor yesterday it reads lgp made by Aali's lgp from meteor edited files firstly compressed with Ficedula's lzs easily. Also when does this added text disappear for you? Sure I culdn't edit it in makou reactor either, but I easily used it up to character as new dialogue and saved the file. Reopened and it was still there. It's actually easy to export from makou reactor, add new text in meteor, import it back and continue editing in makou reactor easy and stable interface, full edit without any third program. Hmmm maybe there's an limit for max dialogues and when you added too much/too long file corrupted? I tested it with just 3 new lines, each like 2-3 words - fully worked like I wrote above.

 Edit
 Maybe when you tried that, you forgot to check -show unused texts- at makou reactor and thought they disappered?^^
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-24 17:57:53
Well, its strange :/ I cant edit any new lgp's at all, unless aali has updated the lgp packer since I last tried it. The new text is removed as soon as I import the new file into Makou Reactor, but the script still points to the text as if it were there. When I try it in game, it loads the boxes and everything, but just jibberish in them rather than the text i had put there.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-24 18:13:08
 You sure you didn't delete -  “” from around your new dialogues or anything else? Maybe just some formating error? And reading lgp... hmmm what compression You use to compress those decompressed field files? Ficedula LZS tool by default have exactly same compression like original, it worked for me, through I think lgp made by LGPtools worked too - well for me>.>. Anyway it's not even needed as makou reactor can export and import them hopefully without bugs. I'll try to add some custom text later and test it in game, couse didn't really tried ingame yet in editor they looked fine. Maybe tomorrow couse I'm leaving now>.>.

 Edit:

 Lots of testing today:3 and here are the results:
 -Makou Reactor just can't save any additional text lines=], add new windows, using existing dialogues or none and finish your work inside meteor. It's not hard really, they're defined as "MESSAGE (00,ID_of_the_dialog)">.>.

 I tested opening lgp files made by both old LGP tools AND Aali's LGP/UNLGP(compressed firstly with Ficedula's LZS tool) and Makou reactor opened them fine and if they had more text it showed it fine too, then saved correctly and opened and they still were there. BUT if I just imported a file with more text to makou reactor, he saved without errors, but when opening it, the new text weren't there, soo it CAN'T save more text than it opens >.> it must be programmed that way... < then it shows those random signs in dialogue window ingame couse defined message isn't there.

 Soo either you can, replace the dialogues in meteor finishing your files there, OR after you add all dialogues you want, make an LGP with them that can be readed in makou reactor. Maybe really I have some different versions of those programs and they work together for me while can't for you.:P If that's the case: http://www.MegaShare.com/2360804 self extracting archive with exactly what I used - Makou Reactor, Meteor, LZS, UNLGP, LGP. Maybe you forget to LZS the edited files before making an archive with LGP and that's why your Makou Reactor doesn't read those new LGP files? I dunno really, all working nice for me.:/

Edit2: Aw I wanted to use same sharing site most people here use but choosen wrong couse name was alike:P I prefer rapidshare, so I dunno, hope that's better: http://d01.megashares.com/dl/f4e9555/tools.exe Anyway one of them should work. xD

Edit3:
Check an working ingame example:O
http://img33.imageshack.us/g/iviewcapturedate2507201.jpg/
^added 2 new texts to Barret and yeah I know they're lame:P that was JUST AN EXAMPLE of making additional/new texts working ingame without replacing old ones:O - explanation for those who'll view and say they don't want it. xD
^LOL >.> forgot to uncheck mouse cursor on capture:P well it's just an crappy example anyway...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-25 15:14:57
Still doesnt work, even with the tools you sent. They are the exact same versions as the ones I use :P Oh well.

Anyway, remember that Trnad_53 level that everyone used to think was there to revive Aeris? Well a few years ago I looked into the level, and I assumed that it was just there to load the models for the sephiroth cutscene...well thats wrong. I did NOT alter that level at all, I altered trnad_51 and 52, and Aeris was in that cutscene.

So...who knows what that scene was really for then....
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-25 16:15:35
 Well Trnad_53 surely was just planned as another scene before cutscene where Cloud passes Sephiroth Black Materia, maybe it was replaced by the movie or movie linked better to previous scene. Surely it's nothing that could be available before as it would completely break the plot, not after as that "egg" with Seph fallen along those roots and stuff.

 BTW how you do those lgp step by step? I just dunno why it doesn't work for you. But that lgp does work in game? Just can't be loaded back in Makou Reactor? Or doesn't load in game either?

 IF I remember NOT ALL files in flevel.lgp are lzs archives it have more than just field files compressed, tut, tex and maplist, maybe you compress it by accident when you recreate lgp after editing? There are only 2 possiilities, you're doing something wrong while recreating flevel.lgp or same programs runs different for you than they do for me, I find that second rather impossible.

 If you want you could send me files you want to add new dialogues(or full lgp if you don't wanna add all other files later by makou reactor import/just host somewhere and pm me with link if you want) and some list how many which scene to add and I would create working flevel.lgp with added dialogues, then you could export it from makou reactor, edit those texts in meteor, import back and use in Makou Reactor as you prefer as number of text wouldn't change in lgp, makou reactor would save them correctly.(I tested such saving and it works. Makou Reactor just dislike if number of dialogues changes inside him, it doesn't care if it's different/higher than original.)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-26 14:59:03
Well, what I used to do before Makou Reactor was:

I'd extract all of the level files and decompress them

edit them in meteor

then extract all the files again, but keep them compressed

then take the edited uncompressed file, compress it, and put it in the folder with the other compressed ones, and then build the lgp.

I'll try it without actually editing anything and see what happens.

In other news, Marc gave me the script he was using for ff7voice, which lets me see the in game dialogue without having to play it or use makou reactor. It lets me see when I want her to speak too :P

Anyway, I came up with this for the final area when you get to Sephiroth and all the others make those speeches:

{Aeris}
“ {Cloud} is here, and Zack is here too!”
{NEW PAGE}
“My prayer was just the beginning, there’s still something left to do... ”
{NEW PAGE}
”We won’t lose Sephiroth!!”

Opinions please :)

EDIT: ahh, seems if I dont edit them, it loads fine.

EDIT2: Just tried it with one of the older edited ones, now it works :-o You may be right about some of them not being compressed. If only I could actually find out which ones aren't...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-26 15:40:01
 So it does load fine if you make lgp without changes and not with even slight change? Still strange for me, as I do basically same thing but like in that example which I added 2 new dialogues to Barret - I remade lgp with them and finished editing in Makou adding scripts to use this text. So edited worked fine for me too. Maybe your added texts were too long or too many in a scene and couldn't get indexed correctly? I found that possible as the project seems pretty big:P.

 Well your dialogue is fine, just don't show too much before release:P it'll be boring to know all before you release it for testing. xD Well but if Aerith mentions Zack, maybe you would make use of "ztruck" scene ingame too? In like Aerith would help Cloud to remember Zack and then this scene could be used. As he doesn't really belive in it even seeing how Tifa feels after Seph shows them the past. I find it scripted quite nice, through I guess it's not used in game(or I don't remember where>.>), would be a nice long new scene with hopefully not much work to add. There are some other scenes I guess that could be unlocked to add even more fun to the project.

 Aw one more thing, not sure if it's still same as in the movie you had on youtube with that battle against Seph when you create 3 parties, but third party could have only 2 members leaving 1 to sit useless while other fight=]. Did you changed that already or planning to change?:P Isn't that set just by paramether of "Show menu Change party (parameter 8)" in script 5 of group HEN in lastmap field? Not sure I just thought abvout now and looking xD maybe setting parameter at 9 will allow 3 parties 3 characters each:P. Seems logical.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-26 15:55:34
It works if I import the old ones I edited. I think its just because I used LGPtools the first time around.

Now it can import new text in :-o It couldnt do it before, but now it can. Might be because I'm using a newer version of Meteor.

Loveless can read them too, so I can change the size of the boxes and things. FINALLY! Now I can make some progress with this....

Anyway, I'll have to try changing it to parameter 9. Did you notice how I went to chose Cait Sith and then thought nahh lets go for Vincent? :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-26 16:43:11
 Glad it finally works for you! Hah and yeah noticed that heheh everyone looove Cait Sith=[. If only he knew he would be more emo^^. I kind of like that dumn golem through without disliking any other so thought that it should be done for all characters. Not sure about this parameter as it isn't explained on wiki, but we can guess seeing there 8 while 8 characters is used, and it should work just fine setting it as 9 as I guess you already added scripts for Aerith everywhere around. Maybe nine character will need also new slot position on the field, not sure how that looked on your movie/how it's currently done by you^_^.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-07-26 17:20:34
Tried parameter 9, its not programmed with a team number. BUT I have an idea. Parameter 8 is for 2, and if that appears once, then I could just change it to the one for 3...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-07-26 18:49:06
 Aw unfortunately I guess parameter 8 can't be just 2 either as in previous scripts(which had team of 3) this parameter takes even different values. This must be defined somewhere in the script and parameter calls exact menu. Like parameter 0 = all characters available, and next parameters must be defined in the script to set which characters were already choosen to not show them. I'm trying to check line by line how that field works now, couse guessing just leave more questions. :P It's damn long and have hell lots of if's, and my guess adding a choice of 3 will be equal to even more if's... >.>

Edit;
Oh well hopefully I was wrong, I just tested the game by setting this very same parameter in script 5 in HEN group to 0 and got "select party of 3" ;p but even if it works soo easy it still bugs me, what exactly values of this parameter does, couse there are more than just 0 and 8 used there. for example 4, 5, 6, 7, heheh but I'm too lazy to try them all now, maybe I link field from last save directly to seph scene to test it later, running it all X times is just too slow. :P I noticed that with 0 it wasn't just make party of 3 but also flashed with press start or something(lol short memory syndrome), probably one of those other parameters would be better here. And also what bugs me, what would happen if you would set it for a party of 3, or even without setting it a party of 3, just with Aerith added IF you wouldn't have Vincent and Yuffie, my guess it wouldn't turn the menu to set third party at all as those checks before test if you have them and if you lack just one then third party is most likely automatically set with last character too.
 In other words even if setthing this to 0 works just fine, there would need to be another if's to remake in case player wouldn't have Yuffie or/and Vincent. <- through that's not too important as if somebody want Aerith back surely have all others too:P.

Edit 2:
 Now I dunno anything. I tried setting this parameter as 5/6/7 and game allowed only 1 party lol, I dunno then how those parameters are used in scripts around that, nor why changing 8 to 0 changed only this script(not sure as I didn't added Aerith to this scene and soo I couldn't accept 3 squad having not enough characters), while changing to other values stopped scripts for second and third party to work at all;O. Or maybe they use something from previous scenes? As I linked las4_1(where I had last save) to lastmap to test those changes faster. Had enough of it for one day.>.>
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-03 12:25:28
Currently writing a script for a side quest ;)

I may also open a Twitter, depends on the interest really.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-08-03 16:47:34
*Lurking around Aerith patch project page* xD
 Hopefully I don't use Twitter:P the more updates the less details I wanna know about your patch, just to be completely suprised playing it. Aeris haters will hate it, Aeris lovers will love it, but probably most people that finished original will wanna play it as it's surely a big anti-emo(does that equal to anti-AC?) refresh to the plot=].
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-03 16:52:57
Am I the only person who doesnt think that Cloud is an emo? :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-08-03 17:03:50
 He isn't in FF7, but AC... well somewhat it makes an emo impression in both new clothes and character.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Kudistos Megistos on 2010-08-03 17:06:41
Am I the only person who doesnt think that Cloud is an emo? :P

No. Only idiots think that Cloud is an emo (except in CC and AC, but they don't count). Unfortunately, there are a lot of idiots out there.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-03 17:07:30
Uh oh, I sense a fight about to break out...

*runs away*
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Kudistos Megistos on 2010-08-03 17:10:15
Uh oh, I sense a fight about to break out...

*runs away*

Why? No-one on these forums thinks that Cloud is an emo. Besides Hermoor. ;D
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Opine on 2010-08-03 17:14:42
Didn't someone else have leekspin as their avatar once upon a time?
Am I imagining that? Maybe that was a different board.

Anyhow, Espio, color me interested. I'd follow the progress on twitter. But I might be the only one!
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-03 17:15:59
:P

I dunno if I should really, i'd probably end up using it for personal things too lol.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Kudistos Megistos on 2010-08-03 17:16:40
Didn't someone else have leekspin as their avatar once upon a time?

Yes (http://forums.qhimm.com/index.php?action=profile;u=4850)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-08-03 17:28:40
Avatar offtop answer: Hey but mine's not animated;P - wanted to keep to the rules - 10kb limit :C(yep I'm strange enough to read the rules), and that animation makes my head spin. >.>

Throws below:
||
V
(http://fc05.deviantart.net/fs28/f/2008/100/5/a/Leek_Spin_Icon_by_Kumiko_san.gif)
Catch:P

Edit to make this post at least partially on topic:
 xD Will Aerith be respawned by some leek spin scene too?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Opine on 2010-08-03 17:32:20
Yes
Make that "not so long ago". As in they posted somewhat recently. Well, glad I didn't make that up.

P.S. Miseru, there can never be too much leekspin :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Arsirus UK on 2010-08-06 07:30:16
Could`nt you just have her as a Ghost??
Because she does watch over the party for the rest of the game and beyond.
Just have her slightly transparent and then you won`t have to write any dialog or explain anything.
Maybe in fights disable her attack so she can only use Magic.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-08-06 08:08:56
 @_@ Noooo, miss Cloud is affraid of ghosts! *produces own clones* WE want fully scripted Aerith! :3 I didn't make ultimate Aerith weapon just for a ghost. :C

*Going back to LeekSpin Aerith*
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Opine on 2010-08-06 13:37:19
Will Aerith be respawned by some leek spin scene too?
Yes. (http://img96.imageshack.us/img96/7904/leekspin.jpg)

Could`nt you just have her as a Ghost??
Because she does watch over the party for the rest of the game and beyond.
Just have her slightly transparent and then you won`t have to write any dialog or explain anything.
Maybe in fights disable her attack so she can only use Magic.

Actually, this doesn't sound like a bad idea. I don't know if I would have her be transparent, or losing abilities. But if she is still dead, it would make sense why she can more easily commune with the planet at the end.
And we do see her as a ghost in the church and in AC. So it might fit in with the overall storyline. Of course, it might also defeat the point of creating a resurrection patch. So it really just depends on where Espio wants to take his story.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tsetra on 2010-08-06 19:29:06
This patch is going to be a near must-have for anyone who's already played the game. Aeris dying, while an interesting plot device, was a TERRIBLE game play element. You spend all this time building her up, then she just kicks the can on you. Thanks for wasting my time and resources! Should be nice having her back again as the primary magic user.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Jaitsu on 2010-08-15 07:28:00
This patch is going to be a near must-have for anyone who's already played the game. Aeris dying, while an interesting plot device, was a TERRIBLE game play element. You spend all this time building her up, then she just kicks the can on you. Thanks for wasting my time and resources! Should be nice having her back again as the primary magic user.

EXACTLY right, when i first played, i spent hours making sure aeris was my kick ass magical god, and then just as i got her to what i think will be my best magic user for the game... BAM, dead, sides, Sephy can come back to the world of the living, Aeris should be able to as well damnit! :P maybe change her weapons around, give her something unique in the form of relationships afterwords, i dunno.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Opine on 2010-08-21 01:53:50
Actually, I have a question regarding her gameplay element.
It's possible to level her up enough to get her final limit break. Which makes everyone invincible for a set time limit.
Is this going to be kept in tact? I feel as though it might make the gameplay way too easy if you have this ability, at such an early stage, for the remainder of the game.

Note: I don't actually think this is much of a problem, since I only did it once (after I found out it was possible). It still takes a lot of work, and I don't think most people will bother, until later. So it might not really create an issue.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-21 19:59:31
*Wades through ideas*

Lol well, I'll look into some of these ideas. Might be a while until I update, but you can enjoy something I did today just for fun :)

(http://i85.photobucket.com/albums/k61/ultima_espio/th_zack.png) (http://s85.photobucket.com/albums/k61/ultima_espio/?action=view&current=zack.png)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-08-21 23:20:46
Oh ideas, I have one. I propose to change the name of the topic to "List of things that keep status of Aerith ressurection mod unchanged". XD Joke ofc as I said before it's better to not see too much before release to not spoil it:P. Or this is a scene that you will put into Aerith mod? Through that would be somewhat double flashback xD.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-21 23:27:59
Lol no thats not going in there at all. Its just something I did because I was really bored, and to keep people occupied lol.  I'll upload a video of it soon :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-08-22 00:04:55
 For time waster I converted some model for personal use(if I said that I guess adding it was a rip is not necessary xD) and damn I think I'll never do that again. It was damn boooring, no fun at all xD bleah. I now understand why people don't release models as soon as they're ready:P, just thinking about doing it again makes me wanna puke. Soo many parts and with blender can't even export directly to 3ds. ;p Hope you have more fun writing new dialogues and scripts.

 *Goes playing good old fallout 1&2 to gain some child killer and grave robber perks to up his mood and return to ff7 with fresh energy* :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: nikfrozty on 2010-08-22 00:57:54
Hmm I like what I see in that picture.. Do wanna see more. :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-22 20:33:01
The crisis core remake isnt going to go very far, the 2nd half of the intro doesnt work :P

The part where you fight that monster before Sephiroth.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Jaitsu on 2010-08-23 07:18:00
i was thinking.. why not give her a scene in the slums, the the pipe house where that sick guy was?

have her lament his death or something, add some closure to that
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Ajox on 2010-08-30 19:27:39
Hi I'm Ajox I've been lurking in the forums for almost 2 years now until i saw this awesome mod and i thought to give my ideas to the project.
First Aeris doesn't need a resurrection scene if don't kill her at all, just simply modify the dialogue when she is killed to make it look like she is badly injured then when cloud is talking in that ancient house to say something like this:

(Party Member): Will Aeris be alright?
Cloud: I hope so.
We just dropped her off in the Life and Death Lake.
According to the stories Ancients used it to heal people in near death situations,
but not everyone lives cause when in that lake, the person faces the judgment of Planet,
only the persons who the Planet find worthy and have a strong will to keep on living are healed.

Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Shankifer on 2010-08-30 19:33:46
If you would go down Ajox's road. Having her come back later would be kind of awesome. Like, they leaver in the lake, she doesn't come back to life. They leave. And then having to do like one or two quests without her and IF the player takes time to revisit the Ancient Ruins, they would find Aeris either being ressurected or already resurrected and just kneeling or something like that. I think that kind of fits the story with the way characters come and go.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Ajox on 2010-08-30 19:50:03
If you would go down Ajox's road. Having her come back later would be kind of awesome. Like, they leaver in the lake, she doesn't come back to life. They leave. And then having to do like one or two quests without her and IF the player takes time to revisit the Ancient Ruins, they would find Aeris either being ressurected or already resurrected and just kneeling or something like that. I think that kind of fits the story with the way characters come and go.

Exactly, you just return there and she is healed. That shouldn't be to hard to do...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Shankifer on 2010-08-30 20:24:43
I think it's going to be one of those... "Easier said than done" kind of things, adding dialogue, scenes, could be a lengthy process, but still, definately a good idea
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Miseru on 2010-08-30 22:28:46
 Can't say for Ultima Espio, but knowing how to do all this stuff he does here I would assume he didn't had problems with making new scenes and probably already did all those parts that still come by with different suggestions like above, but with amount of boring and repeatative work to put in changing existing ones and make it all flawless:P. The game have kind of limited amount of locations, but much higher amount of events, and it's not just about adding Aerith but making other characters have knowledge of that. And of course making all of those events to work bug-free. Make note that althrough topic and idea is much older, Ultima Espio couldn't make new dialogues untill recently and probably redo most previous work with new possibilities, patience seems to be the key here now. ;)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-08-30 23:35:49
Can't say for Ultima Espio, but knowing how to do all this stuff he does here I would assume he didn't had problems with making new scenes and probably already did all those parts that still come by with different suggestions like above, but with amount of boring and repeatative work to put in changing existing ones and make it all flawless:P. The game have kind of limited amount of locations, but much higher amount of events, and it's not just about adding Aerith but making other characters have knowledge of that. And of course making all of those events to work bug-free. Make note that althrough topic and idea is much older, Ultima Espio couldn't make new dialogues untill recently and probably redo most previous work with new possibilities, patience seems to be the key here now. ;)

This. I will not be making any changes to the main story, it'll end up like a fanfic.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Ajox on 2010-09-03 22:24:12
Just by putting aeris alive is a huge change, might as well try to write a good story.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-06 06:43:29
Can't say for Ultima Espio, but knowing how to do all this stuff he does here I would assume he didn't had problems with making new scenes and probably already did all those parts that still come by with different suggestions like above, but with amount of boring and repeatative work to put in changing existing ones and make it all flawless:P. The game have kind of limited amount of locations, but much higher amount of events, and it's not just about adding Aerith but making other characters have knowledge of that. And of course making all of those events to work bug-free. Make note that althrough topic and idea is much older, Ultima Espio couldn't make new dialogues untill recently and probably redo most previous work with new possibilities, patience seems to be the key here now. ;)

This. I will not be making any changes to the main story, it'll end up like a fanfic.

Thats a wise decision. However, a certain amount of creational freedom is given simply because 'there is no dialogue to speak of'. So you do have to make some up ( because leaving the default dialogue of whoever you copied in looks extremely weird. )
It all comes down to how much work the rewriting is. I know how much of a pain in-character dialogue can be. I write for a living and yeah, dialogue is one of the harder things to make interesting. If you need any help with creating some text, I'd gladly be of help. I have some experience writing Aerith, too.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-07 12:58:54
Well...I guess I should do some more work on this then :-P

Since its been a while I'll have to double check what I've done and what I haven't.

Thats a wise decision. However, a certain amount of creational freedom is given simply because 'there is no dialogue to speak of'. So you do have to make some up ( because leaving the default dialogue of whoever you copied in looks extremely weird. )
It all comes down to how much work the rewriting is. I know how much of a pain in-character dialogue can be. I write for a living and yeah, dialogue is one of the harder things to make interesting. If you need any help with creating some text, I'd gladly be of help. I have some experience writing Aerith, too.

Obviously she's getting new text, I'm not stupid enough to just leave it :-P What I've done so far is just re wrote the other characters lines in a way that Aeris would say them. I'm actually having a lot of trouble with the part where we find out that it was Zack in Nibelheim and not Cloud.

If you could write some dialogue for that scene, that would be awesome ;D

Now then, I mentioned aaages ago about making a new side quest - still working on that. I need to figure out how to make it happen just the once, otherwise it'll happen over and over again, getting infinite rewards for it....
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Shankifer on 2010-09-07 18:14:48
For writing Dialogue, I'm interested. Is there anyway you can post or post a .txt containing the Script as it is, and I will do my best to transform it to fit.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-07 18:59:18
if you could kindly provide a

previous line
aerith line
next line

sort of form so I can actually judge what she would say ( and how many lines, and to who )
Do you need multiple versions of the same dialogue depending on the third character in the party?
And to write anything, I'd need at least partial insight in where you want to add lines ( ALL party events or only those with a full party )
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-10 12:59:14
Alright, I think I'll get back to work on this. I just need to find a scene that I haven't already done yet though. I think the only ones left are the Northern cave ones, which I left out due to the fact that I found it hard to test those.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-10 13:14:17
A rough estimate how far you are with the patch? ( as in, what do you still need to do before you can release a version 0.1 for public testing )
I'm gonna waste time by grinding on CD1 and stuff ( aka, I won't play past CD1 without your patch ) until you're done.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-10 13:17:58
It'll be a while before I'm fully complete, but I want a finished version out before the end of the year. I have an on and off relationship with this, but there's still time between now and December.

I'd say I'm somewhere between 70 and 80 percent done with it. Once I've got a good part of it done, then I'll release something.

I think what I'll release is the start of Disc 2 - Aeris' aftermath up until you play as Tifa. At the moment that seems to be all that is stable.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-10 19:14:18
Just call on me again if you need any dialogue. You haven't responded to my last PM, so I never got an answer to the question I asked.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-10 19:15:21
Oh right, sorry. I'll check again later on, short for time atm.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-11 05:16:10
I found this project just recently, and I joined into the forum just to thank you for your efftorts, I'm not programmer at all so I can't really help you, but Aerith is one of my all favorite characters from all the final fantasy saga, and I have been waiting for a way to have her back at Cloud's side ever since I finished the game a long time ago.

Just a little suggection I'm no sure if this fits in your project, but I tought you may consider it.
The way I understood the game, and her later apparitions in the advent children movie, Aerith is not completely "Dead" I mean she can still have a large effect in the phisical world, she can actually "speak" to cloud, she saves him right after his final match with sephiroth (the famous hand sequense) aid Cloud in his battle with bahamut sin, and restore his life after he is nearly killed in the last confrontation of the movie againts sephiroth's brothers, in fact I susspect she became a even more powerfull magician after her "dead", well my point is that maybe (just maybe, please don't flame me on this one hardcore fans) aerith have all of it planned ahead, went Cloud and Aerith meet for the first time, she comments that she can't use her white materia, and she seem to know little about her Cetra/Ancient heritage, but after they visit the forgotten capital, she seems to learn a lot about it from the voices of her ancestors, maybe, again just maybe, one of the things that she learned & didn't told to anyone, is that to overcome her phisical limitations and attaint enought power like to manipulate "Holy" she needed to die, this will give the whole matter a most compeling insight, more than a ressurect, to undone a untimely and tragic death, it will be a rebirth, to complete a painfull yet heroic procces that will awaken her full power as a guardian of the planet, I tought it will be nice if you could ilustrate this point of view in her dialoges of later in the history, I mean that way she won't be talking just to fill in and make her fell real, but also to tell a compeling history about herself, here is a little example of how it could work

Aerith:
At first I was really scared of the tought of dying, but then I tought about you (Cloud) and  I know you will help me come back, I know you won't leave me.

(Sometime after getting back at the Party)

Aerith:
I made a journey thought the lifestream itself in order to attain wath I need to confront him (Sephiroth)

(When getting close to the final battle)

These are just a couple of quick examples, but I think you get the idea.

A just a last thing, will be nice if some of her dialogues involve a lil flirting with old Cloud, I always loved when she did that.

Well that is all I have to say for now, Thanks again and don't give up, I know there are a lot of fans waiting to see this project reach its full complection.
 :-)





     
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-11 14:10:35
Aeris is simply just strong enough to interfere with the outside world within the lifestream, if you think about it she's pretty similar to Sephiroth in that manner. IIRC it's because of their intense emotions, Sephiroth's being anger/hate while Aeris' I can't remember. You could say because of her heritage and love for her friends I guess.

You can just use that to explain why she's still ''alive''.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-11 16:31:21
I have just finished programming Aeris into every level now ;D

Now all that's left is text and new animations.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-11 22:16:54
I have just finished programming Aeris into every level now ;D

Now all that's left is text and new animations.

new animations? such being? ( and what text are you still missing? I dont mind writing the rest of it )
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: nikfrozty on 2010-09-11 23:41:27
I have just finished programming Aeris into every level now ;D

Now all that's left is text and new animations.
Nice! Drools for screenshots. :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-12 12:53:00
The new animations are for the ones that she needs but doesn't have, like floating in front of Sephiroth, or falling into the last area. There aren't many, but it'll take a while.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-13 04:06:49
Could you post some samples of her new dialogues?
I think it would be cool if the comunity could give some opinions & suggestions on what she say.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-13 11:29:59
If the final-fight animations are the only ones missing, you could release an alpha version of the patch for testing and such, since there should be a lot to test between End of CD1 and End of CD3
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-13 12:36:29
Could you post some samples of her new dialogues?
I think it would be cool if the comunity could give some opinions & suggestions on what she say.

Here's what she says when you arrive in Midgar after the parachute scene:

SPOILERS - IF YOU DO NOT WANT TO KNOW, DO NOT READ THIS POST






Quote
{Aeris}
"You know, {Cloud}
I used to be scared of the sky.
I felt like it was pulling me in...
I never thought I'd be parachuting
back into Midgar!"

I thought that that would be the perfect place to throw a Crisis Core reference in :P

I think I have only 1 animation left to do. Its got 300 frames :|

It took me 45 mins to do 90 frames...It'll take me hours to do it. I'll have to find another way around it...

Maybe if I just make a new model of Aeris based on Tifa's Hierarchy...just for that scene. It should work.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-13 18:06:18
Sounds great, please consider putting some "cute" coutes to balance the deep meaning ones,
keep up the good work :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-13 18:47:20
Sounds great, please consider putting some "cute" coutes to balance the deep meaning ones,
keep up the good work :)

the story left 'cute' behind it when Aerith got stabbed by Seph ( and they forgot to phoenix down her )
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-13 20:49:36
I dissagred with that last post, I think one of Aerith's main atractives is her ability to stay cheerfull even in dire times, I mean, if you come to think about it, the history left the "cute" behind when it spiraled around an evil megacorporation that exploits the very lifeblood of the planet to makes a corrupt corporate empire, one that conducts biological research to crate superhuman soldiers using procces that may cripple or kill the subjets, while all together making misserable the lives of thousands of people that are force to leave in sunless slums cause they could no affort a place in the upper plate of Migdar, so ¿who will be willing to care about flowers and smile in a world like that? Aerith that is who.
She never left her "cute" side behind even thought she had both of her parents killed by Shinra, lost contact with Zack, had to live in the slums herself, and was frequently chased by Shinra's thugs, as you can see she at a lot of reasons to be grim and gritty, yet she is not, she make the choise to stay on the bright side and be happy, that is a very important part of what she is and it could not just be "left behind" in this project.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-13 22:45:25
'cute' will still feel wrong in the aftermath of the forgotten city. Especially as events are really, really shocking and serious there
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-14 13:56:53
She isn't all THAT cheerful. I think in that situation she'd be serious but still try to cheer Cloud and the others up. She might try to put a "It isn't all that bad" spin on things.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-14 13:58:48
I may even go as far as to have her laugh when the characters talk about her death, or have her looking miffed because she's standing right there. I can't decide which.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-14 14:40:42
Personally I will try a mixed approach, a start with serious part  like "I'm really relieved that you (Cloud) came back from me..." toned down with a little light comment like "...I knew you cared about me more than you showed mr. Soldier" she then should begin regaining her cheerfull self lil by lil during the rest of the game, so to the end of the game she may have completely rebuild her self-confidense and be ready to face Sephiroth, in fact will be interesting to have Cloud try to convince her to stay out of the last mission in fear Sephiroth will hurt her again, but she adamantly deciding to stay in something in lines of... "Of course I'm scared, but I won't run away".

Anyway I think the most important thing is to make she show she is happy to be back with her friends but still concerned with the fate of the planet. :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-14 14:44:15
"This is the final battle. Are you sure you want to go?"

"Yes, I have to. I'll be ok, I have a body guard right?"
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-14 17:59:15
D'aww, that line is so sweet! It's perfect.
May I help you write some of her lines as well? I'm actually putting off my playthrough of FF7 till this gets released.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-14 18:07:53
Yeah, sure. ATM I'm writing my own lines, but it's nice to see what others write.

So...if you guys post what you have written for any scene, I'd write something for it, then compare them to see what should be in.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-14 21:23:19
That last last dialogue soo Aerith that it automaticaly make me smile  :)
Great job Ultima
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-14 21:45:51
Oh, I forgot to mention that it should be this :

"Yes, I have to. I'll be okay, I have a bodyguard, right?"

Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-15 00:10:59
Just a quick idea
Almost at the ending, there is this video where Aerith's hand strech to save Cloud and then is remplaced by Tifa 's hand, may it be possible to cut the video short before it is changed, I mean now that she is there, she could help Cloud herself, I may be a small but cool change.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-15 01:16:24
I wasnt going to mention it but...I was going to have her fade out like the ghost in the church...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-15 15:46:18
You mean making Aerith fade out?
Please don't do that it will be depressing
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-15 23:44:10
She dies, I don't know how her fading out will be any more depressing. How about I just beta the script? As checking each scene and making up lines...  :| I'll get lazy.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-16 00:26:26
Well since you are going through all the work of bringing her back and giving her new lines why don't go all the way out and go for the happy ending, you know Aerith & Cloud surviving together.
I know this will crash with the events in Advent Children, but it's not like it will that much of a crime to just assume an alternate ending, in fact I think the reason that Aerith & Cloud remain popular even after so long, it is becasue alternate versions of their love history have been feactured in other Square-Enix games, she is protected by Cloud in a chapter of Final Fantasic Tactics, and they reunite at the ending of Kingdom Hearts 1, in fact Cloud's history in that game is about him making a deal with Hercules's nemesis Hades in order to recover his "light", and we all know that Hades is the greek god of the dead souls, so that is about how much he cared about her, he was ready to make a deal with the devil himself in order to have her back.
So please consider just letting them stay together, I think Cloud would be happy about it and a lot of fans, me included, will thank you a lot.  :D
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-16 00:38:58
Well since you are foing through all the work of bringing her back and giving her new lines why don't go all the way out and go for a happy ending, you know Aerith & Cloud surviving together.

See
I will not be making any changes to the main story, it'll end up like a fanfic.


Quote
I know this will crash with the events in Advent Children, but it's not like it will that much of a crime to just assume an alternate ending, in fact I think the reason that Aerith & Cloud remain popular even after so long, it is becasue alternate versions of their love history have been feactured in other Square-Enix games, she is protected by Cloud in a chapter of Final Fantasic Tactics, and she reunites with him at the ending of Kingdom Hearts 1, in fact Cloud's history in that game is about him making a deal with Hercules's nemesis Hades in order to recover his "light", and we all know that Hades is the greek god of the dead souls, so that about is how much he cared about her, he was ready to make a deal with the devil himself in order to have her back.
So please consider just letting them stay together, I think Cloud would be happy about it and a lot of fans, me included, will thank you a lot.  :D

I disagree. Most of all, canon in KH2 is that Tifa is Cloud's light. She says so right after the fight against Sephiroth in KH2. He doesn't give a shit about either Aerith or Tifa though, he just runs around and looks for Sephiroth. The whole 'light' thing in KH1 is more metaphorical anyway.

Secondly, there are about as many people that will NOT be happy with what you propose as there will be happy ones, making this a very sharp double-edged sword.

I say, keep the story at it is. See the first quote anyway.
If I want fanfiction, I can write some myself.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-16 03:28:53
I was not suggesting to change the whole history, just the ending, I only put the KH reference to ilustrate my point that alternate versions of Cloud and Aerith have already been made (In fact Aerith is not even dead in the KH1 plot)
In fact as far as the project as evolved, the history as already undergone a significant change  in order to give Aerith more playtime, as giving her dialogues means giving her interaction with the other party members, the only way to actually accept this patch and keep strictly attached to the cannon, will be go with the previous suggestion of the "ghost aerith" bringing her back with a transparent model, without dialogues, without anybody noticing her presence, just for the sake of gameplay.
Then again the ending won't change that much, the Advent Children movie, makes clear that the planet and all the main characters survive the ordeal, (even president Rufus that I tought was vaporised by a "Weapon"attack) the only thing that will change is that Cloud won't become depressed and lonely, has he was seen in AC.
About the "double edge sword" I agreed with you, this game in particular have been subjet to intense debate, and there is no real consess on anything about it, for starters some people even argue if the game is good or not, and there is some people that absolutly hate Aerith, while others (like me :) ) love her, everyone is free take their side, but I guess that many of the people interesed in this patch actually liked the flower girl, so my point is that  my "happy ending" suggestion won't appeal to all the final fantasy 7 fans, but I think it will appeal to many final fantasy 7 fans that actually liked Aerith, those that didn't liked her or think that the game was perfect the way it was, and that her permanent death was indeed necesary just have to abstent from using this particular patch.
And again, maybe I was not clear enought, I didn't mean to change the  ending video, (it is amazing) or anything, I just mean that she should not dissapear, just have them all escape the crater together, then you could just assume that she and cloud are ok, or if you want to keep with the cannon establised by AC assume that she returned to the lifestream shortly after the battle.
After all the original ending was not very explicit about the fate of the heroes, exept for Red XII who seems to have two kids some hundreds of years later.
 
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Mendelevium on 2010-09-16 03:41:22
Kingdom Hearts was nothing but a combination of Square Enix(soft) and Disney characters designed to make a lot of money. What happened in that storyline is entirely separate from Final Fantasy VII. I am also a fan of Aeris, but I believe the games original plot-line should be kept.

The happy ending would just skew all the events that take place after Final Fantasy VII. Not that I am a huge fan of Advent Children, in fact I flat out think it ruins Final Fantasy VII, but we were not the original authors. That would be the folks in the offices of Square Enix.

So I vote to keep the original feel and plot the same. Even if Ultima Espio is already making a drastic change by bringing Aeris back from the dead, but it is a mod. One that seems to be neat and fun! ^_^.

Or on a different note, perhaps he could release alternate versions. One with the happy ending, and one with  Aeris just fading out like a ghost.

I don't know, I am not much for stating my opinions, because I always sound like a jerk. ^_^.
But that is just my view on it.

Thanks,
Mendel
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-16 06:31:09

Or on a different note, perhaps he could release alternate versions. One with the happy ending, and one with  Aeris just fading out like a ghost.


That sounds very reasonable to me

Or there may be a third option, Aerith could tell Cloud that after they defeat Sephiroth she has to return to the lifestream in order to control the power of "Holy" and make sure that the energy of the two magics in collision is somehow contained, cause otherways the planet may be saved but a immense amount of people (maybe most of the human race) will be destroyed by the explosion, this possibilty (the human race being wiped out of existence by the will or power of the planet) is refered by Red XIII's "Grandfather" in Cosmo Cayon so it adjust well to the cannon, so after Sephiroth is defeated she voluntary returns to the lifestream alive, with a nice parting frase and the promise that she and Cloud will be togeter again when the right time comes.

I like this scenario because it covers most of the pros with almost no problems, say:

1. We could have Aerith during the whole game for full game play experience, she will be in all the way to the final battle, ready to kick Sephiroth's ass for some payback.

2. It works all together with the "Advent Children" plot, in fact it may explain pretty well with she is able to help Cloud with the powers of the lifestream, because she is living within it.

3. It also works with Cloud s grimmy actitude in "Advent Children" he just miss her a lot, and blames himself for letting the things go so critical that Aerith have to part with him in order to save the world.

4. The "We will be together again when the time is right" works in two different ways and both are cool:

It could mean that they will reunite whitin the lifestream when Cloud is ready, this goes along with one of the last scenes of "Advent Children" after bein seriously wounded in the last battle, Cloud find himself alonside Aerith in wath I think is the inner part of the lifestream, but Aerith tells him that is not the time jet and sends in back to the world of the living as he regains conciense in the old churn.

Or it could mean that in the future (a sequel maybe ¿Final Fantasy VII-2?)  she will return to the world of the living with the help of Cloud.

5. Her act of selfless sacrifice will remain as great as always, even greater as she also take active part in kicking Sephiroth's butt, but will be a lot less sad.

I think it will be a lot better that she just vanishing like her batteries run off or something. :-P

Well that is my proposal I hope you like :)
 
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-16 12:24:26
Yeah, I expected something like this to happen.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-18 00:37:55
Yeah, I expected something like this to happen.

LOL
Just say NO. I really like the fading out idea, everyone else's suggestions sound like something out of a bad fanfic.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-18 01:14:47
Well my last post was going along with the idea of she leaving at the end, I just wanted she to she to have a motive and a farewell cuote, sorry if I over-extended, I got a little carried away when it comes to final fantasy.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-18 02:18:25
Reading over my post, I sounded like a total ****. I'm sorry if I came across as harsh. Anyways, aside from one's subjective view on the quality of your ideas, it'd be might be difficult to add in all that, you might be asking too much of Ultima.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-09-18 03:26:07
Reading over my post, I sounded like a total ****. I'm sorry if I came across as harsh.

At least you're upfront and honest ;)

Anyway, I do not vote for releasing different versions.  What's the point?  People can edit dialogue individually if they don't like what happens.

If it were up to me, I would have it so that the power of Holy temporarily revives Aerith after her death by Sephiroth.  She then lives on as a sort of "living dead" existence until the execution of the Holy spell is complete.  She therefore dies/fades immediately after defeating Safer Sephiroth and unblocking Holy.  (Does that also sound like a bad fanfic?)

Otherwise, just have her disappear without explanation following the Safer Sephiroth battle.  I think that's easiest.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ClanD on 2010-09-18 05:52:21
Well I guess I may be taking this a lil too deep to heart, it's just that Aerith was my favorite character of the game, (& one of my favorites from the saga, among with Rydia from FF4 & Rikku from FF10) and I was never content whit her death being "permanent" I know it sounds silly, but to the last second of the game I was hoping for she to be revived (by the power of Holy unleashed or something like that).
So when I find this patch, I got all exited about her resurrecting and many memories from the game came to my mind all at once and I start making up stuff, but you are right guys, it's just a patch for fun and it's not intented to change the cannon, or match my personal preference, (if that were the case I will stick with the "Happy Ending" they escape the crater together later on Cloud married Aerith in a beatufully detailed video in the old churn of the slums & Advent Children never happened :P).

I just hope that Square-Enix decided to make a official sequel someday and that they allow the player to bring her back to life as part of the quest.

Again that is just my wish, I'm not intenting to start an argue about  it will be Square's best option or not.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-09-18 07:00:45
??? You seem to be a little over-involved in the game.

No need to apologize for your post - there was nothing wrong with it.  I'd like to say, however, that as a fictional character, it doesn't matter whether Aerith has a happy or a sad ending, or whether she is dead or alive.

(Or does it?  Am I under-involved in the game? :P)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-18 12:20:23
LOL
Just say NO. I really like the fading out idea, everyone else's suggestions sound like something out of a bad fanfic.

Ok. NO :P

At the end of the day, it's all down to what I decide. That may sound harsh, but that's how it is :/

That said, I won't release multiple versions. This isn't Pokemon :P

Now then, what do I use to edit Weapon and Item data?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-09-18 12:39:36
Now then, what do I use to edit Weapon and Item data?

You mean you want to edit the kernel.bin?  Everyone should know what's needed to do that.

See this thread (http://forums.qhimm.com/index.php?topic=7928.0).
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-18 12:40:22
Thought you'd say that. I can't use it, because I can't install the power packs :S
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-09-18 12:48:52
Oh.  Well that's different :|

Some of the older versions of Wall Market don't require the power packs and are probably still suitable for whatever you want to do.  You can download any version of Wall Market in human history from the links in that post I linked you to.

A few of those links may be broken.  If you can't download a version of Wall Market that doesn't require the power packs, pester NFITC1 ;)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-18 22:12:01
you could also just ASK someone to do the editing for you
make a list of changes, you give me your kernel.bin, I apply the changes for you. ( iirc, you can create .wm patch files )
if that works for you, i'll be happy to help
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-19 13:10:09
Thanks, but I've tried it on my other computer, and it worked :)

Thanks for asking anyway ;D

I think from now, I'm going to be keeping more things secret.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-09-19 13:36:55
I think from now, I'm going to be keeping more things secret.

Probably a good idea.  Then run and hide when you release your mod, in case the storyline Nazis don't like it :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-19 23:03:41
There is always SOMEONE or some group that doesnt like something

Good that you can do it yourself ( thats always easier than going over a proxy worker )
I dont think im gonna run in danger of reaching the end of disk 1 before you release this. I am still at the point of when they drop sector 7.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-22 15:21:02
May be a while, I'm on the search for jobs :P

...I'm also getting bombarded with PM's...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-22 17:37:22
May be a while, I'm on the search for jobs :P

...I'm also getting bombarded with PM's...

If they're PM's with suggestions on text or story changes, just ignore them. If you read them all, the project will never be finished because its impossible to satisfy everyone.
Job search is a bitch. thank god I am independent
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-22 17:38:31
Mostly yeah, and model requests.

*sigh*
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-22 17:41:57
model requests? don't we have like, a lot of people working on models, namely TA?
I say, ignore them ( temporarily at least ) and finish with your project before you do something else.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-22 17:42:51
Yeah, like "can i has models from [insert game name here] pls?"

It gets annoying after a while...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-22 17:47:15
Do it like me, be a very spiteful person and just ignore people that ask for something without giving something first.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-22 17:48:13
I just ignore them, or send a witty/harsh reply. I won't be giving any out :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-22 17:53:05
lets get back on topic then.
Have you made any progress since the last update? last we heard, you needed to do a new animation for her 'falling' or something at sephiroths final fight. And some text.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-22 17:55:26
Yeah, I edited that post. I just did a little trick with her HRC file, so she can use Tifa's animation without having to recreate it for Aeris. That's the only place I'll use it though, it's not a very good/reliable way of doing it. The animation wasn't meant for Aeris' hair, so her ponytail floats about a bit. Not much, but its only one little part.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-23 09:14:21
Its the very end of the game anyway, and you arent viewing it particularly long or often, so I say its quite far down on the "whats important" scale.

Can you tell me what files this patch will change / overwrite? Because I fear it'll conflict with at least one other patch ( namely, the retranslation )
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: DLPB_ on 2010-09-23 09:57:30
Flevel.lgp
Kernel
--------

What does it alter in these 2 exactly?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-23 11:30:56
Well, here's a list of the level files in flevel.lgp that I've edited. They are in order that I did them, rather than game order:

Code: [Select]
Itown1a
Nivgate
nivl_b12
nivl_b22
trnad_51
trnad_52
fship_12
fship_42
fship_3
fship_1
lastmap
mtcrl_2
zcoal_1
zcoal_3
fship_23
Itown12
Ithos
Fship_24
md8_5
md8_6
md8brdg2
las4_0
las4_2
las4_4
las4_42
fr_e
holu_1
holu_2
gaiafoot
gaiin_6
Crater_1
crater_2
trnad_1
canon_2
itown2
ithill
trnad4
tunnel_6
woa_1
woa_2
woa_3
rcktin5
rcktin6
rcktin7
nivl_b1
fship_2
las0_8
las2_1
semkin_4
semkin_5
subin_1a
subin_1b
subin_3
fship_25
ujunon5
rktmin2

I'm keeping the Kernel.bin one a secret, but it's only a little bit. That part can be easily edited into any Kernel. But the flevel ones will not be compatible with any other patch that edits the level files.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: DLPB_ on 2010-09-23 11:36:08
I am going to have to modify my installer I think to take into account all this :)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-23 12:05:44
I can give you a hint about what I've done with the Kernel :P

A certain weapon is no longer useless... ;)

I need to finish my extra side quest too, and make sure that it only happens once. It would be pointless doing it over and over again...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-23 12:15:05
If you are talking about one of Aerith's weapons, namely, the Umbrella, the hardcore mod already changes that to be less useless.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-23 12:15:59
 ;)

But...who says it's the Umbrella? ;) Perhaps it's something new...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-23 12:23:17
I am not sure what weapons the hardcore mod touches, but I modified all weapons.
As such, I'm interested in what exactly you are doing to aerith's weapons. ( or one, as it stands. )
Leaving the details of the side quest aside, it'd be boring to know, I'm interested at which PLACE the quest takes place.  ( or if you dont wanna tell, 'when' ( CD2, CD3, CD1 ) )
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-23 12:27:49
It can happen any time after the underwater reactor. It takes place in *spoilers* The Sector 5 Church. You recieve the Princess Guard+, basically its the Umbrella edited with the Princess Guards data, with bigger stat improvements, with Ultima Weapon's materia slots. It also uses the Princess Guard's model.

From now I'll post things like that in White, so it can be ignored if you don't want to read it.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-23 12:46:32
Well
Unless you literally take out the Umbrella from the rollercoaster game in CD1 then, you can get two of those. One even before the first princess guard, and one after you get the sector 5 key. Personally, I'd say its easier to just replace the princess guard in the ancient temple with something else and edit the Princess Guard to be the ultimate weapon.  Thats what I did.  Of course you can also replace the Umbrella with something, but that really depends on what ya wanna do.  I, personally, suggest something like this:

The ancient temple weapons are all non-slot weapons. Just replace the princess guard with the Umbrella. The non-slot weapons are SOLD in junon on CD2 anyway, so its no biggie to get more than one Umbrella. Adjust the Princess Guard to what you want it to do and put it into your side quest. This not only solves the issue of duplicate princess guard+ but also makes more sense than the initial temple of ancient chest allocation.

I can haz white too
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: DLPB_ on 2010-09-23 13:47:40
;)

But...who says it's the Umbrella? ;) Perhaps it's something new...

Probably Sephiroth's replica sword ;)

edit, oh the umbrella?  Well you can get that one I suppose :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: obesebear on 2010-09-23 16:14:11
It can happen any time after the underwater reactor.
Can you not use one of her unused weapon files?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-23 16:15:05
Nope, tried that :-\ I thought I could make a new weapon with that, but apparently not.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-23 16:30:24
There are 'unused' weapon slots? looking at the weapons with wallmarket, there are no empty slots though.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-23 16:31:48
There are 'unused' weapon slots? looking at the weapons with wallmarket, there are no empty slots though.

Exactly, there are extra Guard Stick models, which is what made me and bear think that there were unused slots, but WallMarket won't let you use them. If you could use them, then it would be VERY handy.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-23 16:47:10
Well, that certainly is weird. Are they dummied out weapons all given the guard stick model? If they exist, why can't they be used? I mean, wall market shows the dummied out items, materia and key items, why not the weapons, accessoires and armors?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-23 16:54:39
It's worth asking about, I'll mention it in the WallMarket thread.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-26 15:02:05
I am now 80-90% done :D
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-09-26 15:44:39
GO GO GO!!!! :D

(And don't double-post.)
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-26 15:45:20
It's allowed for Projects :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-26 17:30:53
Just stop being cruel and gimme an alpha version already  ;D
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-26 18:07:09
Just finishing off a little bit of Programming, and it'll be done. After 5 years of different attempts, it'll be done  ;D
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-26 18:59:30
just a quick question
have you found a solution for the
weapon thing? the sidequest weapon thing? I'd rather NOT change my kernel.bin because its been modified to hell and back
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-26 19:08:55
Well, you'd have to change it if you wanted the weapon to work at all, even if I did manage to add a new one
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-26 23:09:04
I really dont care much for the weapon tbh. I would need to do some re-designing anyway, to fit the other ultimate weapons I have. stats and so on. also, how did you deal with the duplicate issue? did you change the umbrella and took the umbrella out of the rollercoaster game?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-27 08:23:32
Yeah, I've taken it out. It's now replaced with Fairy Tale. I didn't think it really mattered much that I chose that one, since you get a free one and you can buy them...

Either that or one of them useless 1/35 soldier things.

EDIT: lol, you could get one of those already :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-27 09:38:42
I'm interested how you changed the reward for the rollercoaster game. Also, basically, the umbrella is now, in your kernel, the princess guard+ and obtainable from the sidequest. I'd like to switch this around a little. Namely, I want to replace the princess guard in the ancient temple with the umbrella, keep the umbrella in the shooting game or replace it with something like a mega-elixir, and use the original princess guard as princess guard+ for your sidequest. The only knowledge I really need for that is to know how to switch items found. I assume thats in flevel.

edit: I assume its done via makou reactor?
edit2: ok, found it. need to wait for your flevel.lgp now
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Kudistos Megistos on 2010-09-27 12:18:52
Whitetexting doesn't work very well on the dark backgrounds :|
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Covarr on 2010-09-27 19:02:00
Whitetexting doesn't work very well on the dark backgrounds :|
It works well enough that if somebody wants to read it, they have to actively try. Well enough for spoilers.

Though a spoiler tag would be nice.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-27 20:41:08
Whitetexting doesn't work very well on the dark backgrounds :|

the default background is white.
any other background is your choice, and does not fall into my area of fault.

seconding the need for a spoiler tag
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Covarr on 2010-09-27 23:17:22
No it's not. Turn up your contrast.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tenko Kuugen on 2010-09-28 09:34:26
Ok, it's some kind of very white-ish-light-bluehish mix stuff. happy now? it's still PRETTY CLOSE to white.
and pretty far from black.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: Tuxedo on 2010-09-28 14:41:27
I am now 80-90% done :D

I'd put one of those huge YAY pics but I'd get in trouble for it.
That's great news, I can't wait for this.
And, I browse this forum on two computers and the white is visible on one while I can't see it at all on the other, it's just a contrast thing.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: ultima espio on 2010-09-29 13:57:01
Meh, it's the closest thing we have to a Spoiler tag :P

Anyway, I'm off to make a launch Trailer ;)

Will it have a release date? We'll see ;)

http://www.youtube.com/watch?v=H6bAeb2P-fs

...Are we able to embed video on here?
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: ClanD on 2010-09-29 22:12:35
I guess you won't tell me, but I just have to ask
After the final battle does she have some sort of ending dialogue?
If that is the case, ¿how does it come? know it could not be a "happy ending" but I still hope for a "bittersweet" parting scene between Cloud & Aerith
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [Video page 1]
Post by: The Seer of Shadows on 2010-09-29 22:33:47
...Are we able to embed video on here?

Don't believe so.

(I know I can be a real nuisance with these things, but I see a double-poster!) EDIT: Not anymore.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: Tenko Kuugen on 2010-09-30 14:37:00
>click video
>receive  This video contains content from UMG. It is not available in your country.
I hate youtube. so. much.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: ultima espio on 2010-09-30 15:01:55
Germany is the only country it's blocked in too  :-\

How does it even know what song I used, it didn't put it in the description or the tags or anything...I guess they must watch them while they upload.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: obesebear on 2010-09-30 17:07:49
"I may be dead, but there is still much to do"?  You lost me.   Same with the Holy is the prayer Of Zack and Cloud.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: Tenko Kuugen on 2010-09-30 17:28:51
"I may be dead, but there is still much to do"?  You lost me.   Same with the Holy is the prayer Of Zack and Cloud.

you need to watch more hollywood trailers
they also never. make. any. sense.
Which is what trailers usually do.
I can probably proxy my way around it, but im too lazy
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: Tuxedo on 2010-09-30 20:13:57
I don't know how to say this without sounding like some anal grammar nazi but I noticed some errors in some of her dialogue.

I offered to beta it and if you want me to, I'd be happy to go through her script and fix any errors I come across.

That ''I may be dead'' line is really bothering me too. Why reference her death at all? It's so... anvilicious.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: ClanD on 2010-09-30 20:29:08
Agreed with Tuxedo "I may be dead" make her sound like a zombie ;D
How about "I may be part of the lifestream now" instead?
Just saying
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: obesebear on 2010-10-01 00:33:55
Well if she's supposed to be a ... spirit... now,  might I suggest making a separate model for her but at 50% opacity.
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: sithlord48 on 2010-10-01 13:23:17
Well if she's supposed to be a ... spirit... now,  might I suggest making a separate model for her but at 50% opacity.

i think this would be a great idea, maybe you can use the one that comes up when she is seen in the church after she dies..
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: ultima espio on 2010-10-01 13:26:19
That's just fancy code.

show model
wait 1 frame
hide model
wait 1 frame
show model
wait 1 frame
hide model
show model
wait 1 frame
hide model

...you get the point.

I'm just gonna leave it as it is for now. Text can change, but I'm not doing any more coding, I'm sick of looking at it... :P
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: obesebear on 2010-10-01 16:54:05
Not at all.  If you use Kimera .93's P editor, under group properties you can set any model to be 50%.  Work's like a charm
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: ultima espio on 2010-10-02 14:15:45
I'm not gonna bother with that really, coz then I'd have to make more changes to it than before. I'd have to make it a separate model, then i'd have to go through all the levels and change it so that it loads that model, as well as add loads of IF statements to the areas in disc 1 so that it loads the new model on disc 2+3, but not disc 1. I don't think it's worth it really.

Besides, I have other plans in mind...
Title: Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch [LAUNCH Video page 1]
Post by: Opine on 2010-10-04 13:40:52
I thought the dead comment made sense. Ultima already said he was planning on having her fade out at the end. So she's definitely dead this whole time, just still around.
Kinda like Starbuck in BSG. Except Aeris understands what's happened to her.

I liked the video. I liked the song you used, as well. kudos.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-10 15:06:55
Well, today is the day...it's out.

Download

http://www.mediafire.com/?9umhwbbpbth8ttd

Please read the first post for instructions
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: elliotcroft on 2010-10-10 15:49:27
How does Aerith come back?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Mako on 2010-10-10 15:51:29
Through kernel and hex editing :). Hope that helps!.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: elliotcroft on 2010-10-10 15:53:17
Through kernel and hex editing :). Hope that helps!.
I was thinking more plot wise.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: drfeelgud88 on 2010-10-10 16:38:10
I was thinking more plot wise.
She dies, but she is a spirit. If I'm not mistaken, she didn't return to the planet because her mission was not complete, in which you will find out by playing the patch. :D
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: AlbusJC on 2010-10-10 17:59:19
Thanks for all ultima espio! Im going to test this patch as soon as possible :-) is that the final version of this one?? one more question. (offtopic) are you going to release this patch too?? http://forums.qhimm.com/index.php?topic=10450.0 (http://forums.qhimm.com/index.php?topic=10450.0)
thanks again and good job!
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-10 18:01:43
I doubt I will, it doesn't work very well...I may take another crack at it, but its on a bigger scale than the Aeris Patch, and that took me 5 months to do...

No, this isn't the final version, there's bound to be some bugs somewhere. But consider this the final version until someone points something out.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: elliotcroft on 2010-10-10 18:08:17
What was the problem with the final fantasy 8 style patch? Can't you just program them to get away if you talk to them?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-10 18:11:26
FF7 doesn't have a "Copy me" code. You have to tell them what to do at every point. To get them to follow Cloud, you have to have a code on that tells them to move to him, and that script does not end until they reach him, which makes going up ladders strange.

During cutscenes, they still head for him. I might be able to fix it but...
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: elliotcroft on 2010-10-10 18:13:14
Could you program them to react with the ladder in some way?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-10 18:15:33
Looks as if I already did, and just forgot:

http://forums.qhimm.com/index.php?topic=10450.msg146750#msg146750
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: elliotcroft on 2010-10-10 18:17:05
Could you also make a trigger to stop party members from following you in cutscenes?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-10 18:17:49
Maybe.

Anyway, this is off topic now.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: drfeelgud88 on 2010-10-10 22:04:41
Yes, it is.

Has anyone tested the patch out?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2010-10-10 22:06:06
Thanks, Ultima!  I've been waiting for this, I'm downloading the patch now and will be playing it over the next couple of weeks.  I'll be sure to report how everything goes.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tuxedo on 2010-10-11 02:54:20
Thanks for this, Ultima!

It renders a lot of the patches that I've applied useless though (Hand Patch, Reasonable Difficulty, some translations  etc.).
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-11 03:08:52
Now to figure out how to use this patch without completely screwinh up my flevel.lgp ( I guess I could use lgp tools and replace the smaller files inside )

edit1:
From what I see, I can just skip the kernel.bin. the only mod you did in there is the princess guard and thats easily done manually myself, if I want to.
edit 2:
For the char.lgp it changes nothin'
edit 3:
basically, if you know what you're doing, it's actually pretty easy to include this into a new install. instead of copy / pasting the flevel.lgp, I disassembled it and replaced the smaller parts in my lgp.
so far, no errors.

edit 4:
here a suggestion
give the part files of the flevel.lgp the same way you do with the char.lgp. It's... tbh, annoying to replace the entire flevel. I have to look up which flevel files you changed and manually replace them to avoid screwing over my other mods.

This list is complete I assume? I extracted those files, replaced them in my hardcore/everything-else-modded-to-hell version and nothing stopped working. I succesfully combined your aeris patch with other lgp mods.

Quote
Itown1a
Nivgate
nivl_b12
nivl_b22
trnad_51
trnad_52
fship_12
fship_42
fship_3
fship_1
lastmap
mtcrl_2
zcoal_1
zcoal_3
fship_23
Itown12
Ithos
Fship_24
md8_5
md8_6
md8brdg2
las4_0
las4_2
las4_4
las4_42
fr_e
holu_1
holu_2
gaiafoot
gaiin_6
Crater_1
crater_2
trnad_1
canon_2
itown2
ithill
trnad4
tunnel_6
woa_1
woa_2
woa_3
rcktin5
rcktin6
rcktin7
nivl_b1
fship_2
las0_8
las2_1
semkin_4
semkin_5
subin_1a
subin_1b
subin_3
fship_25
ujunon5
rktmin2
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-11 11:08:23
That list is incomplete. I've edited nuch more than that, uploading the original files would be pointless. There are a few important changes that I didn't mention, which is why I said that it wouldn't work with other mods. By doing what you just did, you wont be able to get her in your team again, and other things....
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-11 18:27:33
well, I guess I have to skip the mod then
Unless you give a full list of the changed areas ( in which case I can STILL make the necessary edits for the hardcore mod ) this screws over a lot of other mods.
A pity, really.
Is there no way to apply this as a patch instead of hard replacement?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-19 12:20:14
*scrapes dust off topic*

Well, I've noticed that I have missed a few places out, so I'm making an update for that. It's just Cosmo Canyon on disc 2, like when everyone gathers in the observatory and when Bugen dies. Also fixing that Vincent glitch where he uses Cloud's animations.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-10-23 02:53:22
well, i keep crashing after the cut scene where she dies, before the Jenova life battle, given i haven't played up to that point yet, i cheated and used Black Chocobo to see things, but i figured i should say something here. when i play up to the point normally i'll edit post. only mod used is PRP and this patch Ultima.

Note, that i only edited the char.lgp with the PRP patch. (took the files out of their custom .lgp to make it compatible with this patch and left the flevel alone haha.) so technically their shouldn't be compatibility issues? x.x


Edit: Well'p, now it crashes during the night at the forgotten city when im trying to enter the area with the little pond where she's buried. so i do a complete reinstallation, and only install this mod. i then use a save from http://forums.qhimm.com/index.php?topic=8880.0 <- here. and i still crash at the pond area. im thinking since its a fresh install maybe it's just that area, and i remember the altar glitch with Jenova life. i used Black Chocobo and ported myself there, and it crashes still after the cut scene. i haven't had any problems before so maybe you missed something? x.x

note that so far this is the -ONLY- issue i've had with this mod so far.

Edit 2: i've skipped ahead past that by using black chocobo and did the whirlwind maze. Jenova death fight went smoothe, but when entering the little scene, the illusion of Nibelhiem, my game eventually hangs after Aerith and Tifa move to stand away from Sephiroth and he laughs.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-23 12:10:37
I've tested the Nibelheim scene like hundreds of times :P So I have no idea why that happens.

But going by the sound of it, its just your game. Do you have:

1.02 Patch

Custom Graphics Driver

Make sure you use the LATEST version of the CGD, because there was an older version that didn't like field effects. I couldnt get past Diamond Weapon because of the wind effect in the level after it. Once I upgraded the driver, it worked again.

So try that first, then we'll see. Nobody else has reported any errors at all, so it makes me wonder if there are any errors, or if nobody is using it...
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Marc on 2010-10-23 13:16:18
Looks as if I already did, and just forgot:

http://forums.qhimm.com/index.php?topic=10450.msg146750#msg146750

This is somewhat off topic but I didn't wantmto necro.

Couldn't you just copy ff8's "follow-me" code and include it in ff7.exe and have it work with minimal changes or is that the most horrible suggestion ever ?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-23 13:17:46
No, the codes were completely re written, so ff8 code wouldn't work with ff7.

Would looking at the script for this in FF8 help at all, or am I just being an idiot?

The fieldscript module was completely rewritten in FF8 and uses none of the opcodes from FF7. Not only that. The follow-me code is automatic in FF8, and hard-coded into the field system.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-10-23 16:18:56
i haven't been using the CGD. lol. i didn't think it was necessary to use :P. and i only tried the nibelhiem scene once soo... yeah lol. but what about the forgotten capital? when i switch to my regular flevel.lgp, the scene turns night like it's supposed to and i can change into the areas and proceed to watch her death normally kill jenova life, etc. and i do have the 1.02 patch lol.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-23 16:21:25
I got some crashes too when I was using the regular driver, but the custom one fixed it :S

So, give it a try with the CGD and see what happens. It shouldn't crash at all there, I've tested that scene a lot of times.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: drfeelgud88 on 2010-10-23 18:31:44
i haven't been using the CGD. lol. i didn't think it was necessary to use :P. and i only tried the nibelhiem scene once soo... yeah lol. but what about the forgotten capital? when i switch to my regular flevel.lgp, the scene turns night like it's supposed to and i can change into the areas and proceed to watch her death normally kill jenova life, etc. and i do have the 1.02 patch lol.
CGD is a MUST-have no matter what. :D
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-23 19:22:43
well, i keep crashing after the cut scene where she dies, before the Jenova life battle, given i haven't played up to that point yet, i cheated and used Black Chocobo to see things, but i figured i should say something here. when i play up to the point normally i'll edit post. only mod used is PRP and this patch Ultima.

Note, that i only edited the char.lgp with the PRP patch. (took the files out of their custom .lgp to make it compatible with this patch and left the flevel alone haha.) so technically their shouldn't be compatibility issues? x.x


Edit: Well'p, now it crashes during the night at the forgotten city when im trying to enter the area with the little pond where she's buried. so i do a complete reinstallation, and only install this mod. i then use a save from http://forums.qhimm.com/index.php?topic=8880.0 <- here. and i still crash at the pond area. im thinking since its a fresh install maybe it's just that area, and i remember the altar glitch with Jenova life. i used Black Chocobo and ported myself there, and it crashes still after the cut scene. i haven't had any problems before so maybe you missed something? x.x

note that so far this is the -ONLY- issue i've had with this mod so far.

Edit 2: i've skipped ahead past that by using black chocobo and did the whirlwind maze. Jenova death fight went smoothe, but when entering the little scene, the illusion of Nibelhiem, my game eventually hangs after Aerith and Tifa move to stand away from Sephiroth and he laughs.

were you using any flevel modifiying mods? if so, how did you merge them? ( the lgp included in the patch is a full lgp, so how do you know which files in the lgp were necessary to be replaced and which not )
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-10-23 20:48:09
well, i keep crashing after the cut scene where she dies, before the Jenova life battle, given i haven't played up to that point yet, i cheated and used Black Chocobo to see things, but i figured i should say something here. when i play up to the point normally i'll edit post. only mod used is PRP and this patch Ultima.

Note, that i only edited the char.lgp with the PRP patch. (took the files out of their custom .lgp to make it compatible with this patch and left the flevel alone haha.) so technically their shouldn't be compatibility issues? x.x


Edit: Well'p, now it crashes during the night at the forgotten city when im trying to enter the area with the little pond where she's buried. so i do a complete reinstallation, and only install this mod. i then use a save from http://forums.qhimm.com/index.php?topic=8880.0 <- here. and i still crash at the pond area. im thinking since its a fresh install maybe it's just that area, and i remember the altar glitch with Jenova life. i used Black Chocobo and ported myself there, and it crashes still after the cut scene. i haven't had any problems before so maybe you missed something? x.x

note that so far this is the -ONLY- issue i've had with this mod so far.

Edit 2: i've skipped ahead past that by using black chocobo and did the whirlwind maze. Jenova death fight went smoothe, but when entering the little scene, the illusion of Nibelhiem, my game eventually hangs after Aerith and Tifa move to stand away from Sephiroth and he laughs.

were you using any flevel modifiying mods? if so, how did you merge them? ( the lgp included in the patch is a full lgp, so how do you know which files in the lgp were necessary to be replaced and which not )

i installed the prp patch, found the 00 and 01.lgp's, and looked at their size. the char.lgp files would have to be 100,000 or more, so i extracted it and put all the files into the char.lgp files including the custom ones, then uninstalled the prp patch as im not worried about the battle models, so i could use the Aerith patch after merging Ultimas files in with them, then used the lgp tool (Aali's LGP and UNLGP tools.) and made it into a char.lgp. everything's working fine so far, i fixed the nibelhiem incident, that was my fault. and as for the forgotten capital, Ultima knows about it. we've chatted in pm's about it :P. the only flevel modifying i've done is using Ultima's included flevel.lgp.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-23 21:42:14
UPDATE

One of the forgotten capital levels was missing causing a huge ass crash

Fixed a Major issue in the Forgotten City where the game would hang after Aeris' death

Fixed Vincent's animation bug

Added Aeris into Bugenhagen's Observatory

Gave Aeris the extra script for Bugen's death

DOWNLOAD:

http://www.mediafire.com/?ly01xlsra1q6666

To install, unpack the original flevel I uploaded, and add these new files in.

Here is a complete list of everything changed:

Code: [Select]
Bugin1a - Changed text
Bugin1b
Bugin2
cos_btm2
ancnt1 - Vincent animations
ancnt4 - Vincent animations
sininb32 - Vincent animations
ancnt3 - WAS MISSING!!!
blue2 - Fixed hanging after aeris dies

Kuugen, here is a list of every level changed:

Code: [Select]
Itown1a
Nivgate
nivl_b12
nivl_b22
trnad_51
trnad_52
fship_12
fship_42
fship_3
fship_1
lastmap
mtcrl_2
zcoal_1
zcoal_3
fship_23 - Highwind as Tifa
Itown12
Ithos
Fship_24 - highwind before parachute
md8_5 - parachute scene
md8_6
md8brdg2
las4_0
las4_2
las4_4
las4_42
fr_e
holu_1
holu_2
gaiafoot
gaiin_6
Crater_1
crater_2
trnad_1
canon_2
itown2
ithill
trnad4
tunnel_6
woa_1
woa_2
woa_3
rcktin5
rcktin6
rcktin7
nivl_b1
fship_2 - Scene after Cloud and Tifa on the Hill
las0_8
las2_1
semkin_4
semkin_5
subin_1a
subin_1b
subin_3
fship_25
ujunon5
rktmin2
tunnel_5

Levels that needed extra text added
Code: [Select]
crater_1
crater_2
Itown2
Itown1a
Itown12
Ithos
subin_1b
subin_3
ujunon5
Gaiafoot
Las4_1

Levels that have edited text, that didnt require new ones being added:
Code: [Select]
Nivgate
Nivl_b1
fship_1
las0_8
las2_1
las4_0
semkin_4
semkin_5
semkin_6
md8_6
rcktin5
rcktin6
las2_1
fship_23
lastmap
tunnel_5
nivl_b22
fship_3
mtcrl_2
zcoal_1
zcoal_3
las4_4
fr_e
trnad_1
canon_2
trnad_4
md8_brdg2
nivl_b12
fship_2

May seem a bit messy to you, but I did it that way so that I didnt get myself confused about what needed new text added and what didnt. Saves time and space  :P
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-10-23 22:12:09
UPDATE

One of the forgotten capital levels was missing causing a huge ass crash

Fixed a Major issue in the Forgotten City where the game would hang after Aeris' death

Fixed Vincent's animation bug

Added Aeris into Bugenhagen's Observatory

Gave Aeris the extra script for Bugen's death

DOWNLOAD:

http://www.mediafire.com/?ly01xlsra1q6666

To install, unpack the original flevel I uploaded, and add these new files in.

Here is a complete list of everything changed:

Code: [Select]
Bugin1a - Changed text
Bugin1b
Bugin2
cos_btm2
ancnt1 - Vincent animations
ancnt4 - Vincent animations
sininb32 - Vincent animations
ancnt3 - WAS MISSING!!!
blue2 - Fixed hanging after aeris dies

Kuugen, here is a list of every level changed:

Code: [Select]
Itown1a
Nivgate
nivl_b12
nivl_b22
trnad_51
trnad_52
fship_12
fship_42
fship_3
fship_1
lastmap
mtcrl_2
zcoal_1
zcoal_3
fship_23 - Highwind as Tifa
Itown12
Ithos
Fship_24 - highwind before parachute
md8_5 - parachute scene
md8_6
md8brdg2
las4_0
las4_2
las4_4
las4_42
fr_e
holu_1
holu_2
gaiafoot
gaiin_6
Crater_1
crater_2
trnad_1
canon_2
itown2
ithill
trnad4
tunnel_6
woa_1
woa_2
woa_3
rcktin5
rcktin6
rcktin7
nivl_b1
fship_2 - Scene after Cloud and Tifa on the Hill
las0_8
las2_1
semkin_4
semkin_5
subin_1a
subin_1b
subin_3
fship_25
ujunon5
rktmin2
tunnel_5

Levels that needed extra text added
Code: [Select]
crater_1
crater_2
Itown2
Itown1a
Itown12
Ithos
subin_1b
subin_3
ujunon5
Gaiafoot
Las4_1

Levels that have edited text, that didnt require new ones being added:
Code: [Select]
Nivgate
Nivl_b1
fship_1
las0_8
las2_1
las4_0
semkin_4
semkin_5
semkin_6
md8_6
rcktin5
rcktin6
las2_1
fship_23
lastmap
tunnel_5
nivl_b22
fship_3
mtcrl_2
zcoal_1
zcoal_3
las4_4
fr_e
trnad_1
canon_2
trnad_4
md8_brdg2
nivl_b12
fship_2

May seem a bit messy to you, but I did it that way so that I didnt get myself confused about what needed new text added and what didnt. Saves time and space  :P

Me Loves You Ultima.
Lots.

<33333 :p
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-24 04:36:40
Thanks so much, finally I can incoperate this patch into my huge mod-a-mod-ff7 version. ( where almost nothing is the same anymore, lol. )

One of these days I'll learn how to do proper mods instead of hack 'n bits stuff.  I hope.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: AlbusJC on 2010-10-24 11:08:26
seriously, thank you for your hard work
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-24 13:34:16
If you spot any errors, please let me know.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-24 15:23:24
errors will be hard to identify because of the magnitude of changes I have done myself. But right now, everything works, so I guess i'll report back when I get around to implementing the stuff and playing it.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-10-26 06:25:29
i haven't been able to see Aerith on the airship when Cloud has resumed control. i saw her in Tifa's spot when Tifa and then Cid were who you are controlling, also i was wondering where you get her new ultimate weapon? annnd i found a point where she isn't present that (at the moment i believe) isn't causing any real harm.

(http://img514.imageshack.us/img514/5637/bug1p.jpg)

It's when your going after the Huge Materia and you watch the plane take off from Junon, before you go to rocket town to secure the materia from the rocket.

if i find anything else i'll let ya know ^^
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-26 07:45:20
her new ultimate weapon is ( spoilers. mark the whole post and copy it to see it )
in the slums in the church when you can go back there. there's an event there, or so I'm told.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: The Seer of Shadows on 2010-10-26 09:41:11
... mark the whole post and copy it to see it.

OR click "reply", quote the post, and you can see it then, with "[color= white][size= 1pt] <text> [/size][/color]" written around it (actually posting a reply is optional).
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-26 12:17:24
i haven't been able to see Aerith on the airship when Cloud has resumed control. i saw her in Tifa's spot when Tifa and then Cid were who you are controlling, also i was wondering where you get her new ultimate weapon? annnd i found a point where she isn't present that (at the moment i believe) isn't causing any real harm.

It's when your going after the Huge Materia and you watch the plane take off from Junon, before you go to rocket town to secure the materia from the rocket.

if i find anything else i'll let ya know ^^

Yeah, I remember that one, I noticed it when I was playing through the other day...just forgot about it :P

Have you searched the whole Highwind? I thought it was a bit obvious where she went...and it's been mentioned a few times in the thread :P If you find Aeris, she will tell you where to go.

EDIT: So, it's been out for a while now...and nobody's found what I've hidden ;)
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-10-26 14:35:37
You should probably start posting this around on youtube and other sites so it can get some more attention than our handful of members
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: cloudstrife777 on 2010-10-26 22:34:13
hey this is the coolest patch ever thanks but it would be cool if you divide the patch i think into 4 different patches one where her being there no one notices then 3 one that other take notice of her one where she just kinda there one where that"s pro cloudxaerith and one that's pro cloudxtife thanks again for the sweet patch
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2010-10-27 09:01:34
Okay, I'm currently playing it but I'm still on disc 1 so nothing to report/ask yet.  However, I wanted to make a post covering Aeris' weapons.  I've come up with a few tricks to get the most out of them and wanted to inform whoever might be interested in getting more mileage out of Aeris' arsenal when using her for the full game.  This is easily done with a combination of wallmarket and whitechocobo, the only issue that arises for non-hackers is being unable to edit acquisitions from monsters and treasure chests, which will result in having access to some powerful ones earlier than should be possible. 


1. Guard Stick - Improve slightly - 15 ap, 3 mag, 2 linked slots.  This makes it a tier 2 weapon (like Cloud's Buster Sword) and Aeris can use it the entire time you're in Midgar.  She isn't in the party for as long as Tifa or Barret so she really doesn't need 2 weapons here. Besides, the other Mythril weapons are sold in Kalm.   

2.  Increase the stats on each of her subsequent storebought staves to match the one just above it :
     a.  Mythril Rod - moved to Kalm, identical to unmodified Striking Staff
     b.  Full Metal Staff - moved to Junon, identical to unmodified Striking Staff
     c.   Striking Staff - moved to Cosmo Canyon, identical to unmodified Prism Staff
     d.  Prism Staff - moved to Wutai, identical to unmodified Aurora Rod
     e. Aurora Rod - moved to Icicle Inn, make up stats similar to the other weapons offered there (I chose 61 ap, 15 mg).  Note how (like Mythril Rod), this one is
                              particularly thematically appropriate (Aurora = north pole, get it?). 
     

3.  Extensive modification for the following -
     f.  Wizer Staff- Redundant with Wizard's Staff. I renamed this to Stardust Rod and made it a late game triple growth weapon with 64 ap and 32 magic, 4 unlinked slots.
     g. Fairy Tale - I renamed to Crystal Rod and put it in Mideel's shop - 73 ap/20 magic. 
     h. Umbrella - Umbrella is useless, it exists as a novelty.  Every other character has one so removing it sucks for uniformity, but with only 11 total weapons, Aeris just
                          can't afford for one of them to be novelty only.
                          Using this patch, this is replaced by Aeris' ultimate weapon.  I renamed it (Dream Waker) and modified it slightly (reduced ap to 92). 
     i.  Princess Guard - I like having this be a normal growth, endgame worthy non-ultimate weapon. 81 atp, 31 mag/12 vit/20 spi.  Again, you'll get this in the Temple
                                   so it will be overpowered until late in the game.  I would like to see a monster/treasure editor.  Come to think of it, I haven't bothered looking for one.
                                Ideally, I would like for the Princess Guard and Umbrella spots to be switched, so that her ultimate weapon is the one with the highest weapon ID
                                number and always gets sorted last.  That's just an OCD thing though, not a big deal really.

So there it is - this is an effective way to spread her weapons out across the entire game.  She won't have any major lulls or gaps, she'll just lack a tad bit of the end game variety the other characters get.  Again, the only issue, and someone please inform me if there's a way around it, is not being able to modify when she obtains certain weapons, which will cause her to have access to very overpowered weapons fairly early in the game.  In particular these are the Wizer Staff, Crystal Rod, and Princess Guard. 
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-27 12:56:04
hey this is the coolest patch ever thanks but it would be cool if you divide the patch i think into 4 different patches one where her being there no one notices then 3 one that other take notice of her one where she just kinda there one where that"s pro cloudxaerith and one that's pro cloudxtife thanks again for the sweet patch

Well...where to start with this one :/

1 Thanks

2 Punctuation is your friend

3 Are you serious?

I read that post about 3 times to understand what you wanted...in future if someone makes a post that does not use punctuation, I will ignore it.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2010-10-27 13:41:06
Haha. Seriously though, I am debating deleting posts like that on sight. If you cannot use any punctuation at all then maybe you do not deserve to have people read your posts.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-10-27 14:13:16
Haha. Seriously though, I am debating deleting posts like that on sight. If you cannot use any punctuation at all then maybe you do not deserve to have people read your posts.
Get 'em!  This is your house!
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-28 02:11:28
Haha. Seriously though, I am debating deleting posts like that on sight. If you cannot use any punctuation at all then maybe you do not deserve to have people read your posts.

I remember one forum where you had to make a post in a special branch of the forum before you were allowed to post anywhere else. If you failed to post that one post correctly ( like mr.punctation-nuke up there ) you got a 24h ban everytime until you did it right.
Those were the good times.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-28 12:43:31
Next update I'll fix that part that Aeris pointed out, and I'll fix that little glitch when Aeris dies. It's strange seeing her with the ribbon in her hair right after seeing a cutscene when it falls out :P

I think now...I'm gonna think about doing a little something for Christmas/New Year.

I'm not going to be working on anything new for a while. I want to sorta forget about FF7 for a while, because It just doesn't feel the same playing it anymore, since I've been playing it almost every week for years testing out various mods.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-10-29 02:15:24
hmm.. now that you said that about the ribbon, she would look cute with her hair all down like Tifa's and not in a french braid lol.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Touph Guy on 2010-10-29 05:08:46
I had an idea regarding the Aerith's death scene...
How about cutting the FMV short just as you see Sephiroth swooping down, and going straight to a battle against him?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-29 05:36:31
you don't battle sephiroth but Jenova, so that makes little sense.
Also, I dont think cutting short a FMV can be done without actually editing the FMV in question, in which case he would have to ship the modified FMV with the patch
and Aerith with hair down isn't really Aerith. She's bound to have more than one ribbon. I mean, do you know any girl that has only one hair tie? one ribbon? haha.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Touph Guy on 2010-10-29 10:12:55
No, I mean fighting Sephiroth (or a pile of Jenova cells in his shape, but that's just a technicality.). As in, a custom enemy. For the edited FMV, you could distribute it through a patch, like the FMVs for the Scorpicus Sephiroth mod. It would probably be too much work for too little gain, but it's just an idea.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-29 20:41:52
a) he said he won't mess with the storyline. changing the battle involves changing scene.bin. that would mean he'd have to include scene.bin in the patch. no thank you
b) editing a FMV to make it fit is one thing, to distribute it and then get people that usually have NFI what they are doing to implement it correctly another

fazit: this is one of the worse ideas in the thread
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-29 21:45:55
a) he said he won't mess with the storyline. changing the battle involves changing scene.bin. that would mean he'd have to include scene.bin in the patch. no thank you
b) editing a FMV to make it fit is one thing, to distribute it and then get people that usually have NFI what they are doing to implement it correctly another

fazit: this is one of the worse ideas in the thread

I think some people just skip everything I say and look for pictures :/

EDIT: Anyone that's on other FF forums...would you mind mentioning this? I'm not registered on any other FF forum, and the other forums where I talk about FF, they all think FF7 is "Overrated" so posting an FF7 mod isn't the best of ideas...

Like Bear said, I didn't go through all this effort for like 6 people to play it.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-30 07:03:48
I don't really go to any other final fantasy forum. You get the best publicity by doing the following:
record a video of aerith dying, then staying with the party, record some of the scenes where she is already dead but still in cutscenes and her dialog. Show her in the scene where they find the ancient key, the aftermath with Bugenhagen und then after the Diamond Weapon fight.
Upload on youtube as "Aerith Ressurection Patch" and voila.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-30 12:54:54
I've posted this on another forum, lets see what happens...

I'm just afraid of getting attacked about it. It's happened here once before, some people just don't like the thought of it...

Quote
I never liked Aeris. I was pretty happy when Sephiroth pwned her.

Seems I'm right.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-10-30 13:42:11
I've posted this on another forum, lets see what happens...

I'm just afraid of getting attacked about it. It's happened here once before, some people just don't like the thought of it...

Quote
I never liked Aeris. I was pretty happy when Sephiroth pwned her.

Seems I'm right.
I can't really imagine that many people are playing FF7 for the brand new and exciting story.   People=dumb
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-30 16:10:46
People are frign stupid in general. Unless proven otherwise, I automatically assume that they bring about barely the minimum level of intelligence to breathe, eat, and shit. thats about it.
Also, it's like food. "Don't like it, don't eat it."
If they don't like it, tell them to shut the hell up and go back to drilling their nose while playing through the game with the exact same story for the 112th time.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-10-30 16:19:39
Quote
this makes no sense to me i dont get it i just dont get i thought i wasw going to learn how to revive her

...

*insert potentially nasty reply here*

I actually feel quite bad now, its like I've done it for no reason :/
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Mendelevium on 2010-10-30 18:10:13
Not true Ultima Espio, you did it for yourself, us (being the members of Qhimm), and anyone else who is an Aeris fan. You can't let people's immature stabs get to you anymore than *insert witty analogy*.

You didn't do it for no reason. You have a fan base here, I am sure. ^_^.
*is bad at motivational crap*...

Hope it helped. :O
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-10-30 18:33:40
You're always in for a rough ride if you're too sensitive to ignore morons
No matter what you produce
Just go on it with the thought that anyone that doesn't appreciate your work automatically fails the qualification for being a intelligent lifeform.
Link me to the forum so I can go and crack in some skulls. I dont pull punches.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-10-31 01:26:25
You're always in for a rough ride if you're too sensitive to ignore morons
No matter what you produce
Just go on it with the thought that anyone that doesn't appreciate your work automatically fails the qualification for being a intelligent lifeform.
Link me to the forum so I can go and crack in some skulls. I dont pull punches.

+1

and Ultima i've asked for your help with something like this for years back when you made the Tifa <-> Aerith unreleased mod. so to actually have this is a godsend for me. you did not do this for nothing, and all your work is highly appreciated and treasured. <3 :3
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2010-10-31 17:39:56
Hear hear to the above posts.  Also, Ultima, I'm a totally random person who just became a member here for this patch, and it has me playing FFVII (and enjoying it) for the first time in about 6 years.  So, you know there are people whom appreciate your work.  But, really, you should do projects like this for yourself and not worry about the fan response is.  Like they said above, the average person is incredibly shallow and stupid (particularly in the US).  I mean, really, look how many creationists there are.... wtf? 
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: AlbusJC on 2010-11-01 21:55:17
the first thing that I want to say is thank you for create this mod. I am one of those who was looking for a "real" way to revive her since many years ago and now it possible thanks to you. awesome work Ultima Espio!

By the way, I found a bug in blue_2 file (Forgotten City Lake) but I not sure that this bug is because of this patch.
Before the FMV called funeral.avi, in this place it sounds the vincent theme instead of aeris. is there any way to fix this?

I have another question about this patch. To activate this patch or revive aeris, what do I have to do? Should I go somewhere or do something special or she will be in the party all the time?
I hope you understand my question.  ;D
thanks again
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-01 22:28:48
Did you apply the update for blue_2?

Once Cloud gives his speech about Aeris, she is activated in the PHS again, and she isn't locked into the team. She is free to come and go. If you skip past that part, you will have to use Black Chocobo to manually unlock her.


EDIT: Yeah, that does play Vincent's theme. No idea why.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2010-11-02 23:54:29
Alright just got to disc 3.  For the most part everything seems pretty polished.  Here are a few minor things I noticed though, in case you're interested in working more on this patch at a later date:

Aeris does not appear alongside your other party member in two scenes that I've found-
     
a.  In Lucretia's cave when you take Vincent after obtaining the sub.   
     
b.  During the scene after the Corel Huge Materia event, the conversation where you acquire Ultima.

Other minor cosmetic oddities -
a.  During the scene where you are being attacked by the Schizo Left in Gaea's cliff, Aeris appears but stands still with her back to the camera while your other two characters are "interacting" with the scene (looking around, getting in their fight pose, etc).  This might be intentional, but given how well she interacts in other scenes I figured it was probably an oversight. 
     
b.  When deciding whom to give the black materia to later in Gaea's cliff, her dialog seems to be triggered incorrectly.  She right off makes a comment about following Jenova (I'm assuming this is the dialog she is supposed to switch to after you've given the black materia to someone).  She only makes a comment regarding the black materia when you talk to Vincent prior to giving it to someone, during which she is off-screen, leading me to assume that something is working incorrectly here.

c.  After she moves to the top deck of the airship, her dialog is triggered simply by approaching her, and she does not turn to face you when she says it.  Normally, you have to hit <confirm> to trigger dialog with your other members on the airship (including with Aeris before she moves up top), and they turn to face you. I've accidentally triggered the dialog multiple times just by moving too close to her.  Again, might be intentional, but I wanted to let you know in case it wasn't. 

d.  Aeris does not appear anywhere on the airship when you are docked at the Northern crater.  The scene on the top deck changes, so that's probably why. 

Anyway, it's been a blast, although I'd like to see more dialog from her in future versions :).  Thanks again!
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-03 13:16:41
Seems there's a lot that I lost :-(

I fixed most of that too :/

About the Highwind, I left that on purpose. Since she appears on the Deck, I thought that it was a bit strange to get her to appear on there when It was parked in the Northern Crater. I have no idea why she talks just by approaching her, Yuffie does the same thing. Her dialogue does vary there, you have to do the side quest for it to change. She still doesn't say anything interesting though :P

She isn't off screen in the Black Materia screen, she is behind Cid. You just need to get closer to her. It was the only place I could put her without it breaking the other characters. That was one of the scenes I found it hard to test, because I had to go through too much to get there. I havent found a debug room to warp there quickly.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2010-11-03 22:22:33
Oh, when I said she was off-screen during that scene, I didn't mean that she didn't appear.  Aeris was in my active party during the Jenova fight, so she appeared by Cloud, meaning that she was standing off-screen when I talked to Vincent.

I left a save there, after doing the scene a couple of more times I see what the issue is, and there's only one.  It's perfect if Aeris isn't in your active party- she appears by Cid, first refuses the black materia, then after you give it to someone she changes to "we should rest here".  All well and good.  If she is in your active party, when you speak to her she says "So we were following Jenova", which sounds right.  But when you speak to Vincent about the black materia, her line "Cloud, I just can't" immediately follows in the dialog.  Not a huge deal by any stretch, but it obviously shouldn't be triggering there.

As for the Highwind, all well and good, I just wasn't sure if you were aware of it.

In my game at least, Yuffie doesn't do that, you have to hit confirm to speak with her, just like with Aeris when she is on the bridge. 
And dare I ask what sidequest you are referring to?  Aeris' line has been the same on the airship since she moved to the deck so I'm curious if I missed something :).




Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-03 22:38:49
The hint is in what she says  :P Listen to her, and you'll see ;)

Quote
hey friend
you should to make a guide for final fantasy vii pc
with Aeris in the game
That would be great!!

 :-o
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-11-07 04:42:39
The hint is in what she says  :P Listen to her, and you'll see ;)

Quote
hey friend
you should to make a guide for final fantasy vii pc
with Aeris in the game
That would be great!!

 :-o


what the hell? do people gradually get stupider with each passing day? lol. Ultima you've made me laugh and have made my day with that, ty :p <3
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Jaitsu on 2010-11-07 05:31:10
The hint is in what she says  :P Listen to her, and you'll see ;)

Quote
hey friend
you should to make a guide for final fantasy vii pc
with Aeris in the game
That would be great!!

 :-o


what the hell? do people gradually get stupider with each passing day? lol. Ultima you've made me laugh and have made my day with that, ty :p <3

depends on whom :P politicians and people who expect help with illegal copies? yes, guys like Ultima, Kudistos, Obesebear and sl= hell no :D
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-11-07 05:41:37
Pretty sure he was asking a rhetorical question.
Because we all know that the public mob isn't the brightest of factions
You'd think that people who played FF7 when they were like what.. 12-15 would be grown up enough now to think like human beings.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-11-07 06:21:27
Pretty sure he was asking a rhetorical question.
Because we all know that the public mob isn't the brightest of factions
You'd think that people who played FF7 when they were like what.. 12-15 would be grown up enough now to think like human beings.

she* and yes it was slightly rhetorical, but his response was just as humorous to add to it, and i agree with his statement :P. i also agree with what you said lol.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Jaitsu on 2010-11-07 15:51:33
*poses with FFVII victory fanfare* but yeah, people seem to degrade in brain function at an alarming rate nowadays. i learn differently than some (i absolutely need to try something in order to learn it) and yet i seem smarter than half the people in my hometown, which to be honest, is pretty sizable. i believe one day we shall all be reintroduced to the world of the caveman.... with lazer pistols :D
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: xLostWingx on 2010-11-08 07:16:43
The hint is in what she says  :P Listen to her, and you'll see ;)

Quote
hey friend
you should to make a guide for final fantasy vii pc
with Aeris in the game
That would be great!!

 :-o


what the hell? do people gradually get stupider with each passing day? lol. Ultima you've made me laugh and have made my day with that, ty :p <3

Hahaha, this made my night.  It also seems you have inadvertently stumbled upon the answer to one of the mysteries of the universe.  You are indeed correct; people do, in fact, become more stupid with each passing day.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-11 16:54:11
Quote
somebody should to make a guide for pc with the patch aeris :)

I thought you would have got the hint after I ignored you the past 6 times.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-11-11 22:29:28
Quote
somebody should to make a guide for pc with the patch aeris :)

I thought you would have got the hint after I ignored you the past 6 times.

who is it sending it to you dear? lol. im sure i, or one of the others who love reading this thread, can use 'simple words' to make him understand.. xD
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Kudistos Megistos on 2010-11-11 22:40:56
Quote
somebody should to make a guide for pc with the patch aeris :)

I thought you would have got the hint after I ignored you the past 6 times.

who is it sending it to you dear? lol. im sure i, or one of the others who love reading this thread, can use 'simple words' to make him understand.. xD

Indeed.

Espio-kun, you tell Kudi-chan all about those people sending you nasty PMs. He'll use his special skills to make them go away.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-11-12 04:29:49
Espio-kun, you tell Kudi-chan all about those people sending you nasty PMs. He'll use his special skills to make them go away.
This.   Spam is spam.  If you want the person taken care of just let me know.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2010-11-12 10:40:38
*cracks his knuckes*

Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-12 11:45:04
Hate to disappoint, but they are comments on Youtube :P

Someone called Aerisvida

http://www.youtube.com/watch?v=TUiet07LL8o
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2010-11-12 15:39:27
Hate to disappoint, but they are comments on Youtube :P

Someone called Aerisvida

http://www.youtube.com/watch?v=TUiet07LL8o
Sounds more like Kudistos territory then.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-11-13 00:55:17
Left a friendly comment for the DURR HURR MAKE A GUIDE PLZ insect.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-13 13:09:15
Thanks :P

I'm tempted to make a page on the FF Wiki...Not sure if I should though.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: titeguy3 on 2010-11-13 15:24:54
Wow. This thread attracts ignorant noobs quicker than mine! Lo siento Ultima... just know that when you entitle a topic "Aeris patch",  you're going to attract the bottom rung of all FF7 fans on the internet.

Good work so far!
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tio Jack on 2010-11-15 04:27:25
hi :) can someone compile char.lpg for me?
i dunno about aali's tools :(

EDIT:

i use Ficedula LPG tools  i compile new char.lgp OK BUT game keep crashing when i go to another map
i change flevel kernel kernel2 , im using win7 64 bit.

if im usin old char.lgp game runs fine in ancient city i find a save spawn which talking about why is aerith alive (nothing more).
i dont know what im doing bad :(

is there a solution?

Thanks.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-11-15 14:21:27
I had that problem when I used a flevel.lgp that used decompressed files. No idea how it's caused by char.lgp
instead of extracting everything, use fidels tools to inject the files.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-15 14:22:35
Typical how its a n00b that finds what I've hidden :|
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-11-15 14:32:59
Typical how its a n00b that finds what I've hidden :|

you hid a CTD in the char.lgp? *joking
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2010-11-16 05:27:37
Typical how its a n00b that finds what I've hidden :|

Wait, did I miss something?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tio Jack on 2010-11-16 05:42:06
ultima i had a question

is there your char.lgp needed for something special? :O
cause im using old char after aerith die is alive again and i can play with her as well. 8)

wil be there some error if i dont using your char?

thanks.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-16 14:41:33
Wait, did I miss something?

Seems everyone did :P
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2010-11-22 19:28:55
i find a save spawn which talking about why is aerith alive (nothing more).
Wait, did I miss something?

Seems everyone did :P


me thinks me has found what thy has hidden.

lol.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-22 19:33:06
FINALLY!!! ;D ;D

I'm taking a break from FF7 for a while now, so...don't expect any updates for a long time.

I've lost that nostalgic feeling that I used to have when I played it, because of modding it all the time.

So, I'm taking a break to forget about it all, and hopefully that feeling will come back.

I've also removed my msn from my profile.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Opine on 2010-11-23 16:07:32
FINALLY!!! ;D ;D

I'm taking a break from FF7 for a while now, so...don't expect any updates for a long time.

I've lost that nostalgic feeling that I used to have when I played it, because of modding it all the time.

So, I'm taking a break to forget about it all, and hopefully that feeling will come back.

I've also removed my msn from my profile.

Well thank you for all of the work that you did! Be sure to come back when that loving feeling returns!
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ice_cold513 on 2010-11-23 16:34:04

I'm taking a break from FF7 for a while now, so...don't expect any updates for a long time.

I've lost that nostalgic feeling that I used to have when I played it, because of modding it all the time.

So, I'm taking a break to forget about it all, and hopefully that feeling will come back.

I've also removed my msn from my profile.

Yeah that's how i felt modding FF7 too. I am back to loving the game now only taken a year or two.
As for the removal of msn i did that too.

Just take your time it will come back to you too.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-11-25 18:28:10
That guy on youtube is back again. I've blocked him.

Quote
when will you do waltroueg of final fantasy vii with aeris in the party???

Quote
the history should to be diferent because when cloud go to climbing the Gaea Cliffs he discovered
about zack.... there the history should to change because aeris woud be surprise
i think..

Quote
a question
i have ff7 for ps1 but i use it in my pc
maybe i can install the patch of aeris in my cd
can i do it???
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-11-28 04:09:36
There is no remedy for stupidity.
None.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2010-11-28 06:24:02
There is no remedy for stupidity.
None.

It's unfortunate, but true.  Growing up in the rural piney woods of East Texas, I have been irrevocably convinced of this. 
The only cure is death. 
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-12-18 15:35:44
Someone stole my video

http://www.dailymotion.com/video/xf5pnl_final-fantasy-vii-aeris-patch-launc_videogames

 :o
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2010-12-19 03:02:41
report it as such and it'll be taken down.
Or if you just want it down, report it for music or whatever.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tekkie.X on 2010-12-19 11:42:24
I've reported it.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2010-12-19 17:36:25
Yeah, I reported it too. I tracked the guy onto youtube, and sent him a nice message ;)

He's taken it down now. Thanks :P
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Miseru on 2010-12-28 19:10:07
Hahs waited for it looong and got busy with life forgetting all about xD now with all those holidays don't have time to check it. xD Just my luck. Gonna try sometime after new year for sure through, good job finishing it. Don't have much time nowadays soo early happy new year to everyone. :3
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-01-13 15:54:21
I've been editing Wiki articles to include information about the patch. I hope that nobody removes it...

I dunno how much longer I can go without playing FF7 :P
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2011-01-23 21:58:58
I've been editing Wiki articles to include information about the patch. I hope that nobody removes it...

I dunno how much longer I can go without playing FF7 :P

There is a god! he has found his inner 7ven again. :p <3 Espio-Kun

Semi On-Topic:

KEWL! a patch about me~

lol. i've had too much sugar >.>.

in all seriousness:

still love this patch, truely a god send someone made this so i can finally keel Jenova Death with Aeris Lol. I have found no new bugs as far and i've replayed 3 times. soo~ yeah! gogo Espio-kun :3 <333
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Einlanzer on 2011-01-24 10:05:43
Ditto!  You continue to have my support as well. 
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-05 13:15:41
Guy on youtube has a problem:

Quote
Hey, uh...I don't know if you guys will reply since this stuff is old. But! I get a freeze when I bring Aeris with Cid to Corel during the Trains. After he rides on to train, it freezes. something about "peek" not found. Do you know what it is? I use to be able to use her there without having the patch when it was released. Maybe she does appear, but will hang? =)

Has anyone else encountered this error?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: peppita on 2011-02-07 02:58:09
nope mine worked perfectly fine there.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-10 21:15:54
Everytime I try to extract the actually changed files from your field.lgp and try to repack my lgp after I replaced some files in the hardcore mod, it essentially fries the entire .lgp to hell
LGP tools finds so many errors, I don't even want to count them.

In this, I tried
leaving the files compressed /decompressed, putting them together with the compressed / decompressed ( I didn't mix types ) files of my hardcore flevel.lg and repacking
extracting the files from your flevel.lgp and using the 'replace' function of LGPtools to do what I wanted to do and replace the necessary files without extracting

Both methods cause irreperable errors. I more or less am giving up on playing this now because the hardcore mod simply adds more to the game
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-10 21:16:56
Ouch. Harsh.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-10 21:32:36
Yeeeah, with a little reverse box thinking I got the idea of trying to use your field.lgp as basis to patch it with the hardcore mod.exe

The main problem there is that I have to actually unpack the lgp, fix it with the update ( you could have uploaded a v2 by the way... ) and then repack it and then patch it
and apparently, that breaks it again

are the files from the update.rar actually compressed or decompressed?

also, when I patch your flevel.lgp with gjos patch, there are 700 area files. a clean flevel.lgp has 701 area files

trnad_53 was missing, but thats a debug only scene, right?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2011-02-11 04:22:48
Don't use LGPTools, EVER.  Use LGP/UnLGP
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-11 16:26:40
Don't use LGPTools, EVER.  Use LGP/UnLGP

I take your word for it but I have yet to see an actual explanation for that
Also, someone ought to REMOVE the outdated and fail stuff from the wiki page / tools
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Covarr on 2011-02-11 16:34:20
Don't use LGPTools, EVER.  Use LGP/UnLGP

I take your word for it but I have yet to see an actual explanation for that
Also, someone ought to REMOVE the outdated and fail stuff from the wiki page / tools
Serious updating is needed all over the wiki. I would do it if I had wiki access.  ;)
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-11 17:20:38
On that note, there is no LGP/UNLGP tool in the tools sub forum.
Nor is there a link on the wiki.
Awesome to recommend a tool just to not link it
found it via search anyway, but my point stands
Also, meteor apparently can't open the files I get from using unLGP and I don't know any other tool that lets me edit the frequency of encounters. Mako Reactor doesnt, at least.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2011-02-11 17:55:51
Is your point that I helped you, else you would have continued using a faulty program?  Good, then you're welcome.   Also, it is in Tools.   Way to be a winner.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-11 18:00:56
if you mean THIS
http://forums.qhimm.com/index.php?topic=9460.0
that MAY BE the same tool but it's clearly named differently. way to miss the point.

And sorry, but your 'faulty' program at least allows me to edit the files with Meteor while LGP/UNLGP does not.
And now, it's not because the lgp is corrupted. I tried unpacking a clean flevel from a clean install, same result.

And so far, you 'helped' me with telling me to use LGP/UNLGP exactly zero. The problem mentioned earlier is the first time ever I had a problem with LGPtools.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Mendelevium on 2011-02-11 18:11:19
I haven't quite read all of what has transpired, but lighten up a bit Kuugen. He is only attempting to help you solve your problem, you don't need to get angry at him.

As for the program itself LGP/UNLGP is superior to LGP tools because LGP tools has a tenancy to corrupt the LGP files, or maybe it was just the Magic.LGP, I am not entirely certain. As for your hardcore scene, have you actually tried using the UNLGP program to unpack the the flevel file and then recompiling it with the LGP binary? If not, you should. When I modded FF7 I had a lot of trouble with LGP tools, and the LGP and UNLGP tool made by Aali made all the difference.

Again, I haven't touched it in quite some time, so I may not have my facts straight.
And there was another one that I used, that worked. Not the installer made by sithlord48, but just the files produced by aali, using batch files to run them. And the reason we don't link you to it, is because we don't want to go searching through the forums to find it, we merely point you in the right direction so you can you use the search function for its intended purpose (Even if the search function has been faulty lately...).

But, again we are only attempting to help you, you shouldn't attack us because our results aren't satisfactory... It's not like we're being paid.
When it comes down to it, if you have a problem you really have to learn how to fix it yourself. We are here to help you along the way as a modding community, but you can't rely solely on us to fix all of your problems.

Thanks,
Mendelevium

Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-11 18:15:25
Ya, I think I know your problem. LGP Tools decompresses the levels, and the update ones are compressed. So you've probably combined types.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-11 18:23:05
First of all, I am not attacking anyone, I just dont sugarcoat my words

Secondly, the discussion already moved past the point of where I need to repack or unpack LGP files. I managed with LGP tools after I used a clean flevel.lgp to unpack, unpacked aeris.lgp, patched aeris.lgp with the update, patched the clean flevel.lgp with the patched aeris.lgp, patched the now patched lgp with the hardcore mod
works wonders
and all with LGP tools.
The problem now is that while he claims the program is faulty, his so-called better alternative has less functionality than what I use, so obviously I am gonna say "THANK YOU SO MUCH". Because it actually hasn't helped me ANY.

And there is really no way to 'learn how to fix this by myself' in this case because this is a point where information is limited. Meteor gives me literally nothing beside the usual "not a valid field file" when I try to other a field file from the lgp  ( or the whole lgp for lulz )
I can guess a thousand reasons why it doesn't work and have no way of ever knowing what it truly is.

I do seem to have found the problem. Meteor can only open decompressed area files. Which LGP/UNLGP does not produce nor can I find an option for that.

edit:
There is no more problem. LGPtools has the option to decompress but usually I left them compressed. Like I explained in this post, I managed to merge all the LGP files fine now. Works without any error now.


What is now to do, is to figure out a way to get the uncompressed area files back into a compressed state. Because to my experience, trying to create a LGP out of uncompressed files messes up everything.

Also, I don't even see how LGP.exe is supposed to work since dragging a folder on it or dragging area files on it both results in nothing. Most likely because the files are decompressed.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Mendelevium on 2011-02-11 18:39:29
Glad you solved your problem. However, that still doesn't make it right to insult us for TRYING to help you. Even if we don't succeed. You came to us, not the reverse. This is a modding community. I can't claim to be any expert, as my knowledge is very limited as well.

And suit yourself, I am not going to tell you what to do, I was just giving you a suggestion based on my past experiences. And his "claims" are true, what good is functionality if the program corrupts files?

This is a lot of trial and error, we can't know what specifically is wrong with your files, so YOU ARE VERY WELCOME, we are merely trying to help.
Even if we haven't succeeded, which we have obviously. Maybe not me, maybe not Bear, but your problem has been solved, it was a group effort.

Again, I am glad you solved your problem :).

Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Aali on 2011-02-11 18:46:19
My lgp/unlgp tools do not decompress files because thats not part of the LGP format. You'll have to get another tool for that.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-11 18:48:53
I have solved ONE problem and am now faced with another.
Which brings me to my next point: you seem to read someone elses post. Not mine.
Because I didn't insult anyone. I never called names. I only said he didn't help me while he claimed he did. Thats not an insult. You need to learn that this isn't the sesame street. Communtiy yes. Old lady teaclub? No.

And I have, as I said, only ever encountered a problem with LGPtools this once and never before and I did my fair share of unpacking and packing. Believe me. What good is a program that can unpack a file if I can't do anything with the unpacked files?

And my problem was solved by my OWN trial and error, which actually was completely outside anything anyone in here has said.
You seem to argue with me just for the sake of arguing right now. So far, I solved my problems myself, but I am asking because there just MIGHT be someone actually helping before I do so. LGP/UNLGP so far has not helped me because I am already past the point where I simply needed to unpack / repack compressed files.

The problem right now is to find a way to repack decompressed files into a working LGP so I can actually use meteor since it's a giant hassle to use a hex editor to adjust the encounter rates.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Kudistos Megistos on 2011-02-11 18:54:36
Which brings me to my next point: you seem to read someone elses post. Not mine.
Because I didn't insult anyone. I never called names. I only said he didn't help me while he claimed he did. Thats not an insult. You need to learn that this isn't the sesame street. Communtiy yes. Old lady teaclub? No.

My memory might be going a bit funny in my old age, but I seem to remember that you have been in trouble before because of your aggressive posting style. I can see you getting into trouble again at this rate. Not sugercoating one's words does not have to be the same as being rude.

There's a happy medium between the extremes of an "old lady teaclub" and the way you're posting at the moment: it's called "being civil".
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2011-02-11 18:59:49
Kuugen, you might want to try not being a douche bag.  I, like everyone else, realize that you are much higher and mightier than everyone else, but it must be awful lonely up there on your high throne.    Do you normally respond to help with an attitude?   If so, it could be a sign of a personality disorder you may want to get checked out.   

/offtopic 
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-11 19:04:23
I still don't see why I should be grateful for something that hasn't helped me any.
Since I don't think that there's anything gonna come out of this discussion ( beside people arguing about my personality ) I'm just gonna leave it at that. Have to find out myself how to make use of Meteor to edit stuff and repacking it into the LGP without messing up the entire LGP. Because Meteor only opens decompressed files for me.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-12 10:44:50
Aaaaaaaaaaanyway, someone else has a problem

Quote
Hey, I also have the same problem. But I dunno if there were any newer updates to the patch that can fix it? But, I get a freeze right after I receive the "Ultima" Material from the little boy, and Aerith doesn't appear with them as well in Corel? She's invisible when they come back after from the trains, lol. ^^

Anyone else ran into this?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-12 15:05:59
If you have a save for me at that point, I can test it, but my nearest save is like 10 hours away from that.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-14 15:24:33
Gonna whack a v3 up soon. It'll be a full lgp with the new animations,  and possibly a full char.lgp with them included. Hopefully it'll be more noob proof.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-14 16:45:44
well there isn't much you can do wrong with a single .lgp file
but then again....
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-14 19:25:42
Here's a very important question:

Is anyone having trouble with Battle Square? Some guy said he ends up fighting Jenova life, then Ruby Weapon. It shouldn't do that, I didn't touch Battle Square at all.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-14 19:49:46
Isn't that pretty impossible? Unless his scene.bin is messed up or he messed around with the field script in clsin2_1 ( at least i think it was this area )
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-14 19:50:55
Exactly, I'm sure it's something he's done. I never touched battle scenes at all, and I've just tested it myself...and nothing.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Bosola on 2011-02-14 20:08:16
Perhaps he's using a kernel.bin mod?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-14 20:09:54
My patch mods both the Kernels, yet I never got that problem at all. He must be using my kernels, because he noticed that the Princess Guard replaced the Umbrella.

Unless he's using 1 Kernel without the other.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Bosola on 2011-02-14 20:13:54
Hmm... the KERNEL2.BIN only contains compressed text. IIRC, it doesn't contain the scene lookups.

Is the guy using any other mods?
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-14 20:50:57
sounds more like
- He uses your mod
- He went and uses a scene.bin different from what is intended by your kernel.bin
- He never fixed the kernel.bin lookup

this is a 100% case of wrong_scene_look_up caused by playing around with the scene.bin
I bet you my hat on this
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-14 20:55:57
He's uploaded a video:

http://www.youtube.com/watch?v=pNG46t6WEDY

I'll have to test that now...

Tested. Nothing is wrong.

Quote
This is just a preview of what happens to mine. I download, the Remix mods 1.0-2.5.1, I put in a KERNEL.bin from the Aeris patch, and I get mulitple bugs of battling in different areas. This is just an example of one area, but I see a lot more. I can't do the Battle Square until I get Cloud Back, I haven't gone past through with Cloud back in leader. But I fight Jenova-Life and Ruby Weapon, lol!! After I go up to the second level of the Pagoda, I hang.

Lucky, I backed up my original kernel, because I am fine then. ^^
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Bosola on 2011-02-14 21:37:43
Never apply kernel mods on top of one another.

I explain here (http://forums.qhimm.com/index.php?topic=10794.msg150480#msg150480) how, because the KERNEL doesn't use a fixed storage system, kernel mods aren't always compatible with one another.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-02-14 23:09:40
there is his problem
the remix patch changes the scene.bin but the original kernel.bin is matched to the changed scene.bin
however, your aeris kernel.bin is NOT matched to the scene.bin of the remix mod
he can fix that by opening the scene.bin with Hojo and adjusting the kernel.bin

obviously putting a changed kernel on top of another kernel was going to mess stuff up
there are most likely other problems
you can't just put two different mods together without knowing what you are doing to some degree.
was difficult enough to mix hardcore and aeris mods together for me.

the video shows what I explained. scene.bin lookup messes

since we now need a goddamn google account to post on youtube, I refuse to login there.
so yeah, someone tell him how to fix his stuff.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-02-17 18:47:54
http://www.youtube.com/watch?v=HDhDpZa6dhA

Posted that in the replace Cait Sith with Zack thread, but thought it wasn't really relevant...

...It isn't here either, but I posted a picture of it in this thread months ago so...
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2011-02-25 00:50:55
I remember a while back you were trying to promote this patch.  Here might be a good place.

http://www.gametrailers.com/video/episode-5-pop-fiction/702590
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-04 12:41:12
I remember a while back you were trying to promote this patch.  Here might be a good place.

http://www.gametrailers.com/video/episode-5-pop-fiction/702590

Thanks :)

Just a few things left to fix with this patch now, and then that'll be it. I won't be adding any new features or anything.

I have a few new ideas I wanna try out, but I'm not saying what they are unless I can get them to work.

One of the ideas is just a video - you won't be able to play it.

The other one, you may, if it works.

Don't hold your breath though.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-06 16:51:42
UPDATE

New "N00b-Proof" Version uploaded. Contains complete LGPs, and the new raw models and animations needed for if you want to use them with a new char.lgp. I hope this cuts down on some of the problems people have encountered.

Change List:

Code: [Select]
ncorel2 - Not there
ncorel3 - Not there
zz2 - Not there
las_41 - Aeris acted a bit weird during the ending
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2011-03-06 22:27:25
We can't be distributing whole lgps, noob-proof or not.  Not to mention a lot of people won't be using just this patch and will have to learn how to combine files anyways.
Title: Re: [REL] Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2011-03-06 23:57:09
Not to mention that is also a lot of extra data to download for no reason. Something us Canadians need to watch out for anyways...
Title: Re: Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-07 12:44:29
I'm just gonna get rid of the whole thing for now. I've really had enough.
Title: Re: Ultima Espio Final Fantasy VII Aeris patch
Post by: bbgenx on 2011-03-23 18:00:13
....

Is there a chance you can provide the kernel patch again? please kindly pm me.

Thank you very much
Title: Re: Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-23 19:13:44
Hi

I was a little bit sick of people moaning about how they couldn't put it together and what not, so I just got rid of it for a while.

Should be easy to put together. Compile the flevel lgp with Aali's tools, Unpack Char.lgp and add in my new stuff and replace the Kernels -  Only replaces the Umbrella with new weapon, gained through new side quest. If your not interested, then you don't need to use them. You CANNOT, REPEAT, CANNOT mix and match Kernels and scene.bins. Things will go mental.

You NEED to add the new models and animations from me, otherwise the patch won't work in some parts. In fact, you won't be able to finish the game.

Hope this helps.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2011-03-26 09:22:32
<3 Espio-kun ty for putting it back up :)


although i have a semi related offtopic question.


as i haven't dabbled with the PSX Files, i'm curious if this patch would also work with the PS1 Discs. just curious/interested in knowing, it'd be pretty cool if it was possible :)
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-26 12:59:25
I can port the code but it'll be useless, since you can't add a model and animation to the new entity.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-03-27 01:32:39
isn't it possible with the new "extend disc" patch thats floating around?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-27 12:55:56
No. You still can't add modes to new entities. Makou reactor doesn't allow it for psx.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2011-03-27 16:08:56
No. You still can't add modes to new entities. Makou reactor doesn't allow it for psx.

is it due to the limitations for the psx version? or simply because the function has yet to be implemented? If it was the latter i'm sure there'd be quite a few people interested in having the function, it'd open up a few possibilities for the PSX version.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-27 16:10:52
Even then, I'm not sure that the new animations and model can be ported over. So you'd end up with a weird Aeris.

On top of that, there's a glitch that doesn't let you finish the game with Aeris in your party in the psx version.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2011-03-27 16:19:22
Even then, I'm not sure that the new animations and model can be ported over. So you'd end up with a weird Aeris.

On top of that, there's a glitch that doesn't let you finish the game with Aeris in your party in the psx version.

i've never heard of that glitch o.o does the battle hang with Safer or something? as i've hacked her in before so she wouldn't leave my roster from character slot two, and was able to kill Synthesis, Bizzaro, and Safer before and not had an issue. as for the animations and the model, it'd be kind of fun to tinker with, (at least to me haha). and even then, an Aeris is and Aeris. there's not another like her!! anyway, this is all just food for thought, i'm quite content with my pc version and your patch for it Espio-Kun. i rather enjoy using Great Gospel and destroying people lol. :P
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-03-27 16:22:26
I've never put her in my team on the psx version tbh, it's just something someone on youtube told me. He was worried that he wouldn't be able to finish the game at all because he thought he'd get that glitch.

Quote
well, in the psx version if you even have Aeris when you go to fight Sephiroth, the game will just crash. I just got the PC version, so I wasn't sure if the same thing would happen.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Aeris on 2011-03-27 16:24:19
really... weird. didn't happen to me, i've fought Jenova-Synthesis Bizzaro & Safer Seph with no problems. (well... there was this one time... when i quadraed Ultima. oops. lol.) maybe his discs were bad or something, i have no idea.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: sutebenu on 2011-04-15 17:03:04
Hello, I am rather new here (just joined in fact) and mainly joined when I had discovered this project and wanted to ask you (and if anyone else can answer this, please do) which of these other mods would not work with this patch:

 2. The SaiNt's High Res FF7PC Patch v1.00  (with integrated Jedwin's chocobo patch)  by SaiNt
 3. YAMP - Yet Another Multi-Patcher  by dziugo
 4. Higher quality Cloud mod  by Dreakon
5.a) FF7PC Hand Patch mod v01.6  by Srethron Askvelhtnod
 5.b) NPC Reconstruction Project for FF7PC 0.6 mod  by Borde + ice_cold513 + Stormmedia

 6. New Spell Patch  by zero88
 7. Advent Avatars mod  by Wuz
 8. ff7_lessdebug  by Aali  (usable with ff7music)

9. Scene Redux v1.2 by Salk

I am almost completely certain that the mods in bold would directly clash since you made new models for Aerith since she didn't have the ones the others did for the next two discs, if I am wrong about this, please tell me. Also if you could be so kind, would you tell me in general which types of mods to avoid? (not as in which ones directly but broader view, such as mods that change spells and such)

Thank you very much in advance, you simply can't know how much I appreciate any help on this matter.

EDIT: I see that the last one is immediately out since it edits the Scene files, which you expressly say to avoid mix and matching those.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: sl1982 on 2011-04-15 17:11:01
Do not use the High Res patch. Use aali's custom driver instead.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: sutebenu on 2011-04-15 17:25:16
Do you foresee any problems with the other mods?

Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: DarkFang on 2011-04-16 03:50:53
2. The SaiNt's High Res FF7PC Patch v1.00  (with integrated Jedwin's chocobo patch)  by SaiNt
 3. YAMP - Yet Another Multi-Patcher  by dziugo
 4. Higher quality Cloud mod  by Dreakon
 5.a) FF7PC Hand Patch mod v01.6  by Srethron Askvelhtnod
 5.b) NPC Reconstruction Project for FF7PC 0.6 mod  by Borde + ice_cold513 + Stormmedia
 6. New Spell Patch  by zero88
 7. Advent Avatars mod  by Wuz
 8. ff7_lessdebug  by Aali  (usable with ff7music)
9. Scene Redux v1.2 by Salk

2. Outdated. Use Aali's driver.
3. Integrated into Aali's driver.
4. Use the high quality Cloud model by APZ freak.
5. Both of these have been outdated. Use the Phoenix Rejuvenation mod.
6. Will work with all the recent mods.
7. Will work with all the recent mods.
8. Not too sure about this one. There is a more recent version of FF7music though.
9. Never heard of it.

To make all of this easier, I would suggest downloading Final Fantasy VII Remix v2.5.1 and using that. Then going into the Frequently Asked Questions section of the forums and following the guide on how to update all the outdated mods.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: sutebenu on 2011-04-16 19:01:03
Alright, thanks so much for your help. Right now I have the New Spells patch, Avalanche Project, PRP, APZ Cloud, Retail 1.02, Aali Custom Driver all installed and in perfect working order.

My only question now (I don't want to have to redo everything) is this:

would this Aerith patch interfere or change any of the above mods?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-04-16 19:02:50
It'll work fine with all of those. The new model will be fine, it's just a new HRC rather than actual models. You may have to do a bit of editing so that the parts are aligned but apart from that it's all good.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: sutebenu on 2011-04-16 19:04:22
Oh that is wonderful! Thank you very much!
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-04-22 11:18:42
Quote
Excuse me man,but aeris patch is for what emulator? can you explain/tell me more details about it?

Ah, Youtube :P
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: dankar3 on 2011-04-26 12:01:49
Sorry if this has been asked before!
I, didn't install this patch before disc 2 as i was loving the retranslation pack,
After i unpatched the retranslation pack and installed this patch  i have Aerith/Aeris on the airship but she's not in PHS.
Is there a certain even't i have to do or something?
i have already seen the Ultima Espio dialogue.

The simple fix ofc would be to enable her in PHS from BlackChocobo, but i don't wanna miss anything i'm supposed to see;)

Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-04-26 16:38:58
You'll have to enable her yourself in Black Chocobo, you've missed the part that unlocks her. No problem though.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: dankar3 on 2011-04-26 18:57:36
Alright thanks ;)
guess ill have to play without the patch tho, changed to your kernel's and copied folders as described but the battle against diamond weapon sent me to battle arena , so i guess it's a conflict with one of the other patches i have installed.;)
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-04-26 18:59:07
Yeah, if you mix and match kernels and scenes, you get madness. So if your already using a Kernel or Scene mod, don't use my kernels. Everything else will be alright.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Swansong on 2011-05-24 16:08:20
So it's quite not possible to make this patch work with the increased difficulty mod, is it ? Since I had to change the scene.bin file ?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-05-25 11:33:09
So it's quite not possible to make this patch work with the increased difficulty mod, is it ? Since I had to change the scene.bin file ?

It is, just don't use my Kernels :)

All my Kernel does it edit Aeris' Umbrella weapon. So if you wanted to, you could just copy my changes into your Kernel and it would work.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-05-28 14:17:56
Quote
Hey after I applied your patch to the game. Everything went smoother until the sephiroth and cloud scene at kalm. Is it because I did the patch wrong?

Anyone else had this? No idea what he's talking about...
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-03 00:28:46
Sorry to be a bit cheeky (as I've posted a similar post on another thread) however does this patch work with the Phoenix Rejuvenation Project? Thanks all.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-03 08:36:51
Sorry to be a bit cheeky (as I've posted a similar post on another thread) however does this patch work with the Phoenix Rejuvenation Project? Thanks all.

It does, yes. My new model is only the HRC, so it'll still load any new models you put in char.lgp.

I think I should add this to the first post.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-04 18:25:39
thanks for the reply ultima espio. Sorry to hassle you though. spent the past day killing aeris. and now iv'e stared the patch. Just wondering are the kernels essential and (if they are) do I use LGP tools or just copy and replace? sorry to be such a noob. very new to modding as I grew up on consoles. Thanks
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-04 18:26:41
No, they just change the Umbrella into a stronger version of the Princess Guard.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-04 18:31:42
Oh right fair enough. The Brolly is Kinda crap and so's the princess gaurd compared to other characters Final weapons. do I just copy and replace the existing kernels then?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-04 18:35:14
Yeah. BUT if you have edited your scene.bin, don't copy my kernel's otherwise you'd get crazyness.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-04 18:40:41
Cool Cheers dude thanks for the help!!!
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-04 19:31:26
I'm really sorry to hassle you ultima espio. but I finished the patch. and aeris is in the highwind saying we can find cloud. but I cant add her to my party. Is the patch done wrong or do I have to get to a certain part? Iv just got the highwind and cloud is missing. thanks dude
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-04 19:37:27
When did you apply it? Straight after Aeris dies, I edited so that she was available in your phs again. The only other time it does it is in the Northern Cave. So you'll have to use Black Chocobo to unlock her.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-04 19:40:59
ooo, no a bit later. when you leave junon in the airship i planted next to midgar. saved. applied patch. loaded. she was in the airship but not the phs menu. what part of norther crater do I get her back?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-04 19:42:41
Yeah, you've missed the check. So just use Sithlord's Black Chocobo save editor to make her available again.

The Northern crater one is the very very end of the game, so you won't want to wait that long :P
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-04 19:47:00
mmm... I have a save point just before the temple of ancients. I mite go back to there. so literally when she runs off, she stays in your phs or is it after she dies?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-04 19:50:32
No, I thought it would be stupid/a piss take if I kept her around for her own Funeral :P

It happens somewhere between killing Jenova Life, and Cloud's speech in the House. Seriously though it would be much easier if you just edited your existing save.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-04 20:06:39
Thanks Dude for all the help. Great patch as well. sorry for being such a noob. I used the save editor, in the end, you can really cheat in that thing.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lord_james on 2011-06-04 20:40:27
No, I thought it would be stupid/a piss take if I kept her around for her own Funeral

"I'm not afraid to die. I just don't want to be there when it happens."

Woody Allen
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: orlan on 2011-06-12 16:23:16
how do i apply these patch? sorry noob here. can anyone give some instructions how to revive her what i did is add it to char.lgp and flevel using fecidula or do i have to download Aali,s tool? i cant see aeris in PHS menu she just apear in some places where everyone shows. anyone pls help me really want aeris to come up with the party. thanks ill wait for some answers.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: GoHurtSomething on 2011-06-13 20:00:53
depending on where you are. you get her just after she dies, or on the 3rd disk when you get in the northern crater. If your later on in the game and want her sooner, use the chocobo black save editor. Its a good lil program and simple to use. just tick her in the character editor tab. if you have any more quires read the previous posts because I had the same issue. Keep Aeris alive!!! best limits!!! =]
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-13 20:06:48
I should probably edit the first post again :-P
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: orlan on 2011-06-14 08:39:28
thanks man ill do that.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-17 05:31:18
When I compile then replace the flevel.lgp file, whenever I enter any area I get a "GLITCH: broken LGP file ( flevel), don't use LGP tools!" error.  Any ideas why?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-17 08:46:44
Coz you used Lgp tools, lol
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-17 22:41:02
I used Highwind but I'm not sure how to do it any other way.  Could you explain it by chance?

Edit: Nevermind, just googled it and got a youtube video :P
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-18 03:31:11
Now I'm getting an "Error: Could not open earith.09" problem. Any ideas?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-18 15:04:13
Dunno what earith.09 could be...where are you getting the error?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-18 18:11:42
I think it was a conflict with another mod.  Got it sorted out now.

I do have a question though.  I like playing with one of the increased difficulty mod made by Gjoerulv, and I know I can't mix kernels and scene.bin.  Is there any way to get your mod and his behaving nicely together?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-18 18:13:25
Yeah, you can edit the Kernel from the hard core mod with the data from mine. I've only edited the Umbrella, so it's not much to copy over.

Btw what mod did you have a conflict with?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-18 18:14:29
How do I edit the Kernel?  Unfortunately I've never gone farther than edited lgp files.  And would I need to do anything with scene.bin?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-18 18:17:46
Use Wall Market. I don't think you'd need to do anything to your scene.bin.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-18 18:19:09
Excellent, I'll try it out and see what I can do.  Thanks so much for your help so far!
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-18 18:28:45
I was using Kuugen's Crazies mod which hasn't been updated in a while so used an earlier version of your mod.  Didn't like what it did to the game anyway so I am just using yours right now.  I've opened up wallmarket and have no idea what I'm doing >.<  Trying to figure this out from scratch is fairly daunting.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-18 18:29:48
Yeah, the best place to get my mod is direct from me. At least then you know it'll be current.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-18 18:35:26
Probably not easy to describe how to use WallMarket is it? :P  I know how to edit the current Kernel, I just don't know how to incorporate your kernel into the other one.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-06-18 18:36:26
No :P

You'll work it out :) I can't actually use it on my computer, so I can't walk you through it.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Lonewuhf on 2011-06-18 18:57:15
Then for the .lpg files, do I just copy yours over his?  Or the other way around?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-07-02 14:28:08
I'm attempting to use this mod with the Remix, Menu Overhaul and Hardcore mods.
I'm writing a tutorial on how to install all of the best mods together-- Bootleg Edit for the FFVII Remix 2.5.1.
You already stated that the only changes in kernel.bin are for the Umbrella.
Your mod also includes kernel2.bin. 
What changes are made in kernel2.bin?

Thanks for your hard work,
-PitBrat
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-07-02 14:30:51
Kernel2 has the names of the weapons in, so just change the umbrella to "Princess Guard+"
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-07-02 15:35:42
Thank you for responding.  I'm a dufus for not already realizing that.
I think I've sorted things out enough to update my tutorial with this mod.

-PitBrat
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Leviathan Mist on 2011-07-08 03:36:57
I can't figure out exactly what I need to do to install this. I'm doing some hacking of my own so I don't want to replace my kernel or anything else I've edited. I can't figure out how to use Aali's tools, what am I supposed to do with the files to compile them? How do I unpack something with it? I tried dragging Char.lgp into unlgp.exe and all it did was tell me how many files were in the archive. I am completely clueless as to what to do with this stuff, it would be so much easier if someone just made an auto-patcher for it. >.<
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-07-10 13:44:50
I can't figure out exactly what I need to do to install this. I'm doing some hacking of my own so I don't want to replace my kernel or anything else I've edited. I can't figure out how to use Aali's tools, what am I supposed to do with the files to compile them? How do I unpack something with it? I tried dragging Char.lgp into unlgp.exe and all it did was tell me how many files were in the archive. I am completely clueless as to what to do with this stuff, it would be so much easier if someone just made an auto-patcher for it. >.<

Make a bat file called lgp and put this in:

lgp Flevel Flevel.lgp

That'll pack your level file for you.

Make another bat file, call it unlgp and put this in:

unlgp char.lgp Aerischar

That will unpack your char.lgp. Add my stuff into the new folder called Aerischar, then repack it with:

lgp AerisChar Char.lgp

Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: Leviathan Mist on 2011-07-11 10:51:53
Make a bat file called lgp and put this in:

lgp Flevel Flevel.lgp

That'll pack your level file for you.

Make another bat file, call it unlgp and put this in:

unlgp char.lgp Aerischar

That will unpack your char.lgp. Add my stuff into the new folder called Aerischar, then repack it with:

lgp AerisChar Char.lgp

I followed these instructions precisely, and it worked fine up until the unlgp bat file, which didn't make an Aerischar folder. In fact, it didn't seem to do anything at all. >.< I copied and pasted what you told me to put so I know I didn't make any typographical errors.

-EDIT-

Nevermind, the problem was that it couldn't run from my external hard drive. >.<
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-07-19 14:14:50
Dunno if I've mentioned this or not, but at one point I had started a part where you could play as Aeris as the leader instead of Cid/Tifa.

I'm gonna try again to see if I can get the first character in your team playable anywhere. It would be a really handy mod I think :)
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: sithlord48 on 2011-07-19 16:54:04
Dunno if I've mentioned this or not, but at one point I had started a part where you could play as Aeris as the leader instead of Cid/Tifa.

I'm gonna try again to see if I can get the first character in your team playable anywhere. It would be a really handy mod I think :)

doing some research for BC i found that although you can set them to leader, when it comes to world your stuck w/ cloud , tifa or cid for your shown char.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-07-19 16:54:59
Yeah, no way to change that.

At least, not that I know of.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-07-29 04:16:32
When using this mod with the hardcore mod, there is a slight conflict in the flevel.lgp file.
There are 28 scenes that overlap between these two mods.
If I overwrite the revival patch files with those from the hardcore mod, will I lose anything significant?
Is it just a matter of Aerith showing up in the scene to loiter about and chit chat?
Without those flevel scene files from the hardcore mod, there are some missing battles.

Thanks,
-PitBrat
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-08-06 21:49:58
Well I don't know. I don't know what it conflicts with so...
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-06 22:20:24
Both the Revival patch and Hardcore mod alter these files in flevel.lgp:
Code: [Select]
zz5
zz6
zz7
zz8
qd
blin65_1
trackin
nvdun1
nvmkin21
farm
convil_4
gnmk
slfrst_2
anfrst_2
anfrst_5
hyou5_1
hyou8_2
hyou13_2
trnad_2
zcoal_2
md8_32
las2_3
las2_4
las3_2
las3_3
las4_0
las4_4
las4_42

Is it possible to integrate the changes the Revival patch makes in these files with the Hardcore mod?

-PitBrat
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: obesebear on 2011-08-07 06:44:43
It's possible as long as you document the changes in both of them make and then make an flevel that includes changes from both patches.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-07 07:59:30
Is Hojo the best tool for editing the scripts in flevel.lgp?
I'm learning as I go.  I don't want to use outdated tools.

I already tried using sceneedit and scenester without much luck.
I've since learned that those tools are obsolete.

What tools were originally used to edit those files with the Revival changes?
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-08-07 12:04:06
Tell you what, I'll save you some time and frustration, and I'll combine them myself.

Do you need them urgently, or can you wait a bit?

I've been asked a few times about the hardcore mod, so I might as well make a version compatible with it.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-07 15:57:23
Not urgent at all.
The Hardcore mod is gaining in popularity.
I saw that DLPB is working to make the up and coming Menu Overhaul translation compatible with Hardcore.

The Revival patch makes a lot of sense with Hardcore.
These two mods complement one another very well.
I know I need every extra bit of help to beat the baddies in Hardcore.
It'll be nice to use both mods together with all features enabled.

-PitBrat
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-08-08 00:20:55
Looking at that list, a few of them are alright. I didn't edit the Chocobo Farm or the Shinra building. If those in the list are the only conflicts, then it should't take long.

Dunno how to release it though, upload the whole thing again, or just the altered stuff? I was just thinking about new users is all...
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-08 02:00:04
What about an Hardcore Patch for the Revival Patch?
But it does get confusing when considering the order of installation.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-08-08 21:15:35
Guess I'll just have a regular version and a Hardcore version. I'll put up a separate zip for people who have already downloaded the original and want it hardcore without having to download it all again.
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-09 01:01:44
Gjoeulv is making a 'Normal difficulty' version of the Hardcore Mod.
He's keeping the Materia Boss Encounters and extra quest without the tougher fights.

An Hardcore version of Revival is awesome.
A purist, I resisted Revival for Normal FF7.
Starting again, I clumsily added Revival to Hardcore.
Now Aeris truly kicks butt.  I depend on her sticking around.
Revival is part of the Hardcore canon! 

The Hardcore mod has a special quest and weapon just for Aeris.
All the added story elements gel very well.
There's even an opportunity to script in a few responses to the Hardcore mod.

Anticipation.
-PitBrat
Title: Re: [REL]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-08-10 19:59:53
The Hardcore mod has a special quest and weapon just for Aeris.

Yeah, that's what I made for this patch. Unless that's what you meant :P
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-10 20:12:36
My mistake!  Too many mods jumbled together in my noggin.
Still, I think Hardcore and Revival suit one another very well.
Aeris comes in very handy.  Her healing ability is especially useful.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Vgr on 2011-08-10 20:15:17
Gjoeulv is making a 'Normal difficulty' version of the Hardcore Mod.
He's keeping the Materia Boss Encounters and extra quest without the tougher fights.

Just FYI, I am the one doing this for Gjoerulv...
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-10 20:22:09
Dang, did I get anything close to right in that post?  :-X
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-08-12 13:40:57
I've looked through all the levels you say conflict...only the last 3 of them are problems. The rest of them are perfectly fine.

All I really have to do is edit the Kernels and figure out Gjorulv's changes.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-08-12 14:51:31
What tools do you use for working on this patch?
There are so many tools with overlapping functions.
I'd like to know which ones a pro prefers!

 ;) Thanks for keeping this mod alive :wink:

I modified the Revival model to work with HQ Aerith (http://megaupload.com/?d=OKF8ZUCR).
I hope I didn't do anything that will make the game go crazy.
Aeri.hrc for HQ Aerith
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
2 AUGE AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq

I modified this version to work with the PRP Aeris battle model converted to field.
Aeri.hrc for PRP Aeris
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
1 AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
 1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq

I hope these models are acceptable.  I don't want to destroy anything.

-PitBrat
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-08-12 14:53:11
You've added the extra bone, and increased the bone count, so it should be good :)
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: DLPB_ on 2011-10-19 15:58:04
If you use touphscript to edit the text, you may be able to completely avoid any conflicts with the hardcore mod.  No file replaces are necessary.  Look into it.

If you are altering script (as in game programming script NOT text), then flevel would still need the files replacing, but seems to me you aren't doing that?  As long as your mod was installed first and hardcore mod doesnt alter any of the aerith files, your mod would be cool.  Even if it did, you could always include a modified harcore text version for the specific flevel files.

touphscript does not need to replace files, it uses text files that you can edit then ship with installer at encode time.  It alters ALL the text in the game (inc the kernels, scene, ff7.exe, world map) and will auto correct scene lookup table in kernel.

It also ignores any lines in non dialogue files that are blank. 
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-10-19 16:03:00
The problem is we've both changed programming and text in a 4 levels. The rest is fine, no conflicts.

All that I need to do is just copy Aeris' programming, and her new text (since I had to manually add new text into the level for her) and they should work together.

...I still haven't gotten round to that yet :|
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: DLPB_ on 2011-10-19 16:22:15
If you have actually changed programming in those 4 files, then yeah those would need to be manually added.  As for the rest, ts could handle it.  wouldnt need any more conflicts with scene or kernel etc.  It is very easy.  Plus you only change the lines in text that you need to change... thus blank lines are ignored.

I will be giving luksy a blank template later.  Notepad ++ would be the best option to edit non dialogue text files.

The 4 that are conflicting can easily be addressed manually by adding in a hardcore option, where you edit his to work with your mod :)
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: DLPB_ on 2011-10-20 01:33:16
fship1 bug logged by touphscript

Error in fship_1
    Unknown sequence {CLOUD.\}


{AERIS}
“Let me think, {CLOUD.}”  <  you have used a full stop in tag.

--------

touphscript is a good debugging tool ;)
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-10-21 16:38:22
Thanks :)

It'll be a long time before I can change anything though, unless something hugely game breaking comes up :P
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ogd on 2011-10-22 15:54:00
I just installed this using PitBrat's instructions and really looking forward to it! My current save is on disc 2 after getting Cloud back, so I reenabled Aeris in Black Chocobo.

My question is - where do I need to play from to get the extra quest? I see from the videos that I should be able to include Aeris in story scenarios to confirm the patching worked, but I don't want to miss any of your new content!

EDIT: LOL a second after I wrote this, I went to the natural place and got handed a new weapon! I already had one (since I had an umbrella from the hardcore mod), but did I miss anything here?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Vgr on 2011-10-22 15:57:49
Right after she dies.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-10-22 16:30:43
As soon as you get Cloud back, and get the Midgar Key.

There's nothing else to do. It took almost a week just to program that, lol.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ogd on 2011-10-22 21:36:10
Yeah I imagine it took a long time, but it's definitely worth it! Thank you very much for this mod.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-10-23 13:01:47
Dunno if I posted this or not, but there was a lot of things I really wanted to do with this, but I either didn't have time, or it was too complicated for me at the time:

Give Aeris her own scenario (turned into that Church scene)

Give you the option of playing as her while Cloud was gone. You could play with her until you got to Mideel, where Tifa would then do her normal thing of staying by Cloud's side. And/or you could play as her instead of Cid, resulting in a hilarious situation where she can't control the train. I would have locked Cid so that he couldn't rescue her :P

Special battle in Battle Square just for her -

Reno + Shinra grunts

Sample:H0512

Midgar Zolom

Jenova BIRTH

Lost Number

Demon's gate

Jenova LIFE

Snow Woman

Jenova DEATH

Ultimate Weapon

Proud Clod

Hojo (all forms)

It would have been an epic battle :-D
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: cloudiar on 2011-11-11 04:10:50
Hello! First congratulate for your path, it's amazing.

Your program in this momment it's beta? Read the topic and smalls problems in various locations in game and PHS, in my case in really not is problem, I comment:

The idea is add in my game to cd 3, in door of resurrection aerith shinra soldier is waiting and you can't talk, he's only ask the "white materia", special permission for enter...

Really possible?

I think need somes scripts editing in makou reactor and paciene...The white materia creat with wallmarket HP<->MP to white colour materia  and renamed,it's think easy xD

For ask of white materia I can try use scripth the permission snowboard game in icicles aera

(is in flevel / snow ID 574)

In case of add this paremetres and correctly, and the new's text (in add aeris revived example), how change text??

This can compile for editing in touphscript?

My mod it's english version 1.02 with spanish text not official 1.03 and mod of this texts for my.

Sorry for bad english xD

Bye
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: tylerkschrute on 2011-11-11 07:21:22
Quick question -

Saw on the first page that your mod is currently incompatible with the hardcore mod. Any plans to remedy this? Really want to try this out, it looks absolutely incredible.

Sorry if the answer is buried somewhere in the thread but 23 pages is kinda ehh....
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-11-11 12:09:31
It's not really incompatible. I managed to patch it together manually. I don't remember quite how but I did. IIrc, I first applied the hardcore mod, unpacked flevel.lgp, put the aerith patch files in there and overrode the old files ( not conflict here with the hardcore mod ), repacked the whole thing and that's pretty much it. You don't need the kernel.bin update, really, or you can do it manually with wall market
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2011-11-11 12:15:25
Quick question -

Saw on the first page that your mod is currently incompatible with the hardcore mod. Any plans to remedy this? Really want to try this out, it looks absolutely incredible.

Sorry if the answer is buried somewhere in the thread but 23 pages is kinda ehh....

You can put them together, but you'll lose some stuff out of either this patch, or the hardcore one. I am working on a fix, but it'll be a long time before I can do anything.

Unless you like a glitchy untested quick fix...

cloudiar I have no idea what you are talking about.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-11-11 12:31:17
As far as I can tell, there are 3 scenes in flevel.lgp in which Hardcore Mod and Aeris Revival conflict.


Aeris Revival Changes in Flevel.lpg:
Code: [Select]
ancnt1
ancnt4
blackbgi
blackbgk
blue_2
bugin1a
bugin1b
bugin2
canon_2
chrin_1a
cos_btm2
crater_1
crater_2
fr_e
fship_1
fship_12
fship_2
fhsip_23
fship_24
fship_25
fship_3
fship_42
gaiafoot
gaiin_6
holu_1
holu_2
ithill
ithos
itown12
itown1a
itown2
jetin1
junair
las0_8
las2_1
las4_0
las4_1
las4_2
las4_4
las4_42
lost2
md8_5
md8_6
md8brdg2
mtcrl_2
ncorel2
ncorel3
nivgate
nivl_b1
nivl_b12
nivl_b22
onna_4
rcktin5
rcktin6
rcktin7
rktmin2
semkin_4
semkin_5
semkin_6
sininb32
subin_1a
subin_1b
subin_3
trnad_1
trnad_4
trnad_51
trnad_52
tunnel_5
tunnel_6
ujunon5
woa_1
woa_2
woa_3
zcoal_1
zcoal_3
zz4

Hardcore Mod Changes in Flevel.lgp:
Code: [Select]
zz5
zz6
zz7
zz8
qd
blin65_1
trackin
nvdun1
nvmkin21
farm
convil_4
gnmk
slfrst_2
anfrst_2
anfrst_5
hyou5_1
hyou8_2
hyou13_2
trnad_2
zcoal_2
md8_32
las2_3
las2_4
las3_2
las3_3
las4_0
las4_4
las4_42

Hardcore Mod/Aeris Revival Conflicts in Flevel.lgp:
Code: [Select]
las4_0
las4_4
las4_42
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: cloudiar on 2011-11-11 17:15:34
You can put them together, but you'll lose some stuff out of either this patch, or the hardcore one. I am working on a fix, but it'll be a long time before I can do anything.

Unless you like a glitchy untested quick fix...

cloudiar I have no idea what you are talking about.

Sorry.....

Repeat correctly...

Add your "AERITH PATH"

I want to add your Aerith's path in my game, applying it in CD3 only to avoid any bugs in scenes and in the PHS menu.

Also I want to know if it's possible to edit "extra" text that you put in her (My game is in Spanish)

Thanks
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: tylerkschrute on 2011-11-12 00:03:47
It's not really incompatible. I managed to patch it together manually. I don't remember quite how but I did. IIrc, I first applied the hardcore mod, unpacked flevel.lgp, put the aerith patch files in there and overrode the old files ( not conflict here with the hardcore mod ), repacked the whole thing and that's pretty much it. You don't need the kernel.bin update, really, or you can do it manually with wall market

Hmm... so all you need to be concerned about is the flevel? Just ignore the kernel and char.lgp?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-11-12 02:51:17
Use WallMarket to patch the kernels together.
Then just merge the flevel files.
You will lose data in the 3 conflicting flevel files.
Either choose the Hardcore battler or the Aeris encounters for only those three scenes.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-11-12 09:06:31
Personally, you can always keep 2 versions of the flevel around ( one where the last 3 screens are hardcore mode and one where the aerith patch is applied )
you need to add the files to the char.lgp though ( and all the other files that do not conflict to the flevel.lgp )
you CAN ignore the kernel.lgp. the only thing that changes in the kernel is pretty much aeriths ultimate weapon and it's stats
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2011-11-12 12:29:29
Be careful with the new Aeris aeri.hrc file added to char.lgp!
This file is not compatible with the PRP models nor with the HQ Aerith mod.
I posted corrected versions earlier in this thread.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: cloudiar on 2011-11-13 13:54:51
Not reply my question?? Wu...I continue waiting >.>

And other question...Can tell me what's location free of ff7 used for create new scenes?

In case of add or create new scene in makoureactor (I supose create path with this also) always is bucle!!! Need's news locations of memory to not repeat scene!!! You or other's can help in this?
Locations memory free for scenes?

Thanks
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2011-11-13 15:46:29
Can someone translate?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Vgr on 2011-11-13 15:54:39
Forgive cloudiar, he's not a native English speaker.

Basically, he asks if there is a way to create "empty" scenes in Makou Reactor and eventually add new scripts. He says that he tried but it results in an endless loop, which makes it doesn't work. He asks for free space in the flevel (BTW, you create them). He's not really good at English, but who minds? 8)
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: unpawned on 2012-02-12 00:16:40
May i have to download all this one by one? Or there is a torrent or something like that to make it easier?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Syntrel on 2012-02-25 01:48:51
What are the chances of someone making an installer for this patch/mod, or perhaps a step by step guide for those that aren't well versed with the various editing tools used on ff7 files?

I know I'm basically asking someone else to put forth their time and effort to make this patch more easily installed.  Unfortunately, the few available "install guides" for this patch are pretty vague and assume that the person desiring to install this patch already has a firm grasp of the editing tools used.


Never mind.  Thanks to DarkFang's lgp/unlgp instructions and your (Pitbrat's) patch install guide it went pretty damn smooth.  Patch is working fine, though it would be pretty cool to have a more involved optional quest with her in future updates.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2012-02-25 02:45:50
LOOK HERE (http://forums.qhimm.com/index.php?topic=12008.msg166320#msg166320) for both an automated installer and a tutorial on how to manually install this mod and others.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: realmain on 2012-04-10 22:19:16
I have some questions.

I installed this and Aerith HQ using bootleg , will they conflict with each other?  There were too many posts on this thread to read > >"

Also,  does this patch change anything at all in the game? or does aeris just stay in the party after her death?

And is gjoerulv hardcore currently working with this patch?

Quote
CURRENTLY UNCOMPATIBLE WITH REMIX PATCH/HARDCORE MOD

Since I had to use the remix installer for bootleg, is there going to be a conflict? Or is that just an old post? 2010 post with a March 23, 2011 download link?

Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: PitBrat on 2012-04-10 22:46:52
Use Bootleg to install this mod.
It works with HQ Aerith and Hardcore.
When you use Revival and Hardcore together, there is a slight conflict.
As a result, there are 3 scenes in which Aerith isn't loitering around with Cloud's team mates.
This does not affect battles.  Aeris remains in your party.

Install the mods via Bootleg.
Don't try to install additional mods after Bootleg.
Use Bootloader to select the mode you wish to play before launching FF7.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: unpawned on 2012-07-03 11:51:46
I have installed bootleg and aeris patch.
I just got Tifabut Aeris doesn't seem to be there.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2013-09-05 09:38:16
I've been thinking about updating this for a while now, to make it work a little better and give her better placement and dialog.

There's been mention of several bugs and glitches that came with this, but nobody ever actually told me what they are. It would be nice to know so I can make sure that it doesn't happen this time.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2013-09-05 17:18:34
urg, I know I fixed them for N7 but its been so long that I dont remember where exactly the problems were
I know for sure that there were problems in the glacier, either inside or / and outside the wood hut
there are a handful of scenes were the code didn't function properly due to inserted bytes and the jumps had to be adjusted ( in old Makou reactor )
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2013-09-05 20:30:05
I always found the jumps to be quite confusing at times. It's definitely a lot easier now though. I didn't touch any of the areas after disc 1 where she already appeared, maybe that's part of it?

Hopefully I can make it from the beginning, without using any of the old code. With the new Makou Reactor it shouldn't take me nearly as long as last time, especially with the new animations ready to go.

Not sure about keeping the new Ultimate weapon sidequest though. Hmm what to do...
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: slotoshix on 2014-01-04 20:51:49
Hi, all!

I just came across this mod today and tried to install it but being the visual person I am, are there any videos of the process showing how to install this mod? I tried to use general videos on youtube of aali's lgp tools but I cant get it to work for me. Ive even tried the bootleg program only to have problems there, when I tried it aborted and I did it step by step there. If I could get like a video how to use aali's lgp step by step as it relates to this mod I would be very appreciative. I just dont know what I could be doing wrong. I even moved my FF7 away from a system file and gave it its own file in the C drive. >.<;;
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Nikodrako on 2014-01-21 03:47:03
so MANY ZOMBIE JOKES waiting to happen or evil dead jokes.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2014-01-21 13:01:19
so MANY ZOMBIE JOKES waiting to happen or evil dead jokes.

Welcome to 2010 :P
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: lolmetimbers on 2014-02-13 15:49:57
Doing a playthrough now with hardcore mod and will keep fraps handy to screenshot any oddities I find. One thing I noticed though is weapon balance issues, because her Ultimate Weapon is acquired early won't it seem weak later on? the damage is maxed out at 52 while everyone else has 95+.  I guess it won't matter much if she stays a caster class.

edit: Mhmmm just read that hardcore now has a weapon quest for her...any idea/guide where to start this then?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: NeuroSephrioth on 2014-03-02 14:59:11
Did you by chance make a climbing/not moving on ladder animation for Aerith? If so, may I borrow it for a project I'm working on?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2014-03-02 15:01:48
She's already got one, have a look in the ruined temple of the ancients map in Makou Reactor.

There's only Yuffie, Vincent and Cait Sith that don't have a climbing one.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2014-03-09 15:25:23
When you confront Shizo you have two missing script checks for Aerith
gaiin_6, ID 1 ad script 3 and script 4 check for each party member except Aerith
Since it doesn't check for Aerith, it doesn't run script 3 and 4 for her like it does for everyone else
I fixed this for Nightmare (since I noticed Aerith bugs out during the party split just before Shizo ) and thought might as well tell you about it
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2014-03-09 21:07:46
I can't believe this has been out over 3 years and nobody noticed. Thanks :)
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2014-03-09 23:24:59
To notice they'd need to bring Aerith to the Shizo fight and bother to report it (and know what is wrong)
My mod would be a completely different game if not for the Aerith Revival component

I modified the revival a bit though. I set the game moment variable during the scene where they carry off Aerith and then jump straight to the Inn, skipping the 'burial' video and scene entirely. Changing a few lines of dialogue and voila, it's like she just got wounded instead of killed.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ProtoX on 2014-03-10 18:16:54
has anyone managed to get this to work with toughscript yet? its been a pain in the rear just getting it to work with it.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2014-03-13 13:44:06
Started work on patching. Looks like I've already patched some things and forgot about it, I didn't keep a list of what I did at the time.

But as of now, I've made the following changes:

Fship_12   Fixed parachute jump
Gaiin_6   Looking animation, fixed script
Crater_1   Text
Crater_2   Text, Aeris available
Itown1a   Text
Itown12   Text
Itown2   Text
Ithill   Position, animation
Ithos   text

You can tell where I used Meteor to add new text, it doesn't use the game speech marks. So I'm going through and fixing those.

Lol, I had originally based Aeris on Yuffie in Fship_12, and I altered it now so that she's based on Tifa. I forgot to change the script order around, so when weapon attacks, she throws herself off the edge while the others look on xDD
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ProtoX on 2014-03-13 16:44:12
don't forget to fix the dialogue box issue as well
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2014-03-13 16:46:03
What was that?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ProtoX on 2014-03-13 16:49:21
every time when the char speaks the box is way too big
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2014-03-13 17:28:53
That's not a bug with the aerith reivval mod but a menu overhaul thing
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ProtoX on 2014-03-13 17:36:10
tell that to the toughscript program of lusky's I just got the text dumped but when I encoded it that happens
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2014-03-13 17:57:34
I never used toughscript (and never will) so I can't help you with that but being too big is better than too small
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ProtoX on 2014-03-13 20:56:06
wait are you telling me there is a program that actual can make it compatible with DLBP's mod?
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2014-03-14 00:20:08
aerith revival injects scenes in your flevel. these scenes replace old scenes. window size is determined by code in your flevel scene which means ultima has designed the textboxes, most likely, without menu overhaul
Menu overhaul changes the font and makes text a lot less space hungry, which results in 'too big' textboxes
This is perfectly compatible it just doesn't look pretty.
The only way to fix this is to open your flevel with MR, load your window.bin under the settings and then manually resize every textbox that is 'broken'
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2014-03-14 07:59:23
The menu overhaul didn't exist back when I made this. If you want them to work together you'll have to edit it yourself. I don't use mods apart from Anxious Heart...so chances are this doesn't work with other mods.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: Tenko Kuugen on 2014-03-14 12:32:05
it works fine, to a degree, with almost all mods as not many mods touch the flevel
menu overhaul causes "bloated" boxes
Hardcore has some overlapping issues
N7 already has this mod included so there is no issue
I don't know of any other issues
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: DLPB_ on 2014-03-15 16:24:22
If you run Reunion AFTER you install this, with Menu Overhaul ticked (and translation off) it should work...  It should add Menu Overhaul and sort all boxes.  Unless you've been fiddling with the exe or installed another version of Menu Overhaul.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: cmh175 on 2014-03-15 17:41:59
If you run Reunion AFTER you install this, with Menu Overhaul ticked (and translation off) it should work...  It should add Menu Overhaul and sort all boxes.  Unless you've been fiddling with the exe or installed another version of Menu Overhaul.

This is true, the Reunion installs over top of what you already have and only changes what's necessary. I have a bunch of flevel changes and the Reunion seems to have left everything untouched. Since it has nothing to do with Aeris after her death it shouldn't be an issue, though obviously compatibility testing is needed to be sure. As for over sized dialogue boxes didn't DLPB make a tool for resizing them? 
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: DLPB_ on 2014-03-15 19:23:06
The Reunion will also sort the boxes through ts automatically.  The tool is only for setting absolute box placements and size.

Basically, just install Reunion over the top without the retranslation option. (You can't have aerith patch and the retranslation for obvious reasons).

Make sure you delete the Backup-reunion folder beforehand if it exists.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ProtoX on 2014-03-18 19:54:39
that's just it I never used the your retranslation patch. I simply installed aerith patch alone then ran the menu overhaul mod by the time it encodes the flevel.lgp it stops around 176 of 726. for some reason it stops right there and it doesn't finish.
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: ultima espio on 2014-03-18 20:02:00
I had that issue when trying to run toughscript on it. Maybe it's because I used Meteor a lot to expand text entries on some maps? In most cases I just used unsed text, but in some I had to expand on them...
Title: Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
Post by: DLPB_ on 2014-03-18 22:05:05
ts will usually only crash in this case if there is a bug in flevel code...  it traverses the code.  So that indicates a programming issue on your part  :-P  If you can work out which number it is stopping on you can narrow down the map.  Find it by the ID.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: EQ2Alyza on 2014-07-21 16:36:00
Hey Espio, could you look into fixing the Vincent theme played during the Aerith funeral? You still frequent the forums, so I figured I'd ask :-P
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-07-21 16:38:23
I thought that was fixed already in the last update :|

I'll have to check and see if I even still have this :P

Hey, someone been messing with the title? :P

Actually, where exactly does it start doing that? Is it in the Blue_2 field?

Give this one a try, apparently I patched that back in October. It hasn't been tested.

http://www.mediafire.com/download/0frtjb52a9a6ikm/blue_2
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Covarr on 2014-07-21 16:52:17
Hey, someone been messing with the title? :P
I added version numbers to all the release thread titles. For stuff where I couldn't find a version number, I added the date for when the mod or tool was last updated instead. In this case, the file on mediafire linked in the first post was clearly named "Aeris_Patch_23_March_2011.rar", so I dated it as such.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: EQ2Alyza on 2014-07-21 17:03:05
It's when he's carrying her into the water until the end of the cutscene. Short period of time, but when it goes from the Aerith theme during the death and battle into that, it ruins the moment. I'll try out the blue_2 and see what happens.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-07-21 17:25:49
I think it was caused when I made that credits machine out of a save point. Removing it will probably fix it, or just replace it with a clean one.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: EQ2Alyza on 2014-07-21 17:53:49
That fixed it, thanks :) I suggest updating the OP with a link for the October updated version.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-07-21 18:39:43
I'll just put a link to that file. I never managed to update anything else.

Also I noticed something weird the other day, with the Mideel scene with Ultima Weapon. It's been pointed out before that it's referred to as "Earith" in the script, similar to what Aeris is usually referred to, but it actually has her animations listed as well, they must have just replaced the model and added the new animations on the bottom.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Kaldarasha on 2014-07-21 19:43:24
I'll just put a link to that file. I never managed to update anything else.

Also I noticed something weird the other day, with the Mideel scene with Ultima Weapon. It's been pointed out before that it's referred to as "Earith" in the script, similar to what Aeris is usually referred to, but it actually has her animations listed as well, they must have just replaced the model and added the new animations on the bottom.

All Weapon attacks are for the benefit for the party. So it also can mean that Aerith is helping the party through the weapons.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: nyny1010 on 2014-07-21 19:56:15
What happened to your Youtube channel Ultima? :O
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Kaldarasha on 2014-07-21 21:42:39
I have a problem with your kernels. I only want to fix a different model version of your Aerith  for EQ2Alyza, but when I go into a battle, wrong enemy's are showing up. I checked your kernel and the Scene look-up table is completely out of order.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-07-21 21:43:56
They shouldn't be, have you mix and matched it with something else?
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Kaldarasha on 2014-07-21 21:52:08
I have re-downloaded the mod from the link of the first page to get sure that I don't use some outdated files, but they are the same.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-07-21 21:57:09
Hmm, weird. Nobody's ever had that problem before, and it never did anything to me while I was making it.

It's not important anyway, you can ditch it. I only made that to turn the umbrella into a pimped up Princess Guard with some of Ultima weapons stats.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: EQ2Alyza on 2014-07-21 23:40:25
Are you saying your kernels can be ditched since they only mod the umbrella?
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-07-22 21:35:06
Yeah that's all it is. You could just edit your own Kernel with that data.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: tefcaptain on 2014-08-15 01:56:24
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Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Einlanzer on 2014-10-13 01:20:52
Hello Ultima, I just wanted to let you know that I love this patch and very much appreciate all the work you put into it. I played through it once a couple of years ago and am now doing a second playthrough. This time, I'm keeping Aerith in the party pretty much constantly and paying very close attention to her dialogue and behavior in events. I wanted to let you know I've made a few tweaks to a few small areas in case you were ever in the mood to revisit the patch and make updates to it.  Here's the list I have so far:

When the party is hanging around shivering outside of the hut in Great Glacier, Aerith positions herself oddly at times depending on the configuration of the party. Sometimes she'll occupy the same space as Tifa and sometimes contact with her model is recognized oddly (like you have to walk through her/above her to initiative conversation with her).  I have not identified the source or fixed this yet.

In the hallway in Gaea Cliffs where you encounter Schizo, Aerith will appear but does not animate like other characters, she just faces away from the camera and stands still. This is because the script telling her to animate (script #3) exists but is never called by the main section.  Adding a quick entry for Aerith there fixes that.

When everyone is standing around at the crater and you're deciding whom to trust with the black materia and Aerith had been in your party, her line is spoken when you attempt to talk to Vincent instead of when you try to talk to her (I believe nothing happens). So far, I haven't discovered the source of this or fixed it.

With Aerith in the party, the game will freeze following the fight with Ultima Weapon in Mideel when it retreats. This appears to be caused by a loop created by her script for that event which has a "go to" entry returning to the first label after identifying her as a party member.  I've removed that and the game no longer crashes.

Aerith rotates oddly when you talk to her as Tifa aboard the Highwind before she goes up top. I fixed this, but can't remember how. I think it was something very simple missing from her talk script.

After she goes up top on the Highwind, dialogue is started when making contact with her rather than when you hit the confirm button to talk with her. This is because her contact script is missing the return action, meaning it triggers the talk script as soon as you touch her.  A very quick update fixes that behavior.

Much of her dialogue uses quotations and ellipsis that don't conform to those used in the rest of the dialogue.  I.e. the ellipsis are more spaced out and the quotations are straight rather than curly. I've done some extensive copy/pasting to make her dialogue feel more seamless with the game itself. 

That's all for now! I'll let you know if I have more.  I am also interested in actually creating a new event showcasing her resurrection and expanding her story/dialogue some within the game, but I'm still very much in the infancy stages of this. I also intend to make extensive changes to the kernel to give her more seamless growth (primarily, this involves two things; buffing her Guard Staff and bumping all her shop weapons up 1 tier to give her a Mideel-quality weapon, and converting 2-4 of Cid and Vincent's weapons to give her more high level options and an Ultimate Weapon without taking her Parasol).  But, of course,  don't want to hijack your work, so I'd only distribute it if you were interested.  Thanks again!




Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Einlanzer on 2014-10-13 02:32:31
Oh, and a question -

In her talk script on the upper level of the Highwind, what does the following line refer to? If Var[13][99] bit on 4 (else go to label 9)
Whatever that bit is, in my game at least, seems to stay off perpetually meaning she only ever says the line about the flowers.

Also, her rotation is off when contact dialogue is disabled. It seems to work with 192 direction rather than 128. 
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-10-13 12:49:18
Are you using the March 2011 version? I'm sure I fixed 90% of that a while ago.

Most of the text based issues came from an old editor called Meteor. At the time it was the only program that could expand on text, and it automatically gave text quotation marks instead of speech marks, I didn't notice for a while and just never corrected it.

I've been toying with the idea of remaking it since last year, though I don't want to go and make the exact same thing again. I'd like to add more features so that it was more interesting this time around...
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Einlanzer on 2014-10-13 14:27:26
I am using the one from the link in the first post, which I believe is from March 2011.  Is there a newer one? If so I must have missed it!
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-10-13 15:03:12
No that's the latest in the first post. Hmm, strange. The one with Schizo happens in the regular game with Vincent. Yuffie's script is set to "Wait for end of execution to continue", but by the time it's finished, the next part runs, so he does nothing.

The Ultima Weapon one in Mideel shouldn't happen, I tested that one a few times. Maybe it varies with the party set up...

If there's enough interest, I'll start it over. It'll take a while though. Next year is the 5th anniversary of the release/major breakthrough, and also the 10th of the original model mod. Hmm...if I rack my brain enough I might be able to come up with extra goodies to hide.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Einlanzer on 2014-10-13 17:30:06
No that's the latest in the first post. Hmm, strange. The one with Schizo happens in the regular game with Vincent. Yuffie's script is set to "Wait for end of execution to continue", but by the time it's finished, the next part runs, so he does nothing.

The Ultima Weapon one in Mideel shouldn't happen, I tested that one a few times. Maybe it varies with the party set up...

If there's enough interest, I'll start it over. It'll take a while though. Next year is the 5th anniversary of the release/major breakthrough, and also the 10th of the original model mod. Hmm...if I rack my brain enough I might be able to come up with extra goodies to hide.

To be honest with you, I'm not sure why'd you'd start it over instead of building on this one.  You'd have to recreate pretty much verbatim about 80% of what you have in this one anyway, and I see no point in wasting time with that. I'm also through with all the bugfixes and dialogue/animation updates I've found (including the Gaea Cliff and and Crater ones that I mentioned having not fixed yet above), which I can happily send back to you to look over and expand on if you want.

For my own personal use, I'm making some edits for it to basically become an "Aeris never dies" patch. So far, I've dummied out the funeral scene and replaced it with extensive dialogue following the stab cutscene, where Aerith is revived by the water's healing properties, apologizes for getting between Cloud and Tifa, and fails to recall what she had been doing at the altar. Giving her amnesia is super cliche, but it's the only way to make it work inside the larger narrative.  The big reveal later when the party returns with Bugenhagen later is not only what she was up to,  but also that she's now living on borrowed time (this is to keep inside the canon that Aeris does eventually die and join the lifestream).  I'll probably make extensive edits to that event to make Aeris mandatory and have specialized dialogue for her.

My next major project is an extensive overhaul of the kernel and treasure events in the flevel to give Aeris 5 new weapons - 1 by buffing her Guard Staff and pushing all her shop upgrades up 1 tier, and 4 by converting 2 each of Vincent's and Cid's superfluous weapons. This will give her an Icicle Inn upgrade, a Mideel upgrade, and 3 end-game weapons including a dbl/tpl growth weapon and a true Ultimate weapon, all of which will be found at appropriate points in the game (I'll probably use the event you set up in the church for her new ultimate).   
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2014-10-13 20:49:59
It would be fun to start over, it would be a nice project :P There's a lot more oddities in the code that aren't as obvious, and there's quite a lot of them...so starting over sounds better than tracking them down. On top of that I can throw bits out and add bits in.

Dialogue was a problem last time. I'm not even sure if any of it is grammatically correct, or if it even makes sense.

However there is one other project involving Aeris that I want to finish first... ;)
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: Einlanzer on 2014-10-17 20:39:36
It would be fun to start over, it would be a nice project :P There's a lot more oddities in the code that aren't as obvious, and there's quite a lot of them...so starting over sounds better than tracking them down. On top of that I can throw bits out and add bits in.

Dialogue was a problem last time. I'm not even sure if any of it is grammatically correct, or if it even makes sense.

However there is one other project involving Aeris that I want to finish first... ;)

Hmm, alright.  I've very thoroughly tested every event with multiple party combinations up through the sub acquisition and did find oddities or missing scripts in most of them, all of which I've corrected and thoroughly retested.  I'll be doing a total overhaul of the return to the Forgotten Capital event, so I haven't started work on that yet.   

The main thing I noticed about her dialogue (other than the quotations and ellipsis format) is that in most places it's just a slight variation of Tifa's.  I've replaced a lot of it with more unique bits playing off of her established personality of being optimistic, confident, assertive, and adventurous.

I also moved her to the main deck of the Highwind (she stands to the right of Red XIII).  I absolutely understand why you put her where you did, and it works fine, but I kind of like her being present with the rest of the party and not having to go out of the way to interact with her.  I actually toyed with exchanging her's and Tifa's positions, leaving her where Tifa normally is and moving Tifa down to stand by Red, but it ultimately didn't really feel right. I also made fixes to her script so that she properly rotates and doesn't initiate dialogue on touch. 

Obviously I will not distribute any of this without your permission, but I do think it when I'm done it would be worth your time to take a look at it and perhaps use it (or parts of it) as a basis for any future work you do for aeris-based patches.
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: gjnelson86 on 2015-01-23 02:53:24
I cant get this mod to work. im using the latest tifas bootleg to install it. im on the Original PC disks. anyone have any ideas?
Title: Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
Post by: ultima espio on 2015-06-22 15:52:36
After 5 years, 14778 downloads, it's time to pull the plug on this. It's been fun, but I've pulled this for a few reasons:

Redundancy - It's incorporated in a few other mods, so a separate mod isn't really needed anymore.

Glitchy/script oddities - I checked a lot of the coding lately, and it's a mess. You can tell I was stabbing in the dark through most of it. One of the biggest oddities is the parachuting scene.

Compatibility - Doesn't work well with other mods. I still get the odd comment on the videos and on Deviantart about how they can't get it to work with another mod.

Unnecessary text - I got her talking in places where she shouldn't, and it kinda ruins the scene a little.

Bad placement - I put her in some odd places, making scenes look crowded. She often collides with the other characters.

I may put it back again if I can get a new version done, but for now it's time to say goodbye to it. I'd appreciate it if it was removed from the bootleg/7th heaven as well.

Here's some trivia for you, I started working on this 10 years ago.
Title: Re: [FF7PC] Ultima Espio Aeris patch
Post by: EQ2Alyza on 2015-06-22 20:06:36
Well, it's sad to see you put it to rest, but I can understand the reasoning. Pitbrat did his best to make it compatible in Bootleg, and myself in 7th Heaven. The problems weren't so much your mod itself because I believe it works pretty well as a standalone. It's when new mods are introduced alongside it that we run into compatibility issues. We did our best to fix the issues, but over the years a lot of new mods have come out and its a tiring task to find fixes for every mod that comes along and clashes with it.

I will remove it from the 7H Catalog in the next update, as per your request.
Title: Re: [FF7PC] Ultima Espio Aeris patch
Post by: ultima espio on 2015-06-22 20:40:46
Thank you guys for your effort in making it compatible. It's been a bit of a nightmare to maintain lately. I've tried a few times to update it so it works with others, but there was a lot to fix, and so many other mods.
Title: Re: [FF7PC] Ultima Espio Aeris patch
Post by: obesebear on 2015-06-23 02:39:39
No worries as long as you've got a new one that's day one compatible with the remake.
Title: Re: [FF7PC] Ultima Espio Aeris patch
Post by: DLPB_ on 2015-06-23 02:42:37
Thank you guys for your effort in making it compatible. It's been a bit of a nightmare to maintain lately. I've tried a few times to update it so it works with others, but there was a lot to fix, and so many other mods.

I've come to same problem with my Reunion.  Having to ditch the new menu for the old one again - and release the other separate and unsupported.  It becomes a full time job to make everything work together.
Title: Re: [FF7PC] Ultima Espio Aeris patch
Post by: sssrtw on 2015-12-25 11:14:52
hello can I still donload this patch?
Title: Re: [FF7PC] Ultima Espio Aeris patch
Post by: mr_nygren on 2016-03-29 11:05:23
Sorry for bringing this up now, but how is this mod supposed to work when activated in Bootleg? I have activated it but nothing happened after the death scene.. Aerith isn't in the party?
Title: Re: [FF7PC] Ultima Espio Aeris patch
Post by: bremion on 2016-10-31 09:10:12
Hi guys, waiting for remake release I decided to start a new game, but I reall am not able to make new mods (bootleg, 7th heaven) work, so I decided to only apply the mods I really like, but I didn't find the link to download the aeris patch. Could please someone of you upload it just for some minute so that I could download and install it ?
Thanks in advance, any support will be really appreciated.