Author Topic: SOLVED: FF7 bugs/glitches, fixed?  (Read 3749 times)

Ragna

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SOLVED: FF7 bugs/glitches, fixed?
« on: 2013-01-02 16:45:25 »
Has it been ever fixed the W-Item glitch?
Has it been ever fixed the incorrectly called "Aerith Ghost" field glitch?

For the latter it would be just removing a line of the field event code, which sets the initial position of the child to 0,0,0.
« Last Edit: 2013-04-09 20:07:46 by Bosola »

nfitc1

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Re: FF7 bugs/glitches, fixed?
« Reply #1 on: 2013-01-02 18:43:13 »
Has it been ever fixed the W-Item glitch?
Has it been ever fixed the incorrectly called "Aerith Ghost" field glitch?

For the latter it would be just removing a line of the field event code, which sets the initial position of the child to 0,0,0.

I've looked into the W-Item glitch. It's harder to fix than you might think. It's complicated to explain and even more complicated to come up with and implement a solution. It's not as easy as fixing the MDef bug. It's substantially more involved because it means fixing a firmly ingrained mechanic.

spy__dragon

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Re: FF7 bugs/glitches, fixed?
« Reply #2 on: 2013-01-14 07:06:08 »
I think I saw a thread about the problem, but is not a solution... is a "little fix", but only is
PC version, Krammer did the reversion effect,  in other words, if you try to duplicate the element, this
is "dissapeared or deleted", is a good option for the cheaters  :evil:

http://forums.qhimm.com/index.php?topic=11839.msg164452#msg164452

In other hand, Artema, I saw your thread about translation, are you trying to translate FF7 international to spanish or
other language? I am translating the FF7 from japanese, but is not version international, if you want you can contact me
and we speak, I translated 55%