Author Topic: [FF7PC-98] Higher Resolution (v1.00)(Discontinued, use Aali's driver)  (Read 375633 times)

dziugo

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #550 on: 2005-11-27 09:58:07 »
Quote from: Grisu
But i have a "mini-game-patch" applied to make them slower, could it be that?
Can you upload your ff7.exe somewhere, so I can download it and check it by myself?

dziugo

Chrisu

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #551 on: 2005-11-27 15:53:15 »
I dunno any sites where  i can do this, can u suggest one?

dziugo

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #552 on: 2005-11-27 17:09:11 »
Quote from: Grisu
I dunno any sites where  i can do this, can u suggest one?
Send me an email with that file attached.

dziugo

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #553 on: 2005-11-28 01:07:11 »
Short of that, you can use "yousendit.com" or "rapidfileshare.de"

Wintermute

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #554 on: 2005-12-03 22:39:58 »
OK, finally I am also have a question for "The Saint" (and please people, it is only a question ;-) ):

I have the same problem as some other people here, that I have a laptop with a maximum visible resolution of 1280x800. I managed to apply the patch and it really looks great, but the lower 160 lines are cut off, so unfortunately the game is not really playable for me.
I read the whole thread and I understand, that implementing a resolution of 1024x768, although maybe theoretically possible, would be a lot of extra work, since the patch works with a multiple of 320, the original x-resolution.

But would it be possible without too much extra work to implement a resolution of 960x720? It's no standard, but my graphics card (and maybe enough other chips) can support it.
(This question already arose in this thread, but over four months ago.)
So if it would be way too much work, just forget I asked. I can imagine, that you would have much more important things to do at the moment with your work and real life.
(Would be really nice, if you'd answer though ;-) )

Sgt. Rock

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« Reply #555 on: 2005-12-04 00:43:47 »
Hi guys, this is my first post in this forum, and at first place i would like to thanks the saint for this fine work with our so loved FFVII...

Now, i have a question to do. Here in my PC, i´m using this patch for Hi-Res, and i noticed a "strange" thing, at last for me.
Look this picture and you will see what i´m trying to say:



The image of the game dont fit right with the screen of my monitor.

Is there a way to correct this?

Ps.: Sorry for my english, if i said something wrong, i´m from Brazil and don´t talk english very well ok!  :lol:

AlphaSt0rm

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #556 on: 2005-12-04 00:44:57 »
No, the patch is meant to run the game at that screen resolution.  If your moniter isnt that big it will have a black bar so it can run at that resolution.  And BTW is any progress being made on the 1600x1200 version?

Aaron

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #557 on: 2005-12-04 03:29:03 »
You'll notice that the black bar is present when playing in 640x480 resolution as well.  FF7 doesn't use the whole screen, I believe it's original resolution was 320x200.

[Edit] 320x224, excuse me.  :-P

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #558 on: 2005-12-04 05:18:03 »
Yeah, when you get to the world map, you'll use fullscreen mode, or when you're in the menu =)  Otherwise, the bottom 15% gets cut out

Wintermute

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #559 on: 2005-12-04 12:03:17 »
Plus the Eidos Intro movie to make the list complete.  :wink:

The normal screen resolution of the game (and the rest of the movies) is 320x224.

Extreme184X

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #560 on: 2005-12-04 18:50:31 »
if Eidos intro is perfectly centered, then their must be a way to get rid of that black border.

The Skillster

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #561 on: 2005-12-04 20:22:13 »
Guys, when I asked the saint to make a 1200x1024 version of his patch he told me he would be putting a black bar at the bottom instead to make the resolution

Sgt. Rock

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Hey!!!
« Reply #562 on: 2005-12-05 04:30:47 »
So, if i can understand correctly...
There is no way to correct this black border of the screen?
I use in my monitor the resolution of 1024x768x32

halkun

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #563 on: 2005-12-05 04:33:43 »
This is because the original resolution was created for the TV, which has less scan lines than a moniter.  It's actually there in the "normal" PC version as well.

Remx

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #564 on: 2005-12-09 02:09:47 »
what repair this bug ??
this red ling :(



thx

and  what i can run 800x600 res ?

i have:
Win Xp SP1
GeForce 4 MX440 64
C900 MHz
256MB ram

-gone away-

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #565 on: 2005-12-09 04:53:01 »
I've had that problem, if i remember correctly (which is unlikely) it was cause by a filtering option within the graphics card settings

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #566 on: 2005-12-09 12:33:11 »
Silly foriegn users, using patches that are not even done yet...

There is NO 800x600 option.  Sorry.

What nationality are you?  Maybe someone on the boards can give you instructions in your language so you don't have to use a translator tool.

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #567 on: 2005-12-09 23:50:42 »
DO NOT REQUEST for any other resolutions. I already know about them and whining more doesn't help.

Posted this on the front page as well.

nijado

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #568 on: 2005-12-10 01:01:09 »
i tried this with nvidia tnt enabled but it didnt work, any fixes for this? I dont have a nvidia card, so thats probaly why it didnt work.

tl2e3le4f

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #569 on: 2005-12-13 04:48:16 »
About your reply Remx, checking the TNT option actually fixes it. It didn't work for me before, but after I checked that option and did a little fixing, it worked fine.

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #570 on: 2005-12-15 21:21:38 »
Nijado, post your system specs.

nijado

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #571 on: 2005-12-28 01:34:18 »
amd 3200+
512 Mb ram
nvidia 7800 GT (Christmas Present)

so now i got it working, but it randomly crashes at the start of a battle. Anyone know how to stop that, or is that just a result of it still being in beta.

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #572 on: 2005-12-28 05:16:42 »
that's normal for ff7 1.02.  Try setting compatability mode to win98.  Also, try to avoid alt-tabbing out: this makes a crash more likely.

There's also a way to hack the code and disable the battle swirl (which is where the crash seems to originate), buuuut i ain't gonan go further into something i have no clue about.

nijado

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #573 on: 2005-12-29 00:20:59 »
ok, also saint, this is freaking amazing..I wasnt sure how much of a difference it made because I'd been playing with it for a few weeks, but now I'm trying to get it to work with FF7Music, and it seems to partially work, like the menu is smooth like it should be, but i can really tell its not working in the game because nothing looks as good. Also, the black bar isnt there anymore, any way to make them both compatible?

The Skillster

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #574 on: 2005-12-29 13:41:52 »
they are compatible with each other
FF7 music *latest ver* acts as a loader or wrapper running in the background while the Highresolution patch makes edits to the games executable, they should go hand in hand, I know because I have run them together