Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ice30

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-29 12:59:16 »
Hey Sega just finished the complete play through (all sidequests and story) and gotta say I loved every minute it was really enjoyable and addicting.

Loves:
- Loved the new roll out of materia and weapons, things seemed to come at a good time with good ramp up
- Loved the side quests (please do not remove the dark cave!)
- Loved the new materia so much!!
- Loved  the fact that there is only one master materia of each type, even though I have never played this way it made for an excellent challenge (mime was very useful)
- Loved the weapon crafting!!
- Loved the rank up system!

Hates:
- Would have liked to be able to scan more enemies
- Sometimes characters talk when they are not present during certain cut scenes
- Some enemies were too easy (ruby was too easy, emerald was spot on, ultima was too easy perhaps the final battle should give more hp and more interesting moves,all final boss fights in the final descent were far too easy, a few others on request)
- Sorry I didn't like the low HP limit... I felt like once I hit that limit I was not growing as much and I didnt get the same sense I always had at the end of the game of being almighty. If anything I would have preferred to be more than 9999 but have attacks inflict more damage, even if it linearly scales with hp. It gives more immersion and more of a satisfying feeling

Bugs
- I have already mentioned a few (which is fine I still fully appreciate the work that went into this!)
- When I did the final descent (after completing the dark cave which I think has something to do with it) I always got the cutscenes from disc 1 (in order) while I was able to control cloud. For example at the first screen where you jump from island to island I had the lookout to the shinra hq and zoom in to sector 1, while cloud was overlaid on the cutscene and I was able to move around.

What an awesome mod! I really enjoyed myself playing it! I really can't wait until the harder difficulty is out so i can play it again! Thanks so much for your work!

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-17 11:40:15 »
Hey Sega. Sorry to report another issue.

I am doing the dark cave side quest and have got up to the point where I fight the Guard scorpion. I am able to fight him as normal until his tail is raised, once it goes down again the game seems to hang. Everything is running but no commands or attacks are executed. I think my only hope is to try and kill him before he can raise his tail to avoid this crash.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-14 10:01:49 »
Thanks for letting me know, I'll check it.

There should be a Debug NPC on the Highwind outside the chocobo pen that can hand over Omnislash (he's the one moving around doing squats). If he doesn't give you it, or doesn't appear, then let me know. Black Chocobo does work with NT but take care not to adjust character Levels or Materia as the values used will be messed up.

Thanks Sega, you are very responsive so please don't take my reports as being complaints, I am just trying to help you as much as possible because I think your project is awesome.

In the documentation it says that Jersey can be morphed into a turbo ether, but he only can be morphed into an ether so there is a bit of discrepancy there. Anyway I was able to get omnislash from the npc, I will just get the oversoul shard from battle square. Cheers

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-13 14:38:48 »
I have another bug to report... I just beat Zack but I did not get the cutscene afterwards where he gives you the oversoul shard and omnislash D:

Is there a way I can just save edit those items into my inventory? Does black chocobo work with new threat?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-13 09:30:03 »
I have a bug to report. When doing Cait siths side quest and you talk to him infront of the bridge, if you select 'leave it for now' the game crashes and will not accept any input. Pretty minor but just so you know...

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-12 15:24:30 »
Okay fair enough I can see why. I just feel like i haven't completed ff7 until i have at least 3 of each master magic and command materia lol. I'll try and get used to it. Thanks again for all your hard work the mod is fantastic. Can't wait to play the 'hard' difficulty of it!

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-12 14:56:30 »
Really enjoying this mod.

So I was trying to get a second master magic materia, but I realised I have no shield materia left because the one that was dropped by diamond weapon was already mastered... Is this intended? I kinda want to be able to get a set of master magic...

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-03 15:37:06 »
The rewards were changed because Enemy Away isn't the greatest thing to get, particularly with the new toggle switch for random encounters. I'll be updating the documentation to accompany 1.5's release. Sorry for the hassle.

That's fine mate, sometimes I am too conscientious :) over 20 hours in and only at Junon lol gotta be my slowest play through yet.

Looking forward to your FF8 stuff its sounding good. I just finished stock FF8 (3rd or 4th run ever) not too long ago. On the subject, not too sure if it's possible but if drawing strong spells from bosses would be more dangerous (ie counter attacks) it would be amazing. I'm sure you're aware the biggest complaint about ff8 is the draw system so i'm looking forward to seeing if there's something you can do about it if it's possible. Also I would love to skip the Laguna sequences and not lose out, they break the pacing so much (except maybe the red dragon fight which is really fun).

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-03 12:22:56 »
Hey Sega, loving the mod so far. I've got a bug to report...

When doing the send off ceremony for Rufus at Junon, it is no longer possible to receive the enemy away materia as per your documentation. I kept doing it over and over and getting the listed second prize (Rune armlet) until I finally got a program that slows down the game so that I could make sure I was doing everything 100% perfect and I still only received the second prize.

Not that I particularly wanted the mastered enemy away materia anyway as you start out with it, I was just wondering why I had not received it the first time because I thought I nailed the ceremony so thats why I kept trying.

Anyway loving everything else cheers

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-23 14:12:53 »
Run file validation to have Steam reset the game to default, then try setting the installer to run as admin and make sure anti-virus isn't obstructing the installer .exe as well.

Thanks Sega. I kind of assumed my AV wasn't the problem because after a recent update it hasn't been working yet little did I know it was still running some processes in the background. I fully uninstalled my AV, rebooted and tried again and it worked perfectly. Thanks a lot for your help and all your hard work on the mod!

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-23 11:24:29 »
Hi im trying to install this mod for the steam version using the standard installer and when I get into the game it's like nothing has been patched (don't get difficulty dialogue box coming up at the beginning after selecting new game either). The patcher says that it ran successfully and I even tried copying my data folder to the desktop to patch it there and it still didn't work after I copied that data folder into my install directory. I am running an english version so I didn't need to rename any files\folders.

If I try to run the patcher again it says that it won't patch over an already patched game.

Thanks for any help, I just bought ff7 on steam to play this mod.

Pages: [1]