Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1844963 times)

Alzatar

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #425 on: 2011-11-18 20:48:21 »
Arr okay, thanks vgr i'l go on there now. PitBrat asked me to send him my bootleg.log file so he could have a look at it.


EDIT: the chat is taking a millennia to load. is this normal? lol
« Last Edit: 2011-11-18 20:56:22 by Alzatar »

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #426 on: 2011-11-19 00:19:09 »
I'm beginning to think the issue is with Windows UAC and I limited access user account.
I suggest installing FF7 to a non-system folder like C:\Games\Final Fantasy VII.
Place the mods and Bootleg files in another non-system folder before running Bootleg as administrator by right clicking on BFE.exe and selecting Run as administrator.
I'll research the issue and find out how better to work with Windows UAC and limited access user accounts.

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #427 on: 2011-11-19 06:17:13 »
are you gunna release a beta to the new BFC? id like to see it

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #428 on: 2011-11-19 15:29:28 »
I'm not sure what you mean by BFC?
I'm still trying to identify the issue that Alzatar is experiencing.

The only new additions to Bootleg so far are an additional 46 ReBuilded models by squallff8.

See if running FF7 in compatibility mode helps.
Try running FF7 in compatibility mode. These are the most compatible setting.
Right click on ff7.exe in the game folder.
Select Properties.
Go to the Compatibility tab.
Tick 'Run this program in compatibility mode for.'
Set the drop down list to 'Windows 98/Windows Me.'
Tick all the boxes under Settings:
Run in 256 colors
Run in 640x480 screen resolution
Disable visual themes
Disable desktop composition
Disable display scaling on high DPI settings
Tick 'Run this program as an administrator.'
Now open FF7_OpenGL.cfg in notepad (or use the configure option in BootLoader).
Set the game resolution to 1280x960:
window_size_x = 1280
window_size_y = 960
Turn off fullscreen:
fullscreen = no
Disable shaders:
use_shaders = no
Disable transparence:
fancy_transparency = off
transparent_dialogs = off
Disable compression:
compre ss_textures = no
Disable PBO:
use_pbo = no
Make sure that you install Bootleg on a fresh maximum installation of the official US 3 CD-Rom version of Final Fantasy VII.
« Last Edit: 2011-11-19 15:51:55 by PitBrat »

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #429 on: 2011-11-19 17:44:06 »
sorry i meant to abbreviate bootleg configurator to save me time with this shitty keyboard on my phone lol. i had the same deglitching field textures problem when installing so i just unchecked the box and everything worked just fine. what exactly does deglitching field textures do anyways?

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #430 on: 2011-11-19 18:38:40 »
Deglitching just deletes all the broken lighting texture png's so that the game lights pulse and flicker like normal.  It also eliminates the dark fog and black holes that appear in some scenes.
« Last Edit: 2011-11-19 19:05:30 by PitBrat »

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #431 on: 2011-11-19 18:48:51 »
ahh ok. i just finished going through the whole game with the current versions of all the mods installed and noticed a few broken points. 1 has to do with the fort condor battles when it gets to a certain point near the end of the battle the game crashes and says something very bad happened. the first few condor battles are fine but the later ones are the buggy ones. the second one is when you go into the sleeping mans cave to get the mithril the game crashes the same way. i uninstalled the fort condor mod and that works fine but i got no idea about the sleeping man crash. the last one is pretty funny but not really a big deal. at the part where cloud is in mideel in the hospital when you go in one of the npcs is not redone and still all blocky but the funny part is she is like 5x her normal size lol

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #432 on: 2011-11-19 19:00:52 »
The crash in the sleeping man cave was an error with the New SoundFX in Bootleg 0035.  That bug is fixed in version 0036.
The Fort Condor crash must be a bug in Stayoff mod.  I'll contact him with the information.  Hopefully he will create a fix for this.
It's probably related to the new models.  I could add an option to only install the textures if he is unable to create a fix.

When I have the rebuilded pack 2 models completely assimilated, I'll upload an alpha of the next Bootleg.
Maybe I can sort out the rest of these problems for the final release.

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #433 on: 2011-11-19 19:45:45 »
that sounds really good. thanks for clearing it up for me. im willing to go through the game hundreds of times to find all bugs too lol

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #434 on: 2011-11-20 16:49:42 »
just got the new bootleg and installed it with just a little bit of trouble but as soon as i started the game my jaw hit the floor. 1 problem one of the cloud models does not have a head in battle lol kind of scary. still great job on the new version

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #435 on: 2011-11-20 18:56:00 »
Which Cloud model is missing his head in battle?
That's a big fail on my part!  I need to fix that.

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #436 on: 2011-11-20 23:45:21 »
the classic one. i barely noticed it all you see is a thin black line for his head

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #437 on: 2011-11-21 02:18:17 »
I'm having trouble recreating the missing Cloud head issue.
Could you please send me the two lines from Bootleg.log that state the Bootleg options?
They are lines 3 and 4 and start like this:
    INFO: Bootleg Options: . . .
    INFO: Brat Code: . . .

That will let me know the exact options you used when running Bootleg.
I can't have Cloud without his head!  I'm not the Red Queen!

EDIT:
I've found many bugs in Bootloader 0036.
The configure button fails to update ff7_opengl.cfg because I forgot to remove the debug settings.
It actually writes ff7_opengl2.cfg.
The music plugin is not correctly updated.
Also, Bootloader fails miserably if mode switching is not enabled.
It's unable to load a standard install of FF7.
I've corrected all these bugs and added additional features.
I'm continuing to improve Bootloader.
Expect an 0037 Alpha release soon-- Bootleg with Bootloader.
Aside from numerous bug fixes, the only added mod is Squallff8's Rebuilded pack 2.
The Rebuilded mod adds over 90 new field models to the Bootleg archive.
« Last Edit: 2011-11-21 03:55:39 by PitBrat »

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #438 on: 2011-11-21 04:02:36 »
sure thing i have to reinstall it on my main computer should take about an hour ill use all the settings i used. im playing it right now on my brothers laptop cause it runs better and having trouble finding that prick ultimate weapon. least i got something to do while it reinstalls

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #439 on: 2011-11-21 08:22:50 »
alright heres the info you needed for the headless cloud tried to do a screen shot but it wouldnt work for some reason lol



INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Sun 11/20/2011 21:08:02.57
INFO: Bootleg Options: /C1 /S0 /P2 /R0 /O1 /N1 /A1 /V1 /H0 /L7 /M6 /K0 /E3 /T2 /Z2 /B0 /J0 /U1 /W0 /Y0 /Q1
INFO: Brat Code: /@111000110100111000
INFO: Destination Location: "C:\Program Files\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Documents and Settings\Tapatos\Desktop\Games\ff7 mods\;C:\Documents and Settings\Tapatos\Downloads\;C:\Documents and Settings\Tapatos\Desktop\Games\ff7 mods\"
INFO: Temporary Files: "C:\DOCUME~1\Tapatos\LOCALS~1\Temp\Bootleg_Setup\"

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #440 on: 2011-11-21 10:20:51 »
Thanks Tapatos, I will check this one out.

Edit : Figured out that you did not choose some Cloud swords, because with your options, it still asks for them. Look for the /G switch.

Important! The installer does not display the /G option in Bootleg.log This will be fixed in the upcoming release.
« Last Edit: 2011-11-21 10:30:35 by Vgr »

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #441 on: 2011-11-21 17:02:07 »
no problem. i installed the Milennia+mike swords option. Do you know of a way to turn down the music in game? i turn it down in the config menu but it doesnt change anything. the new musics good but i like to listen to my music while playing

Sed7

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #442 on: 2011-11-21 21:15:11 »
Hey guys,

Bit of a noob, spent the last 3 days swapping the modified files, now I'm up to compiling them into the lgp files. That said I don't know how to do it!

The cmd details earlier in the post are a bit over my head:

"Build the Modified LGP Files
NOTE: Use the command line tool 'lgp.exe' (not sure how this works)
NOTE: Please remain patient.  This might take a very long time on some machines.
NOTE: Ignore the error message-- 'Filename too long: dummy_animation.a'
    In the command window, issue the following commands:
        cd \temp (the cd part, is that just short hand for the full path, i.e. = C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\temp? If so, I'm under the impression spaces don't work and require something else)
        lgp battle battle.lgp (I assume once I comprehend how to use the cmd properly, these steps'll all be self-explanitory)
        lgp magic magic.lgp
        lgp char char.lgp
        lgp world world_us.lgp
        lgp mini high-us.lgp
"

Could someone dumb it down for me? And just FYI, I've put my temp files in C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\temp, not just in the install folder.

Any help would be appreciated, I've only discovered this Bootleg idea recently, seems to be the logical progression from the Remix 2.5.1 topic. Apologies if there's a tutorial somewhere, I'm just eager to see if I've got it all to work after spending so long getting the files together.

Thanks

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #443 on: 2011-11-21 21:32:08 »
You know, there is an installer, and that is for a purpose...

Sed7

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #444 on: 2011-11-21 21:42:37 »
...sigh...

I thought I had to manually install them for it to work. Oh well!

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #445 on: 2011-11-21 23:06:01 »
Haha that is fine :)

Tapatos : Open BootLoader, click on "Configure" then uncheck the box before "Music Plugin" and save. This'll do it.

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #446 on: 2011-11-22 02:44:55 »
There is an error in the 0036 Bootloader that prevents Configure from working correctly.
Please wait for the updated Bootloader.

Here's what I've completed thus far:
    Added Squallff8's Redesigned PRP Field Models: Squallff8_Final_PRP_Models.rar
    +Fixed Beheaded Classic Cloud Battle Model
    +Fixed Broken Bootloader: configure and play without modes
    +Fixed stall at deglitching
    +Fixed Support for Special Characters: é, è, á, à, et cetera

Tapatos

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #447 on: 2011-11-22 05:37:33 »
hopefully next release is soon im waiting to reinstall everything on this machine til then it just takes way too long lol

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #448 on: 2011-11-22 08:17:12 »
0037 won't be long now.  I'm currently adding the Chibi models.  Then it's VGR's turn to do a little bug smashing.  I might forgo some of the extensive bug testing and just release an alpha build.  There were some serious bugs in 0036 so I'll rush a fix.

Sed7

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #449 on: 2011-11-23 08:47:13 »
Hi again,

I've managed to piece together the patches and mods I'm after, which is superb! However, I'm suffering from pretty incredibles lag most of the time. What's odd is occassionally the game runs at a normal speed, such as up until Barret get's out of the train at the start of the game.

Any suggestions on where to start trying to address the issue?

Thanks,

Sed

EDIT:

Started over, fresh max install, tried to play but wouldn't load, assumingly due to the graphics fail without the official patch. Installed Remix 2.5.1, seem's fine initially except consistantly struggles whenever the Shirna guards use the "Machine Gun" attack - causes some lag. Also some lag occurs when Barret states "Ex-Solider, huh? Don't trust ya!", both before and after your confirm his name. Again, some lag whenever a guard uses Machine Gun, but the game recovers. I'm then able to get past where Barret joins your party, but the game suffers SEVERE lag around and about when you get Jesse to open the door for you.

I don't see much point trying any further on the Bootleg until I've managed to address this issue so early on. Anyone have a clue what to do?

Thanks,

Sed
« Last Edit: 2011-11-23 09:48:33 by Sed7 »