Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.15)  (Read 999554 times)

Zara9

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1350 on: 2019-12-04 21:44:42 »
Hey

I would like to request to add in the key items for fort Condor please on this editor

thnaks

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1351 on: 2019-12-07 22:36:25 »
Hey

I would like to request to add in the key items for fort Condor please on this editor

thnaks
Oh good catch, Looks like i missed that one, Also missing the Underwater Huge Materia.
        - thanks

The Latest build has that fixed now.  https://github.com/sithlord48/blackchocobo/releases/tag/continuous
« Last Edit: 2019-12-08 05:15:36 by sithlord48 »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1352 on: 2020-01-19 02:34:53 »
BC Updates
PSV Signing and Exporting now works without the need for user supplied keysI didn't crack the format i was pointed to code that this and was able to use it to get it working in ff7tk. VMP maybe soon ;)

PSV EXPORT NOTES
 The files names are really important when you export so be sure you are saving with Valid Region Info
  You can not export a psv currently with out having first opened a file region info is important with these as its inside the header. This has an easy fix at least.
 Please see this https://github.com/sithlord48/ff7tk/issues/51 for correct names to use when saving PSV files

Where do i get it?
Use the continuous release.



Raziel80

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1353 on: 2020-01-23 17:31:55 »
When I try to launch Black Chocobo (v1.9.91) it displays error: An entry point to the CancelIoEx procedure was not found.
When I try to launch Black Chocobo (continuous release) it displays error: Black_Chocobo.exe is not a win32 application.
Black Chocobo (v1.9.90) works on Win XP. Can you do support for Win XP (32 bit) ?

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1354 on: 2020-01-24 00:15:51 »
Doesn't seam since i use C++17 now. And the image with Qt5.11.3 (what 1.9.90 used) does not seam to support it.

Also I have enabled VMP (PsP and PsVita) export / save. I no longer have a PSP or Vita to test with so if someone could test this for me and get back to me about it . Use the Continuous Build to always have the most update date version.
« Last Edit: 2020-01-24 00:42:36 by sithlord48 »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1355 on: 2020-02-08 14:34:09 »
1.10.0 has been released:
newest features: 
  • Light and Dark color Scheme options
  • Filename suggestions for exports
  • Improved Settings Dialog
  • Dynamic Language Switching
  • Finalized PS3 format support (psv)
  • Finalized Psp format support (vmp)
  • Support Switch Saves
  • Support Popular single save fomats (psx, ps1, msx mcb pda mcs)
  • More location for location Viewer
  • Default to non native dialog.

Silicium

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1356 on: 2020-02-09 19:30:18 »
Hi!
Thank you for your work, sithlord48.

I use the Nintendo Switch version of the savegame but I face some issues. It seems like the byte offsets are different (maybe it is region related, I use the EU/German version) because I get shown different levels for the first character and artefacts of the texts in the savegame loading screen after modding.

I tried the new 1.10.0 with official Switch support

It seems like the Bytesize of the original savegame is: 65.109 Bytes
For the modified one it was bigger (Unfortunatelly I cannot see the original size)

Thank you for your support

:-)
« Last Edit: 2020-02-09 19:44:26 by Silicium »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1357 on: 2020-02-10 11:20:39 »
Hi!
Thank you for your work, sithlord48.

I use the Nintendo Switch version of the savegame but I face some issues. It seems like the byte offsets are different (maybe it is region related, I use the EU/German version) because I get shown different levels for the first character and artefacts of the texts in the savegame loading screen after modding.

I tried the new 1.10.0 with official Switch support

It seems like the Bytesize of the original savegame is: 65.109 Bytes
For the modified one it was bigger (Unfortunatelly I cannot see the original size)

Thank you for your support

:-)
Use checksum to extract your saves. Switch saves are the same as a PC save and there is no region difference. If you continue to have issues please provide a link to your unedited save file.
« Last Edit: 2020-02-10 11:27:51 by sithlord48 »

pating

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1358 on: 2020-02-19 12:31:36 »
why do I have this whenever I open the file?

https://imgur.com/I3ODTGi

Thank you

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1359 on: 2020-02-19 20:00:40 »
What version of windows are you running? I think you need windows 7+ (64-bit).
Try the newer version 1.10.0.

pating

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1360 on: 2020-02-19 20:33:12 »
Windows 7 Ultimate 32-bit OS

already tested the newer version 1.10.0 I already showed in the link from https://imgur.com/I3ODTGi
« Last Edit: 2020-02-19 20:44:58 by pating »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1361 on: 2020-02-20 14:57:40 »
Windows 7 Ultimate 32-bit OS

already tested the newer version 1.10.0 I already showed in the link from https://imgur.com/I3ODTGi
I have updated the build to build a 32 bit . (still fails on XP :( )
@Pating please try this release and let me know if it runs for you now.
https://github.com/sithlord48/blackchocobo/releases/download/v1.10.0/Black_Chocobo-1.10.0-win32.zip
« Last Edit: 2020-02-20 15:43:11 by sithlord48 »

pating

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1362 on: 2020-02-21 11:23:54 »
thank you very much

it runs :)

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1363 on: 2020-02-21 12:46:15 »
thank you very much

it runs :)
Good to know. I'll Keep the building the 32bit version.

Yemer

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1364 on: 2020-03-08 05:25:10 »
I'm trying to update the Sector 7 - Sum Progress field in the game progress tab to "The Pate is Falling" but it always goes to "Initial Settings". Is this a glitch? Can this field be set?

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1365 on: 2020-03-10 04:53:39 »
I'm trying to update the Sector 7 - Sum Progress field in the game progress tab to "The Pate is Falling" but it always goes to "Initial Settings". Is this a glitch? Can this field be set?
Yes and I have fixed the error. Please try the newest Continuous build. It should write it correctly now. I may have not fixed the display code.

steven

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1366 on: 2020-03-11 19:09:37 »
This is nice, now if there was a way to use this with the PS4 version as well, it would be awesome.

zeldagirl

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1367 on: 2020-03-13 14:04:09 »
Links don't work for me, hmm

ssjkakaroto

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.9.91)
« Reply #1368 on: 2020-04-05 19:21:30 »
BC Updates
PSV Signing and Exporting now works without the need for user supplied keysI didn't crack the format i was pointed to code that this and was able to use it to get it working in ff7tk. VMP maybe soon ;)

PSV EXPORT NOTES
 The files names are really important when you export so be sure you are saving with Valid Region Info
  You can not export a psv currently with out having first opened a file region info is important with these as its inside the header. This has an easy fix at least.
 Please see this https://github.com/sithlord48/ff7tk/issues/51 for correct names to use when saving PSV files

Where do i get it?
Use the continuous release.
Wow! I never thought I would see the day of signed PSP saves!
Thank you very much for your continuous work on this editor sithlord48!

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1369 on: 2020-04-06 13:30:31 »
Your Welcome! Thanks for enjoying it!
We are almost there only two more formats then we can edit them all (until a ps5, xbsx release of the PC port, althought maybe this will be the first gen without one due to the release of FF7 remake.)
In addition to formats the only real area left is to finish the game progress reversing and finish my code modernizing effort.

Eldaer

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1370 on: 2020-04-19 08:56:45 »
Hi, I know it shouldnt matter. But is there a way to use black chocobo to manually add achievement unlocks myself as I progress through my modded game :p ? If so can someone explain to me how to easily go about this. Tyvm :)

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1371 on: 2020-04-21 00:21:32 »
If you are asking if you can edit the achievements file and unlock achievements, Yes you can open Black Chocobo and use the Achievement Editor (F10) to unlock them.Open the Achievements.dat file in your user folder. If you are asking if you can alter the achievements themselves so that they unlock under new conditions, Then the answer is no we can't do that.

jons

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1372 on: 2020-05-01 23:57:35 »
Hey guys, maybe im stupid but i was wondering if anyone could make a .mcr (for epsxe) memory card for me with all the debug rooms on the save file? every time i try to do it my slots are always empty. would GREATLY appreciate it. thank you

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1373 on: 2020-05-02 01:59:09 »
@jons Be Sure to check the save location changes checkbox on the location tab Before you change the location to the debug room

jons

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.10.0)
« Reply #1374 on: 2020-05-02 06:02:54 »
@jons Be Sure to check the save location changes checkbox on the location tab Before you change the location to the debug room

Hi! I tried that and my slots are still empty. noy sure what im doing wrong