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Messages - Zidane_2

Pages: [1] 2
1
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2012-02-26 05:58:22 »
Little update:
0x0EEC: WORD        // Frogs captured bt Quina
0x0EEE: WORD                    //number of successful thefts
0x0EF0: WORD                    // Dragons slayed
0x13FE: WORD       CRC/CHECKSUM

2
FF9 Tools / Re: FF9: Battle scenes exporter
« on: 2011-10-23 23:18:45 »
e1sunz:
Unfortunately it's one-way converter. But yes, you may open and edit scenes in any 3d-editor.

3
FF9 Tools / [PSX] Battle scenes exporter (2011-10-20)
« on: 2011-10-21 02:53:58 »
Hello everything. Not far ago i rewrite my battle scenes viewer into obj-exporter on C.
As result numerous screenshots:



Source code and compiled exe: http://www.mediafire.com/?673zmxl89ei38x5

For converting your need:
1. Extract files from ff9.img(not CD-image, it's file from any game CD) by ffix_img_extr.exe (ffix_img_extr.exe <path/to/ff9.img> <path/to/extract>)
2. Convert files from dir '6' by ffix_bs_converter.exe (  ffix_bs_converter.exe  <path/to/file>)

4
Archive / Re: Final Fantasy IX models?
« on: 2009-02-23 12:30:15 »
I can build converter, but stuck on animating of skeleton (without animation skeleton is many non-directed vectors)

5
Program for view models, hmmm... no, i haven`t, becouse i was unable to accept animation to bones. Bones without animation haven`t any pose.

6
Scripting and Reverse Engineering / Re: FF9 Fields Viewer
« on: 2008-12-05 09:15:53 »
I have added infromation about field structures to wiki.

7
Scripting and Reverse Engineering / Re: FF9 Fields Viewer
« on: 2008-11-29 03:43:55 »
Zande, documentation about what pieces of game engine?

8
Scripting and Reverse Engineering / Re: FF9 Fields Viewer
« on: 2008-11-12 13:38:27 »
I made it for format researching for using in future of q-gears engine, and now i starts research scripts. Little time later all founded information will be posted into wiki.qhimm.

9
Scripting and Reverse Engineering / Re: FF9 Fields Viewer
« on: 2008-11-11 15:02:20 »
Quote
With viewer in arch i put FF9_img_extract tool, for splitting FF9 img file.

For view fields:
Start program and select any file in folder "4" (extracted from FF9)
In first arch

10
Scripting and Reverse Engineering / Re: FF9 Fields Viewer
« on: 2008-11-07 11:18:57 »
Today i found some new info for me, about CLUT X coordinate, and fix it.
http://zidane_games.webhost.ru/tilemap_0.6.rar

11
Scripting and Reverse Engineering / Re: FF9 Fields Viewer
« on: 2008-11-06 13:50:03 »
Thx, i was missed this error.

http://zidane_games.webhost.ru/tilemap_fix.rar

12


i think it`s normal size.

15
Scripting and Reverse Engineering / FF9 Fields Viewer
« on: 2008-11-04 14:37:17 »
Ok, I really finds structure of fields data for viewing


And we can name field files.

Program for viewing fields:
http://zidane_games.webhost.ru/tilemaps_0.5.rar

With viewer in arch i put FF9_img_extract tool, for splitting FF9 img file.

For view fields:
Start program and select any file in folder "4" (extracted from FF9)

arrow keys for change position of field image
space - screenshot
enter - select other file
1,2,3...0 - change tile set, if presented more than 1

16
Some info:

Dir 0:
File "1" - Field Module
File "2" - Battle Module
File "3" - WORLDMAP Module
File "4" - TetraMaster module
File "5" - ???? module.
File "6" - ???? module.
File "9" - ???? module.
File "14" - ???? module.

17
FF9 Tools / Re: FF9 Image file extractor and related tools
« on: 2008-01-06 13:58:42 »
FFIX WorldMap Viewer V1 + SRC. /mirror post/

http://zidane_games.webhost.ru/WorldMap_IX_V1.rar

18
Scripting and Reverse Engineering / FFIX WorldMap
« on: 2008-01-06 13:55:03 »







http://zidane_games.webhost.ru/WorldMap_IX_V1.rar

Archive contain res(1_24).wmr - it is file 24 from 1'th dir.
0.map and 1.map - it is files from 12'th dir.
If you delete Screen.bmp, it`s creating at the next program run, from res(1_24).wmr file (but creating process is very slow).

SRC included.

19
FF9 Tools / Re: FF9 Image file extractor and related tools
« on: 2008-01-03 14:00:05 »
Little update :))
http://zidane_games.webhost.ru/FFIX_BattleScene_viewer_final_+_SRC.rar

Fixed little bug with pixels in textures (example in 36 scene on the carpet).

Added function for loading other scene by pressing "enter" key.

Fixed bug with semi-transparent objects.

Incresed textures contrast.


+ SourceCode on Blitz

20
FF9 Tools / Re: FF9 Image file extractor and related tools
« on: 2007-12-09 06:31:07 »
I redownload img and db extractors to:
http://zidane_games.webhost.ru/FF9_TOOLS.rar

And upload new version of the "battle scene viewer":
http://zidane_games.webhost.ru/New_viewer.rar

In new version i fix old bug with textures :)))

Archive contain old and new versions and 2 files for example.

21
It is all that i know:
http://zidane_games.webhost.ru/formats_FFIX.doc
Thanks G for translating it into English.

22
For rendering i use Blitz3D - Basic similar language with 3d functions.

23
Format of field and battle models and animation are not difference.

24
FF9 Tools / Re: FF9 Image file extractor and related tools
« on: 2007-08-27 13:19:33 »
Battle scene viewer:
http://www.filefactory.com/file/9a7de0/

The battle scenes located in 6th dir.
Don`t open other files by this utility.

25
Hello all!
I am working on Final Fantasy IX content and data formats.
I already wrote two utilities that might interest you:
FF9 image file extractor and DB extractor (utility to split some FF9 files to separate data chunks)
http://www.filefactory.com/file/6b594e/

--------------------------------
FF9_img_extractor:
If you want to use this tool, I strongly recommend to copy ff9.img file to your hard drive, because sometimes file cann't be read correctly from CD. If file cann't be copied directly - use special CD image software such as IsoBuster etc.

Usage:
FF9_img_extractor.exe <full path to ff9.img> <path to out dir>

---------------------------------
DB_Extractor:
This utility splits many files from 4, 5, 6, 7, 8, 9, 10, 11 dirs, created by FF9_img_extractor, to the parts, which they consist of.

Usage:
DB_Extract.exe <path to file contain 0xDB in begin>

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