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Final Fantasy Forums => Audio Mods => Audio Releases => Topic started by: DLPB on 2012-10-04 23:12:17

Title: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2012-10-04 23:12:17
Roses and Wine
For Final Fantasy VIII


Download W06 Final (http://forums.qhimm.com/index.php?topic=13715.msg241574#msg241574)
If you like this mod, donate HERE (http://goo.gl/tFdbJN)

This is the sister project to Anxious Heart.  Roses and Wine supports all languages and releases of Final Fantasy VIII (PC version).

Make sure that you have admin rights before using the installer. In later revisions of Windows, you must use "Run as Admin". It is also recommended that you disable anti-virus software before using the installer.

Problem: Midi files are not a faithful representation of the original game music.

Solution: I have created looping music files from the uncompressed official OST. To make these files a trade-off between quality and size, I have created files with a target bitrate of 192 in OGG Vorbis format. The OST has superior audio quality to PSF and the original game. It is identical to the original Playstation audio, except that it is higher quality.

Credits

DLPB  (Daniel Burke):
  Looping OGG Vorbis files, Normalizing, Editing, Installer, ddraw.dll (RaW)

un4seen
Bass.dll

Nobuo Uematsu: Original Soundtrack and Composer

Kranmer
  Extensive testing, general help

Special thanks

S. Johansson
  Seifer Almasy picture
Title: Re: [WIP] Roses and Wine - Final Fantasy VIII PC
Post by: Mendelevium on 2012-10-05 01:06:42
This sounds rather heavenly, actually. Would something of  this nature be possible for FF7 as well? Running music through a .dll instead of FF7 Music? Other than that, this will only enhance the FF8 PC game experience. :3.
Title: Re: [WIP] Roses and Wine - Final Fantasy VIII PC
Post by: DLPB on 2012-10-05 01:19:42
Yes it is possible, in fact the programming I have used is flexible for most games.

However, ff7 dll is not needed because aali has added ogg support to ff7 already and I have created the oggs for use with it ;)
Title: Re: [WIP] Roses and Wine - Final Fantasy VIII PC
Post by: Mendelevium on 2012-10-05 02:31:28
I am assuming these dll files are only working through aali's driver? And I'll follow this project and see where you take it :D. Can't wait to see ^^.
Title: Re: [WIP] Roses and Wine - Final Fantasy VIII PC
Post by: DLPB on 2012-10-05 02:42:05
No a dll can work with any program if it is programmed to do so.  It can be injected via my loader program in tools. (or at least will be in dlpb tools thread soon enough).
Title: Re: [WIP] Roses and Wine - Final Fantasy VIII PC
Post by: EQ2Alyza on 2012-10-05 02:54:38
Pretty amazing  :)
Title: Re: [WIP] Roses and Wine - Final Fantasy VIII PC
Post by: DLPB on 2012-10-05 05:34:22
I have now programmed in the names.

Code: [Select]
Case ID of
0:TheFile:='00 The Loser.ogg';
1:TheFile:='01 The Winner.ogg' ;

4:TheFile:='04 Never Look Back.ogg';
5:TheFile:='05 Don''t Be Afraid.ogg';

7:TheFile:='07 Dead End.ogg';
8:TheFile:='08 Starting Up.ogg';
9:TheFile:='09 Intruders.ogg';

12:TheFile:='12 Don''t Be Afraid (X-ATM092).ogg';
13:TheFile:='13 Force Your Way.ogg';
14:TheFile:='14 Parade (No Intro).ogg';
15:TheFile:='15 Unrest.ogg';
16:TheFile:='16 The Stage is Set.ogg';
17:TheFile:='17 The Landing.ogg';
18:TheFile:='18 Love Grows.ogg';
19:TheFile:='19 Waltz for the Moon.ogg';
20:TheFile:='20 Ami.ogg';
21:TheFile:='21 Find Your Way.ogg';
22:TheFile:='22 Julia.ogg';
23:TheFile:='23 Parade.ogg';
24:TheFile:='24 SeeD.ogg';
25:TheFile:='25 Tell Me.ogg';
26:TheFile:='26 Balamb Garden.ogg';
27:TheFile:='27 Fear.ogg';
28:TheFile:='28 Dance with the Balamb-Fish.ogg';
29:TheFile:='29 Cactus Jack.ogg';

35:TheFile:='35 The Mission.ogg';
36:TheFile:='36 SUCCESSION OF WITCHES.ogg';

41:TheFile:='41 Blue Fields.ogg';
42:TheFile:='42 Breezy.ogg';

46:TheFile:='46 Timer Owls.ogg';
47:TheFile:='47 Fragments of Memories.ogg';
48:TheFile:='48 Fisherman''s Horizon.ogg';
49:TheFile:='49 Heresy.ogg';

51:TheFile:='51 My Mind.ogg';
52:TheFile:='52 Where I Belong.ogg';
53:TheFile:='53 Starting Up (Looped).ogg';
54:TheFile:='54 Truth.ogg';
55:TheFile:='55 Trust Me.ogg';
56:TheFile:='56 Galbadia GARDEN.ogg';
57:TheFile:='57 Martial Law.ogg';
58:TheFile:='58 Under Her Control.ogg';
59:TheFile:='59 Only a Plank Between One and Perdition.ogg';
60:TheFile:='60 Junction.ogg';
61:TheFile:='61 Roses and Wine.ogg';
62:TheFile:='62 The Man with the Machine Gun.ogg';
63:TheFile:='63 A Sacrifice.ogg';
64:TheFile:='64 ODEKA ke Chocobo.ogg';
65:TheFile:='65 Drifting.ogg';
66:TheFile:='66 Wounded.ogg';
67:TheFile:='67 Jailed.ogg';
68:TheFile:='68 Retaliation.ogg';
69:TheFile:='69 The Oath.ogg';
70:TheFile:='70 Shuffle or Boogie.ogg';
71:TheFile:='71 Rivals.ogg';
72:TheFile:='72 Blue Sky.ogg';
73:TheFile:='73 Premonition.ogg';

75:TheFile:='75 Galbadia GARDEN (No Intro).ogg';
76:TheFile:='76 Maybe I''m a Lion.ogg';
77:TheFile:='77 The Castle.ogg';
78:TheFile:='78 Movin''.ogg';
79:TheFile:='79 Overture.ogg';
80:TheFile:='80 The Spy.ogg';
81:TheFile:='81 Mods de Chocobo.ogg';
82:TheFile:='82 The Salt Flats.ogg';
83:TheFile:='83 The Residents.ogg';
84:TheFile:='84 Lunatic Pandora.ogg';
85:TheFile:='85 Silence and Motion.ogg';
86:TheFile:='86 Tears of the Moon.ogg';

89:TheFile:='89 Ride On.ogg';
90:TheFile:='90 The Legendary Beast.ogg';
91:TheFile:='91 Slide Show Part 1.ogg';
92:TheFile:='92 Slide Show Part 2.ogg';
93:TheFile:='93 The Extreme.ogg';

96:TheFile:='96 The Successor.ogg';
97:TheFile:='97 Compression of Time.ogg';

99:TheFile:='99 The Landing (No Intro).ogg';
100:TheFile:='100 FH Concert (tap).ogg';
101:TheFile:='101 FH Concert (flute).ogg';
102:TheFile:='102 FH Concert (fiddle).ogg';
103:TheFile:='103 FH Concert (guitar).ogg';
104:TheFile:='104 FH Concert (sax).ogg';
105:TheFile:='105 FH Concert (piano).ogg';
106:TheFile:='106 FH Concert (e.guitar).ogg';
107:TheFile:='107 FH Concert (e.bass).ogg';
200:TheFile:='200 Chocobo World (Credits).ogg'
End;

End;


Things to do:

1. Make code more stable.
2. Make sure no bugs
3. Program in the concert part of the game
4. Program Game Over music to work.
5. Make all musics looping ogg from official OST.

I will have a nice test for you all in around 12-24 hours.
Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-05 07:26:52
Oh and I do need saves for both PSX and PC.  I need saves at the concert for both.
Title: Re: [WIP] Roses and Wine
Post by: Vgr on 2012-10-05 11:38:08
Oh and I do need saves for both PSX and PC.  I need saves at the concert for both.

You only need one of them. You can convert the other one.

I may have it. I'll check. And AFAIK each instrument doesn't start at the same point. I don't know exactly what you want/need. Just PM me.
Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-05 15:04:51
I need a save at the concert for both games, I just said that.  8)
Title: Re: [WIP] Roses and Wine
Post by: Vgr on 2012-10-05 19:32:02
I have what you need. I'll send you a PM once I can.
Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-06 03:20:30
Started work on converting the OST to ogg.  The Landing was annoying because the no intro version has a solid drum beat at start with no interference from the music that went before.  I had to chop half a second or so of PSX music from inside the game and paste it in place of the start of The Landing OST version.

You can't tell ;)

6 of  76 are done (the hardest ones).  I have also recorded all the separate instruments for the concert awaiting possible programming into the game.
Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-06 16:30:15
had a little discussion with Kranmer, and he had a nice screen ID value, so now the game over music has been programmed in ;)
Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-06 22:19:54
A quick test.  Download HERE (http://dl.dropbox.com/u/36889302/FF7/RosesAndWineTest.zip).
This will be removed in 24 hours.

How to use:

1.  Rename Dmusic in Data\Music to dmusic2 so that midi are not played.
Or disable midi playback in soundcard.

2.  Place the 3 OGG's in a new folder called OGG in the data folder.

3.  Place RaW.dll and Bass.dll in the game root (where ff8.exe is)

4. Add the line

Load_Library="RaW" 

to Aali's driver config file ff8_opengl.cfg

5.  Open game.

The World Map, victory music and battle music should all work and loop properly.

If anything at all strange happens.  Let me know.
Also note, a small beep will probably be heard at the beginning of game, this
is normal and tells you the DLL has been loaded.


Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-06 22:54:48
Just a note on above...

You have to be using the English ff8 exe. 



In time I can program this to work with them all.
Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-07 00:48:51
I've sorted support for all languages of the game.  Will post a test tomorrow :)
Title: Re: [WIP] Roses and Wine
Post by: DLPB on 2012-10-07 23:09:58
Bugger the test, release day for W01 is tomorrow.  :-D
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-09 00:18:05
http://www.youtube.com/watch?v=w5-KKFJ-wCI#t=1m18s

W01 is Here (http://)

Torrent is here (http://)

As ever, read the readme on the installer's license page.

Code: [Select]

HISTORY

W01 09.Oct.2012
First release.


OTHER

The OST did not include a number of musics.
These are:

Starting Up (Looped)
Don't Be Afraid (X-ATM092)
The Landing (No Intro)
The Landing (Alternate, unused)

I corrected the above as follows:

Starting up (Looped) converted entriely from PSF.
The intro only of Don't Be Afraid (X-ATM092) from PSF.
The first drum beat of The Landing (No intro) from PSF.
The Landing (Alternate version) converted entirely from PSF.

The Landing (Alternate) is given as an option;
it did not appear in the original game.


The following music was not added:

Eyes On Me (Present on disc in CDA format)
Liberi Fatali (Comes with the FMV)
Ending Theme (Comes with the FMV)

Thanks also to VGR for some basic info on pc version :)


On an unrelated note:
FITHOS LUSEC WECOS VINOSEC is an anagram of
"Love" and "SUCCESSION OF WITCHES"

If someone could place the installer as a torrent somewhere also, I would be pleased.

Also note, despite readme saying this installer comes with other music including alternate Landing, it currently does not.  These will be released for W02.

Finally, this installer will have no trouble on netbook computers. I will update all the installers to work properly soon.
Title: Re: [REL] Roses and Wine
Post by: Hellbringer616 on 2012-10-09 02:49:49
I just finished building my server so i'll toss up a torrent tomorrow or the next day
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-09 16:27:19
Fade outs are not done the way I thought, I will add fade outs for W02 :)  Not a problem.
Title: Re: [REL] Roses and Wine
Post by: sen on 2012-10-09 16:38:21
Gratz on releasing! ;D..that youtube link you give to all your new releases makes me nauseous really annoying song too >:(
Title: Re: [REL] Roses and Wine
Post by: Hellbringer616 on 2012-10-09 16:42:24
Alright, here is the torrent
http://thepiratebay.se/torrent/7711243
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-09 17:56:42
Annoying song :P  I will pretend I did not hear that!

Thanks for the torrent, I suppose only the final version of this needs it... esp the next version that will also correct Eyes on Me to work without CD (when using isos for example) and correct fade out and add 15 more musics from orchestra etc.  I will prob allow user to change volume and effects control too.

The concert can be left for now.
Title: Re: [REL] Roses and Wine
Post by: Hellbringer616 on 2012-10-09 18:25:03
I'll update it as you feel needed. max upload speed is only 8mbps (thats megaBits, so only 1 megabyte) so the more seeders would be helpful
Title: Re: [REL] Roses and Wine
Post by: EQ2Alyza on 2012-10-09 22:09:20
Would you like me to seed this now, or wait until the final version?
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-10 00:01:41
May as well wait, in fact the torrent can wait too.  W02 will be the one that needs a proper torrent.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-10 15:19:22
The code has become a mess.  Not a good sign.  Time to go through this from ground up.  Why couldn't the game do the fade out the same way it does for the first music of the game.  Stupid ff8.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-11 00:13:35
Pretty sure fade outs are broken in ff8 PC (as confirmed by kranmer) so ive had to add my own in instead.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-11 14:51:48
This needs moving to releases  ;D
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-11 17:02:07
OK seems FF8 PC has a number of porting mistakes where music is concerned.

1. Fade outs are not there.  So music just stops (I have fixed this by adding my own fade out if certain conditions are met.  This should fix the issue 99% of the time.)  FIXED.

2.  Music position is not saved.  This means that when you exit card games, the BGM starts from the beginning again.  (I am fixing this or trying to.)  FIXED.

3.  Certain musics that only play the intro ONCE in entire game are being played every time, partly because the position data is not being saved, but also because whatever the PSX did to make sure the music never played intro again, is not being done with PC. (probably checked game progress value, then set flag.  Which is what I will be emulating).  I can only think of 2 musics this applies to.  Galbadia Garden and Movin'.  Galbadia Garden plays the intro every time you return from cards, and every time you enter or leave the garden.  This is clearly not acceptable.  FIXED.

Special thanks to Kranmer once again for testing and general help.
 

Title: Re: [REL] Roses and Wine
Post by: LeonhartGR on 2012-10-12 09:54:41
Thank you DLPB for supporting my favorite game! Are those fixes included in a 02 version or you have updated the one in the first post?
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-12 15:49:30
W02.
Title: Re: [REL] Roses and Wine
Post by: Vgr on 2012-10-13 19:28:01

2.  Music position is not saved.  This means that when you exit card games, the BGM starts from the beginning again.  (I am fixing this or trying to.)  FIXED.

3.  Certain musics that only play the intro ONCE in entire game are being played every time, partly because the position data is not being saved, but also because whatever the PSX did to make sure the music never played intro again, is not being done with PC. (probably checked game progress value, then set flag.  Which is what I will be emulating).  I can only think of 2 musics this applies to.  Galbadia Garden and Movin'.  Galbadia Garden plays the intro every time you return from cards, and every time you enter or leave the garden.  This is clearly not acceptable.  FIXED.

This is the case for The Landing too. If you pause while in a fight at the Dollet mission, the song will restart from the beginning.

Also, this is just nitpicking, but the FITHOS LUSEC WICOS VINOSEC song exists twice in the data. The first one for when the parade starts and the second one for when Quistis & co. come out of the sewers. Would you include both or keep the position? Because the second one begins at a different position. Keeping the position wouldn't really make a huge difference, as even the fastest possible, the time between when Squall and Irvine get to Rinoa and Quitis & co. get to the top is still big, so it wouldn't really make a huge difference.

I was wondering if you could make something like raw.ini where settings are... I was thinking as a format like this:

Code: [Select]
song1.ogg {
loop = True
keep_pos = True
}

First song, it loops (that could be useful for people like me who want to put MP3s that don't loop. Then it just repeats. Not sure if you need a config for that or it can auto-detect). If not, it could be

Code: [Select]
song1.ogg repeat = True
Where repeat means to keep position or not. I understand it's more work, but I'm sure it would be appreciated. That's useful for custom songs that loop or not.

Also, I am only guessing here, but it probably wouldn't work the way you want it. If you don't hardcode the data (I assume you put that in memory), upon saving and reloading, it would not keep the data. But you probably know that already.

~Vgr
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-13 20:08:20
The parade music is already done with the released W01 (so is the landing). You should check before sending bug reports or feature requests. ;) And the fade outs and positions are already fixed for W02.

The end result will be that this will play exact or near exact to how the PSX played. Nothing more, nothing less.  I will not take feature requests of any kind with this mod. 

The only reports I need are those where something is not working like it did with PSX game. The pause issue will also be fixed for W02 :)
Title: Re: [REL] Roses and Wine
Post by: Vgr on 2012-10-13 23:25:04
Sorry, I've been saying that off the top of my head and didn't bother to check. My bad.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-14 00:10:33
I did not know about the pause issue, so that's something.  8-)
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-14 19:57:03
There is no pause issue from what I can see, apart from W01 does not pause the music. W01 did not make music start from beginning.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-15 02:39:54
Well I and kranmer have been going over the areas and there have been a lot of small niggles, most of them because of the poor porting of ff8 PC.  For example, in Balamb if you play cards in harbour area the BGM will cut out directly afterwards.  The script makes the volume drop to 0.  It is doing same in PSX except the volume change is ignored.

I have had to emulate that behaviour as well... how successful it will be for the entire game is an open question.  Theoretically it is possible that if a number of conditions are satisfied, my fix will break other areas.  If this happens it will be up to some sort of script change with Deling since this is fundamentally a script error to begin with.

Things seem to be working properly now..

1.  There are 2 parade musics, both are played.
2.  Tracks are looped.
3. Pauses are obeyed and music will pause.
4. Stops are obeyed
5. Tracks will fade out.  Movie music has longer fade.
6. Ragnarok music intro will play only once when you acquire it.
Is this true to PSX?

7. Galbadia music has 2 tracks and the intro version will only play once.
8. Movin' intro will only play once.
9. Music will resume like PSX after battles and card games.
10. Game over music will play.
11. Eyes On Me will play when not using CD.  If track plays
properly off CD, delete or rename the one I supply in RaW.
12. Volume changes are obeyed.
13. All languages are supported.




Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-15 15:18:22
Always a new thing to find. Volume transition.  When going from one to the next, volume should transition to it.  I will add this too.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-18 15:15:58
Very strange. 

http://www.youtube.com/watch?v=Sup_hrdbTKE&t=04h03m00s  See 4:03:00, when the crew go to see the outside of Garden in the PSX version, the music "movin'" continues to play.  In PC, "Blue Sky" is played for the FMV.  Given the actual fmv itself, Blue Sky is probably correct.  Not sure why the PSX version doesn't play it.

Where else does Blue Sky play?

http://www.youtube.com/watch?v=R-izGNFFu2Y
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-18 15:38:23
Ah I think I have figured it out...  2 FMV's.  If Rinoa is with you, you get Blue Sky... if she isn't, you get alternate FMV without her.

http://www.youtube.com/watch?v=eYKS0AjwwnY  see 10:15

Yup.  You get different FMV and Blue Sky if she is with you.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-19 04:34:21
The annoying part has been done... making the orchestra versions loop (when they were never designed to) to a decent standard.  It didn't go too badly actually.. Fithos Lusec Wecos Vinosec  has been edited very well (and coming from me on my own work is a good sign).

Some of them simply had to loop from beginning.  I will upload the parade section soon on youtube with the new dll and music.



Title: Re: [REL] Roses and Wine
Post by: LeonhartGR on 2012-10-19 08:42:00
Thank you DLPB! Looking forward for the final version! Excellent work as always ;)
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-19 08:45:37
Well so far as I can tell, almost everything is accounted for now.  I will do a few tests and wait until kranmer has also then release.

The dll can also be released separately so you will only need to install this once and not have to keep downloading.  W02 will be the final thing apart from bug fixes to the dll.

A small note, geforce patches are not supported.  Aalis driver allows any to be used but my dll requires non geforce Square patch versions only.  All languages.
Title: Re: [REL] Roses and Wine
Post by: LeonhartGR on 2012-10-19 09:02:54
A small note, geforce patches are not supported.  Aalis driver allows any to be used but my dll requires non geforce Square patch versions only.  All languages.

I have a GTX550Ti by EVGA. Do I need this GeForce patch? Or just the Aali's driver? I wish Aali get back into it sometime and improve the driver for ffviii...
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-19 10:00:31
Aali has fixed a number of things with his next driver.... when he releases it.

You only need aalis driver and non geforce version of ff8.exe
Title: Re: [REL] Roses and Wine
Post by: Hellbringer616 on 2012-10-19 13:18:56
DLPB if i don't post on the release shoot me a PM and i'll post a torrent for you once w02 is released.

It's surprisingly popular, 3.5GB uploaded on a 183mb file
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-20 01:37:13
http://www.youtube.com/watch?v=FTwXJ8o4u7w

I will release this soon, then it's back to full time ff7.
Title: Re: [REL] Roses and Wine
Post by: LeonhartGR on 2012-10-20 11:03:30
http://www.youtube.com/watch?v=FTwXJ8o4u7w

Oh God I'm thrilled! This was epic! That's the exact video and sound quality I want to achieve for ff8 and now I'm sure I did something wrong because it wasn't any close to that... I'm patiently waiting for this ff8 tutorial installation though and I wish there was something similar to bootleg for ff8. Of course can't wait for a way to use magochocobo's textures too!!!
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-20 17:40:38
It's still not perfect due to frame drops and for some reason movies skip with me.  Don't with Kranmer.
Title: Re: [REL] Roses and Wine
Post by: shikulja on 2012-10-20 18:56:54
Hi) hello from russia :P sory for bad language. this project in the future was suport losseles audio?
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-20 19:19:00
It already supports lossless audio in form of wav, if you name the tracks properly (starting numbers are what is important) but it will not loop this way.  Looping will only work with OGG and I will not be doing anymore work on this mod after the release. 

1.  99% of people cannot distinguish high quality compressed music (like 192k ogg) from flac or wav.  They sometimes think they can but can't.

2.  Even if they could, they'd need top quality music system to notice.

3. This is a game and as such a tradeoff between size and quality is needed. 

It is pointless to place lossless music and audio into a game.  Pointless and a waste of space.  (See MGS4)
Title: Re: [REL] Roses and Wine
Post by: shikulja on 2012-10-20 19:48:44
sad news. i long waiting when see something like. because the difference in the sound on my microlab 2.0 speakers really big, and for fun - space on the hard drive is not sorry. Thank you all took up this project, I would wait for the new implementation will
Title: Re: [REL] Roses and Wine
Post by: Hellbringer616 on 2012-10-20 19:50:47
Gonna have to agree with DLPB, i back up my music in FLAC (i also have 8TB of storage so i don't care)

And i can hear the difference with my bose speaker system, However on my laptop? Highs seem slightly better. but i think thats a placebo effect.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-20 20:13:55
Given that FF8 OST comes from a midi-like instrument set to begin with, it is extremely unlikely that you really can see such a difference.  With orchestral and classical pieces, perhaps.  Not with a FF8 music.  That simply cannot be.  And in any case the OST of ff8 is far better than what you will get with PSF or even the original playstation.

Your drop in quality, if any at all, is negligible. 

Also, this is a game, it's purpose is not for admiring the music.  If that is what you want, you just get flac and listen to it in a music player.
Title: Re: [REL] Roses and Wine
Post by: volvania on 2012-10-20 22:18:16
Just wanted to thank you for your effort DLPB very much apreciate this release, I thank you from the bottom of my heart.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-21 02:22:41
W02 is being uploaded.  This should be the FINAL release in terms of music.  The actual dll may need further tweaking, although Kranmer has completed disc 1 with NO problems. A 100% record so far.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-21 03:07:20
http://www.youtube.com/watch?v=w5-KKFJ-wCI#t=1m18s

W02 is Here (https://thepiratebay.se/torrent/7750393)
or Here (https://piratereverse.info/torrent/7750393)


Latest Raw.dll (2.2) HERE (http://dl.dropbox.com/u/36889302/Programs/RaW.zip).  Just pop it in the same place as FF8.exe after you have installed the mod. 

As ever, read the readme on the installer's license page.
To bring up the RaW menu, press F1 in game.
To display information, double click the info window.

NOTE: Use non-geforce Square patched ff8.exe.
Aali's driver has ended any need for geforce versions.

Code: [Select]

HISTORY

W02 21.Oct.2012
Massive improvement to RaW.dll
More music added.
Certain music tracks corrected.

I consider this finished aside from bug fixes to RaW.dll

OTHER

The OST did not include a number of musics.
These are:

Starting Up (Looped)
Don't Be Afraid (X-ATM092)
The Landing (No Intro)
The Landing (Alternate, unused)

I corrected the above as follows:

Starting up (Looped) converted entriely from PSF.
The intro only of Don't Be Afraid (X-ATM092) from PSF.
The first drum beat of The Landing (No intro) from PSF.
The Landing (Alternate) converted entirely from PSF.

The Landing (Alternate) is given as an option;
it did not appear in the final playable game
(apart from the debug menu).


The following music was not added:

Liberi Fatali (Comes with the FMV)
Ending Theme (Comes with the FMV)

On an unrelated note:
FITHOS LUSEC WECOS VINOSEC is an anagram of
"Love" and "SUCCESSION OF WITCHES"

Special thanks to Kranmer for all his testing and help.
Title: Re: [REL] Roses and Wine
Post by: EQ2Alyza on 2012-10-21 19:11:58
Torrent link, if needed: http://www.mediafire.com/?j73wc4lbc0ul0p4
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-21 19:28:44
It's cool, someone else is uploading it for official link because other things are needed as well.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-21 21:00:14
And I need people to give me feedback.  Even if it is working perfectly.  :)
Title: Re: [REL] Roses and Wine
Post by: KyubiNemesis on 2012-10-22 03:50:46
I just re-installed 8 after finding this. I've never completed 8, it's my least favorite FF.  This mod is amazing. The quality of the music is so pleasing to the ear, i'm excited for the first time to play this again, and maybe now, get through it. DLPB, what words can i really use to describe yet another amazing mod from you? Stunning work as usual.
Title: Re: [REL] Roses and Wine
Post by: Hellbringer616 on 2012-10-22 03:54:49
Sorry it took so long guys.

Link for v2 right here

https://thepiratebay.se/torrent/7750393
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-22 04:58:29
If a job is worth doing, it is worth doing properly.  I will have a look at the english font next if I can.  Sort the basics for battle/menu but I am a bit busy fixing a pong game I started in 2007.  I left it for a long time and now I have returned to it I have no idea where I am.  Shoddy code layout and a right old mess to sort out here.  Will take a long time to fix this mess.

 8)  Glad you are enjoying.  Until a few months ago I had no clue how to make that dll let alone program it to do what I have.  Shame I didn't learn all this 2 years ago, then we wouldn't have suffered ff7music for so long.
Title: Re: [REL] Roses and Wine
Post by: LeonhartGR on 2012-10-22 11:02:50
...then we wouldn't have suffered ff7music for so long.

That's something I was going to suggest on replacing for ff7 (but with any variations too, not only the OST)... I was wondering if loading ff7music from a different folder than where the original ".exe" is creates various issues...
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-22 20:17:57
Aali has done ogg support for ff7, so I won't.  8)
Title: Re: [REL] Roses and Wine
Post by: savage-xp on 2012-10-26 18:19:27
Great project, but in Disk 3 in Cetra, when abord Garden, game crashes in Windows 7 64 Bit.

Fixed: Put Eax.dll in System 32 folder.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-27 01:52:04
The game may crash for tons of reasons, always make sure it is specific to my mod before posting.
Title: Re: [REL] Roses and Wine
Post by: falkTX on 2012-10-29 07:53:37
Just did a quick test here under Linux (Ubuntu 12.04 64bit), seems to work just fine!  8)
thanks DLPB, this is a nice addition to FF8!!

It would be very nice to have the Premonition and Extreme in the Black Mages version too...

Question: is the loop data hardcoded?
(If I add my own OGG files with loop data, will they loop?)
Title: Re: [REL] Roses and Wine
Post by: Covarr on 2012-10-29 19:17:30
If he has used vgmstream (and it would be insane not to) then it gets the loop data from the ogg's metadata. This is the best way to go since it also allows the user to swap in any OGG they like.
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-29 20:12:54
I use bass.dll.  But same difference, I programmed it to get the metadata.  There are 1 or 2 tracks (or maybe one, "movin'"  where I had to hardcode the start point because of how ff8 works (and I got lazy on it).  But that was extreme minority.

I had no idea it would work under linux, that's a good bonus.  Perhaps a clue was in the title.

I didn't add those black mage tracks because... I find them crap.  8-)  I'm done with this project (in terms of music), but if you add them, post them here for everyone.  8-)
Title: Re: [REL] Roses and Wine
Post by: falkTX on 2012-10-29 20:35:13
I didn't add those black mage tracks because... I find them crap.  8-)  I'm done with this project (in terms of music), but if you add them, post them here for everyone.  8-)
sounds good to me!

Question now is which software can I use in linux that supports looped OGG...  :-\
(I think I'll have to use some Windows tools for this)

btw, Dissidia has a nice FF8 Battle (Don't be afraid) theme.  :)
Title: Re: [REL] Roses and Wine
Post by: DLPB on 2012-10-29 21:31:54
Not sure but use vgmstream plugin and something like winamp.  That will allow you to test. I dunno if winamp can work in linux.

Inside FF8, use F1 to bring up menu, then double click info panel.  This will show you the loopstart value.  The tags you use MUST be LOOPSTART only.  The music must end with the start of the loop.  Check my oggs for example.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2012-10-30 11:33:37
I found 2 issues:
1 - it crashes on close (using Alt+F4). Not sure if it's because I'm using linux though.
the crash says something about winmm. my guess is that the music is not stopping in time.
(this issue is not very important)

2 - the F1-dialog quickly appears when starting the game, then hides.
This causes a small issue when running under fullscreen, the real FF8 window doesn't get focus so it doesn't start until I do a mouse click (thus selecting the FF8 window).
Not sure what can be done to fix this, perhaps you can force the FF8 window to get focus/attention? or not show the F1-dialog at startup?

apart from those small issues, it seems to be working great!  :evil:
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-10-30 14:03:16
1st issue, don't use Alt+F4.   8) Although no idea why it crashes for that.  Does it do it without dll loaded?

2nd issue, I know about it (I tried to fix it long before 1st release) but unfortunately I do not yet know how to show the form without modal so it HAS to appear before I can hide it.  I am looking into it believe me. As you say, using click sorts it which you'd have to do anyway for volume changes.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-10-30 15:43:37
As you can see, I am having fun:

http://forums.devshed.com/delphi-programming-90/questions-about-delphi-932914-2.html#post2829927

I am not sure if he knows what my issue is.  It is a rather mundane and strange issue that most people will never see.  I am sure there is a better way to do this.  If they can't help, I know a programmer who can.  He's a genius.  So if anyone can, he can.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-10-30 17:01:04
OK try this.   It should a.  not show form on startup.  b. not lose focus when bringing menu up (you have to click it) c. automatically return focus when hiding menu d. allow hiding of form when on form. and e.  perhaps fix that crash error before.

Let me know what happens:

http://dl.dropbox.com/u/36889302/FF8/RaW.dll
Title: Re: [REL] Roses and Wine (for FF8)
Post by: savage-xp on 2012-10-30 22:19:19
Pressing the F1, it blinks and not focus.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2012-10-30 23:28:59
OK try this.   It should a.  not show form on startup.  b. not lose focus when bringing menu up (you have to click it) c. automatically return focus when hiding menu d. allow hiding of form when on form. and e.  perhaps fix that crash error before.

Let me know what happens:

http://dl.dropbox.com/u/36889302/FF8/RaW.dll

I can confirm it's fixed now (issue #2).
I didn't try to press F1 while in game though.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-10-31 01:05:50
What about the other issues?  Check them all for me and see how it is going. It should always return focus now and the crash may be gone.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2012-10-31 01:14:25
What about the other issues?  Check them all for me and see how it is going. It should always return focus now and the crash may be gone.
the crash is still there (at least on the DLL I downloaded before).
I'll give do more testing on this tomorrow.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-10-31 01:50:07
I don't get any error with Alt+F4 just to note.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-11-03 06:12:18
Still awaiting report so I can release this officially.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Asta666 on 2012-11-05 16:36:57
Excellent mod, the difference in quality is really noticeable.
I haven't any experienced any bugs/crashes so far.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-11-05 16:42:25
Use the latest dll I posted also, and see what happens when you bring the menu up (F1) while fullscreen.  Need to know if it's all working cool.  8)

http://dl.dropbox.com/u/36889302/FF8/RaW.dll

replace one in program root.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Asta666 on 2012-11-05 22:31:38
Seems to be working fine to me. Actually better than with the previous one because now when you hit f1 again the menu is closed.
(http://img708.imageshack.us/img708/9716/16571534.jpg)

EDIT: Worked fine in fullscreen too.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-11-06 09:08:23
Yup, the new one fixed the focus issues.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: cirellio on 2012-11-06 14:19:54
I also want to take the time to thank you, the packages you create are excellent. The work you do here is seriously appreciated.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: SoHowAboutThoseMods on 2012-12-18 23:33:37
Whenever I have RaW.dll inside the game's root folder, my gamepad ceases to work in the game.  Something about this mod is stealing input from my gamepad.  Uninstalling the mod or removing RaW.dll makes input return.

What's the deal?  Is there a workaround?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2012-12-18 23:56:06
This is not RaW's fault... it is the lousy porting job of ff8.  Whenever focus is lost, even for a split second, the game input for pads is lost (and raw makes focus lost for a split second before returning focus).  It will do the same thing if you don't use raw and then click somewhere else and back again.

Hopefully Aali can fix this and stop the pad input being lost.  I have not found any work around for this issue, which is far worse in window mode.

Oh and when focus is lost, the internal timer gets totally ferned up, so if you have not got vsync on and you are in an area with a timer (like the one for the robot machine at dollet), and focus is lost, you are screwed.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-02-21 14:41:28
More seeders needed please!

https://piratereverse.info/torrent/7750393
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-02-22 03:24:41
Alright alright! I'm seedin'! :D
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-02-22 06:42:53
 Cheers!

Raw.dll is updated.  Made options neater and fixed potential bug.  See download post, download it and replace the one you have in FF8's root folder.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-02-22 12:47:04
Did you create a new torrent? I deleted the dll and downloaded the torrent in your post (version 2).
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-02-22 13:07:31
Torrent stays the same, I update Raw.dll separately, see the download post.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Hellbringer616 on 2013-02-22 20:09:47
I like how i am still the only seeder :P Come on people, I only have 10mpbs upload between my office and my home
Title: Re: [REL] Roses and Wine (for FF8)
Post by: EQ2Alyza on 2013-02-22 23:57:51
I requested it on a seedbox. It should be going by the end of the weekend.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-03-10 20:33:23
I'm sorry... I'm stuck... where can I find the bass.dll?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-10 21:42:24
It is installed with the installer and is placed in the root folder.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-03-10 23:06:58
Strange I did a fresh installation and don't have bass.dll... I'm missing something...
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-10 23:10:08
bass.dll should definitely have been installed with the Roses and Wine installer.  is your antivirus deleting it?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-03-10 23:16:19
A million lols on this one... I didn't even think it was an installer. I just dumped the files inside the parent directory... *triple facepalm*. I'm going to try this now...

Unfortunately I use a geforce card... it's unsupported...
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-10 23:19:57
Oh dear.  geforce is supported.  Read the readme.  Aali's driver allows the use of the non geforce game even WITH geforce cards.  use the non geforce exe.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-03-10 23:28:12
*sigh* I didn't back up the .exe... Do I need a fresh install again? And I modded the most of the game... menus and stuff...
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-10 23:30:23
The exe is not touched at all by this installer.  You need to download the non geforce exe, place it in the root folder.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-03-10 23:32:37
I tried that mate,  link is broken. I'm used to creating backups for most qhimm files but since I was using Geforce I missed backing up the non Geforce version...

link can be found here:
http://forums.qhimm.com/index.php?topic=12909.msg180223#msg180223

FF8 - Patch 1.2 for Non-GeForce Users (US).zip                Official 1.2 Patch for Geforce (US)                 FILE (http://www.mediafire.com/?t8vuah2im0z1b3c)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-10 23:44:56
I had it uploaded for me.  Someone needs to upload it again properly.  For now, see here:

https://docs.google.com/file/d/0B3Kl04es5qkqMXJKVUtkbXBPRzQ/edit?usp=sharing

You will need 7zip.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-03-10 23:49:14
I found it here through wikipedia. Please confirm if it's the same...
http://www.fileplanet.com/41552/0/0/0/1/section/Patches

Thank you for your support!

One more thing... Your installer installs the old .dll right? So we copy over the new one...
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-10 23:54:37
If it runs the game and plays, then it is.  RaW and Aalis driver will warn you when it is not.  And yes, you replace old dll with new dll.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: jyuuken on 2013-03-20 06:12:21
I was able to download the RaW ver2 is the RAW.dll included the updated one>? since the dropbox seems to be down. another thing i also got the geforce not  supported issue. what i did was to replace the ff.exe from the geforce patch to the non-geforce patch and it worked, f1 is pulling up the menu for sound and effect options and it reflects on the game.

edit:
yep its the old raw.dll that i have, if some1 has a working link, need help in giving me one. much appreciated!

this is an excellent Mod for a classic game that i enjoyed on my younger days, i am replaying the game with more fun! thank you very much!

@LeonhartGR let me know if you need the ff8.exe non geforce file so that i can upload it for you
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-03-20 07:13:54
http://forums.qhimm.com/index.php?topic=13715.msg193554#msg193554

Thanks! Everything works fine!
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-20 09:33:12
The link on main page for the new raw.dll works.

See above link.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: jyuuken on 2013-03-20 15:30:00
The link on main page for the new raw.dll works.

See above link.

thanks i found out that its the application on my phone thats blocking the db link since i am using it as a modem.
links ok as mentioned thank you very much! :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-20 19:31:27
You know, it's kinda cool.  When I tried doing this a few years back, I didn't stand a chance.  I thought it was way beyond me, and now... I did it and the main code was in place less than an hour or two. My cousin has played through entire game and the music seems to have a 100% record...  or near it.  Me and Kranmer did a lot of testing and I did a lot of tweaking.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: insidious611 on 2013-03-21 23:59:15
Just a little heads up to anyone using Roses and Wine with WINE on Linux, I've found that, at least in my particular setup, if you do not have *some* sort of MIDI sequencer device (alsa dummy sequencer, fluidsynth, etc), DirectMusic, and thus FF8 and RaW, flip out a bit. This is most likely due to the fact that on Windows you always have a MIDI device (the software GS synth). Basically, if you get RaW complaining that audio isn't working and then no music, try

Code: [Select]
sudo modprobe snd-seq-dummy
and then running FF8 again.

I assume RaW doesn't actually use MIDI at all? If it does for any reason, I would suggest installing fluidsynth and running that as a full software ALSA synthesizer (slightly too complex to explain here, but the command line would be something like the following:)

Code: [Select]
fluidsynth --server --audio-driver=alsa /usr/share/sounds/sf2/FluidR3_GM.sf2
because with the dummy sequencer you're just going to get silence from any MIDI commands sent to it, whereas fluidsynth will get you at least something close to what Windows would.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2013-03-22 00:01:15
Just a little heads up to anyone using Roses and Wine with WINE on Linux, I've found that, at least in my particular setup, if you do not have *some* sort of MIDI sequencer device (alsa dummy sequencer, fluidsynth, etc), DirectMusic, and thus FF8 and RaW, flip out a bit. This is most likely due to the fact that on Windows you always have a MIDI device (the software GS synth). Basically, if you get RaW complaining that audio isn't working and then no music, try "sudo modprobe snd-seq-dummy" and then running FF8 again.

I just use this instead:
$ winetricks directmusic

I used that before and it played the MIDI files just fine.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-22 01:51:52
The installer moves all midi files away from the normal folder so they are not used.  It does leave behind the concert midis and those are played as normal by ff8.  Programming the individual samples for FF8 from the PSX version ended up being a problem.  It meant I would have to get the timings absolutely spot on , hope ff8 and bass.dll did too (any deviancy would mean the song sounded wrong), and account for 4 instruments at the same time which meant more work.

I left it.  So RaW will not emulate the concert part.  Tbh, who gives a strawberries?  I can live with near perfection.  8-)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-03-28 02:48:37
http://wiki.qhimm.com/view/FF8/Tools#Patches Wiki updated.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: JokerKazucchi on 2013-04-14 19:39:29
I need help..I succesfully installed this mod..but what do I need to write in ff8opengl?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-04-14 19:45:59
Nothing.  The installer edits it for you.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: JokerKazucchi on 2013-04-14 20:03:29
ah..I didn't download the raw.dll with the torrent so it didn't work..I had to put in the new one to install it properly :D
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-04-14 20:15:35
The installer will still install old one, but new is better.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: yopadato on 2013-04-20 23:08:18
Hi,

where can I download the installer (RaW.exe), I found some torrent files but no seeder anymore...  :(

Thanks for helping  ;)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-04-20 23:34:55
This is what happens when people don't seed., I haven't checked into it.  Hopefully the uploader will come to your rescue.  I will maybe have to upload this somewhere else too.  I need someone to provide a mirror.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: mystery_editor on 2013-04-20 23:43:02
I've got my seedbox active on https://thepiratebay.se/torrent/7750393 (https://thepiratebay.se/torrent/7750393), but there are no peers at the moment. Not sure if this is the torrent yopadato was using.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-04-20 23:43:37
If you are seeding then the fault must be his.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: yopadato on 2013-04-21 00:43:34
Nope, I was using another torrent, didn't notice the one on thepiratebay (I guess I was trying to get the v1, and just noticed there is a v2...  :-D ), so thanks a lot, I'm downloading now.

Another request, do you have the main.frag and main.vert files for the "Everything is Made of Light Shader Fix"? It seems all links are dead (I found mediafire and rapidshare links, but no luck...)

Thanks  8-)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Hellbringer616 on 2013-04-21 02:47:42
No worries DLPB, unless i lose internet then you'll have at least one seeder, Seems popular as I've seeded almost 30GB :P
Title: Re: [REL] Roses and Wine (for FF8)
Post by: D1g1K1d on 2013-05-25 01:14:22
hey i wanted to say thank you so much for this mod! it's really fantastic   :lol:

i had a couple of questions, if it's not too much trouble...
the first is that somehow, after trying various links and torrents, i have ended up with 3 versions of the DLL file.
i was wondering what the correct filesize was of the most updated version, so i can make sure it's the one i'm using.

my second question was a followup to a post earlier in this thread, regarding the focus-stealing, and subsequent loss of gamepad use in ported versions. i'm running the game with Wineskin on Mac OSX 10.8.3, with Aali's OpenGL, the SaveAnywhere patch, and the FF8Configurator patch. other than some minor graphic glitches, it has been working pretty smoothly, and i'd love to use your patch too due to it's extreme awesomeness. was a fix or work-around ever found for the disappearing-gamepad issue? and if not, then are the only options to play using the keyboard, or just not use your patch?   :cry:

thanks so much for you time and help, not to mention all the hard work you put into this!
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Limality on 2013-05-29 18:40:31
Whats up  :)

Just registered to say thanks for this great mod! I did some small modification myself and made my default Battle sound the FF13 theme  ;D

Cheers,
Limality
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Rundas on 2013-05-29 18:44:13
He can't answer your question about the gamepad but to the best of my knowledge there is no solution currently.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Raysel on 2013-06-02 14:22:37
Downloaded, installed, and not working. Does anyone know why? i installed it in the right directory. Also when i open the folder "dmusic" inside there is only the concert instruments, wich means that WO2 does not include any music at all, unless there is something wrong here "i hope there is something totally wrong here" do i need WO1? if so, where do i get it? this is some weird problem, please lend a hand.

Edit: to be more precise, there is no music, Cero, only the Bip of moving the hand and clicking things. Also hitting F1 does not trigger anything, And noticed that all the WO2 music its in a folder called OGG, tried to move those files to "dmusic" but it didnt solved anything, will just wait for someone of you guys to tell me what im doing "or not going" wrong.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Raysel on 2013-06-06 13:04:16
Thanks everyone "specially the OP" to help me with my issue, its glad to see how someone create's a wonderfull fix for a game like final fantasy viii but doesnt care's about who can or cant use it.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kaldarasha on 2013-06-06 14:48:41
Well you obviously can't use it. And it's not the 'OP' or someone else you should blame for this...
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Rundas on 2013-06-06 15:06:33
The problem is most likely on your end and there is a very good reason why he can't answer your questions. I would help you but I'm not very familiar with the mod or FF8 in general.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-06-13 15:55:09
Downloaded, installed, and not working. Does anyone know why? i installed it in the right directory. Also when i open the folder "dmusic" inside there is only the concert instruments, wich means that WO2 does not include any music at all, unless there is something wrong here "i hope there is something totally wrong here" do i need WO1? if so, where do i get it? this is some weird problem, please lend a hand.

Edit: to be more precise, there is no music, Cero, only the Bip of moving the hand and clicking things. Also hitting F1 does not trigger anything, And noticed that all the WO2 music its in a folder called OGG, tried to move those files to "dmusic" but it didnt solved anything, will just wait for someone of you guys to tell me what im doing "or not going" wrong.

You will need to give us more information, send your app log, and absolutely DON'T move files about.  The installer places everything correctly, and by moving files you doomed what little chance you had left.  Reinstall the mod, then run game, then give me app log.  Make sure you are using a NON-GEFORCE exe and that you have aali's driver correctly installed. It is quite possible that your problem has nothing to do with this mod.  Also, if it were you before, don't demand help or insult people.  You are lucky a mod exists at all.  I didn't get paid by Square to do their job for them.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Alkor on 2013-06-16 17:25:56
DLPB
Hi man! First, big thx for that mod, w8 it to long.
Then i got some problem. on my PC with Windows 7 x64, FF8 original from 5disc, non-geforce patch, Aali driver, your mod + last RaW music don't play, but i hear sound effects. On my laptop with Win7 x32 with same setup all work great.
app.log + ff8_opengl.cfg (from PC)
http://www.sendspace.com/file/k27ndu
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-06-16 17:58:27
Sounds to me like a problem with 64 bit installation.  Prob does not belong on this thread.  Post on Aali's thread and see what happens :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Alkor on 2013-06-17 07:07:26
Eh badly that your mod needs Aali driver because who knows when it'll be new version  :|
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kranmer on 2013-06-17 09:16:58
Sounds to me like a problem with 64 bit installation.  Prob does not belong on this thread.  Post on Aali's thread and see what happens :)
Well i am currently using Win7 64bit Home edition SP1 and it works OK, tested with w02 + DLL 2.2 + Aali's Custom Driver 0.7.11b and 1.2 non-geforce English.
It all seems to be working OK (sound effects and new music :))
The reason it isn't working looks like it could be pretty obvious, your app.log should look like this
Code: [Select]
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Loading external library RaW
MATRIX INITIALIZE
but yours looks like this
Code: [Select]
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
Which mean's that RaW isn't installed correctly, i am guessing this is probably a UAC problem ? First check your FF8 directory and see if the RAW.DLL is inside the folder, if it isn't then that's your problem :), if it is there then Aali's driver isn't using the DLL which means you need to add this to FF8_opengl.cfg (just open it in notepad and copy and paste the following line anywhere on a new line)
load_library = "RaW"
I hope this helps :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Alkor on 2013-06-17 11:24:50
Kranmer
it helps! Great thx! :mrgreen:
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-06-17 12:58:20
The first post and readme tell you to disable UAC.  You must run the installer with admin privileges.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Alkor on 2013-06-17 15:41:25
DLPB
i'm not about it. I off UAC always and ran trusted progs from admin.
But adding load_library = "RaW" to my config helps, so mb u up ur first post if someone get same problem?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-06-17 16:06:46
The installer should have added that to the config file...  if it didnt thats a bit annoying....  then again...  Roses and Wine may be using my old config file changer that was strawberries and didnt work right.  I'll add the info to main post.
Title: Re: [REL] Roses and Wine
Post by: Curt-Kineas on 2013-06-30 09:37:07
Torrent link, if needed: http://www.mediafire.com/?j73wc4lbc0ul0p4

Hi! Firstly, thanks to all the people that made this great work on FF8 pc. Even with all the patch/mods that I found (from here and from other sites) FF8 is better but it's not good as the PSX version  :(
(By the way, when I had a new TV (a big HD screen) I was disappointed with the graphic quality ah ah... It's a PSX game... So it doesn't render in HD  :( )

Well, I wanna know if someone could send me RaW.exe ? because ther torrent is still at 0%
I have raw.dll but I can't do anything without the .exe ^^

Thanks!

PS : What mod will you recommend me? (To improve the game quality)?
There's some different things, like the map looks horrible on pc  :'(
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Hellbringer616 on 2013-06-30 16:21:38
I don't see how you don't have Raw.exe I am the manager of the torrent and i am currently seeding and have 6 peers connected to me.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-06-30 16:30:22
Likely ISP block, or he has not configured torrent software properly, and opened the ports in his router.,
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Curt-Kineas on 2013-06-30 20:49:13
MMmmm... I didn't know what "ISP block" meant but I find a title "How to solved ISP blocking with Piratebay"...

If the torent is from Piratebay I won't be able to download it, I'm from Belgium and I have big difficulties with this site. (It's automatically blocked by Belgium (IP), except with this link http://tpb.piraten.lu/browse/401/2/3 (I don't know why))

Could someone send me RaW.exe directly? (I send my email by private message) or post this good .exe into another site???

Well and... With RaW.exe I'll have the real music of FF8 (more some Orchestral)? Am I right?

I'm actually replaying to this great game, and it's good to have a revenge with the soft Hyne, because I often lose my saves with the Playstation (My memory card wasn't a Playstation brand)
It's one of the rare game I finished!


PS : I see all a lot of Patch/mod, I think I could help you, I'm a beginner in 3D (except for environment, I should show you what I do... It's not amazing but not bad at all, I use Sketchup+Vray), and I did some textures in PES/FiFA (for the kits/and few faces textures).
I have facegen, (and I can export it as .obj, .3ds, etc)
I dream of a FF8 with the technology of nowadays. Everything the same, except the graphism (that are still very good for the time), and maybe add some monsters. I played a lot of FF, but FF8 is my favorite.   ;D
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-06-30 20:59:19
The ISP block I was referring to was how they stop traffic, not the block from the actual site.  If you can load the torrent in a torrent software, then you should be able to download it, providing your router and software are set up properly, and providing that your isp does not block certain traffic.  It sounds to me like you don't understand how torrents work...?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: sen on 2013-06-30 21:28:11
Install a free vpn software like Cyberghost set it up then try it it'l let you bypass the restrictions you have and download it normally
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Curt-Kineas on 2013-06-30 22:17:39
Thanks for your help (And yes I don't know a lot about Torrent  :P ah ah).

Well, I downloaded and setup Cyberghost.
Now I'm hidden behind a connexion from Oslo (Norway). So, before that I closed everything (Firefox, stopped Utorrent, ...)

Now I'm again on Firefox, I downloaded for the third time your torrent ^^, then I open Utorrent but...
I still have "Connecting to peers" which means nothing will happen, because this soft use to be very fast, and my connexion is quite good (For example : I download an Full HD film in 5 minutes)

Well I don't know what to do...
You know, with a mail you could send me this .exe, I guess it's not a big file so it will be easy?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kaldarasha on 2013-06-30 22:52:11
It's not similar like FF7 Music. The exe is an installer with the music, so it is a big file. Otherwise a torrent wouldn't be needed.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-06-30 23:02:38
I'm uploading on filetrip... I'll send you a pm tomorrow.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Hellbringer616 on 2013-07-01 02:34:29
Does anyone had other torrent sites that he might beable to use? I don't mind reuploading it and just adding a tracker to my torrent if it'll help people.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Curt-Kineas on 2013-07-01 10:05:25
Thanks everyone, and thanks LeonhartGR !  :)

Sorry, I didn't know the size of the file.

I travel the forum and I find many good works here, particullary on FF7, I finished FF7 on PSP, I like this FF too, but I don't really like the way you use magic, with the materia...
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-07-01 13:19:51
The reason I don't give the link publicly is because I don't know if DLPB wants to keep track with his torrent only... Sure thing is that "Roses and Wine" is in a safe place.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-07-01 17:25:30
I'm not bothered one way or another :)  send it if you want.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-07-01 21:29:26
Roses and Wine (for FF8) (http://filetrip.net/dl?VyycANhR0H)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kompass63 on 2013-07-02 03:21:28

Known Issues

Gamepad control might be lost.  There is nothing I can do
about this as it is unrelated to this project.  The real bug
is in ff8 and how it deals with the loss of focus.  Aali has
fixed it for the next driver release.


I can use my gamepad with Aali's driver, works great!!
Even though I insert a # before load_library = "RaW" , does the gamepad work!

Also, I noticed that after the Eidoslogo must click with the mouse on the screen (fullscreenmode) so it goes on.
This was previously not.

Furthermore, I must press F1 twice before the info window appears, but that's not important.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-07-02 11:33:01
I use "xpadder" with my edited ff8input.cfg and everything works smooth! ;)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kompass63 on 2013-07-02 19:52:35
I have a gamepad from Saitek.

The "xpadder" redirects the buttons to the keyboard, right?
If so you use indirectly the keyboard.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-07-02 19:56:19
I use "xpadder" with my edited ff8input.cfg and everything works smooth! ;)

Yeah that should work because you are no longer relying on direct game pad input.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kompass63 on 2013-07-02 19:57:47
I could for my gamepad also create a profile, then keys can be simulated with that, but that was not my concern here.


EDIT: I must (again) correct, my gamepad works great.
I just forgot to add the new RaW.dll :oops:

However, I would like to request to update your first post instead of to link to side 3 :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: a5kgly on 2013-08-10 02:53:09
Dear Sir DLPB,
In the FF8 looping ogg project,
The original soundtrack "13 Force Your Way",
Its loopstart=0 seems wrong and shouldn't begin at the first.
Thanks a lot.

Roses and Wine
For Final Fantasy VIII


Final Fantasy VIII Original Soundtrack (NOT PSF OR OTHERWISE)
in looping Vorbis ogg format.

This is the sister project to Anxious Heart.

Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-08-10 14:02:46
http://www.youtube.com/watch?v=JCQn7PGVopI
http://www.youtube.com/watch?v=TB8PWxhAHj8

It really does loop to that point.... even in the OST?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: a5kgly on 2013-08-11 14:22:38
Dear Sir DLPB,
Not sure but
How about setting loopstart=241320?
Let the looping begin from about 6 seconds?
Thanks a lot.

http://www.youtube.com/watch?v=JCQn7PGVopI
http://www.youtube.com/watch?v=TB8PWxhAHj8

It really does loop to that point.... even in the OST.  It sounds wrong, but it's right.  The loop in this case may sound worse because on PSX the reverb effect probably melds the 2 areas together better.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-08-11 14:37:54
Does it sound like the 2 links when you do that?  Exactly the same as the 2 links? From what I can see, loop-point 0 is totally correct?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-08-17 11:19:49
Dear Sir DLPB,
Not sure but
How about setting loopstart=241320?
Let the looping begin from about 6 seconds?
Thanks a lot.

Looks like you are right.  The same section is repeated twice, and I've looped it to the first section, and not the second which happens a few seconds later.  I've used 241422.  Thanks for the correction.  If you notice anything else, let me know.

If anyone wants to correct this, for now just open the ogg in something like Winamp and change LOOPSTART tag to have the above value.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: a5kgly on 2013-08-21 07:45:40
Dear Sir DLPB,
Thank you so much.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-08-21 11:30:33
How can we change the loopstart tag?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: saftle on 2013-12-05 18:46:20
Trying to get this to work with the Steam release as we speak :) Thanks so much for replacing the god awful midi soundtrack.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-05 18:51:36
I can't guarantee it will work with steam but if it will you'll know fast.  First install using the installer, then update raw.dll.  After that go to tools and find DLPB tools.  Download that.  Use Hextloader to inject the dll.  See the online tutorials and the text tutorials on it.

http://forums.qhimm.com/index.php?topic=13574.0
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Deiser on 2013-12-06 05:43:20
I tried the steam version. Unfortunately the injection/installation method of this awesome mod does not work. Apparently the only way to change the music is through directly overwriting the music files, from what I've read on the forums.

Edit: Specifically, when I try to inject the RaW.dll file into FF8_EN.exe, it says "Cannot change Visible on OnShow or OnHide" then says "Geforce versions not supported. Roses and Wine will now exit".
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-06 13:40:57
Ah they've used the geforce exe... how stupid.  If they had used the other it would have worked no problem. To anyone else: is it possible to use the non geforce exe with ff8 steam?

For others:

Make sure that:

Raw.dll is in the DLL folder in Hextloader

before running the game from hextloader.

MAKE SURE YOU INSTALL TO THE CORRECT PATH OF FF8_EN.EXE.  THE INSTALLER WILL NOT DO THIS FOR STEAM USERS. YOU HAVE TO DO IT MANUALLY IN THE INSTALL BOX.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: ThunderPeel2001 on 2013-12-11 19:36:50
Glad to see Qhimm up and running again! And also glad that this mod has been modified for a Steam release... but I was wondering what's the deal with all the options?

(http://i784.photobucket.com/albums/yy129/ThunderPeel2001/Capture_zpsffef9182.png)

Why are there so many different versions of the music? I take it that it's not as clearcut as FF7? (ie. Midi -> PSF -> OST)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: tbogard on 2013-12-11 21:06:12
Hello there

Is it possible to make an update of RaW? i find very appealing the Disidia version of Find your way:
http://www.youtube.com/watch?v=gi5AzLzCj9k

I tried making my own ogg file, but seems it does not loop... there is something special on the ogg file to make it loop? I'm using Adobe Audition to create the ogg files.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2013-12-11 21:46:53
OGGs are looped with metadata. Add a LOOPSTART tag to the point where you want it to loop back to, and either a LOOPEND tag at the end of where it loops, or just end the song there.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: tbogard on 2013-12-11 23:42:07
Thank you ^_^ it works like a charm!
Title: Re: [REL] Roses and Wine (for FF8)
Post by: tbogard on 2013-12-12 04:34:16
I hope the author may consider new tracks:

http://steamcommunity.com/app/39150/discussions/0/648814213899214535/
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-12 08:23:53
I won't be adding any new tracks to the installer, but others may make OGGs for the game.  Nearly all the tracks in the game can be altered by using LOOPSTART tag.  Loopend is not supported.  Thank you very much those that have donated, much appreciated!  8)

Also let me clear a few things up:

1.  I have sent Covarr new raw.dll that doesn't have the minimize bug.
2.  When we are ready we will release one final installer.
3. The OST option should always be ticked, then the later tracks below overwrite the relevant ones in the OST.
4. The OST is the exact same as the PSX version, except higher quality.
5. The menu will now show up for steam users (albeit because of how the game operates, it will only show up in window mode).  I've used GetAsyncKeyState.  I did use a keyboard hook before but it's just a waste of my time trying to get that working right.  Microsoft you SUCK.

Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-13 05:01:54
W03b is PLEASE WAIT FOR W04 (http://)

After installing, replace existing raw.dll with this one Here (http://adf.ly/6261872/raw)

HISTORY

W03b 13.Dec.2013
Tweaks and fixes to the installer.
F1 menu fixed.
Loss of focus bug fixed.
Covarr fixes to FF8_Launcher.

This is finalized.  Any other bugs should be corrected in the Raw.dll that will be uploaded separately if needs be.

Special thanks to Covarr for his dll loader for Steam version.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: LeonhartGR on 2013-12-13 09:50:38
Thank you Dan! I share your link here (http://steamcommunity.com/app/39150/discussions/0/648814213843615508/?tscn=1386920733#c648814395688637838) as well.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Hellbringer616 on 2013-12-13 17:40:56
W03b is Here (http://www.mediafire.com/download/wy3u5d2lw8t449k/RaW-SteamV2.torrent)

HISTORY

W03b 13.Dec.2013
Tweaks and fixes to the installer.
F1 menu fixed.
Loss of focus bug fixed.
Covarr fixes to FF8_Launcher.

This is finalized.  Any other bugs should be corrected in the Raw.dll that will be uploaded separately if needs be.

Special thanks to Covarr for his dll loader for Steam version.

Want me to create a new torrent that has the latest dll and the music?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-13 17:46:40
Nah it's fine.  Covarr's link should hold.  Also the current dll has 1 last bug. When game exits it will crash.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-14 06:46:07
I am off bed finally but a quick question.

How many of you are getting a game crash when exiting ff8 when using RaW?

As far as I can tell this may be an XP issue that was later fixed up.  So, if you are using Vista or later, are any of you still getting an error message?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Lamont on 2013-12-14 07:55:43
I am off bed finally but a quick question.

How many of you are getting a game crash when exiting ff8 when using RaW?

As far as I can tell this may be an XP issue that was later fixed up.  So, if you are using Vista or later, are any of you still getting an error message?
Don't exactly know how helpful this will be but...

First RaW version - Have tried it on Vista, 7 - so far, no crashes or error messages in-game whatsoever in-game or exiting it in both windowed and full-screen.

Haven't had any music issues either on the Original Soundtrack option, I know a few people were reporting that they didn't have any music playing in Balamb but no issues with that either.

Though I hadn't tried the F1 menu on the first version, I'm in the process of downloading the newest version of RaW at the moment.

I've only had hanging issues when starting the game every now and then but that was before installing RaW.

(Quick question though, given that one can replace tracks with the use of Roses and Wine - can additional looping tracks be posted in the Audio Releases section on here or would that sort of thing belong in Audio Mods in general? That would be of course including a direct link to the RaW release topic as a general requirement).
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-14 16:53:49
Quote
I'm in the process of downloading the newest version of RaW at the moment.

I need to know whether you get any error with this new version.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Lamont on 2013-12-14 21:36:53
I need to know whether you get any error with this new version.

No errors with the extra volume option one or with the latest one with the fixed menu again on my Vista and 7 computers.

Not entirely sure if I've lucked out or not as I've not had any issues with RaW installed. Have you got a topic over on Steam for bug reports as I've mainly only seen any error reports over on there instead of here.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: impmallet on 2013-12-15 05:44:40
Thank you for your hard work with this release. It has drastically improved my week.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-15 18:52:14
This should be the final release of Raw.dll

Here (http://www.mediafire.com/download/7sdax9y7foz73dt/RaW.zip)

Replace existing version.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: saftle on 2013-12-15 19:05:55
This should be the final release of Raw.dll

Here (http://www.mediafire.com/download/7sdax9y7foz73dt/RaW.zip)

Replace existing version.

Awesome thank you DLPB for all the work you have done. Quick question. Can I replace the RaW.dll over the original release? I skipped the second release, so I'm not sure if I missed something that is required.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2013-12-15 19:18:10
If you use the 2000 CD version, you should be able to drop this one in without issue. If you're using the 2013 Steam version, you'll want to run the latest installer first.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-16 00:39:45
Quote
am unable to register at the website for this mod, when I try I get a message saying that registration isdisabled.

I wanted to report some problems I have with this mod, but when I cant register how am I supposed to report problems?

This mod causes my game to crash every time there is a "video sequence".
I keep getting various runtime errors.
The only way to get around it is to not just uninstall the mod, but to completely reinstall the game, and then load the second to last save to get past the problem.
Lodaing the last save will not work even after reinstalling the game, the game will still crash with the same error.

Your error has nothing to do with this mod.. if it did then it would crash for me and everyone else on video sequences.  If it is a specific sequence then I need to know about it, but it's very unlikely.  This mod doesn't even touch video sequences.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: CyrusWallace on 2013-12-17 02:41:28
Hello, DLPB. I've got a problem with this mod.

1- I downloaded and installed the game from Steam.
2- I installed your patch over the FF VIII folder (Version 3).
3- All existing files are replaced even the launcher.
4- I download and replace the DLL you linked above (Latest version).
5- When I run the launcher, it just creates an icon on my task bar and nothing else. It says "the script is running" but the game doesn't run. It doesn't even initiate the launcher.

Considerations: I'm using Windows 7 Ultimate Edition 64 bits. I tried running it as an administrator and with WinXP SP3 compatilibity. Can you please assist me on this? Thanks in advance and sorry for my english!
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-17 02:45:51
Uninstall using the installer you used originally and then run the installer from this thread to reinstall. In fact, you could ptobably get away with just running the installer from this thread.  See first post.  If there is a problem after that I can't really help since you must have done something wrong with the installation, or Covarr's launcher has a bug.  There is also a slim chance it is my dll.  What version of FF7 are you using.  What language.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-17 03:05:54
From Steam
Quote
and if its not this mod thats causing it, then what is it thats causing it?

I don't know, but no one else is getting these issues.  There are literally dozens of reasons FF8 can crash, the biggest of which would be graphic card driver errors, or errors in the actual game programming itself.  It may have been complete coincidence that it crashed while my mod was installed.  Play through a large part of the game without it and see what happens.  It could also be the loader that Covarr made, but again, others haven't had an issue.

It could also be sound-card driver or issue that is affecting bass.dll.  The problem is, diagnosing your specific issue is impossible.  You will have to play through a huge chunk of the game and see if it still crashes when this mod is not installed.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2013-12-17 04:23:25
Out of curiosity... if you go into your task manager, do you see FF8_Launch2.exe approximately 8000 times?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: JediSquall on 2013-12-18 21:04:58
Hi all !

Do you know if RaW would work with FF8 on Steam, the french version ? It seems the custom launcher is not working because of the installer's name (FF8_FR and not FF8_EN). Any idea or help ? Thanks a lot
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2013-12-18 21:14:04
I thought I accounted for that in the launcher, but I can double check later tonight.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-19 01:20:04
Quote
1. The dance/festival in Fisherman's Horizon was completely silent for me?

This is because you didn't run the installer properly.  The midi files need to be left for those particular musics.

Quote
2. The game crashes on exit every time since install. (Not too much of an issue, since it's after saving.)

This is because you have not installed the latest Raw.dll here on this forum.

Quote
3. Sorry to be picky, but I think a step-by-step guide in the OP along with the patch would be wonderful, since it's not as simple as installing-and-going, and not everyone is a modding genius! I had to show several friends how to get it working.

It is as simple as that.  The installer does everything for you, if you read the readme.  :P
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Replicators on 2013-12-19 21:04:01
I am currently building a 1080p FMV pack for final fantasy 8, and i'd like to know how you made the exe installer for roses and wine, because i would like a similar system for the videos. Also, these videos are in .bik and compatible with both the steam and original, problem with original is it would have to be injected in files. Is it possible for a exe to be made which allows you to choose original version or steam version and if choose the original version it can rename the files to be whats in the ff8 archives and then injected to them?

I am not good at making installers, and i am asking you cause obviously you do. If anything i can just give you link to the files and you make installer for them?

For a preview, if you have RAD tools you can view a example video here (https://drive.google.com/file/d/0B3GZDZJ2CWkwS3NyeXFRN2UtZTg/edit?usp=sharing).

P.S. I was gonna PM you but you don't allow them, but i will understand if you don't want to do it.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-19 21:18:29
I don't have time to help you with it, but look for inno and see some online tutorials :)  It's fairly simple.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Replicators on 2013-12-19 21:24:35
Quote
I don't have time to help you with it, but look for inno and see some online tutorials :)  It's fairly simple.

Thank you for the suggestions and replying.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Lita on 2013-12-20 16:30:58
I'm having a little issue with applying the mod with HexT,
When I install the mod using the steam version, and apply the dll with FF8Launcher as the game tells me to do, it says Final Fantasy 8 is not Detected, FF8 Roses & Wine will now exit. :(
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-20 16:33:47
You shouldn't be applying this mod with hext. See the readme.  The 2013 version uses the launcher, and 2000 version uses aalis driver with config.  You need to give me far more information than you have done as well.  I need to know what language your game is, and what year it is from.  Did you run the installer from this forum?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Lita on 2013-12-21 17:08:18
I'm using the 2013 Steam version, installed the Roses & Wine mod pretty much as it's said to do here, but still got the poor music released with the steam version. I go the RaW torrent and downloaded it, was an exe file which prompted the setup of course, didn't see a readme there.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2013-12-21 17:57:22
One of the pages of the setup has a readme. You may have thought it was a license agreement and skipped past it.

Again, what language version are you using? The Steam release came in a few different languages.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Lita on 2013-12-21 18:37:51
One of the pages of the setup has a readme. You may have thought it was a license agreement and skipped past it.

Again, what language version are you using? The Steam release came in a few different languages.

Using the English one.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: TinySarabia on 2013-12-22 06:55:13
Hi DLPB. I don't know what I did wrong but after I installed the steam version, I downloaded the latest RaW and the separate updated .dll. I installed RaW and then pasted the .dll in the root directory. Started the game but no sound on the intro credits. Entrance music video seems to be fine. Also no sound when Squall and Quistis first walk out of the infirmary so I quit the game and uninstalled and installed again RaW. I also tried the ingame menu everyone has been talking about, but when I press F1, nothing is appearing. This is frustrating because almost everyone in the steam community seem to get this working. I played without RaW but the sound was horrible so I turned to your mod. Now no sound seems to be coming out. :(
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-22 07:29:22
Use that steam feature to recover all files to where they should be and rerun the latest installer (from this thread).  Then place latest raw over it.  Also make sure you read the readme on the license page of the installer.  I have no clue what you have done and there's no way to know from what you have told me.  Basically get ff8 back to its default file structure and rerun the installer.

The F1 menu will not work with Steam in full screen mode, and in window mode will still be behind the window, so you'll have to move it.  In steam version, forget using F1 menu basically.  You don't need it anyway.  If you need to set the volume, find the file it installed called vol=100 and change it to something like Vol=80.

As the installer makes clear, use run as admin, and disable antivirus software before using the installer.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: TinySarabia on 2013-12-22 07:34:14
UPDATE: I made it work by just installing the original psf. Are there problems when you tick "ALL"?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-22 08:14:09
UPDATE: I made it work by just installing the original psf. Are there problems when you tick "ALL"?

You mean OST?  Original OST should be automatically ticked in the latest installer.  As for ticking all, again the readme explains those options.  The musics will be added in place of the originals.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: TinySarabia on 2013-12-22 15:27:47
You mean OST?  Original OST should be automatically ticked in the latest installer.  As for ticking all, again the readme explains those options.  The musics will be added in place of the originals.

yes the OST. BG is playing fine when I reinstalled with just the OST.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2013-12-23 09:24:34
Quote
Retro Edge [rendelkezik ezzel: FINAL FANTASY VIII] 10 órája
Anyone here have a OCH (one click hoster) link? We have 2013, i dont use torrents anymore, whats wrong with the uploader?


We've done 99% of the work for you. Get off your arse and get a torrent client. I am not sure how you mean the above post, but it sounds very inconsiderate.  Uploading a file as large as this one is not a good idea, because it will quickly become unavailable after being downloaded so many times.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2013-12-23 16:00:41
The only major, proven host where it'd stand a chance is Mediafire, and it's too big to host on Mediafire.

On the other hand, it might do well at modding and gaming specific sites, such as GameFront and FileTrip.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Dragmire on 2014-01-02 11:24:33
Hi. Thanks so much for the amazing job.
I have a problem: RaW only seems to work with the EN exe (2013 steam multi language ver.), i'm from Spain so i want to play the game in spanish, but the music doesn't play at all, only the sound effects (i've also tried with the other languages, and it happens the same). I don't have any problems when i play the game in english. What can i do?
Kind regards.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-01-02 13:02:16
Hi. Thanks so much for the amazing job.
I have a problem: RaW only seems to work with the EN exe (2013 steam multi language ver.), i'm from Spain so i want to play the game in spanish, but the music doesn't play at all, only the sound effects (i've also tried with the other languages, and it happens the same). I don't have any problems when i play the game in english. What can i do?
Kind regards.


It does work with other languages.   :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: eXistenZe on 2014-01-11 21:19:28
Does this work with the new version of aali driver?

Best regards,
xz
Title: Re: [REL] Roses and Wine (for FF8)
Post by: ashiun on 2014-01-12 05:37:02
Hello friends, there seems to be a problem with some of the files (I haven't gotten out of Balamb Garden yet, but the Balamb Garden OST is playing normally for ~40 seconds then freezing and looping the same 1 second cut of the audio file over and over again. If I spam the pause button sometimes it resolves itself, but at other times the playing speed gets all jumpy.
Edit: Okay track no.27 "Fear" has done the same thing. The continuous loops of the same second of the audio file.

It sounds like a very long series of stuttering, just like how it would sound if your computer froze and an audio file is stuttering and looping the same sound for a long time.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-01-12 12:31:24
This doesn't happen to me or anyone else.  And that's a problem. It could be your audio drivers, or sound card.  Can you upload a sound file, or better yet, get me a video?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: ashiun on 2014-01-12 22:23:04
Never mind, I have isolated and fixed the problem. It was indeed the audio driver provided by corsair, they made a special beta driver to fix the problem.
Bit of an odd problem it is, as the looping issue only happened in one case out of all my games/programs/music. Guess it doesn't particularly like the RaW mod for FF8 :p
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Darkside007 on 2014-01-22 16:26:46
W03b is Here (http://www.mediafire.com/download/wy3u5d2lw8t449k/RaW-SteamV2.torrent)

After installing, replace existing raw.dll with this one Here (http://www.mediafire.com/download/7sdax9y7foz73dt/RaW.zip)

HISTORY

W03b 13.Dec.2013
Tweaks and fixes to the installer.
F1 menu fixed.
Loss of focus bug fixed.
Covarr fixes to FF8_Launcher.

This is finalized.  Any other bugs should be corrected in the Raw.dll that will be uploaded separately if needs be.

Special thanks to Covarr for his dll loader for Steam version.

I registered account for this one purpose:

Thanks for doing this.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-01-22 19:31:13
You are welcome!
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Nightmare799 on 2014-01-22 19:37:54
Best mod ever. Seriosly, you are awesome for creating this.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: SilverSpades on 2014-01-26 04:00:19
[deleted post]

Nvm
Title: Re: [REL] Roses and Wine (for FF8)
Post by: SilverSpades on 2014-01-27 23:21:05
I just wanna say thank you for this mod.

Force Your Way is like an eargasm during boss battles, haha.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: savage-xp on 2014-02-02 14:14:13
Is the patch compatible with the new version of ali? I cant get work.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Mcindus on 2014-02-03 05:51:10
Is the patch compatible with the new version of ali? I cant get work.

I got it to work with the 8.1 driver, and wouldn't be posting unless it didn't work the first time.

For some reason, I had to make sure I didn't have the disable popup command in the bottom of the ff8_opengl.cfg file and it worked.  If it's there, delete it and make sure all you have at the bottom of your cfg file is "load_library = RaW"
I think the popup from Aali's driver that comes up to tell you that the disable_popup feature doesn't work is interfering with RaW for some people... I know it did for me.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Rundas on 2014-02-03 22:20:23
Never use disable_popup, it was removed from 0.8b on.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Mcindus on 2014-02-04 20:33:00
Never use disable_popup, it was removed from 0.8b on.

Yeah, I knew that diable_popup didn't work - but for some reason, something was adding it to my ff8_opengl.cfg file... I'm not sure if it was Aali's driver or RaW - but I did a completely fresh install and the only thing that I changed in that .cfg file was turning off preserve aspect ratio and directing my mod path.  So - I had to delete that line so that no error would appear and inhibit RaW from working.  Not sure why - just what I experienced.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-02-04 20:36:49
It's possible Raw Adds it.  I may remove that at a later time if Aali does not reinstate the feature.  :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: K43SJ on 2014-02-09 12:49:27
Hello DLPB ! I want to ask :
i want conventer mp3 or any format sound to sgt file.  Have a software do that ? I search google but not found
Can you help me ?  :wink:
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-02-09 15:19:24
I don't know anything about that, sorry.  This thread is for things relating to this project only.  :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: K43SJ on 2014-02-09 15:28:57
I don't know anything about that, sorry.  This thread is for things relating to this project only.  :)
thank you DLPB  :lol:
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Salathar on 2014-02-14 00:38:11
Hi. Thanks so much for the amazing job.
I have a problem: RaW only seems to work with the EN exe (2013 steam multi language ver.), i'm from Spain so i want to play the game in spanish, but the music doesn't play at all, only the sound effects (i've also tried with the other languages, and it happens the same). I don't have any problems when i play the game in english. What can i do?
Kind regards.

Aquí te dejo cómo hacerlo:

1) En la carpeta del juego, haz click derecho sobre "lang.dat" y ábrelo con el Bloc de Notas. Cambia el lenguaje de "es" a "en" (sin las comillas).

2) Modifica los siguientes archivos del directorio principal (si quieres, haz una copia de seguridad de los archivos antes de modificarlos, por si las moscas):

- FF8_EN.exe -> FF8_ES.exe
- FF8_ES.exe -> FF8_EN.exe

- FF8_EN.exe.manifest -> FF8_ES.exe.manifest
- FF8_ES.exe.manifest -> FF8_EN.exe.manifest

(es decir, que los archivos terminados en ES serán los antiguos EN y viceversa)

3) Entra a la carpeta Data y encontrarás las carpetas "lang-es" y "lang-en". Haz lo mismo con esas carpetas. "lang-es" pasará a ser "lang-en" y viceversa.

4) ¡A disfrutar!

NOTA: aunque el menú de arranque del juego aparezca en inglés, el juego en sí estará en castellano, comprobado ;)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Salathar on 2014-02-14 00:42:23
Aquí te dejo cómo hacerlo: [...]

Sorry for that post before, but it was better for me to explain myself in spanish :P

About RaW, awesome work, DLPB!

Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kalkano on 2014-02-15 03:11:36
Hey, I'm having a problem with the mod.  I'm on disc 3, and it's been working fine.  But, now I'm having the problem where "Eyes on Me" doesn't play.  It looks like you fixed it, but I'm still having the problem.  I'm playing from an ISO, and there is no "Eyes on Me" file in any of the music directories under "Data" (and based on this thread, I don't think there's supposed to be one).

Also, yes, I'm using V3 of the mod.  Any ideas?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kompass63 on 2014-02-15 03:33:22
"Eyes on Me" is not in an audio file, there is an extra audio track on CD3.
"ISO"'s may contain only one track, in this case, the data track.
The audio track is no longer present...
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kalkano on 2014-02-15 03:42:45
"Eyes on Me" is not in an audio file, there is an extra audio track on CD3.
"ISO"'s may contain only one track, in this case, the data track.
The audio track is no longer present...

Ok. So, my disc 3 iso includes:

DISC3.PAK
DISK3
FIELD.FI
FIELD.FL
FIELD.FS

Am I missing something?

And, in case anyone is about to get on my case, I bought the Steam version, I'm just not USING that version...because...reasons...This is the 2000 version.

Edit:  Nevermind.  What you're really saying just got through.  ;)

But, I thought previous posts in this thread showed that DLPB got it to work with ISOs...
Title: Re: [REL] Roses and Wine
Post by: Kalkano on 2014-02-15 03:54:48
Annoying song :P  I will pretend I did not hear that!

Thanks for the torrent, I suppose only the final version of this needs it... esp the next version that will also correct Eyes on Me to work without CD (when using isos for example) and correct fade out and add 15 more musics from orchestra etc.  I will prob allow user to change volume and effects control too.

The concert can be left for now.

^ The quote in question.

Edit: Problem solved.   It's a simple installer option.  "If Eyes on Me doesn't play, install this".  The problem is, when I first installed it, I had no way of knowing if it played or not.  Then, when I got there, I forgot that option was in the installer.  You may want to make a note about it in the first post, to avoid more posts like mine.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-03-12 14:29:53
In 2004, I made a lot of MP3s from my CD albums.  Until recently I have been using pretty basic speakers (better than most, but still not great).  When I finally got some expensive speakers last week, I realized not even I had truly appreciated the quality difference that exists.

These speakers are showing up imperfections in the copying / encoding process.  Basically, all of the MP3s I made in 2004 are bad.  They ALL have some sort of artefact, probably added by Winamp (which I used to use to do encodings... yeah, not a good idea).

My point is that all those supposed audiophiles out there who think they can hear a difference between 192 and 320, probably can't even tell the difference between 100 and 320 unless they are using very good speakers.  My hearing is good and I actively seek out any problems in my mp3s.  And that still hasn't stopped me missing serious issues in around 200 of the ones I have.  All because my other speakers were not good enough.

Food for thought.  I now have to mess about replacing the broken MP3s.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2014-03-12 15:53:43
And this is why I've always done audio work with these headphones (http://www.amazon.com/Audio-Technica-ATH-M50-Professional-Monitor-Headphones/dp/B000ULAP4U). The most faithful sound reproduction you'll get under $200.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Captain Epic on 2014-03-12 19:39:52
I use these myself, for my studio/audio work - http://www.amazon.com/Beyerdynamic-770-PRO-250-ohms/dp/B0006NL5SM/ref=sr_1_1?s=musical-instruments&ie=UTF8&qid=1394652863&sr=1-1&keywords=Beyerdynamic+770+pro - absolutely fantastic sound reproduction :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Mcindus on 2014-03-12 19:58:37
These speakers are showing up imperfections in the copying / encoding process.  Basically, all of the MP3s I made in 2004 are bad.  They ALL have some sort of artefact, probably added by Winamp (which I used to use to do encodings... yeah, not a good idea).

My point is that all those supposed audiophiles out there who think they can hear a difference between 192 and 320, probably can't even tell the difference between 100 and 320 unless they are using very good speakers.  My hearing is good and I actively seek out any problems in my mp3s.  And that still hasn't stopped me missing serious issues in around 200 of the ones I have.  All because my other speakers were not good enough.

Ewww Winamp.  It looks like it may have super-juiced all of your MP3's as well.  The volume threshold on them is roughly... uncomfortable.  I have to keep my volume file set to vol=87 to keep it relatively close to any other music/audio I have going through my system.

Also - you're 100% correct about the hardware.  I get really annoyed at audiophiles that don't use real studio monitors (or monitor headphones) and claim that they hear the differences in bitrates (16 vs 24 etc) and sample rates (41k, 44k, 96k).  Even using headphones doesn't give you a real experience... It's more like listening to a track in a hyperbaric chamber, but it is nice to have a perverbial magnifying glass up to something for artifacts, phasing, etc.

I just finished mixing my bands EP, so I've been all about flexing my engineering skills and my ears are ultra-sensitive.  This unfortunately taints my listening experience... but it's the price you pay for professionalism sometimes. :P

On that note, I do love my Sennheisers.

Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-03-12 20:16:53
It's also virtually impossible to hear any difference between 16 and 24 bit audio...  the differences that do exist are due to different mastering techniques and not the bit depth.  The bit depth is only important in the editing process, not playback.

I check the 24bit versions as well, because as I said, sometimes the mastering is superior.

A good article on that is here:
http://www.head-fi.org/t/415361/24bit-vs-16bit-the-myth-exploded

So if anyone ever claims they can hear the difference between 16 and 24 bit audio (assuming the 24 bit original has been properly converted), they are talking out of their ass.

And then there is age...  a 30 year old has already begun to lose the higher frequencies compared to someone younger, and especially children.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: inv on 2014-03-18 10:18:33
Is the OGG format for your Roses and Wine mod lossless? Btw, why did you normalize all the OST songs, as from my knowledge it means you're editing the OST, or was it because the OSTs some were too loud and some were too quiet to put into the game?


It already supports lossless audio in form of wav, if you name the tracks properly (starting numbers are what is important) but it will not loop this way.  Looping will only work with OGG and I will not be doing anymore work on this mod after the release. 

1.  99% of people cannot distinguish high quality compressed music (like 192k ogg) from flac or wav.  They sometimes think they can but can't.

2.  Even if they could, they'd need top quality music system to notice.

3. This is a game and as such a tradeoff between size and quality is needed. 

It is pointless to place lossless music and audio into a game.  Pointless and a waste of space.  (See MGS4)

If the OGG format you used is lossy, is it still higher quality than even the PS1 version?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2014-03-18 18:27:48
If the OGG format you used is lossy, is it still higher quality than even the PS1 version?
I can answer this one. The instruments should be mostly identical, but the OST versions often had additional mastering work that couldn't be done in realtime on the PS1. The end result here isn't in technical quality based on anything measurable. In fact, the PS1 versions in their native format are completely lossless. But the fact that the OST versions were carefully mastered for listening does make it sound better, and the technical quality difference from compression isn't enough that the human ear can hear it.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-03-18 18:55:18
Well put.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: inv on 2014-03-19 01:32:48
I can answer this one. The instruments should be mostly identical, but the OST versions often had additional mastering work that couldn't be done in realtime on the PS1. The end result here isn't in technical quality based on anything measurable. In fact, the PS1 versions in their native format are completely lossless. But the fact that the OST versions were carefully mastered for listening does make it sound better, and the technical quality difference from compression isn't enough that the human ear can hear it.

What's the PS1 native format, psf?



Well put.
Is the OGG format for your Roses and Wine mod lossless? Btw, why did you normalize all the OST songs, as from my knowledge it means you're editing the OST, or was it because the OSTs some were too loud and some were too quiet to put into the game?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2014-03-19 05:38:31
What's the PS1 native format, psf?

Uh, sort of. PSF is music data ripped straight from the disc, and  will therefore (assuming your PSF plugin is up to par) sound 100% identical to the playstation, but there isn't an actual file format for it officially AFAIK. It's just kind of there on the disc, with the game's audio engine saying what to do with it, and maybe some in-game scripts or pointers to say where it is.

disclaimer: There is a distinct possibility I am confusing Playstation music with N64 music, but IIRC they work roughly the same.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-03-19 08:31:56
I normalized to make the music as loud as possible without clipping.  It does not affect the quality.  You can still adjust the volume in game.  I have a feeling you are over-analyzing "quality".  These ogg are better than the original PSX sound, and you will not notice the difference between the OST and these unless you have great speakers, a good system, and very good hearing.  This is also a game OST...  these weren't designed for listening to in spare time, they were designed to be used in game.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: inv on 2014-03-22 10:24:20
Uh, sort of. PSF is music data ripped straight from the disc, and  will therefore (assuming your PSF plugin is up to par) sound 100% identical to the playstation, but there isn't an actual file format for it officially AFAIK. It's just kind of there on the disc, with the game's audio engine saying what to do with it, and maybe some in-game scripts or pointers to say where it is.

disclaimer: There is a distinct possibility I am confusing Playstation music with N64 music, but IIRC they work roughly the same.

Do you know of any up to par psf plugin( s)?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2014-03-24 15:30:39
Only PSF plugin I've ever actually used is Highly Experimental (http://www.neillcorlett.com/he/). It's the original plugin by the guy who created the .psf format in the first place. Its audio emulation is not perfect, but it's close enough that most people will not be able to tell the difference. Last time I used it, it had some minor reverb issues, but was otherwise pretty solid.
Title: Thanks! You should be paid
Post by: Dbuffnoob on 2014-04-14 02:33:45
Dude Thanks! Steam / Square should be paying you $$$ for this, as without the patch I would have definitely asked for game refund. That MIDI music was painful to listen to and the new stuff is sweet childhood nostalgia.

What a difference!

Thanks again!
Title: Re: [REL] Roses and Wine (for FF8)
Post by: xousous on 2014-04-18 19:13:55
Hi for me it doesn't work , i can't download the W03b (torrent file) but i have the W03 i installed my game FF8 and after i installed the Raw.exe with all instructions but after that i have no music , only MIDI soundtracks . Where i must put my OGG files ? in Music ? I have to delete music ? i need an explication please ..

Can you help me please ? Thanks ! (i use the steam version)

(http://img11.hostingpics.net/pics/304878ff1.jpg) (http://www.hostingpics.net/viewer.php?id=304878ff1.jpg)
(http://img11.hostingpics.net/pics/196383ff2.jpg) (http://www.hostingpics.net/viewer.php?id=196383ff2.jpg)

Title: Re: [REL] Roses and Wine (for FF8)
Post by: Aavock on 2014-04-18 21:45:12
Have you install RaW.exe as administrador ? Also, make sure to run the new FF8_Launcher.exe (652Ko) instead of the original one.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: xousous on 2014-04-18 22:00:42
Yes , i install it with administrator settings but does it need the last version of FF8 , i have the 1.0.10 . I need to delete the Music folder ?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Aavock on 2014-04-19 00:27:54
Don't touch or delete any of the original files; the version is no important. Forget about your OGG folder, the RaW.exe does it all. Have you tried running the game with FF8_Launch2.exe instead of FF8_Launcher ?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: xousous on 2014-04-19 01:01:54
No i tried with the launcher 1 , i need to use the launcher2 ? (thanks for your help)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: xousous on 2014-04-19 01:36:07
I think a tiny video tutorial could help people who has problems ..
Title: Re: [REL] Roses and Wine (for FF8)
Post by: xousous on 2014-04-19 02:03:06
Hey i just detect the problem ! It's working now , i'm a french player and the problem is that when you put the game to french language , the sound doesn't work , DLPB could you make a new version of RaW to correct this problem ?! All the best !
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kaldarasha on 2014-04-19 08:53:15
Have you tried to change the language settings to English and rename the France exe to FF8_EN.exe?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-04-19 13:24:14
There isn't a problem that I know of.  This should work with all languages.  Can anyone here confirm that French has an issue?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Aavock on 2014-04-19 16:26:08
French version of the game works perfectly fine with RaW.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: jpan92 on 2014-04-21 21:17:13
nvm fixed it
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Shard on 2014-05-14 04:13:32
Theoretically, if you programmed in some bogus names of tracks that don't exist (like track 03) and the game tried to load that music, it would it play, right?

If so, can you program in some bogus names for some of the missing track numbers? Maybe modders can use those in the future.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-05-14 20:48:14
That would mean more work, and I have no desire to go down that route.  The mod plays the game perfectly, and that's all I can really afford the time to do.  You can swap music into the game in place of current music, but adding music would mean more messing, and it would also mean changes to script.

Basically, this mod is completed.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Andry690 on 2014-05-21 12:54:29
Hey i just detect the problem ! It's working now , i'm a french player and the problem is that when you put the game to french language , the sound doesn't work , DLPB could you make a new version of RaW to correct this problem ?! All the best !

i have the same problem with the italian language... the sound work only with english language.
i install it with administrator settings and tried running the game with FF8_Launch2.exe instead of FF8_Launcher but it doesn't work

i have tried to change the language settings to English and rename the italian exe to FF8_EN.exe but the game crashed immediately
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-05-21 16:30:50
I have no idea what you guys are doing, but this does work with those versions.  Others have tested it and confirmed it.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Xupack on 2014-05-22 13:18:29
W03b is Here (http://www.linkbucks.com/884ff5d2)

After installing, replace existing raw.dll with this one Here (http://www.linkbucks.com/8cfbf146)

HISTORY

W03b 13.Dec.2013
Tweaks and fixes to the installer.
F1 menu fixed.
Loss of focus bug fixed.
Covarr fixes to FF8_Launcher.

This is finalized.  Any other bugs should be corrected in the Raw.dll that will be uploaded separately if needs be.

Special thanks to Covarr for his dll loader for Steam version.

Download links are not working for me.

Edit: I tried with IE and the links worked, probably firefox addons blocked the site.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Sahloknir74 on 2014-06-18 08:58:30
Okay, so i haven't been able to find someone with the exact same problem i have, so i'm, posting to find out what i did wrong. When i install the mod, all seems to go as it should, but when i enter the game, it does not play the new music, it continues to play the awful MIDI that it does as default. I am using the Steam version, and the latest RaW.exe and RaW.dll.

Can anyone help solve my problem?

EDIT: I don't know exactly what solved the problem, but reinstalling FF8 from scratch, as well as RaW has fixed the issue, sorry to anyone who finds my post if this doesn't help you.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Mcindus on 2014-06-19 19:35:28
So --- Steam just updated FF8 with a patch which enabled a few cool (mostly broken) functions.

However... the new patch breaks Roses and Wine and people are having to re-install it to get it to work properly.  Is there a workaround?


On another note:
The new hi-speed mode is sweet.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2014-06-19 20:27:50
Unfortunately, if RaW needs re-installed, there's not much that can be done about that short of preventing the game from updating. Roses and Wine alters, renames, and replaces some game files, and when Steam updates a game—any game—it'll barrel right over any mods that may be applied unless the game is specifically designed for modding.

When I get a chance, I'll do some investigating. Depending on how much of RaW is being replaced by the FF8 update, it might be possible to release a "RaW Repair" tool of sorts that doesn't require a full-on reinstall.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kaldarasha on 2014-06-20 10:15:02
I'm not sure if this was really an update by Square Enix. Someone said that the game has gotten some features, BUT the download is for some peoples not the same and Square Enix hasn't released some patch notes. So this looks to me like a DirectX update from Steam which Steam has done recently for some other games. I also can't imagine that SE has digging in the code of a third party group by themselves (and then coming with a small update like this). A programmer cost money and SE don't like to waste money.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Covarr on 2014-06-20 15:18:52
According to some folks on the Steam forums, they added character boosters or some such nonsense to the game. F1-F5 now have... interesting effects.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Kaldarasha on 2014-06-20 16:21:34
I have seen this but it is also possible that these features were there before but nobody knew that they existed or they planning a real update.
This is similar to the FF8 patch: http://steamcommunity.com/app/35700/discussions/0/540744475586474542/
Maybe they plan to patch the music...  :-\
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Mcindus on 2014-06-23 21:44:20
Dropbox link is down due to traffic restrictions... people on Steam are getting antsy because FF8 just went on sale... lol

Funny to see them squirm.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-06-23 22:13:47
Raw is now reuploaded.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-06-28 22:59:32
Raw.dll has had a slight update.  The new key for the menu has changed to F10 to avoid conflicts with Steam.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: hgdagon on 2014-06-29 17:30:22
Raw is now reuploaded.
...
Raw.dll has had a slight update.  The new key for the menu has changed to F10 to avoid conflicts with Steam.

A bit confused. Should I redownload both the torrent and the raw.zip? Also what was it about DropBox? The files are on GDrive, right? Or am I using an outdated link?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-06-29 18:50:56
Go to first post, and then go to download link.  It tells you what to do there.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: anarka on 2014-07-01 20:48:04
OMG: you added the orchestral soundtrack option in. Geniuses. Registered just to thank you for the work. I am very very much looking forward to playing the game with the orchestral version of Fragments of Memories.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: EsperothVIII on 2014-07-02 00:39:55
Appreciate your hard work, it's a beautiful mod.  I had a weird bug where it made all of the music go silent after a crash caused by the memory problems with Tonberry.  Even after restarting my computer I couldn't get the music to play.  I'm re-downloading the mod now to re-install it and see if that fixes it.  Not sure why it messed it up.

Update:  The mod re-installation worked.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: savage-xp on 2014-07-13 19:33:01
Links doesn't work, were i can get the last version?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-07-13 19:39:35
http://forums.qhimm.com/index.php?topic=13715.msg208576#msg208576

Link does work.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2014-07-14 03:29:42
question to DLPB:
are you able to modify audio coming from the game?

I was thinking if it would be possible to add a small reverb and chorus to all sounds/FX in FF8-PC like the PSX version has.
The music is already perfect.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-07-14 08:18:28
The reverb has already been added to the musics, they are just higher quality renders from CD.  If I added my own reverb, it would just destroy the sounds as they are.

You could always use an editing program to add any reverb.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2014-07-14 11:26:58
I don't mean adding reverb to the music, but only to the FX.
The FX on the FF8-PSX version have reverb, but the PC version does not.

My idea was to apply a reverb effect on top of the FF8 sounds, and then join in the Music.
(I could probably do this myself, but RaW is not opensource).
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-07-14 15:24:47
Ah, I see what you mean.

Nah, not interested in doing sound effects.  Sound effects were also all stereo in PSX,.  Not sure about PC.  Roses and Wine wouldn't do a good job with that either... 
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2014-07-14 15:34:46
Ah, I see what you mean.

Nah, not interested in doing sound effects.
I'm not sure if you truly understand what I'm meant.

I was speaking about the possibility to modify the audio "in-place", ie, modify the audio as it comes out of the game.
Since I think you're adding music to the audio buffer this sounds like it could be done. Or is RaW simply adding an extra stream of audio?
Title: Re: [REL] Roses and Wine (for FF8)
Post by: DLPB on 2014-07-14 15:39:39
I'm not altering the buffer.  I am playing the music files using bass.dll based on reading the in game IDs...  my program is reading which file should be playing and then playing it.
Title: Re: [REL] Roses and Wine (for FF8)
Post by: falkTX on 2014-07-14 15:42:43
I'm not altering the buffer.  I am playing the music files using bass.dll based on reading the in game IDs...  my program is reading which file should be playing and then playing it.
got it, thanks for the info.

I guess my idea can't really be done, not with the current methods. :(
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: SilverSpades on 2014-07-30 17:59:48
Hmm, maybe I should try my hand at making more OGG files (even though I know next to nothing on making them) There's lots of song renditions I'd like to hear while playing. I hope I don't run into any issues...

EDIT: DLPB you mentioned earlier that LOOPEND is not supported. Therefore, the end of the OGG track should be the end of the loop by default, right? Right when the song ends is where LOOPSTART begins?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: SilverSpades on 2014-07-31 00:53:17
After half a day of failures, I think I have a pretty good result.

https://www.mediafire.com/?i45c69mfzf1m5no

This is the Dissidia version of Don't Be Afraid, the normal encounter BGM. Let me know how it sounds on your games!

To install, just in case anyone doesn't know how to;

-Download the file
-Replace it with the one located in the Data > OGG folder of the FFVIII parent directory.


If you like it, please don't hesitate to share it around.

EDIT: I've got another track done, but this is a cover track from a YouTuber who I really think has some of the best guitar covers in FF soundtracks. His username is BKMJMBOX.

FINAL FANTASY VIII Guitar (Part 1) (https://www.youtube.com/watch?v=Dnyqk7mwcjY&list=UUKD6EUk8jCI59m5QBJYZqog)
FINAL FANTASY VIII Guitar (Part 2) (https://www.youtube.com/watch?v=wKvZUl-cg28&list=UUKD6EUk8jCI59m5QBJYZqog&index=25)

I took his version of "Force Your Way" found in Part 1 and made it into a looping OGG file.

https://www.mediafire.com/?2geae6ah8rvx0ca
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Faendra on 2014-08-13 20:54:37
HQ Music <3 I love your work DLPB !
I have tried to make a different victory fanfare, so here, victory fanfare from dissidia (cosmos)
https://www.mediafire.com/?sze1tv3isbf9n8a
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: SilverSpades on 2014-08-14 17:45:39
HQ Music <3 I love your work DLPB !
I have tried to make a different victory fanfare, so here, victory fanfare from dissidia (cosmos)
https://www.mediafire.com/?sze1tv3isbf9n8a

Nice work, though I feel the audio on the file is a tad too loud. It's a bummer getting the looping right and playing it out to see the sound drowns out/ overpowers the rest of the sound effects, having to go edit it again lol.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-08-14 18:31:58
You should be comparing the sound volume by ear against the original soundtrack, that way you'll know :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Kaldarasha on 2014-08-14 18:37:21
Nice work, though I feel the audio on the file is a tad too loud. It's a bummer getting the looping right and playing it out to see the sound drowns out/ overpowers the rest of the sound effects, having to go edit it again lol.

Reduce it by renaming the text file (100.text  ???). I use 66.tex (the same volume I use for FF7).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: SilverSpades on 2014-08-14 18:46:19
Reduce it by renaming the text file (100.text  ???). I use 66.tex (the same volume I use for FF7).

Oh, I just wanted to lower the sound on Faendra's fanfare ogg . Wouldn't lowering the 100.txt mean lowering ALL sounds on OGG?

You should be comparing the sound volume by ear against the original soundtrack, that way you'll know :)

When I did that... they suddenly sounded very same in volume  :)... maybe it was just me thinking Faendra's ogg was too loud? I'll try it in play again to see.

...

Hmm, didn't sound as loud as I thought before.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Faendra on 2014-08-14 19:40:33
Ahah, nevermind ^^ And thanks :) i will try chaos version if someone want it^^
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Faendra on 2014-08-21 09:21:13
I found a really nice remix of blue fields, and i wanted to have this song while i'm on the world map^^
https://www.youtube.com/watch?v=f12juT7DaLc
I made an ogg file, it's not perfect, if someone can do better, it would be great ! :D
https://www.mediafire.com/?wpcyvobkqe34ua1
(oh and sorry for my english, i know it's bad ^^'  )
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: LeonhartGR on 2014-08-21 11:55:48
Great! Reminds me of Popola song in Nier!!! :)
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Takigan on 2014-08-22 08:08:19
Glad to see Qhimm up and running again! And also glad that this mod has been modified for a Steam release... but I was wondering what's the deal with all the options?

(http://i784.photobucket.com/albums/yy129/ThunderPeel2001/Capture_zpsffef9182.png)

Why are there so many different versions of the music? I take it that it's not as clearcut as FF7? (ie. Midi -> PSF -> OST)

Old post, though it bugs me no one ever addressed it.

Like FF7, the FF8 soundtrack was composed in MIDI (which I believe uses the Windows built-in synth in the PC versions for playback, though correct me if I'm wrong).  For the Playstation version of FF8, that MIDI was sequenced through a Roland SC-88 Sound module (primarily)....it's essentially a little box that contains a bunch of realistic instrument and percussion sounds.  So MIDI goes in, out comes realistic sounding music.  The playback from the SC-88 was then recorded in real time as raw CD-Audio.  Square mastered the raw audio for home CD players and sold it as the FF8 OST (http://www.amazon.com/Final-Fantasy-VIII-Original-Soundtrack/dp/B00025E1TY/ref=sr_1_3?ie=UTF8&qid=1408691304&sr=8-3&keywords=ff8+OST) . To make it fit into the PS1 discs along with the game, they had to remaster and compress it.  I believe this is what you refer to as PSF.

So R&W reinserts the higher quality OST into the PC version of the game.  Now, aside from the FF8 OST, there was another CD released around the same time called FITHOS LUSEC, WECOS, VINOSEC.  This is an orchestral studio recording....Square purchased studio time from I believe the Warsaw Philharmonic Orchestra (the CD doesn't credit them though I'm about 70% sure it's them) to record 13 tracks  from the game.  Square inserted 3 of these into the actual game itself ("Liberi Fatali" for the opening FMV, "Eyes on Me" and the "Ending Theme" on Disc 3 and 4).  R&W takes out the SC-88 recorded tracks and replaces them with the 10 remaining orchestral tracks....which are obviously much higher quality.

In addition, 2 choice tracks were included.  "Force Your Way" from The Black Mages album and "The Extreme" recorded by the Japanese indie group TAMusic for their FF Violin album  Both of these recordings use live professional musicians instead of the synthesized SC-88 sounds, and are widely regarded to be superior to their original OST counterparts which is why they're included.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-08-22 08:10:34
I also got far too lazy to go scouting all the fan music and looping it.  I've left that to you guys.  Although I did do some for FF7 Anxious Heart installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Raikao on 2014-08-27 22:04:59
I'd really like to use this mod, since the music quality is way better, only problem is:

It doesn't work when running the game in windowed mode and using "BorderlessGaming"

BorderlessGaming makes it so that the game runs in full borderless windowed mode. RaW seems to conflict with that completely. I get a weird black screen with some overlay thing in the top left "music id, loop, etc" which I cannot get rid off really. It's always in the foreground too. Pressing F1 multiple times does make it go away, but it leaves a black bar on top of the screen that is also in the foreground at all times, which means the FF8 window is blocked by 40-50% black.

Any idea on how to fix this? I could run the game in Fullscreen, but I'd rather not, so it's less of a hassle switching between the game and a guide.

I thought RaW was just an Audio replacement mod, that didn't touch the .exe? What's with the useless overlay? Any way to disable that? I really just wanted to replace the midi music :(
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-08-27 22:47:08
It doesn't touch the exe, and it is not a useless overlay.  It's needed.

F1 is no longer used to remove it, so go back to the download page and look for the latest raw.dll and replace old.  I cannot remember what is used now to remove it...  Anyone?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Raikao on 2014-08-27 23:00:44
It doesn't touch the exe, and it is not a useless overlay.  It's needed.

F1 is no longer used to remove it, so go back to the download page and look for the latest raw.dll and replace old.  I cannot remember what is used now to remove it...  Anyone?

I replaced the .dll the first time I tried it and just now. Makes no difference, other that F1 doesn't even remove the overlay anymore.

The best thing is, that the overlay appears in my current main monitor, while the game is playing in a fullscreen borderless window on another monitor....so yes, the overlay is useless. I want to replace the music, not fiddle around with volume sliders and look at useless stats and info I don't care about.

I want to replace the music. It's a really simple request. The only alternative I found where some .sgt files, which sound just as horrible. So guess what? I'm kinda frustrated, that this mod, which has exactly the right music, doesn't work properly because of (to me) useless features.

When I'm playing the game in Fullscreen, there's still that giant black screen overlay thing, it's just in the background. Just...why? Is there any way to just fix this?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-08-28 08:01:42
It isn't a useless feature, because without that form, there is no process to play the music.  I forget which short cut removes the menu with the new version.  Possibly F10  or ctrl-M, Alt-M

I have no idea why you need your window to be borderless, and if that's breaking the application, there's not a lot I can do about it.  The game is meant to have a border, and so is my app.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Kaldarasha on 2014-08-28 09:21:30
@Raikao
There is a new mod on steam which completely replace the old files with the PSX music. It uses the game engine so no external program is needed.
It might be a simple request for you but it's an impossible request for Square.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Raikao on 2014-08-28 10:29:47
@Raikao
There is a new mod on steam which completely replace the old files with the PSX music. It uses the game engine so no external program is needed.
It might be a simple request for you but it's an impossible request for Square.

If you mean the one by Samuel: I already tried that one, still pretty terrible music compared to what I'm used to (which is pretty much the OST on repeat)

@DLPB

You mean to tell me, there has to be a giant black screen running along side the game at all times in order to inject music? I don't get it. This isn't the first time I modded a game, never did a mod just run an overlay thing along side it that's either in the background or just goes bananas and blocks the foreground with giant black bars.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Kaldarasha on 2014-08-28 11:12:23
No someone else has made a new one. Look at this: http://forums.qhimm.com/index.php?topic=14868.0

Quote
I don't get it. This isn't the first time I modded a game,

There is no common way to mod a game especially if the game isn't designed for modification.
And when no side (either DLPB nor the author of the borderless window tool) is ready to help you out with your comfort problem, then don't play the game in a window, which is forced to borderless, if it makes problems this way (or use the new mod  :wink:).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: LeonhartGR on 2014-08-28 12:01:08
No someone else has made a new one. Look at this: http://forums.qhimm.com/index.php?topic=14868.0

lol Thanks for the support Kal!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-08-28 12:01:15
The real question is why you feel it necessary to run the game borderless, and why you'd prefer to do that rather than listen to the correct music.  Is a borderless window really so important?  It is also quite possible that this borderless window issue is a product of more than just my mod.  The game was not designed to be window at all... and it sure as hell wasn't designed for borderless windows/.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: LeonhartGR on 2014-08-28 12:12:13
The reasons why I would prefer a borderless window are:

a. Fullscreen feel and no borders distraction to enjoy playing while recording gameplay (some software do not support fullscreen recording for older or some specific games).
b. Being able to use the windows zoom feature or/and while recording, for any small fonts issue many games seem to have in higher resolutions.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Raikao on 2014-08-28 12:20:56
The real question is why you feel it necessary to run the game borderless, and why you'd prefer to do that rather than listen to the correct music.  Is a borderless window really so important?  It is also quite possible that this borderless window issue is a product of more than just my mod.  The game was not designed to be window at all... and it sure as hell wasn't designed for borderless windows/.

1. The game runs fine on fullscreen borderless without RaW. So no, it's not because of BorderlessGaming.
2. I'm running the game on an second monitor (Plasma-TV to be specific), which is why I'd prefer to have it still running, when switching to f.e. my browser. Otherwise it minimizes the window every time. It's just more convenient. I play pretty much all games in Fullscreen Windowed, but guess what, a lot of game devs are too ferning lazy to include that option. Basic "windowed" is just horrible though, it wastes screen estate. This is why I like using BorderlessGaming, you can use it with pretty much any game, as long as you can put it in windowed mode and make it fullscreen windowed. If the game is not designed to be in windowed mode, why does the launcher have that option? That makes no sense and again: it works fine in borderless windowed, until I have RaW installed, then it just goes nuts.

And the only reason it does that, is because RaW has some giant always on black screen menu running in the background. To be honest, even if I'd only use RaW, that might still be a problem. Which is why I am asking if there is any way to disable that weird "overlay" thing for good. Not a single mod I've ever used needed to run behind the game in some kind of giant black screen like that. Not a single one. At most it's a process running minimized alongside the game. I'm just super frustrated. I have all the pieces I need in place, but it just wont work :(
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Raikao on 2014-08-28 12:22:11
No someone else has made a new one. Look at this: http://forums.qhimm.com/index.php?topic=14868.0

There is no common way to mod a game especially if the game isn't designed for modification.
And when no side (either DLPB nor the author of the borderless window tool) is ready to help you out with your comfort problem, then don't play the game in a window, which is forced to borderless, if it makes problems this way (or use the new mod  :wink:).

Again: Which mod are you talking about? The Better Music Mod is pretty much either RaW or the .sgt files by Samuel Slight, which I already told you, are not up to par with RaW in terms of quality. The rest are all still using RaW.

So who made a new one? Please post a link or tell me which one you mean.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Kranmer on 2014-08-28 12:24:29
A few weeks ago at a friends house i installed RaW for him and he had the same problem,
Instead of using BorderlessGaming try using WindowedBorderlessGaming at
http://westechsolutions.net/sites/WindowedBorderlessGaming/
it should allow you to play borderless without making the RaW window huge like BorderlessGaming does.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Raikao on 2014-08-28 12:35:39
A few weeks ago at a friends house i installed RaW for him and he had the same problem,
Instead of using BorderlessGaming try using WindowedBorderlessGaming at
http://westechsolutions.net/sites/WindowedBorderlessGaming/
it should allow you to play borderless without making the RaW window huge like BorderlessGaming does.

I have to change my main display setting to use it, but BY GOD IT WORKS. After setting it to the right resolution there's no spillover onto the other monitor, it just fits.

I love you with all my heart :D

PS: Lessons learned:

RaW and BorderlessGaming do not work together.
WindowedBorderlessGaming however works pretty much fine with a little bit of extra effort (switching main display in windows setting etc.)

Maybe add that to the opening post? Just in case someone else has the same problem. We do already have 2 people who did.

Thanks again for the help.

Edit 2: The best part is that, because of RaW, the music doesn't stop when the game window is out of focus, which I'm pretty sure it did when I was playing FF7 in fullscreen windowed. Which I think is a plus, cause damn that beautiful music  :-D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Kaldarasha on 2014-08-28 12:58:02
Again: Which mod are you talking about? The Better Music Mod is pretty much either RaW or the .sgt files by Samuel Slight, which I already told you, are not up to par with RaW in terms of quality. The rest are all still using RaW.

So who made a new one? Please post a link or tell me which one you mean.

I thought this (http://i.imgur.com/JfLcNHL.gif)(http://i.imgur.com/JfLcNHL.gif) made it obvious.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Seraphim87 on 2014-09-10 23:31:15
I enjoyed this a lot but I had issues with one song...

Is it just me or does the Ami track seem to have some scratching in it?

Actually it is quite grainy!

http://www.youtube.com/watch?v=lHMnTaE7oHo

The song at 13:50 is fine though, but I don't think the OGG copy transferred over too well unfortunately. :(

It's not my computer either, I can hear other songs just fine without the scratching going on.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-09-11 10:02:27
The audio will either be recorded as it was on the original disc (with minimal loss), or it won't.  There is no such thing as "copied over too well".

It's very unliekly there is any issue since the others you hear are fine.  I'll check later.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Seraphim87 on 2014-09-11 17:23:43
Oh, actually I meant the Ami track from the Fithos album.

The original Ami song plays perfectly.  I actually reinstalled RnW to get the original Ami since the remixed track had some scratching sounds in it.

I haven't heard any problems with other songs in the game, original or remixed.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-09-11 17:33:10
I've had a think, and the only way that can happen is if the CD from which the MP3 came from was damaged.  I'll check now...

---------
edit.

I have this at high volume and with good speakers/system.  There are no issues that I can hear.  What you are hearing is probably noises that can't be removed, even in a professional recording...  you get that a lot in orchestra parts - people turning pages, and so on.  A lot of it is removed, but some of it can't be.  I don't hear any "scratching" sounds.  At what time index do you hear these issues?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: Seraphim87 on 2014-09-11 22:49:34
I reinstalled it and listened to it again... don't hear any scratching now.

Not sure if I just imagined it or whatever, but I guess it's not an issue.  :)


Oh, one question though will we're on the subject of your mod- will you be including other songs to add optionally via your mod? (ie, the other songs in the Steam mods section, like the one with the Dissidia version of the Fire Cave?)  Also, will you be including the option to put in songs from the Piano mix album of FF8 music?

Thanks for responding and looking into this!  ;D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b)
Post by: DLPB on 2014-09-12 00:22:38
These mods are done.  It's up to others to add new musics. :)

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-12 01:33:59
http://forums.qhimm.com/index.php?topic=15527.0

Btw Mr. DLPB, any thoughts on the sound effects for the game?  I got a topic going on about issues about that and you seem to be the resident expert. :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 07:33:19
Nah, I don't know too much about the sfx side of things.  It is pretty eacy to program new ones in, but making them is another matter.  Maybe there is a way to force FF8 to play the effects using an emulator (the effects are not stream data, they are created at runtime using sound chip in original PSX), and then record them using windows "What you hear" or the emulator's wave saver?  If I was gonna do it I'd be first looking into ways of recording the original stereo versions from PSX.

Problem is, I think the format for FF8 PC has to be crap codec(?)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: ficedula on 2014-09-12 09:23:19
Eh, I'd suggest if the problem is FF8PC isn't applying effects (chorus, reverb, ...) that the PSX did, the 'easiest' solution would be to override the sound output and just add the effects back in. OpenAL-soft supports most useful effects now, so you'd be able to add the effects back in without necessarily having to re-record and distribute thousands of sfx; and if the effects data the PSX was using is still in the PC version (plausible, at least!) you'd be able to use that as-is. Plus it'd be a useful starting point for adding in better quality playback further down the line.

That said, I'm afraid I don't have a great deal of interest in doing that - I don't even have FF8 installed at the moment - so unless someone else is interested in doing the necessary hacking it's not going to happen.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 10:06:10
No, the problem is that ff8 pc has poor sound effect bank (liek Curaga sound effect etc).. bad codec used and I think also mono (PSX is stereo).  Vastly inferior to the PSX equivalents.  These effects, as far as I know, do not exist already recorded for us to use.  If they aren't, they would have to be recorded from psx or from psx emulator (or the wave saved etc).  I do remember a long time ago that I used a gameshark thing and some sort of bug happened that made ff7 sound effects play one after another.

The PSX does not have any effects you can rip, it makes the effects at runtime.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: ficedula on 2014-09-12 10:22:17
You're saying the PSX is generating all the SFX data at runtime? It's not just applying hardware effects over preset wave data? That would surprise me.

Also regarding mono/stereo - normally that's handled through panning a mono effect appropriately in games; it's usually only music that's actually recorded in stereo. Is the PC version not applying pan commands properly or something?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 11:03:03
Yeah, the PSX generates the sounds (I think ff7 it is effects.dat).  There is no streamed audio for the effects for FF7/8.  All you'll find is a small piece of data telling the PSX how to make the sounds.  The PC version is streamed data and is mono...  the PSX uses full stereo for sound effects. 
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: ficedula on 2014-09-12 11:16:07
Right, but the field script at least has panning data as part of the sound opcodes, so while the source data is mono - which is pretty normal for games, a single sound effect pretty much is mono by definition - it should be outputting each individual effect in stereo depending on the pan.

My question was, does the battle system not do this at all, or is the PC version just ignoring all the panning?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 13:16:17
The problem with PC version is it's impossible to make a mono stream stereo...  and definitely not by panning.  The PSX literally has different sounds in each channel.  Even if PC does deploy panning it isn't going to make it sound any different.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 13:33:08
The above post stands, since mono can't be made stereo...

However, I just double checked with Aali and he says the PSX isn't capable of generating sounds like effects... and that it's based on PCM.  If that's true, I have no idea where the data is in PSX versions.  I had a good check a while ago and so did others I know.. 

I certainly didn't find any extractor or anyone  who had extracted data of that kind from ff7/8 (All I could extract were the instruments used for background music and choir for One Winged Angel).

And I'm sure someone else told me it wasn't done with streamed data.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: ficedula on 2014-09-12 13:54:37
Sure, it's possible to have stereo sound effects, but normally you'd only do that for background/ambient SFX. For sounds like a hit / slash / explosion / scream, they're generally mono in games - because it's a single sound coming from a single location! - and set the pan according to where the sound source is on the screen. That's usually preferable to making a stereo sound effect that always has the explosion sound coming more from the left than the right - even when the explosion is actually on the right hand side of the screen due to the current camera position.

That said I'm talking generally rather than FF8 specifically. If all of FF8's sound effects are stereo, then obviously it's possible they could have implemented it that way. Frankly it would be preferable if [the majority of them] were mono with pan, though, because that actually works better for immersion.

(FF7 does that: if you look at the PC sound effects, the majority are mono - which is fine, because they'll be positioned using a pan factor, hopefully at least - but there are a few stereo ones, which makes more sense for background-style effects, or cut-scene style effects incorporating multiple sounds, that aren't intended to be located at a single position.)


I'm not surprised FF8 uses PCM - SNES games tended to use generated effects because ROM space was at a premium, that's not so much the case on PSX games that had CDs available...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 15:04:08
FF7 PC are mono to save space.  The PSX definitely uses a lot of stereo effects for Cure etc.  I know because I've recorded them and listened to them, as well as looked at their wave forms in an editor. I also compared it to the PC version, which had made that effect mono.

If Aali is right, it's possible they have simply got a few samples and are using in much the same way as the background music.  If that is the case, we are still knackered, since that means there is still no easily rippable full audio stream for each effect.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: ficedula on 2014-09-12 15:13:12
If you've recorded the game output from an actual PSX (or an emulator) that doesn't really show that the source sound effects were stereo! The game output will be in stereo, but it could easily be comprised of multiple mono sound effects that have been appropriately panned and mixed into a stereo output (which again - is what most games do!)

...of course that also doesn't show that they haven't used stereo sound effects, but you can't say one way or the other just by listening to the final mixed output.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 15:22:26
It still wouldn't help us... if they mixed in a load of different sounds to make 1 effect (liek cure), we would have a nightmare on our hands to recreate that full soundf effect.  But I don't think that's how it's being done.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: ficedula on 2014-09-12 15:36:52
It would help us in that all the sound effects involved would probably exist on the PC; if they were higher quality on the PSX, it would theoretically be possible to extract and use those instead; and it would just be a case of implementing the same playback effects on the PC that the PSX had, which would be easy to do on the output side if the necessary data was still in the PC version (presumably currently being ignored). The point is you wouldn't need to recreate the final output in advance, you'd just make the PC do the same thing the PSX does.

I mean, to prove things one way or the other you'd need to actually extract a few sound effects from the PSX version - but I rather expect that the porting process was along the lines of:

-Right, let's copy all those sound effects over without making any significant changes if we can avoid it
-(If required), right, let's compress them all
-What, the PSX applies hardware reverb and other sound effects? Can't be bothered, let's just ignore that whenever we're supposed to be applying it.

...which would mean there's at least a chance all the necessary data is there and was just never implemented on the PC side.

(That said, IIRC the PC release did apply EAX effects if you had a compatible Creative card, so they didn't entirely ignore the question of sound processing, but I don't believe that was on a per-sound-effect basis.)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-12 15:46:53
What I am saying is the following:

a.  The PSX audio is vastly superior.  It sounds superior and it is clearly higher quality because the PC versions use a low quality encoding and are mono.

b. The psx sound effects are very likely stereo as their output, regardless of how it is achieved.  There are distinct sounds in each channel so it is not a case of standard panning.

c.  I don't think you are going to find these sound effects as normal stream files on the PSX discs.  I don't think the data exists there in that fashion (especially since to achieve this would have meant a very large amount of disc space). If Aali is right and the psx cannot create sounds at runtime, then it's likely being done by using available samples (like a midi does).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: ficedula on 2014-09-12 19:03:38
What I am saying is the following:

a.  The PSX audio is vastly superior.  It sounds superior and it is clearly higher quality because the PC versions use a low quality encoding and are mono.

b. The psx sound effects are very likely stereo as their output, regardless of how it is achieved.  There are distinct sounds in each channel so it is not a case of standard panning.

c.  I don't think you are going to find these sound effects as normal stream files on the PSX discs.  I don't think the data exists there in that fashion (especially since to achieve this would have meant a very large amount of disc space). If Aali is right and the psx cannot create sounds at runtime, then it's likely being done by using available samples (like a midi does).

a: OK, I don't have the PSX version, so if that's higher quality, that's entirely plausible. Although I thought the PSX SPU only accepted compressed data so there was no way it had clean data? - but I guess it could be compressed better than the PC version for some reason.
b: Distinct sounds in each channel may mean a stereo source or it means multiple sounds being individually panned. IIRC, the PSX had a good few hardware sound channels (24, IIRC) so that would be kind of expected. There's no way of telling in isolation which approach was used.
c: Uh, you mean by playing multiple mono sound effects with various pans and effects (reverb, freq shift, chorus)? Which is how midi and similarly designed music systems work?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-13 20:32:49
Imagine the game with the Roses and Wine mod AND the original SFX.... the ULTIMATE Final Fantasy 8 Experience.

It'd be so... perfect.  :mrgreen:
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Shard on 2014-09-13 23:08:56
The encoding used for FF8 is 4-bit ADPCM, which you'd think is bad, but I've been listening to a lot of male and female voice samples from the voiceover project side by side (original recording and ADPCM conversion) and hardly any of them have any compression artifacts. The ones that do are barely noticeable, and I have really good ears.

https://www.mediafire.com/?9brbn6d7khkkba6

This is a test sound I generated. The first set of tones is uncompressed (except I saved the whole thing as ogg). The second set is compressed to ADPCM. The third set is the difference in samples between the first two (how "far away" the ADPCM encoding is from the original sound, in other words, how much data is lost during compression). The data loss at higher frequencies is pretty major, but still sounds fine.

Don't let FF8's crappy compression put you off from doing a sfx update project. You can still get really nice sounding, high quality sounds into the game to replace the mostly bland sound library the game comes with.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-13 23:24:07
Your ears may be good but your equipment clearly is not.  With decent equipment it is impossible to not hear the difference. Not to mention the stereo v mono.

It will sound okay...   Maybe Aali knows a way to get the game playing more than just adpcm
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-14 21:42:06
Okay I've just recorded "Cure" from psx using emulator, and it is definitely stereo (and better quality than PC). Both channels contain different data. 

I checked FF7's files on the psx disc and there doesn't seem to be any files there that could account for the effects (if they were all there as streamed data).  The sound folder contains 3 main files, instr.all, instr2.all and effect.all.

Instr and instr2  are both known... they contain the bgm instruments and the one winged angel choir.  Imho, effect.all contains a lot of small samples (or some data) that are used to construct the sound effects.  I don't know how to go about decoding the file though.  I spoke to Snailrush, and he has no idea what the file is about either.

This is some info:

http://forums.qhimm.com/index.php?topic=6571.0
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-15 02:12:46
I'm no techie expert but fwiw I loaded up FF8 on my old PS1.  The Gunblade sound effect does sound a bit sharper than the PC Steam version.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-15 13:53:41
https://mega.co.nz/#!Y5NXACSL!V-zL7hECEK40cmgGE0JjJ53HZ--7A5vKqFViJEpOupc

Megalixir PSX.

That's so much better than the PC version, it hurts.  You can't appreciate the difference as much until you have a decent system.  But it's not even "slightly" better, it's miles better.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Hellbringer616 on 2014-09-15 15:58:51
https://mega.co.nz/#!Y5NXACSL!V-zL7hECEK40cmgGE0JjJ53HZ--7A5vKqFViJEpOupc

Megalixir PSX.

That's so much better than the PC version, it hurts.  You can't appreciate the difference as much until you have a decent system.  But it's not even "slightly" better, it's miles better.

Does FF7 suffer from this too? Some effects seem fine, others seem a bit.. tinny, I always assumed it was my sound card trying to over compensate or something, Now i'm not so sure
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-15 18:54:53
You mean does ff8?  That above is from FF7.  And yes, both games are totally inferior to PSX, largely due to the codec.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-16 00:26:59
So... is a solution for the SFX possible with FF8? (or FF7 for that matter)

I'm still kinda confused on all the tech-talk, I can follow it a lil' bit but not entirely certain.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-16 19:59:42
It's not looking good.  Getting the ps effects will be a very long and Tidus [ho ho] task.  And then we'd need a way to add them into PC as PCM and not ADPCM... and I dunno if that can even be done.

So upshot is... the time and difficulty mean this is unlikely to happen.  Sad.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: LeonhartGR on 2014-09-17 02:01:40
...Tidus [ho ho] task.

Oh... you! :D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-17 04:11:24
"Even an ant can eat an elephant if takes enough bites."
-------
Ancient Vietnamese proverb



It basically means that any task, no matter how enormous and daunting, can be done gradually with enough time and effort.

Besides, whoever did this would be like a god to the FF8 fandom.  Even Japanese fans would be making use of their mod.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-17 11:33:51
Well, Aali has informed me that getting PCM into the game via the modpath (individual effects) is actually pretty easy.  Whether he will do that or not I dunno :p  That would still leave the very time consuming task of recording/extracting them from PSX version, though.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-17 17:51:54
Well, Aali has informed me that getting PCM into the game via the modpath (individual effects) is actually pretty easy.  Whether he will do that or not I dunno :p  That would still leave the very time consuming task of recording/extracting them from PSX version, though.

Please, please, please do it good sir.  The audio for this game is almost perfect but it'll never be there entirely until the SFX are properly fixed up.  Godhood (and having Squaresoft developers replay this game on their PCs with a J. mod that credits you and is basically a translation of your work) awaits you if you can win the trial.  :D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Covarr on 2014-09-17 18:04:35
I think you're underestimating the amount of menial labor that would go into a project like this, Seraphim 87. FF7 has nearly 800 sound effects, and FF8 has over 1500.

Neither game has any "sound test" feature available, so one would have to be scripted. Probably wouldn't be too hard to tell the game to play back each sound in order, and then rip that to one giant sound file.

Where things get difficult is in identifying them. See, the PSX generates this audio on the fly; they aren't stored or streamed files. If we were to rip them, we'd then have 1500 unlabeled sound effects to sort through. Some of these sounds, like certain summons or magic sounds, might be obvious, but many of them are rather generic noises that could go to anything. Assuming around 10 minutes per sound or 6 sounds per hour (and I suspect that's a low estimate, since you pretty much have to listen to every single sound in the PC version to compare it to), it'd take one person about seven weeks of full-time work, or about 280 man hours, just to get the ripped sounds sorted.

I've seen much larger mods done in less time, and this wouldn't just be time consuming; it'd be really, really boring work for pretty much anybody. I pity anyone who ever has to catalogue this kind of data (and sadly, I suspect some poor schmuck at Eidos had to do just that when they were porting the game in the first place, but at least he would've been paid).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-17 18:55:32
Exactly... it's also about pay off... what do those massive man hours bring in reward?  Better sound effects...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-17 20:23:08
Well, just post all the SFX and then people can identify them each.

Doesn't have to be just one person doing it.... ants often did feast on elephants by using their great numbers.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: sen on 2014-09-17 21:50:04
Well, just post all the SFX and then people can identify them each.

Doesn't have to be just one person doing it.... ants often did feast on elephants by using their great numbers.
Maybe you can start it off Seraphim? Then people might help and join
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-17 22:05:53
Well before anyone does anything Aali has to agree to add in ability for PCM on the modpath... that is an absolute must.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-17 22:15:58
Maybe you can start it off Seraphim? Then people might help and join

My tech skills are pretty much nil so I wouldn't know how to post them all.  I've been doing everything I can do here to gather interest in this project though, which is something I can do pretty well.

However, I'd be glad to also help sort through some of the many sound effects and provide descriptions of what they're for.

Beyond that, we could spread the word to other FF boards (Gamefaqs, Steam, etc.) if we needed more people to help with ID'ng the sound effects.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: deletedfromit on 2014-09-24 17:58:52
I'd really love to take a look at/listen to this mod , but I haven't been able to download it. Google drive keeps giving me the finger. Are there any alternative locations to dl the latest edition?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Shard on 2014-09-25 07:33:02
Neither game has any "sound test" feature available, so one would have to be scripted.
Actually FF8 has one sound test (with some sounds missing, but still) in one of the debug rooms, but it's crap. Still, making an in-game sound test is trivially easy to do.

My tech skills are pretty much nil so I wouldn't know how to post them all.

However, I'd be glad to also help sort through some of the many sound effects and provide descriptions of what they're for.
This project isn't a technical challenge. It's a time-versus-boredom challenge. All the tools already exist to record sounds from PS1 and put them in the PC version (albeit at lower quality). It just requires a whole lot of bookkeeping that nobody wants to do.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-09-25 07:43:05
Aali has told me it is possible to use the modpath with the sounds separate but whether he will implement it or not I dunno.  There is no point starting this project otherwise, as the real issue here is the adpcm we are currently forced to use. 
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Seraphim87 on 2014-09-26 02:08:39
Aali has told me it is possible to use the modpath with the sounds separate but whether he will implement it or not I dunno.  There is no point starting this project otherwise, as the real issue here is the adpcm we are currently forced to use.

If Aali did that (please do so good sir/madam) would it still be necessary to note where every sound effect in the game takes place?

The best way to do that would probably be someone doing a LP of the game- one in which they do everything (every special attack, move, spell, etc.), every action, every quest and fight every monster that also does every special move.

This game certainly didn't skimp out on designing lots of SFX for this game!  It even makes the amount in FF7 seem pathetic in comparison, I'm really impressed!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: meesbaker on 2014-10-21 23:28:26
How can you actually upload the ff8 ost here, that's piracy??
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-10-21 23:52:07
Considering these are chopped and looped, and only beneficial to those needing them for the game - and the fact Square have not said anything - and in fact are probably happy these saved them having to do something about their crappy midi release - I doubt there is a problem.  It's not like these are beneficial to anyone other than those who have the game.  And the only question there is if they have obtained the game legally.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Covarr on 2014-10-22 00:01:15
Modding is always going to tread a fine line where piracy is concerned. For music, we've generally been pretty lenient as long as (like DLPB said) they files are useless for anything but modding, and are content from the same game they'll be used in. This set would be pretty crap for general listening, is locked behind an installer that requires the game to be installed, and does not contain content from other games (such as Kingdom Hearts), so it gets a pass.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: meesbaker on 2014-10-22 10:20:34
That's just the point I wanted to get to. Im not having a personal problem with this, just the opposite. For me this is great work. I just dont get why this importing from another game is such a big deal here, especially with arguments like "Square hasnt said anything".

They're not gonna. And a patch installing a model from another game is also useless and also just for people who have the game and everything. I always believed it is because only self created mods are allowed here. Importing a model from another game means publishing stuff you dont own right? Which is why publishing binaries from the same game also isnt ok is it?

And that just makes me wonder, of course Square doesnt say something but we do. Why cant I upload a 2kb ff7 binary like a modded battle.ini or something but must use a ppf patch instead or create an installer that puts the kh2 Cloud head on the battle model while at the same time providing hundreds of copy protected tracks in the Audio mod section, that won't get into my head.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Pittstone on 2014-11-18 06:58:31
Hello,
is it possible to play the ogg music from Roses and Wine with the German FF8_DE.exe?
With FF8_EN.exe plays the Music, but not with the German ones.

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: LavaboyPK on 2014-11-18 12:05:09
Hi there, so I've got the mod to work, Sort of, its playing the OGG files but at the same time the old STG files with about a 2 second delay between the two, I've tried multiple things such as removing the old dmusic folder and renaming the ogg folder to dmusic, just removing the stg folder and a few other things which usually results in no music being played, any known fix to this or have anyone come across this before? please respond asap i love this game but i need the original music >.<, Thanks
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2014-11-18 15:44:05

@lavaboy:  You did not install properly. See first post.  Or just delete the stg files.  Or mute midi.

@Pittstone:  You may not have installed properly. See first post.

Let me know.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: paralleluniverse on 2014-11-18 17:49:54
Thank you for this, the install was smooth, and now FFVIII is playing awesomeness.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: LeonhartGR on 2014-12-17 00:31:25
The mod has stopped working with the new Aali's driver in the 2000 version... darn! I don't get what is wrong! I uninstalled it and installed it... nothing!

I fixed it by replacing the raw .dll with one that a friend (Risaoko) gave me!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Isidore on 2015-01-04 02:35:39
Hello,

I've been trying to run this great tool for hours, but it seems i have the same problem as Pittstone.
The ogg music won't play with the french version of the game. I tried the other ones, only the english version seems to be working.
Anyone has a solution for this ?
Thanks
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2015-01-26 15:51:29
Send me the ff8 executable if this is original ff8.  If steam, let me know.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: messiahgov on 2015-02-06 10:29:38
Maybe it helps, here are all executables of FF8 from Steam 2013. Included are the following, untouched files:
Quote
Chocobo_EN.exe
Chocobo_FR_IT_DE_ES.exe
FF8_DE.exe
FF8_EN.exe
FF8_ES.exe
FF8_FR.exe
FF8_IT.exe
FF8_Launcher.exe
Also as fixed variants.
http://www66.zippyshare.com/v/8yBNx0J0/file.html

I can verify, that it isn't working with German as well. But with English it works.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2015-02-06 10:59:57
And you are using the new RaW.dll from the download post?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: messiahgov on 2015-02-06 11:59:47
Sure, first I downloaded both, installed RaW.exe and then replaced the RaW.dll with the new one (2014-06-29). It's a bit smaller then the one that came with RaW.exe.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2015-02-06 12:33:12
The problem is I cannot test this...  I have to rely on looking at the offsets in memory.  After R02 is released, I will look into it.  I will need your help to test that it works.

It's a very simple fix but requires a bit of messing on my part.

Do any of the non English work?  And is this problem unique to Steam only?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: messiahgov on 2015-02-06 13:01:41
Thanks in advance. I play in English anyway and can wait. But I could test the new files later.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: messiahgov on 2015-02-09 17:55:02
Here are the up to date 2014 *.exe files of FF VIII, version 1.0.11. The other old upload is obsolete.

http://www54.zippyshare.com/v/kfYKEXmK/file.html
Title: Re: [REL] Roses and Wine (for FF8)
Post by: Roshimori on 2015-02-24 01:24:12
Aquí te dejo cómo hacerlo:

1) En la carpeta del juego, haz click derecho sobre "lang.dat" y ábrelo con el Bloc de Notas. Cambia el lenguaje de "es" a "en" (sin las comillas).

2) Modifica los siguientes archivos del directorio principal (si quieres, haz una copia de seguridad de los archivos antes de modificarlos, por si las moscas):

- FF8_EN.exe -> FF8_ES.exe
- FF8_ES.exe -> FF8_EN.exe

- FF8_EN.exe.manifest -> FF8_ES.exe.manifest
- FF8_ES.exe.manifest -> FF8_EN.exe.manifest

(es decir, que los archivos terminados en ES serán los antiguos EN y viceversa)

3) Entra a la carpeta Data y encontrarás las carpetas "lang-es" y "lang-en". Haz lo mismo con esas carpetas. "lang-es" pasará a ser "lang-en" y viceversa.

4) ¡A disfrutar!

NOTA: aunque el menú de arranque del juego aparezca en inglés, el juego en sí estará en castellano, comprobado ;)

This user gave the solution. Luckily i'm Italian so i can barely understand neo-latin languages   ;D

Basically you should do this to have a fix:

Go to your Final Fantasy VIII directory,

Rename FF8_DE.exe to FF8_EN.exe and viceversa

Rename FF8_DE.exe.manifest to FF8_EN.exe.manifest and viceversa

Go to Data folder and rename the "lang-de" folder to "lang-en" and viceversa

Open the lang.dat file in the main directory with text editor and write "en" instead of "de" (probably it will be "en" already since you're playing the game in english) then save it or, if Win7 denies it, create a text file on your desktop write "en" in it, save it, rename it to "lang.dat" and put that in the main FF8 directory overwriting the previous one (i think you already know this process since you're already switching between two languages)

Note that the launcher menu and the main settings menu will still be in english, the whole game will be in German instead.
I tested it with Italian and it's working.

I hope this will prevent DLPB from messing around with the code, because it's a user-side simple fix and everyone can apply this.

Thanks Salathar for finding this out, next time post in English even if your English in not the finest, you can be helpful to many  :D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2015-02-24 01:45:53
I still need someone to do some testing with me by coming to IRC.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Mcindus on 2015-03-06 23:00:14
The encoding used for FF8 is 4-bit ADPCM, which you'd think is bad, but I've been listening to a lot of male and female voice samples from the voiceover project side by side (original recording and ADPCM conversion) and hardly any of them have any compression artifacts. The ones that do are barely noticeable, and I have really good ears.

https://www.mediafire.com/?9brbn6d7khkkba6

This is a test sound I generated. The first set of tones is uncompressed (except I saved the whole thing as ogg). The second set is compressed to ADPCM. The third set is the difference in samples between the first two (how "far away" the ADPCM encoding is from the original sound, in other words, how much data is lost during compression). The data loss at higher frequencies is pretty major, but still sounds fine.

Don't let FF8's crappy compression put you off from doing a sfx update project. You can still get really nice sounding, high quality sounds into the game to replace the mostly bland sound library the game comes with.

I just happened across this post and was wondering if you had tried to squeeze the vocals a bit harder through a real vocal compressor before you converted them?  Compressors were originally designed with this exact issue in mind.  There should be less information lost in the high end when you convert if you lay heavy on to your compressor (on the master fader, including any effects, etc)

So... the real reason I'm here - DLPB, does RaW replace FF8_Launcher and rename it to FF8_Launch2?  I was wondering if there was a way for it to be the other way around?  I'm making a GeDoSaTo configuration for real downsampling in FF8, and GeDo has to reference the Launcher -- I'd really like to not have to make a special file just for people who use RaW, because I think it would prevent some people from using this amazing mod... and it may prevent other mods from being compatible in the future.  Thanks!

Also - are you sure PSX is in stereo?  The sounds in the PC versions pan around based on sound location (run around left to right in any field like dollet or the fire cavern) and it seems like the PSX function the same way.  The real question here is: can we use an audio emulator to get around the ADPCM format and input higher quality sounds?  I have ways of remastering and I have the whole FF8 sfx library at my disposal, so this might be a fun project down the road.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2015-03-07 01:41:55
I am 100% that it is stereo. I also have a recorded sound effect that proves this is the case. The PSX game uses a very small file to create the sound effect using PSX hardware.

As for Launcher, not sure.  Covarr made it.  You can download HextLaunch and use that instead :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Orin on 2015-03-08 01:17:54
Hey, I've been trying to install this mod for an hour but the installer doesn't seem to be loading correctly on my screen. The button at the bottom of the license agreement is cut off where I'd normally be able to accept it. Is there any precedent for this issue?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2015-03-08 05:21:16
Yeah...  I used to make the window large because I thought everyone would be using 800*600 +

Try changing resolution of screen.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Orin on 2015-03-08 18:12:55
I did and it didn't work. I have a newish laptop and my resolution bottoms out at 1024x768. Is there anything else I can try?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: Aavock on 2015-03-08 18:40:21
I did and it didn't work. I have a newish laptop and my resolution bottoms out at 1024x768. Is there anything else I can try?

Plug your laptop to an external monitor that have higher resolution for that specific step.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: DLPB on 2015-03-09 05:21:18
1024*768 should work....

But when I get time I may rerelease the installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W03b FINAL)
Post by: rackdude on 2015-03-10 01:49:32
Hey I'm having the same problem. I'm on a 4k screen and I downrezed to 1080p also to see if that would fix it too. The license agreement only shows up on the left side of the installer and the buttons are off the installer screen. Only two are down at the bottom though, when I tab through them I can hit a back button and an exit button. A simple fix would be to let users either resize the window or even just putting the agree button in the tab rotation would work. Thanks.
Title: Re: [FF8PC-2000/Steam] Roses and Wine ()
Post by: DLPB on 2015-03-11 10:49:54
I am releasing a new version of Raw tonight, which will fix that issue, and should remedy any non-English game issues (I will be using my own Launcher for both versions).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-13 01:26:59
W04 is HERE (https://mega.co.nz/#!UhUCSaKA!GaAopfVjGOCdhSvoXBrpEDWH2GTGG0Jp9OQB6TOTW9c)
Latest Raw.dll is HERE (https://mega.co.nz/#!Qol3nZzQ!xOHU8oeu8HX3G5eRVr0_LpBliSwqufUbVv4B9Eba7LE)

HISTORY

W04 Final 13.Mar.2015
- Latest Raw.dll
- Raw now uses HextLaunch for all versions
- Installer window is now smaller
- Menu is now opened with F10

This is finalized.  Any other bugs should be corrected in the Raw.dll that will be uploaded separately if needs be.
Title: Re: [FF8PC-2000/Steam] Roses and Wine ()
Post by: DLPB on 2015-03-13 01:27:55
I need some permanent seeders also :) 
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mirrorman95 on 2015-03-13 07:42:20
I'm really looking forward to getting my hands on that new RAW dll, but I'm getting a web page block for ultrafiles.com from my ISP again.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-13 19:08:59
I need to know if this is all working with Non-English games in Steam too.  I can't correct what I do not know about.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-14 00:25:39

- Raw now uses HextLaunch for all versions

If I currently use HextLaunch for another mod, will this be destructive?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-14 09:53:17
If I currently use HextLaunch for another mod, will this be destructive?

No, it will add it and then you can configure it so that it uses it for all your mods. It will only overwrite the settings.ini and raw.dll, if they exist.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Riketz Karlom on 2015-03-19 18:09:40
Hello, I'm running into a serious issue, and I think I might know what the problem is. There doesn't seem to be any RaW.dll in the newest installer and the one from your Version 3 post is a dead link. Also, I have no idea what's up with the FF8+.exe that has appeared in my main directory since installing this. I see no instructions anywhere related to this FF8+.exe, and it just gives errors endlessly.

Edit : I see that FF8+.exe is Hextedit, but it opens the launcher while trying to load the normal game's process, hence the endless error loop. Going to play with hextedit to see if I can make a version that works.

Edit : And, now I realize FF8+.exe is simply waiting to DETECT that process, and all I had to do was launch the game. This should really be included in the instructions.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-19 18:21:19
FF8+ IS HextLaunch.  Read the readme.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-19 19:32:27
So I just installed W04, and the main issue I have it that it didn't uninstall my last version of RaW... so I have no idea which launcher is the correct one.  I've tried to uninstall the old RaW using the old .exe, but it didn't do anything. Do I have to reinstall my original Steam FF8_Launcher.exe?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-19 20:00:19
So I just installed W04, and the main issue I have it that it didn't uninstall my last version of RaW... so I have no idea which launcher is the correct one.  I've tried to uninstall the old RaW using the old .exe, but it didn't do anything. Do I have to reinstall my original Steam FF8_Launcher.exe?

Yup...  HextLaunch uses the Steam launcher now.  The ini will be updated to reflect this.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-19 21:14:00
Yup...  HextLaunch uses the Steam launcher now.  The ini will be updated to reflect this.

So - I have to reinstall FF8 to use your new update?  Seems kind of overboard.  Is there a way for the old RaW to uninstall itself and revert?  Time to make a backup and reinstall everything, I guess. Whoop.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-19 21:30:26
No...  you just need the original launcher for Steam there.  And if not, you can configure HextLaunch to work without it.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-19 22:03:52
Sorry about that I misunderstood.   Thanks!

EDIT * Well, still having problems.  Moved FF8_Launch2.exe out of my FFVIII directory and tried FF8_Launcher.exe, but it does nothing.  I think the last version of RaW wrote over my FF8_Launcher and replaced it and then renamed my launcher FF8_Launch2.exe but I'm not sure.  When I ran the uninstall for RaW, it didn't remove FF8_Launch2.exe, so I thought that was my problem.  Turns out that now I have to 'heal' my version of FF8 through the steam downloader and in order to do so, I have to make a backup of all my mods thus far, because I'm sure what will be messed up when Steam is through with it.  So yes, it looks like this forces a reinstall.

SECOND EDIT * Ok, so I renamed FF8_Launch2.exe back to FF8_Launcher.exe and deleted the FF8_Launcher.exe that the last version of RaW installed.  This seems to work!  More testing ahead...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: LordHexahedron on 2015-03-20 19:08:15
I'd really like to download this but ultrafiles seems broken on my end (perhaps my ISP is blocking some resource used or perhaps it just doesn't like me), is there an alternate download?

Essentially what happens is a permanent greyed out button saying loading (adblock is disabled for that domain btw) and an ad at the top, that's it.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-20 19:12:57
I'll add some mirrors soon...  see if they do any good.  I'll keep you posted.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-21 19:32:45
I understand that for RaW to function properly, we MUST use FF8+.exe to Launch FF8 instead of our normal Steam Launcher now - which gives us two issues.  If I accidentally use the Steam launcher to launch FF8, I get no music.  Second, I must now completely exit out of FF8 AND it's launcher -every- time I want to restart the game.

These aren't huge issues for me, considering I use addon dll's anyway and HAVE to launch from HextLaunch to get my full functionality, but I don't see it in the documentation, and I kind of feel that it should be the first thing we read in the readme.  And the 'console' window that pops up seems pretty intimidating... you might want to define that a bit more in your documentation as well, about it 'waiting' for you to hit 'play' in the launcher... I know you mention it, but it is a bit vague.  I know I was freaked out when I first made my add-on setup with hextlaunch thinking 'oh no i'm a newb did i hack something or break it?'
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-22 14:34:00
It is a command line program though, which is why there is no logo for the executable (you can make one for the shortcut only).  It's a bit too late for me to add that to the documentation.

I may consider an option of leaving HL Open so that it can keep scanning for the game.  You can stop the window closing... see the HL_Files folder, which has readme.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-23 12:56:49
http://www.theseforums.com/BwK2A

Does this link work better?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: LordHexahedron on 2015-03-23 15:48:08
DLPB, the link you PM'd me didn't work either (same bug, happens to everything that uses linkbucks. adf.ly isn't blocked my my ISP, other services might be fine too, not sure).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-23 15:55:48
That sucks...  considering the small amount I get from those ads it might be time to remove them at some point anyway, but we'll see.

I'll send you a direct link later.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-23 17:53:23
It is a command line program though, which is why there is no logo for the executable (you can make one for the shortcut only).  It's a bit too late for me to add that to the documentation.

I may consider an option of leaving HL Open so that it can keep scanning for the game.  You can stop the window closing... see the HL_Files folder, which has readme.

This sounds promising... will it take any more resources if it's constantly scanning, or is it negligible?  This would make for ease of use with my other add-ons as well.  Actually, they are the exact add-ons from the FF8Launcher 1.3 from ages ago -- HextLaunch just gives us an easy way to drop them in.  If I knew how to decompile the .dll so that I knew what they were changing, I would just recreate them in a Hext file, but I'm at the very beginning of the very steep mountain known as programming.

That sucks...  considering the small amount I get from those ads it might be time to remove them at some point anyway, but we'll see.

I'll send you a direct link later.

I feel the same way... I have adf.ly links on all of my material to try to keep my webhosting alive, but it made me chump change compared to the issues users have and didn't enable me to keep my good hosting.  Also, there is the 'irritation' factor that I didn't really consider. (I've always had no issues with ads on links because it's one of the few ways you can support the author)  I might pull all of my links from there and just use goo.gl links...  they do give really good analytics and you can trust the numbers 100%.  It might also push me to create a website for my mods...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-03-23 18:33:57
Funnily enough, I don't even know what resources it would take.  I mean, Ochu does something similar... it always checks if the game is running every so many seconds. To do that it has to iterate down the process list.  By looks of things, it's very fast and not cpu taxing at all.  I am not sure how professionals do it... if they have some sort of clever method, but beats me if so.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Sardoza on 2015-03-28 16:15:07
Having a similar problem to Riketz: Most recent version of the installer does not seem to provide RaW.dll.

No music without it. Is there a separate download link that I'm ignorant of?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-29 23:53:17
Having a similar problem to Riketz: Most recent version of the installer does not seem to provide RaW.dll.

No music without it. Is there a separate download link that I'm ignorant of?

RaW.dll should be in the HL_in folder. Make sure you're running the game from FF8+.exe
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Sardoza on 2015-03-30 00:16:50
RaW.dll should be in the HL_in folder. Make sure you're running the game from FF8+.exe

I have been. It just constantly fails to locate FF8.exe, even after I hit play and load into the game.

I'm aware that we need the original steam launcher, and I have reinstalled the game. This issue still occurs.

Did find RaW.dll, though. So I'm one part a liar. Thanks for that info, Mcindus.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-03-30 06:08:53
I have been. It just constantly fails to locate FF8.exe, even after I hit play and load into the game.

I'm aware that we need the original steam launcher, and I have reinstalled the game. This issue still occurs.

Did find RaW.dll, though. So I'm one part a liar. Thanks for that info, Mcindus.

Last thing to try is to make sure Settings.ini is named properly... get rid of any suffix in the name, so it's just 'Settings.ini'.  Maybe that will work?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Sardoza on 2015-03-30 06:13:06
Last thing to try is to make sure Settings.ini is named properly... get rid of any suffix in the name, so it's just 'Settings.ini'.  Maybe that will work?

Under HL_Files, the configuration file is just Settings. May change that if this isn't relevant, but...

In the file, the "Window" line is empty. That is, the files reads:

[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000


Should the Window line be defining something?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Fed03 on 2015-03-31 10:56:52
sorry but I didn't understand what are the steps to update the old verison to this one
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Laxus on 2015-04-06 08:51:08
After starting the game with FF8+, I always get the message
"Final Fantasy VIII was not detected. Roses and Wine will now exit."
Game starts normally then but obviously without music.

I followed the instructions in the readme so I don't know what to do about it.
I use the 2000 version of the game(I hope language doesn't matter as I'm using the german version?), installed with admin privileges and even disabled my antivirus for it. Uninstalled and installed several times with different music selected but with no difference in result.

Any ideas what is wrong here?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-06 15:57:16
The language should not matter.  What does the ini file (settings.ini) read?  Found in HL_Files.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Laxus on 2015-04-06 16:36:49
Quote
[HextLaunch]
File=FF8.exe
Process=
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-06 16:41:58
The issue here is that there *may* be some sort of issue with RaW and Non-US game, but I need to work with someone to fix it and when asked to do so, nobody turns up.  If you want to help, please join Qhimm IRC.

http://forums.qhimm.com/index.php?topic=2945.0
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-06 18:00:07
OK, the German normal and German Geforce were completely broken.

This should fix both.  Download HERE (https://mega.co.nz/#!Qol3nZzQ!xOHU8oeu8HX3G5eRVr0_LpBliSwqufUbVv4B9Eba7LE)

Replace Raw.dll with the one above, found with latest installer at HL_Files\DLL

If there are any more issues with German (especially Steam) please let me know and send me the main exe.

To open the menu, HOLD DOWN F10 until it appears.  To close, do reverse.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Hudre on 2015-04-08 20:00:54
Hello,

I downloaded this mod for the steam version and unfortunately now I'm getting no music. I launch the FF8+.exe and then the game, however it never seems to be able to find FF8.exe.

This is what my Settings file looks like:

[HextLaunch]
File=FF8.exe
Process=
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000

Do I need to change anything? I really don't like the music this game came with :).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-08 21:48:48
What is the exact error message
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Hudre on 2015-04-09 00:43:49
It reads:

Attempting to load by file name <FF8.exe>...
Failed

It continuously repeats that, even if I launch the game. When I do get into the game, there is no music.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Knight0F3ar on 2015-04-09 01:45:38
It reads:

Attempting to load by file name <FF8.exe>...
Failed

It continuously repeats that, even if I launch the game. When I do get into the game, there is no music.

I'm having the SAME exact problem.

MCINDUS had mentioned changing settings to "settings.ini". i did that and it changed the command prompt to "Settings.ini has not been configured. Press enter to exit" instead of saying "failed" over and over again. I then run RaW (on admin) setup. The command prompt then changes to "HL_Files\settings.ini has been created. Please configure." 

Is there something that I'm missing that I should do at this point?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-04-09 04:46:37
It reads:

Attempting to load by file name <FF8.exe>...
Failed

It continuously repeats that, even if I launch the game. When I do get into the game, there is no music.


DLPB, shouldn't it be saying it's looking for <FF8_EN.exe> or otherwise? (FF8_ES, FF8_DE, etc.) instead of just looking for FF8.exe?  That's all I could see that seemed out of place.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-09 08:37:05
If using the old 2000 game, it will be looking for ff8.exe...  if using new, the person has to select the language in the options for Steam (and select Steam).  Then it will look for the respective exe name.

If you guys have an exe called ff8_en.exe etc, change that entry in settings.ini from ff8.exe to ff8_en.exe

It is looking for the exe name and not finding it.  Likely because you did not select correct option in the installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: zodiark123 on 2015-04-09 13:33:21
I'm getting the same error, even though it's looking for the correct file (FF8_EN.exe).

Everything was installed correctly, run as administrator, English Steam version selected. I've done it a few times now, even reinstalled the game. Still no music (the original crappy MIDI works).

Here's the settings file:

[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000


And a screenie of the error from FF8+.

(http://i.imgur.com/4zqGlbL.png)

I'm confused as it was working before, and I've not touched anything?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-09 15:35:01
You have to start the game before it can locate the process :P  Start the game, it will locate the process and then automatically close.  It's because new FF8 uses that crap launcher thing to launch the actual game.

Process is not a file... it's the file in memory (which has the same name as the file).  If FF8 is not playing, there is NO process.

My launcher just waits with the window open trying to locate the process.  Until it has, it will stay there trying.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Hudre on 2015-04-09 15:48:34
Got it working! Thanks a lot for the help!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-09 17:09:53
Got it working! Thanks a lot for the help!

What did you do wrong?  Not select the right option in installer?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: zodiark123 on 2015-04-09 19:07:23
You have to start the game before it can locate the process :P  Start the game, it will locate the process and then automatically close.  It's because new FF8 uses that crap launcher thing to launch the actual game.

Process is not a file... it's the file in memory (which has the same name as the file).  If FF8 is not playing, there is NO process.

My launcher just waits with the window open trying to locate the process.  Until it has, it will stay there trying.

Then why is there no music in game?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-10 15:54:04
If that window disappears when the game is playing then it means HextLaunch has done its job.  If there is no music, check HL_Files\DLL and make sure Raw.dll is there.  Also make sure bass.dll is in root folder/  Also check oggs are there.

If in doubt, rerun installer.

I have no idea why yours would suddenly refuse to work.

But your screenshot above shows that it isn't finding the process because you have not started game.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Hudre on 2015-04-11 15:22:59
What did you do wrong?  Not select the right option in installer?

I selected all the right options, it seems to just default to FF8.exe. I manually switched the setting file to the same as the guy above me:

[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000

Then when I launched the game it worked!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: KingPizza on 2015-04-15 22:46:50
I'm having a really hard time getting my hands on this mod. The link is for a completely unseeded torrent. Is there a chance someone can seed it or post a different download link?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-16 00:58:54
I am seeding at this very moment.  Check your torrent program and settings.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Covarr on 2015-04-16 01:21:08
I'm having a really hard time getting my hands on this mod. The link is for a completely unseeded torrent. Is there a chance someone can seed it or post a different download link?
It is not completely unseeded. I've been seeding nearly nonstop for a couple weeks now. Got 26.5GB uploaded so far on a 264MB torrent, so I think it's safe to say there's no problem on my end.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: KingPizza on 2015-04-16 20:26:03
Odd, it doesn't seem to be working. The settings in my torrent program (uTorrent) are set up for max upload compatibility. Do you know if there is a specific setting that might be interfering? I was downloading other torrents at the same time I tried downloading this and those all worked fine. I'll try using another program and see if it changes.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: KingPizza on 2015-04-16 20:30:17
Ok, you're right, there was something weird going on with my torrent program. I downloaded a clean version of BitTorrent and the file downloaded fine. But again, it was just this file...that's odd.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Covarr on 2015-04-16 22:15:12
Ok, you're right, there was something weird going on with my torrent program. I downloaded a clean version of BitTorrent and the file downloaded fine. But again, it was just this file...that's odd.
Were you by chance using an older version of uTorrent? The last pre-3.0 version seems to be really popular, but in my experience it completely fails with UDP trackers in spite of supposedly supporting them.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: KingPizza on 2015-04-18 04:08:59
Were you by chance using an older version of uTorrent? The last pre-3.0 version seems to be really popular, but in my experience it completely fails with UDP trackers in spite of supposedly supporting them.

Yes, I'm using uTorrent 2.3 because it's the most compatible with the sites I frequent. I'll keep that in mind and use BitTorrent for downloads here.

On another note, I'm having difficulty getting RaW working with other mods. To be exact, when I install RaW, it reverts the game to it's original settings, and even GeDoSaTo using the FF8 profile on this website is incompatible. I know DLPB doesn't guarantee mod compatibility, but maybe I'm just doing something wrong. I install Tonberry Enchanced and its hashmap, then HorizonPack, SeeD Reborn, Project Eden, Rebirth Flame, and Tripod, and they all work fine, but then as soon as I install RaW, everything is messed up, and I can no longer use GeDoSaTo to increase the resolution to 2k.

I feel like I'm missing something very simple here...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: killuminati777 on 2015-04-19 04:04:23
It is not completely unseeded. I've been seeding nearly nonstop for a couple weeks now. Got 26.5GB uploaded so far on a 264MB torrent, so I think it's safe to say there's no problem on my end.

I'm trying to download it as i type this, it is indeed an unseeded torrent. It's been exactly 2 hours and thus far no seeders in sight, only 1 leecher. Don't need to check my settings either, im a pro when it comes to the whole torrent business. I'm currently downloading a movie at 1.7mb speed. Dont want to sound ungrateful or anything, im extremely grateful for all the modding action going on here, i was just saying and hope that sooner or later a friendly seeder will appear, lol :D Keep up the good work guys, these mods rock ;)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-19 04:05:31
There are definitely seeders.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: KingPizza on 2015-04-20 06:29:38
I'm trying to download it as i type this, it is indeed an unseeded torrent. It's been exactly 2 hours and thus far no seeders in sight, only 1 leecher. Don't need to check my settings either, im a pro when it comes to the whole torrent business. I'm currently downloading a movie at 1.7mb speed. Dont want to sound ungrateful or anything, im extremely grateful for all the modding action going on here, i was just saying and hope that sooner or later a friendly seeder will appear, lol :D Keep up the good work guys, these mods rock ;)

DLPB is correct, the torrent is seeded. I also have my torrent program all setup and normally it works fine, but for some reason, it just wasn't downloading this mod right. I installed a clean version of the newest BitTorrent to test it out, and that ended up working.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-23 02:52:28
OK, there seems to be some sort of confusion with a few people about the "Attempting to load"  "failed" infinite loop messages.  This is NORMAL.  It is waiting for you to start the game and is constantly waiting for you to start FF8.  Then it will find the game and load Raw. The launcher I made is universal, that's why it doesn't say "OK now start FF8".

I think people are seeing "failed" and thinking "error / bad / evil"

Perhaps I'll make that clearer in future.

This issue would not exist at all if they weren't forcing you into using a dumb launcher.  As a result of that, my launcher has to launch a launcher and then wait for the actual game to be started.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Bombchu on 2015-04-27 18:41:10
Hello ^_^

First off I just want to thank you for all the work you've done so we can have an improved experience with our game. I really appreciate it.

Secondly, after I start the game via :HextLaunch> FF8_Launcher.exe> FF8.exe: I get an error box that says " Final Fantasy VIII was not detected. Roses and Wine will now exit". I am running the 2000 American version of the game, but I went ahead and tried the replacement RaW.dll that you provided the German fellow who was having the same issue, but it did not fix the problem.

My Settings.ini reads as follows:

[HextLaunch]
File=FF8_Launcher.exe
Process=FF8.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=1000

I am using FF8_Launcher 1.31 with the 8-Bit Paletted Textures Fix active if it makes any difference, but I've also tried running FF8.exe directly through HextLaunch without going through the launcher with the same results.

Thanks in advance for your help. Let me know if you need any more info ^_^

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-27 20:11:51
Send me your executable.   :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Bombchu on 2015-04-27 22:15:08
I guess I need more posts before I can attach files or send private messages, so here ya go.

Link Removed. ~Covarr

Thanks a lot! ^_^
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-27 23:12:34
Come to IRC.  I need that file uploaded to mega or something, but not linked on thread.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-28 05:16:43
The issue was that he is using 1.0 version of game and not using Aali's driver (which would have flagged the older exe up as useless).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Bombchu on 2015-04-28 07:41:02
After adding the updated .exe RaW is finally working (wooo)! But now my discs aren't recognized :/  When I load my save or start a new game it just asks me to insert disc 1. And yes, I made sure disc 1 was in the drive. And since I can't get into the game, i'm not sure if the texture fix is still being applied. And for some reason, the opening screen that says "Published by Squaresoft" or whatever, loads upside-down. Not a big deal really as long as no other part of the game loads that way.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-04-28 16:01:56
After adding the updated .exe RaW is finally working (wooo)! But now my discs aren't recognized :/  When I load my save or start a new game it just asks me to insert disc 1. And yes, I made sure disc 1 was in the drive. And since I can't get into the game, i'm not sure if the texture fix is still being applied. And for some reason, the opening screen that says "Published by Squaresoft" or whatever, loads upside-down. Not a big deal really as long as no other part of the game loads that way.

Problem was whole of the 1.2 patch (Squaresoft) + aali's driver needed installing.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Psykestorm on 2015-04-29 04:32:34
Were you by chance using an older version of uTorrent? The last pre-3.0 version seems to be really popular, but in my experience it completely fails with UDP trackers in spite of supposedly supporting them.

After adding an application sharing rule for utorrent in my router for both TCP and UDP ports (which is the "listening port" in the connection section of uTorrent's Preferences) then linked it to my PC within the router, it downloaded great using the most recent version of uTorrent. 

This seems to allow the DHT protocol to operate effectively while the UDP trackers continue to timeout.  Sadly every router is different in its configuration menu and available options.  So creating a tutorial is not an option :P. Hope this helps.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Risaoko on 2015-05-02 15:53:07
Is there any older versions of RaW? That RaW4 doesn't work correctly. After exchanging ogg music into remastered, when i'm launching FF8, it doesn't playing.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: captainbinary on 2015-05-03 14:23:04
Hey all, just joined up.

I would first like to say, what a great place, great community and great mods. Kudo points to you!!

Now i have installed tonberry, project eden, lunar cry, seed reborn, horizon pack and gedosato. The final step is to add this outstanding mod, however i keep running into a couple of problems.
I have looked through most of your mod topics, and posts to see if im just being a tard monkey (Most likely still am), and i cannot find FF8_Launch2/gedosato.ini anywhere to download, or in any of the downloaded files i have.

I am guessing this file is just a copy of the FF8_Launcher/gedosato.ini file. This is the first problem, not being able to find that file, the second is when using RaW a second black box comes up overlaying the game window.

I am guessing this is because of the needed file?
Also probably because i need to add this to the whitelist too

Any help locating the file or any information would be much appreciated.

Lots of respect for you and your mods (It brought me back to my FF nostalgia, in HD)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DarkMatta on 2015-05-03 14:43:56
Is there any older versions of RaW? That RaW4 doesn't work correctly. After exchanging ogg music into remastered, when i'm launching FF8, it doesn't playing.

You have to run the game by running the "FF8+.exe"

Now i have installed tonberry, project eden, lunar cry, seed reborn, horizon pack and gedosato. The final step is to add this outstanding mod, however i keep running into a couple of problems.
I have looked through most of your mod topics, and posts to see if im just being a tard monkey (Most likely still am), and i cannot find FF8_Launch2/gedosato.ini anywhere to download, or in any of the downloaded files i have.

Pretty sure you just nee to rename the folder to "FF8_Launch2"
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-05-03 17:46:33
I have looked through most of your mod topics, and posts to see if im just being a tard monkey (Most likely still am), and i cannot find FF8_Launch2/gedosato.ini anywhere to download, or in any of the downloaded files i have.
I am guessing this file is just a copy of the FF8_Launcher/gedosato.ini file. This is the first problem, not being able to find that file, the second is when using RaW a second black box comes up overlaying the game window.
I am guessing this is because of the needed file?
Also probably because i need to add this to the whitelist too
Pretty sure you just nee to rename the folder to "FF8_Launch2"

Doesn't the new version of RaW NOT have Launch2?  If you're upgrading from an old version of RaW and want to use GeDoSaTo, you need to rename FF8_Launch2.exe back to FF8_Launcher.exe  Also - Have you downloaded my gedosato config files?  This is all you need to make this work.

[Another workaround is to open the file in FF8_Launcher/gedosato.ini and rename the FF8_Launcher line to FF8_Launch2 and then to rename the folder to FF8_
Launch2, like DarkMatta mentioned.]

You shouldn't have to add the game to the whitelist if you use my GeDoSaTo config files :)  Just make sure your main GeDoSaTo.ini file is 'default'.  Let me know if this works for you!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: captainbinary on 2015-05-04 14:33:22
Doesn't the new version of RaW NOT have Launch2?  If you're upgrading from an old version of RaW and want to use GeDoSaTo, you need to rename FF8_Launch2.exe back to FF8_Launcher.exe  Also - Have you downloaded my gedosato config files?  This is all you need to make this work.

[Another workaround is to open the file in FF8_Launcher/gedosato.ini and rename the FF8_Launcher line to FF8_Launch2 and then to rename the folder to FF8_
Launch2, like DarkMatta mentioned.]

You shouldn't have to add the game to the whitelist if you use my GeDoSaTo config files :)  Just make sure your main GeDoSaTo.ini file is 'default'.  Let me know if this works for you!

Hey i have downloaded the mods and put them onto a fresh install, no upgrading at all. The new version of RaW does not have launch2 from what i can see? Its just an exe, and could not find a FF8_Launch2 anywhere in my hdd's (Done a search, after i have installed the .exe). I have downloaded your gedosato files and the whitelist in that only has 2 options, FF8_EN and FF8_Launcher.

The main gedosato config file is default, i have not edited that in any way, i have only edited the FF8_Launcher/gedosato.ini file to put in my own custom resolutions.

I will try doing the changes DarkMatta mentioned and will let you guys know the outcome

----------------

Ok i think something is wrong here or im not understanding it properly.

Quote
open the file in FF8_Launcher/gedosato.ini and rename the FF8_Launcher line to FF8_Launch2 and then to rename the folder to FF8_
Launch2

My FF8_Launcher/gedosato.ini looks like this:
Code: [Select]
# FINAL FANTASY VIII LAUNCHER SETTINGS

# Both the .exe and launcher files are needed to ensure downsampling

########################################################################################
# Graphics settings

# The actual rendering resolutions you want to use,
# and how many Hz you want the game to think they work at.
# REMOVE THE # SYMBOL BEFORE THE RESOLUTION YOU WISH TO USE
# SELECT ONLY ONE RESOLUTION
# format: renderResolution [width]x[height]@[hz]
clearRenderResolutions
#renderResolution [email protected]
renderResolution [email protected]
#renderResolution [email protected]
#renderResolution [email protected]
#renderResolution [email protected]

# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 1920
presentHeight 1080
presentHz 60

# MANDATORY #
# FF8 Queries it's resolution through the launcher, so this is neccessary
# In the launcher, choose the new downsampled resolution!
# This overrides the 800x600 resolution in the Launcher with your new resolution
# 0 = override disabled
overrideWidth 800
overrideHeight 600

As there is no line saying FF8_Launcher to change, i am guessing just change the folder name.

But then the same problem with the whitelist, the whitelist i got from your download looks like this:
Code: [Select]
# GeDoSaTo User Whitelist
# One application name per line (application name = file name of the .exe without the .exe)
# Wildcards supported (* = any sequence of characters, ? = any single character)
# Unlike the global whitelist, this file will not be overwritten by updates

# Format:
Exe File Name (or pattern) || Readable Name (optional)

FF8_EN                     || Final Fantasy VIII
FF8_Launcher               || Final Fantasy VIII Launcher
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-05-04 14:37:19
Actually it sounds like you're issue is your custom resolution.  Try it with my default first.  You have to make sure you select the new res in the launcher before you hit 'play'.  You shouldn't need to rename any files.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: captainbinary on 2015-05-04 14:45:58
Actually it sounds like you're issue is your custom resolution.  Try it with my default first.  You have to make sure you select the new res in the launcher before you hit 'play'.  You shouldn't need to rename any files.

I have selected the new res in the launcher, i also had to turn off keep aspect ratio and fullscreen. If fullscreen is selected a second black window appears over everything.

Ok just gonna give up for now. After uninstalling and re-installing, the console window is now trying to load FF8.exe instead of the launcher or FF8_EN.exe lol To be honest, this is not my only hiccup today, so im gonna take a break. Already screwed up DNS management and apache configurations (Completely unrelated)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-05-04 14:51:33
If fullscreen isn't working then something is wrong in your custom resolution config.   If you reinstalled raw make sure you selected the 2013 stream version.  The error you're seeing is when it was installed for the 2000 version.   Also make sure the resolutions are set to the default "0" in the main gedosato.ini (not the whitelist files I provided but in the default - check my gedosato thread for more info.)  Good luck!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Risaoko on 2015-05-04 16:15:54
Umm, should I rename FF8+ into FF8_EN?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-04 21:23:20
Umm, should I rename FF8+ into FF8_EN?
Read the readme.  You need to install Raw and tick the correct version that you have.  After that, you open game with ff8+
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: FatedCourage on 2015-05-08 00:22:08
Just wanted to ask about a minor issue I'm having. It appears that when fighting Ultimecia's final form the music "The Extreme" doesn't appear to want to play until the dialog box pops up. This also cuts out part of the beginning music. I'm aware I'm using a custom track, but I also tried with the original and I get the same result.

I'll link a video as an example.

http://www.youtube.com/watch?v=zbggrdripv0&t=12m0s

I've tried reinstalling RaW, but it doesn't help. But it also doesn't help when it locks up on me when uninstalling and reinstalling at the "cleaning up" part.  :-P Could be on my end, but I assumed it wouldn't hurt to ask.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-08 00:35:06
That's when the music is ordered to play. What does it do on PSX?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Covarr on 2015-05-08 00:39:14
There is supposed to be sound in that scene, but not music. This is ff8's sound engine ferning up.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: FatedCourage on 2015-05-08 00:44:09
There is supposed to be sound in that scene, but not music. This is ff8's sound engine ferning up.

Ah, okay. I wasn't sure about whether it was RaW or not. When going through the sound files it installs, I noticed it had the missing noises on "The Extreme" track. So I just thought to ask.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-08 00:44:46

It's never my fault.  That's always the working theory.

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: FatedCourage on 2015-05-08 00:48:31
It's never my fault.  That's always the working theory.

That works for me. I was honestly hoping it was something on my end... Not the game itself. :-P
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DarkMatta on 2015-05-13 03:26:22
DLPB

Maybe you could help me?

I just wanted to know what your method was for looping?

Did you just find the looping point in Audition, take a note of the sample number of where to start the loop, save it as a ogg, then edit it in the startloop in winamp? I'm having issue where some tracks I'm making aren't looping the game.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-13 03:45:06
That's precisely what I did.  I used the libvorbis and vgmstream plugins.  That way you can listen to them looped when the extension is logg and edit the tag when the extension is ogg.  All loop points are found with Audition sample number.

hcs64.com/files/vgmstream/
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DarkMatta on 2015-05-13 17:13:50
Right, got it now! Thanks!

I've been editing and looping in Audacity, which I now know is a pile of crap, but kept using it as I didn't know any other methods and just been grinding my teeth using it and wondering how you bared with it if this was your method as well.

Seeing you say you use Winamp, made me cotton on. I've been doing that process mentioned above now, except using Sound Forge Pro to find the loop point sample number (Also lets you listen to the song from the start to end then start back at the loop point.), then editing in the loop point in Winamp. I've have no issues at all.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: AceBlade258 on 2015-05-21 03:46:39
Hmm... not sure why, but my game just played Unrest where it should have been Drifting (Right after you've gotten garden mobile and are... drifting). Heh, that actually kills that moment in the story for me...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-21 03:55:26
Play area again and let me know if it does it again. If it does, send me the save file.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: AceBlade258 on 2015-05-21 12:56:38
It does... how do you want the file?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-21 14:47:00
Upload somewhere and send link here :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: AceBlade258 on 2015-05-21 18:09:02
Here you go. (https://drive.google.com/file/d/0BzTVQdnNbAo0UWRGeHlDQTA5TEk/view?usp=sharing) You'll have to fight the Oilboyles real quick I think (just cast double on Rinoa - fira. I think I've got some wizard stones if you want to speed the process up).

Worth noting is that it plays Drifting properly when later meeting Ellone in the library.

Edit: I'm wondering if I remember the game wrong?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-21 19:08:38

Edit: I'm wondering if I remember the game wrong?

Check the game on youtube.  There are a ton of walkthroughs and see if the issue is present there.  Look for a PSX walk through. 
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-05-24 04:55:24
Quote
It's never my fault.  That's always the working theory.


Looks like it's another case of the above.  ;D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DarkMatta on 2015-05-24 11:11:29
Just thought I'd mentioned here first.

I've managed to edit, mix and loop the rest of the soundtrack with remasters and covers etc.. I just need to go over some just to make sure tags and what are consistent -  as I changed my process half way though. I should be able to upload them today or tomorrow.

64 Songs in total. Some have different version for people's choice.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: PennyD on 2015-05-25 02:30:04
Edit: I fixed this.  I had to go to FF8 Folder\HL_Files\ and edit settings.ini to say "FF7_EN.exe" instead of "FF8.exe". 

There must be a problem with the installer then, because I installed the "Steam" option each time, and it kept looking for FF8.exe.
 
-----
Hope this isn't too long or tl;dr kind of thing, just wanted to give as much detail as I could.  I really want to get this working.

Installed RaW W04 (torrent installer) this morning and I've been fighting with it off and on all day.  Just won't work. 

I'm using the Steam version of FF8, and if I uninstalled RAW, the music plays.  When I install it again, nothing.  I'm right at the beginning (save point in Balamb Garden), if that matters.  I am doing the install for "Steam", not "2000". 

Interestingly when I open "FF8+.exe", I get an error message looping: 

Code: [Select]
FF8.exe does not exist. 

Attempting to load by file name (FF8.exe)...
Failed.

There is no FF8.exe in the game folder, only FF8_Launcher.exe and FF8_EN.exe. 

Not sure if this is affecting things, but I am using IDT integrated audio, with Razer Surround installed but disabled (I tried it both enabled and disabled), output to an HDTV through HDMI.  The game's normal music works when RaW is uninstalled.

Also using a few other mods.  Tonberry, Project Eden, Horizon Pack, Lunar Cry, SeedReborn, RebirthFlame, and Tripod.  Though I doubt it's any of those.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Squall5000 on 2015-06-16 13:51:22
Hey there.

This seems like a great mod, but I have the same issue as PennyD. Except even after correcting the looping issue there's still no music.

I used "FF8_EN.exe" instead of "FF7_EN.exe" in "settings.ini" though since that seemed like a bad typo on his part. It all seems to load fine now when I clicked FF8+.exe, but still, no music after loading a save. Same results when changing it to "FF8_Launcher.exe".

I did install as administrator and used the steam install settings.

The repeated spam bot verifications here when I make a post may be just a "wiittle" bit too obnoxious by the way.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: sirenAri on 2015-06-16 23:49:47
After looking around places I finally got the new RaW 04 to work.  Like the previous two posters, I selected "Steam" from the installer and yet it didn't quite install the HextLaunch settings correctly.  For those of you with the same problem, use the following in your settings to get RaW to work:

Code: [Select]
[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000

This is what fixed the problem for me.  Hopefully it will fix it for the two previous posters as well.

~Ari
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Squall5000 on 2015-06-17 02:05:06
Thank you sirenAri, this works for me. I didn't realize it needed to target the process that way.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-06-17 07:49:00
I am not sure why it's not installing Steam correctly for some.  Perhaps antivirus is stopping one of my programs working.  Did you disable it as per the readme?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: ruNone on 2015-06-17 19:28:40
After looking around places I finally got the new RaW 04 to work.  Like the previous two posters, I selected "Steam" from the installer and yet it didn't quite install the HextLaunch settings correctly.  For those of you with the same problem, use the following in your settings to get RaW to work:

Code: [Select]
[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000

This is what fixed the problem for me.  Hopefully it will fix it for the two previous posters as well.

~Ari


This still doesn't fix it for me. I get no music when i have RaW installed. I must be doing something wrong.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Kujata2002 on 2015-06-18 15:00:43

This still doesn't fix it for me. I get no music when i have RaW installed. I must be doing something wrong.

Make sure you are running the FF8+ as an administrator. It prevents it from recognising FF8_EN.exe!

I had exactly the same thing and it now works as i'd completely forgot to do this!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-06-18 15:05:14
Better yet just disable that crappy windows security "feature" altogether.  If someone wants to "hack" you, they will.  The time it wastes and the gains you get are a total mismatch.  if you are sensible with what you install and your browsing habits, you can do without it.  I haven't used it.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Yagami1211 on 2015-06-18 17:42:02
Well, I have a problem. and I don't know what I did wrong.

I installed FF8 via Steam ( French Version. )
Picked up RaW W04 before even starting the game.
I start RaW W04 in admin mod.
Checking Steam + French Version on the menu.
Installed the lastest RaW.dll in the FF8 directory
After installation is complete I start FF8+.exe in admin mode.

Attempting to load file name "FF8.exe" failed ( When it is actually FF8_Fr.exe for the french version ).

Stuck here.

I attempted to create a copy of FF8_fr.exe and rename it FF8.exe, the game started. And still use the crappy midi tracks.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-06-18 17:50:42
Change the ini to the french version.  It has to be searching for FF8_fr.exe

Change it in the HextLaunch ini as above examples (which are using ff8_en)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Yagami1211 on 2015-06-18 18:01:12
Okay, changed

[HextLaunch]
File=FF8_FR.exe
Process=
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000


Still midi tracks in the game. Can't understand what's wrong here.

UPDATE : I just attempted to copy paste the  ini provited in sirenAri's post above. it works. Just edited the FF8_EN.exe to FF8_Fr.exe. I can use the f10 option.

Started the game and ... now the new tracks play along the midi tracks.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-06-18 18:26:30
You certainly haven't installed the mod correctly.  If you had, the midi tracks would have been moved.  You can move them manually.  See the readme.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Yagami1211 on 2015-06-18 18:28:20
I justed used this one.

[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_FR.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000

Ok I'm gonna attempt to remove the manually.

"The installer moves unnecessary midi to the backup folder data\music\dmusic_backup. Uninstall restores these files and deletes the OGG music."

I have a dmusic_backup directory, full of the musics found in dmusic. If I did something wrong, I sure don't know what it is.

Uninstalled, reinstalled and the dmusic folder in now almost empty.

UPDATE : It works now.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: JP on 2015-06-19 06:50:49
So, I've changed the parameters in the settings.ini file so that the FF8+ could launch the game with RaW.dll, but apparently the file never gets loaded because there's no "instruction files" for the launcher to do anything with the dll, according to this log:

Code: [Select]
FF8_EN.exe opened successfully.
Succeeded in loading by File Name.

------------------------------
No instruction files detected.
Please check HL_files\Hext_in\
------------------------------

Error: RaW.dll was not loaded.
Access is denied

___________________________

6/19/2015, 2:22:25 AM

Do you have any idea of what might be the issue?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-06-19 10:44:06
The instruction files have nothing to do with your error which is "access denied".  Either something else is using Raw.dll or you are not using admin permissions to run ff8+
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-06-23 10:51:17
hey

i installed roses and wine on my ff8 steam version and the sound is not working

i tried everything and i really hate the midi sounds on the steam version of this game

so please help me
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-06-23 11:17:16
Edit: I got it working now, i just had to uninstall and reinstall the game to make it work
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-06-24 17:39:49
Hey DLPB - someone is hosting RaW on google drive.  I have the link, but I'm not sure you would want me to post it here.  Sent it to you in a message - you can handle it however you like.

Oops. I guess my message didn't send.  Anyway - let me know if you want the link.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-06-24 19:37:01
As in another mirror?  Post link here and I'll add it :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Mcindus on 2015-06-25 07:05:50
As in another mirror?  Post link here and I'll add it :)

https://drive.google.com/file/d/0BwKJG1EKSBC2a0tNLXZsbXQxMGc/view?usp=sharing
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-06-26 14:06:54
Why does it say "Steam edition".

The main installer supports both.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DenverNugs on 2015-08-11 22:38:01
Thank you for this modification. I bought the game years ago on Steam and wrote it off about an hour in because I couldn't stand the altered OST.

Installed and tried to troubleshoot for over and hour before I realized I should have been using the FF8+ exe instead of launching in steam. All is well, now.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: terminator855 on 2015-08-31 01:32:30
I downloaded the torrent file, but i'm having trouble getting it to work. Can you help?

Edit: Nevermind used a different torrent program and worked immediately. Thank you for this wonderful mod, by the way.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: SaitoHajime101 on 2015-09-05 18:18:43
Thanks for making the mod!

I've run into a slight issue with the mod. The win music after winning at Triple Triad gets stuck and won't revert back to the current location music you're at. For example, I played against Cid on Disc 2 after crashing into Fisherman's Horizon. I won a card match against him but the bg music doesn't go back to Balamb's theme, stays looping the win music for the Triple Triad game. Even after changing floors and moving around Balamab Garden, it stays the same.

I saved the game and quit, then reloaded. Now I get no background music at all in Balamb Garden. The moment I attempted another game with another NPC on a different floor, same result; looping of the win music after completing the game. I left the Garden and entered Fisherman's Horizon and the music still stays on the win music. The change of music came the moment a shift in dialogue with one of the FH NPCs introduces you to Fisherman's Horizon. I now get the alternate BG music for FH. Once I re-enter Balamb Garden immediately afterwards, I get the appropriate Balamb music.

For the final test, I went back and played Cid again and everything worked normally after that. Not sure if any of this helps narrow down a specific issue or not.

I uploaded my save file below at the moment it occurred.

Download: Save File Link (https://drive.google.com/file/d/0Bw2O10ghrVZSM1F4YW40VmIwXzQ/view?usp=sharing)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-09-06 13:00:15
If this happens after all triad games, then it will be something specific to you.  If not, it may be a fault on my end.
It could also be that you are using Win 10?  I am not sure how this works with it.

Can anyone else test this and let me know if they have same issue?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: falkTX on 2015-09-06 17:11:16
I remember the same issue (using Linux/Wine).

I think it happens when there's no bg music.
There's a section during a FH scene where there's no bg music but you can play cards.
After you win a card game the win-song won't stop playing.
My bet is that you assume another song playback event will be triggered, but it's not always the case.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-09-06 18:20:03
I'll look into this.  It will need a fix :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: SaitoHajime101 on 2015-09-06 18:46:36
Thanks much for the help! :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-09-09 12:17:51
Well, you finally managed to find one that was an oversight on my part.  Had to happen sooner or later ;)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-09-20 02:49:01
Yeah, this is a very rare exception.  I never anticipated a card game or victory music that then needed to return to silence immediately afterward.  The victory music ID is never removed or replaced, so RaW has no way to know it's meant to stop.  Should be easy enough to fix.

Edit.

Despite the above, Raw is not obeying the volume in this case (because the card game flag I made is on), which IS being set to 0 by the game.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: SaitoHajime101 on 2015-09-22 12:04:12
Wow that's kind of crazy thinking about it. So the RaW won't obey because of the game or due to something else?

I fortunately haven't ran into the problem since.  ;D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-09-22 12:30:12
It's because of how I've coded it.  I'll have to find some way to make an exception without messing something else up.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-09-30 22:43:33
OK, I can't remember why I forbade the changing of volume with the card game but I am sure there's a reason.  Test THIS (https://drive.google.com/file/d/0B3Kl04es5qkqTXVKcHVySnhmV1E/view) and let me know if you find any issues when playing cards.

Place it in HL_Files\DLL_in
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: SaitoHajime101 on 2015-10-04 03:16:09
I will test and let you know. Thanks for the help!

EDIT

After playing many card games in different areas and progressing the story from disc 2 to middle disc 3, I haven't ran into any problems. Thanks for fixing it :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-10-09 22:49:50
I wouldn't be so sure. I must have added what I did originally for a reason... some sort of exception somewhere.  We'll see :P
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: eXistenZe on 2015-10-10 13:30:44
Hey there...

Do you know why hp.dll does not work with your launcher? hard.dll, damage.dll and magic.dll do work.

Best regards,
João
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-10-10 14:10:29
No idea.  May be an issue with author of it.  But you don't need any of those dlls if the author tells you what values he changed.  Can then easily use  instruction files with the launcher instead.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: eXistenZe on 2015-10-10 14:33:13
Who is the author? Is he alive?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-10-10 14:36:58
Who is the author? Is he alive?

No idea :P  do a search for where those dlls came from.  I'm sure it was here on Qhimm.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: eXistenZe on 2015-10-10 17:58:03
http://forums.qhimm.com/index.php?topic=8715.125
The readme claims Phun as the author (he made  FF8Launcher I guess).
No longer a member though.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: eXistenZe on 2015-10-11 11:51:28
Two bugs found.
The eyes on me song on ragnarok plays twice at the same time (with 2 secs difference).
The "keep Rinoa in the center of the screen" always fails the first attempt cause Rinoa never moves (the background does move with the controller, but Rinoa keeps the corner position). Not sure if it is related to RaW, but it can't be a texture problem, right?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-10-11 14:23:23
The issue with controller is caused by the game and Aali's driver.
The issue with RaW is that you installed Eyes on Me and have it on a disk (?)  as well?  So it's playing the disc version and the ogg one?  If so, delete the ogg file from the ogg folder (the raw music folder).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: eXistenZe on 2015-10-11 20:28:57
I don't use aali driver. Just tonbery.
I'm playing steam ff8, so no disks.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-10-11 20:36:36
Does steam ff8 come with its own Eyes on Me?  If so, you'll need to remove the one Raw added.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: JudeSaint on 2015-10-18 09:16:08
Got RAW installed.  When i hit the FF8+ i get a command prompt screen that continues to repeat...

FF8_Launcher.exe opened successfully.
Attempting to load by Process Name (FF8_EN.exe)...
Failed.

Attempting to load by Process Name (FF8_EN.exe)...
Failed.

Attempting to load by Process Name (FF8_EN.exe)...
Failed.


Can play but what there is 0 music :(
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-10-18 14:05:44
You have to start the game.  It's waiting for you to start.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: JudeSaint on 2015-10-18 16:57:09
Got that far.  Have no music though.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-10-18 18:26:49
Check readme and, after that, if still not working, reinstall.  Make sure to select correct install type and path.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DarkMatta on 2015-10-31 15:35:33
I'm not sure if anyone has brought this up with you at all, but is there any plans to fix the sound effect between "Maybe I'm A Lion" & "The Extreme" just as you face Ultimecia's final form? Or is there a fix that I'm not aware of?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-26 11:41:57
hey

i can't get this rose and wine to work at all

it keeps on saying Createprocess returned an error

Error code:2
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-26 12:20:18
hey

how come i get no sound when i use this rose and wine on the steam version of ff8 for
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-12-26 22:41:37
Use latest raw.dll from the download thread.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-26 22:45:03
hey DLPB

i did use the latest raw.dll and i still got no sound from using rose and wine
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-12-26 22:57:44
I am not sure what could cause that...There are a lot of variables to consider. Make sure this is not a problem on your end.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-26 22:58:52
hey DLPB

it is not on my end because when i uninstall roses and wine the normal midi music comes on fine for the ff8 steam version
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-26 23:10:12
i have no idea why this rose and wine won't work at all
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-12-26 23:12:16
Midi music working is not an indication that this is Roses and Wine at fault.  There are a number of things on your end that can stop Raw working. Read the readme and make sure everything is being installed properly, and that you are running HextLaunch in admin mode.  I also need to know your game language and any other information.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-26 23:21:30
Hey DLPB

i am running windows 10 and i am using the english verison of ff8 on steam on roses and wine
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-12-26 23:22:53
The only thing I can think of if this isn't a fault that youve created, is windows 10.  But if that's the case I'd expect a lot more complaints. 
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-26 23:45:43
Hey DLPB

so is there anyway then for me to use rose and wine

is there anybody out there that has windows 10 to test out this problem

what could be wrong with this program

Hey dlpb

i hate the ff8 midi music on the ff8 steam version

so is there anyway you could fix the rose and wine program please

Merged all your posts together. ~Vgr
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: kirkichi on 2015-12-27 11:56:16
Hi, I'm running windows 10  on a surface pro 2 and the installer looks a bit wrong, preventing me from scrolling/selecting some items or changing where to install to (although from what I can tell it is going to the right place). I have attached some screenshots to show what I mean.

(http://i63.tinypic.com/2cqgndf.png)
(http://i65.tinypic.com/15ed000.png)
(http://i63.tinypic.com/2n8ylio.png)

(edit: fixed my not working sound issues on my own)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-12-27 12:30:36
That is caused by having high dpi settings with high resolution.  Set your dpi settings to 100.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-27 12:37:55
Hey DLPB

i do not understand how this program works at all

i have tried everything to make the sound work on this roses and wine program

what can i do to fix the no sound issue
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-12-27 13:00:52
<snip>

I gave you help.  I cannot do any more for you without lots of additional information.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: kirkichi on 2015-12-27 13:45:17
That is caused by having high dpi settings with high resolution.  Set your dpi settings to 100.

Thanks
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-28 03:25:03
Hey DLPB

when i install roses and wine, i select the steam and then i select all regular music normal non midi music to be added and then i click install

and then its installs the roses the wine and then after its done installing i click the ff8+ program and then the ff8 launch window pops up and then i click play and thats where the no sounds starts to happen

i do not know how to run this program that well DLPB, i have the Raw.dll file in my FF8 games folder and still sounds comes out of the game when i use it on my cyperpowerpc windows 10 desktop computer DLPB

i never got this program to work right even when i tried it back when i had windows 8 either at all

and i really love playing ff8 on steam alot better also DLPB

so please help me out here with this program
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: EQ2Alyza on 2015-12-28 05:39:20
Zara9, try this: https://steamcommunity.com/app/39150/discussions/0/598198356189238244/
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-28 07:02:19
Hey DLPB

i tried doing this also

File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000

and still i got no sound from using roses and wine on my ff8 steam game

can someone make me a youtube tutriol video for me so it can teach me how to set this up the right way please
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Kaldarasha on 2015-12-28 10:39:10
Your game is in English?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zara9 on 2015-12-28 10:47:55
hey

Yes my ff8 steam game is in english
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2015-12-28 14:07:47

File=FF8_Launcher.exe
Process=FF8_EN.exe

Is correct for steam - yes :)  But then you must start FF8 using the Steam launcher.  It will keep saying that it hasn't detected FF8 until then.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: kedie92 on 2016-01-07 19:56:32
Hello DLPB,

first I want to thank you for your great work to bring the original music from Final Fantasy VIII to the PC Version. I really can't understand why Square Enix haven't brought a patch for that after these many years...
There is just one thing I've noticed: The music for the final boss "The Extreme" starts too late - only when the text of Ultimecia appears and also not from the beginning. So the creepy choir at the beginning of this powerfull piece is also missing. Do you know why this happens? I think there was a similar problem with the sgt-midi sound, apart from the fact that the choir was separated from the SGT.

Many greetings from Germany
Kevin
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-07 20:18:28
The PC version of FF8 doesn't work correctly to the PSX version (porting issue).  So there's nothing to be done, as far as I am aware.  I mean... perhaps that choir could be copied from the PSX game or PSF and then added to before the OST music.  That may work.  Anyone?

As far as I remember, the music in PSX does begin when Ultimecia appears, but the choir part happens earlier and is not part of the music.  But it's been a while since I checked.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Swifthom on 2016-01-08 15:19:58
I'm having the same issues as Zara9 - and have tried the same checks to see if I can fix it. The file settings.ini already contains the information required and have tried opening both through steam and all the individual launcher files.

Is in English, is bought by Steam, and is on Windows 10.
No error message - game plays fine but with only sound effects, no music at all.

Then I uninstall RAW and midis is restored.

Have installed and uninstalled 3 or 4 times now to same effect.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-08 21:03:38
The issue is that others must have got it working on Win10.  So it does work there.  There's nothing I can do. The problem lies with your configuration or something else. Not with this mod.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 09:25:55
Hi there, this is my first post in this place, although i think i've "lurked" for some time.

First, thanks for the amazing job with this mod. I'll never understand why they never patched the Steam version with the PSX music, like FF7.
Second, i perfectly understand this mod is labeled "Final" but i'd like to report a couple of issues:

- Sometimes, when i "soft reset" the game (trying to abolish rules for Triple Triad and things like that), the music keeps playing. Sometimes it just fades out. I guess the latter is normal?
- Same as above, when i re-load the game, sometimes the music doesn't restart from the beginning, but from where i left the game before soft resetting.
- When i play Triple Triad with the old guy in the Seaside Station (it's before the Great Salt Lake earlier in Disc 3) and abort it, the Triple Triad music keeps playing. I also remember another time where the "victory fanfare" kept playing after leaving the minigame, i'm trying to remember WHERE, though. Maybe at Balamb Garden before leaving for Fisherman's Horizon, who knows.
- I've just finished the quest in Shumi Village in Disc 3 (after starting it in Disc 2), i was supposed to hear the music i played in Fisherman's Horizon (i understand it's still MIDI) with the band but i keep hearing something else. Either a louder "elevator sound" when i, uh, leave the elevator, or the music from Laguna's dream sequence in Winhill ("Fragments of Memories"), when i leave the room with the statue.
- The Chocobo music from the Forests (or when you ride a Chocobo) is missing a small part found in the PSX version. https://www.youtube.com/watch?v=8xErfUvB7NI (it starts at 1:50)

That's all i remember for now. If i find something else, i'll edit the post.

EDIT: Strikethrough'd issue are either fixable (with the latest revision of the mod and RaW.dll) or just unfixable at all. Sorry for any inconvenience.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 11:52:50
Are you using latest raw.dll from a few posts earlier?  That fixed the FH issue.  The soft reset thing can't really be helped...  I'll also check the Chocobo music.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 12:44:13
You mean the one from the first post? Yes, i still hear the "elevator sound" (the file itself is Data/Music/stream/010-ante.wav) when i reach the village :/

And when i enter the hotel (where "Julia" is played in the background) and exit it, Julia is still played. Basically the same issue as Fragments of Memories from the workshop with Laguna's statue.

I used the W03 mod for weeks (sorry, first playthrough ever on PC) without thinking that there was a W04 Final version, but it never fixed this issue. What about the Triple Triad music issues?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 12:46:02
Use the latest W04 and use raw.dll from a few posts ago.  Not the start.  It should fix triple triad.

The sound effects aren't anything to do with this project, though.  Also, upload some saves for me regarding the issues if the latest Raw.dll and R04 do not fix it.

https://drive.google.com/file/d/0B3Kl04es5qkqTXVKcHVySnhmV1E/view?usp=sharing

Try that one.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 13:01:38
Downloaded, nothing has changed :( and i don't think the Shumi Village missing music is something like the Quetzal sound effects which couldn't be fixed at all (they're wrong)

I've even tried saving and reloading at the Shumi Village, and there's no background "music" at all. Not even the "ambient" stuff (water, birds etc.) that it used to be there before completing the quest.

Maybe it's because i'm playing the Italian version? Anyway it's the Steam game. Here's my save http://www44.zippyshare.com/v/sjB9Jkpv/file.html

It's saved directly in the Shumi Village.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 13:07:03
I can't fix the sound effects.  This mod is only for the music.  I need only saves for music issues. :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 13:18:56
But those are not sound effects... i can't hear the F.H. band music, and it's replaced with NOTHING. Do you hear the F.H. music after loading my save? It doesn't make any sense that all i hear is whatever i previously came out from (the elevator, the workshop, or the hotel), i'm supposed to hear this https://www.youtube.com/watch?v=PovBYMxidf4 (in MIDI format, of course)

Or this, if i chose the other music: https://www.youtube.com/watch?v=fUMjZYfycCg or anything in the middle i guess (if i mix stuff)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 13:22:27
The FH band is midi, right? Which also isn't controlled with this mod.  Make sure the midi needed are present.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 13:25:35
off course they're there, i could hear the music in F.H. on Disc 2... but they don't seem to be in MIDI format, it's SGT. I only installed the Steam game and then this mod, nothing else.

EDIT: what the hell? Why the forum corrects "Of" with "off"?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 13:33:58
Does it work without this mod being installed.  I don't touch the midi side of things.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 13:50:23
Weird, it doesn't. It's the same exact issue with or without the OGG files. Nothing at all when i walk around the village (by loading a save made there), and then it "absorbs" the music from the last building i visited and then plays it, louder, when i exit those buildings, until i visit another one or enter the elevator. :( looks like it's Square-Enix's fault. I wonder if anyone else has the same issue. I've even tried a fresh install.

Fun fact is that the Ragnarok music always plays from the beginning when i leave and re-enter it (when i use the MIDI soundtrack), while on PSX (and with this mod, on PC) the first part is heard only during the first flight (https://www.youtube.com/watch?v=otnCp6tYHTA first 20 seconds). Looking at other videos it seems to be intentional.

Oh, and the Triple Triad music issue is not present with the MIDI soundtrack, again with the old guy in the Seaside Station near Esthar. It's just there, hopefully.

EDIT: weird, now the TT music works normally with that guy. Oh well. I hope to hear something about that Chocobo music in the future. :wink:
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 13:59:47
The Ragnarok thing is no coincidence.  I programmed it to do that :)

Send me a save in regards to Esthar triple triad.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 14:05:10
I see, great job. It's like on PSX :P

Like i said, there's no need to send you a save regarding Esthar. Now the music fades out properly. Maybe it's because i've reinstalled everything, who knows.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 14:06:40
It may be the new raw.dll - that did address a fade issue.  I'll have to add it to the installer and fix the chocobo music - if indeed it is broken.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 14:13:58
It may be the new raw.dll - that did address a fade issue.  I'll have to add it to the installer and fix the chocobo music - if indeed it is broken.

Well, that music is not really "broken", i mean, it starts and loops properly, but it's just missing that extra part.

Most tracks found on YouTube include it, and is 02:25 minutes (the missing part itself is just a couple of seconds), while the one in this mod, is 01:09 minutes.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-11 14:14:55
Nah, I'd call it broken.  By me, probably.  I prob edited it wrong. ;)

If it is wrong, it's amazing that it's taken this long for someone to notice.  I'd have noticed if I played ff8....  but ain't played in ages.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-11 14:38:33
No problem. Perhaps everyone ignored the whole Chocobo sidequest after completing the first forest and unlocking Boko for the PocketStation minigame :roll:

And, aww, too bad nothing can be done for "The Extreme" missing the first part on PC (just read some old posts), that track is awesome. Oh well.

EDIT: i finally found a video with someone visiting Shumi Village on Disc 3, and it's indeed broken like in my game. So yeah, i guess it's Square-Enix's fault. Not sure how it was with the 2000 version.

https://www.youtube.com/watch?v=HzBJmjyh5mA (the Shumi Village part starts at 15 minutes, but the "broken music" part is later, after Laguna's flashback)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-12 04:36:58
I may be able to correct Extreme - we'll have to see.  But right now too busy with other matters so Roses and Wine will have to wait for the 2 music fixes.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-12 08:58:16
You mean The Extreme and the other one, Mods de Chocobo? But how could you fix the former since the same issue happens with the MIDI soundtrack?

Anyway not sure if it's caused by the latest RaW.dll but when i quit certain Triple Triad games (i've only tested the bearded man outside the Balamb Town hotel and the "card rule resetting" guy at the docks) the music just fades off until i leave the town. Ma Dincht (Zell's mother) and the Queen of Cards (when it's there) don't seem to have this issue, though. I'll test again later today.

Oh, and about the music that keeps playing when you soft reset a game, i think it can be avoided by not pressing buttons to reach the main menu immediatly after resetting. You need to wait a couple of seconds (like when the Square logo appears) and let the music fade off. Otherwise it'll keep playing (sometimes at normal volume, sometimes at lower volume, weird)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-17 09:36:05
Hi again, i found a volume-related issue with one of the tracks... in Lunar Gate (Esthar continent), when you visit it for the first time, it plays the track "SeeD", but later in the story, it plays "The Salt Flats". The problem happens with "The Salt Flats", it plays at a lower volume compared to the rest of the soundtrack. I have never ever touched my volume settings.

The track can be heard here: https://www.youtube.com/watch?v=uZItsu241-Q (around 16:35 minutes, sorry if it's the PS1 version but a similar video doesn't exist for the PC version...)

I don't know if the issue was also on W03 because i think i switched to W04 Final before visiting that place.
And on a side note (don't want to read previous pages), why W04 Final needs a separate executable (FF8+.exe) to start the OGG soundtrack? W03 didn't have that system. Sometimes i hear no soundtrack because i totally forget to start it (again, previous version didn't need to do something like that)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-17 10:30:48
Roses and Wine doesn't touch volume code - it only does what the game tells it to do.  It will be an error of original game or deliberate.  Either way, RaW can't fix it.  W03 did have a launcher - and so does W04.  A new launcher that I made.  In the future, I may force it to stay open and keep scanning.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-17 10:48:58
Weird, because the same track, played earlier in the game (in the Great Salt Lake) didn't have that issue. :|

Quote
In the future, I may force it to stay open and keep scanning.

That would be great :lol: thanks for the replies.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: D1Prince on 2016-01-18 09:47:59
Hey there I just want to say thank you for  the mod unfortunately I followed the installers directions and checked which music I wanted but I now I don't have any music sound in my game, I can only hear sound effects from hitting monsters and walking. I'm trying this mod out on the steam version please help.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Jotaro on 2016-01-18 15:51:54
You've put in the latest version of RaW.dll, and kauching it using FF8+.exe, right?
If not, then do that, otherwise music won't play.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: D1Prince on 2016-01-19 23:39:26
Yes I've done all of the steps and even merged the files, I tried launching it from ff8+.exe and the music is still not working I can only hear sounds and not music.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: D1Prince on 2016-01-19 23:56:04
Where do I put the RaW.dll ?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Jotaro on 2016-01-20 00:43:11
in (your Steam path)\steamapps\common\FINAL FANTASY VIII\HL_Files\DLL_in.
If it still doesn't work, keep a backup of that .dll (which can be found earlier in this thread), and uninstall and reinstall Roses and Wine, and replace the RaW.dll found when normally installed with your backup (unless that's the version used in the current installer, I don't know if DLPB has changed it)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: D1Prince on 2016-01-20 01:51:47
I reinstalled RaW and even switched the dll file and I still don't have any music in the game I don't know what else I can do.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-20 17:38:26
Anyway not sure if it's caused by the latest RaW.dll but when i quit certain Triple Triad games (i've only tested the bearded man outside the Balamb Town hotel and the "card rule resetting" guy at the docks) the music just fades off until i leave the town. Ma Dincht (Zell's mother) and the Queen of Cards (when it's there) don't seem to have this issue, though. I'll test again later today.
Sorry if i resume this discussion but i couldn't play FF8 properly until now. I think this issue is limited to Balamb (the town, not the Garden) and i fear it's similar to the unfixable Shumi Village audio/music issue. There are two screens in the town where you can hear "044-sea.wav" played in the background, and the music theme itself. The screens are the one outside of the Balamb Hotel, and the docks. If you play Triple Triad with the NPCs in one of these two screens, you get two issues: 1) "044-sea.wav" keeps playing even during Triple Triad games, and "Shuffle or Boogie" (the minigame theme) plays at the same time. The former keeps playing even if you win a game of cards, and again, you can also hear the "victory" music at the same time. 2) when you leave a game (by winning/losing or just quitting before playing) the Balamb music theme just fades off and you hear only the aforementioned "044-sea.wav". If you replay a game of cards and/or quit again, you still hear some bits of the Balamb music, and again, it fades off and you hear the other background audio. The only way to restore the music in the town is to leave it and return, or play a game of cards with people NOT at the docks or outside the Balamb Hotel (like the Queen of Cards if she's at the station, or Zell's mother). Again, i guess it's Square's fault.

EDIT: tried removing the mod and it still happens. So yeah it's confirmed: same unfixable crap as the Shumi Village. Oh well...

ps: i think the other issue with a music track playing at lower volume was either my imagination or just a temporary issue. It never happened again since then.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-21 11:36:42
Please post bug reports only when you are sure it doesn't happen without RaW.  The odds are that the issue is not RaW - because this mod is years old and there have been very few bug reports in the last year or so.  If you want to report bugs in the game that aren't due to RaW, place them in a new thread, so that this one stays clean.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Cicciolo on 2016-01-21 13:09:26
If you want to report bugs in the game that aren't due to RaW, place them in a new thread, so that this one stays clean.
Uhm, i'm fairly certain there are no proper sections to discuss about old game-related bugs. Also, posting it there or in the Steam forums won't change anything: the game will never ever be officially patched again. I mean, if they (Square) didn't even bother to fix the sound effects for FF7 after all this time (something also impossible for modders, apparently), they aren't going to touch the code of FF8 again, too. That was not the average "bawww my game crashes at a random point where it doesn't crash for anyone else because one of my libraries is corrupted for whatever reason!" bug, sadly. I know it doesn't change the fact that it's unrelated to RaW, but still...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: RichterB on 2016-01-21 22:28:13
How can I correctly uninstall the mod? As for the ambiguous "select uninstall to uninstall" in the readme, I suppose have to re-launch the installer, then select uninstall in the page where I can choose musics.
I made it, but seems that files are still there.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-21 23:15:54
@Cicciolo... start a new thread.  Call that thread something like "Audio bugs in FF8"  and make a list. Place the thread in the correct section of this forum.

@Richter

The files probably need manual deletion.  I can't remember.  But uninstall should restore the midi files, regardless.  There's also nothing ambiguous about "select uninstall to uninstall". Simply do that in the installer whilst pointing at your installation folder - the same you do for install.

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Callisto on 2016-01-31 17:48:53
A few smaller issues I have noticed with Roses and Wine:

- "The Loser" isn't played during the game over screen. There's just silence instead.
- I'm using "Blue Fields" from the Fithos Lusec Wecos Vinosec album as my overworld theme, and the transition from battle results screen back to worldmap is a bit rough. The track resumes a bit too fast; a small delay would be good. It is also pretty loud compared to other tracks. Could be slightly more silent.
- The Extreme.. Well, it has been mentioned before. I would appreciate a fix a lot too.

Other than that, a really great mod that SE could learn a lesson from ::)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-01-31 18:44:53
The volume can be adjusted manually (see readme), but not track by track - that's how it is.  That's not a bug.
Transition is also not a bug with RaW - it's how it is.
The Loser plays fine on game over for me.  It should work all the time but there are cases it may not.  Nothing I can really do about it.

The Extreme: may be able to fix but not for a long time yet, as I am busy.  Will keep you posted.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Rixorster on 2016-02-01 16:10:08
Got a wierd problem that I need to ask for help with, couldn't find anything similar by searching; My game is playing the OGG-audio and seemingly the original audio on top of each other, a second or so apart from each other(when paused the other audio will keep on playing, presumably the audio RaW is playing).
Can't really figure out why it's doing this, installed RaW + "Shuffle or Boogie pack" on a clean steam version of the game along with some graphical mods.

Anyone got a tip on how to fix it or did I do something wrong during the installation etc.?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-02-01 16:32:26
This seems to happen to people a lot - and the only thing I can think would cause it is the installer not being able to execute batch files - like antivirus was not disabled or the installer did not have admin permission.

Run the installer again and make sure this is correct.  If it still does it, manually move the midi files elsewhere.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Rixorster on 2016-02-01 16:39:59
Got no antivirus and UAC etc. disabled so shouldnt have any troubles with admin permissions.
But oh well, I'll try to reinstall the whole game and install only RaW to see if I screwed something up with the other mods and if some of em are causing it, I'll edit in the results.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-02-01 17:01:51
I doubt whole game needs to be reinstalled.  Anyway, when I get round to fixing the 2 issues that remain with RaW oggs, I'll definitely look over that installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Rixorster on 2016-02-01 17:05:18
Might aswell make a new reply: Reinstalled, unpacked the RaW-installer this time and now it works, forgot to unpack it from the rar-archive the first time and that probably caused it(or me accidentally installing Aali's onto the steam version and then verifying files etc. stupid stuff).

Thanks for the great mod tho! :p
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: SBCutri on 2016-02-09 05:23:06
OP,

Thank you very much for fixing what is otherwise a broken soundtrack and incomplete/inadequate sound production. The individuals responsible for this release should be downright embarrassed by the content they put out regarding the sound quality of FFVIII.

Like a miracle pill, this installation completely enhances the quality of the soundtrack and sound production to the level one would expect of the year 2016. In the readme.docx, OP stated that he hoped to ensure professional implementation of the sound upgrade... I would say he achieved that. Good job and well done.

OP - I tried to donate, however, there is a bug in the PayPal form. Being from the United States, I obviously do not belong to a county in the UK; the form is bugged such that the county box is a required item, yet it only contains entries from the UK. Trying to select a county, as well as selecting the blank entry option, did not allow for successful completion of the form.

Thank you again for making this game playable. Complete embarrassment. Sorry I could not successfully donate. If you provide me with an alternative option (I can pay via btc or maybe Google wallet, etc), I would be happy to contribute.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-02-09 11:44:15
Thank you.  I will amend this :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: SuperDonkeyjack on 2016-03-08 05:45:36
Yo, why is this not working??
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-03-10 07:35:46
Yo, why is this not working??

Mind reading isn't yet a skill I have mastered.  Sorry.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: SuperDonkeyjack on 2016-03-11 02:31:48
For some reason it plays over that awful PC version.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-03-11 09:57:22
That's because you probably didn't do what the readme and the first post said and run in admin without antivirus.  As a consequence, the original midis were not deleted.  I suggest rerunning installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Outspoken on 2016-03-12 03:30:35
Well this was working fine but I was getting a crash any time I tried to get to world map.

So I validated the cache via steam, which replaced all the old midi files.  So I uninstalled and reinstalled RaW and now the installer only puts ten files (concert_instrument and a couple others) into the dmusic folder, and I'm getting fail messages from the FF8+ window. "Attempting to load by file name <FF8.exe> Failed."

Not really sure how to trouble shoot this.  Have tried uninstalling and reinstalling several times.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-03-12 04:04:03
That's normal.  It can't load if you have not started the game.  Start the game :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Outspoken on 2016-03-12 14:38:00
I have started the game, hahah.  I'm not THAT daft.  The message continues while game is running and I get no music, presumably because the installer, as I said, isn't putting a large percentage of the music files into the dmusic folder.  These are the only files in dmusic when I install:

043a-concert-tap.sgt
043b-concert-flute.sgt
043c-concert-fiddle.sgt
043d-concert-aguitar.sgt
043e-concert-sax.sgt
043f-concert-piano.sgt
043g-concert-eguitar.sgt
043h-concert-ebass.sgt
chocoworld.sgt
FF8.dls
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-03-12 21:02:37
If that black box does not go away:

1.  You have installed wrong - not selected correct option
2. Game not started

If using Steam, you hve to select that in the installer.  Suggest rereunning without antivirus.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Outspoken on 2016-03-12 21:13:31
Anti virus is turned off. Installed selecting Steam version with Original Soundtrack option. Game is started. While playing game, I get no music, black box stays up running the same failed start attempts whole time.  The only files that the installer is installing are these in the dmusic folder:
043a-concert-tap.sgt
043b-concert-flute.sgt
043c-concert-fiddle.sgt
043d-concert-aguitar.sgt
043e-concert-sax.sgt
043f-concert-piano.sgt
043g-concert-eguitar.sgt
043h-concert-ebass.sgt
chocoworld.sgt
FF8.dls
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Jotaro on 2016-03-12 21:19:13
There's no OGG folder?
The dmusic folder just has sgts.
As long as there's an OGG folder, and a dmusic_backup folder, plus you've put in the newest version of RaW.dll, it should work.
If it still doesn't work, then I won't be any help.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Outspoken on 2016-03-12 22:35:53
There's no OGG folder?
The dmusic folder just has sgts.
As long as there's an OGG folder, and a dmusic_backup folder, plus you've put in the newest version of RaW.dll, it should work.
If it still doesn't work, then I won't be any help.

Ahhh okay thanks for that.  There is an OGG file and the problem might be that all those files are vlc files at the moment.  Would that cause any problems?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Jotaro on 2016-03-12 22:37:15
The VLC icon just shows that they are compatible with the program, and it's the default for playing them. It would cause no problems.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: licc85 on 2016-03-24 21:50:45
Hello, I'm having some trouble getting RaW to work for me. When I try to launch the game through steam after installing, the launcher does not appear. Steam says that I am playing the game, but nothing happens.

I'm running it on a Windows 10 PC, and I installed as the administrator. I also checked the 2013 steam option when installing. I'm very sorry if this issue has already been resolved, as I was not able to read through all the pages of this thread today.

Thank you in advance, and thanks for making this mod!! I love Nobuo Uematsu's music very much, and the game is unplayable for me without this mod!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-03-25 00:05:00
You have to launch using ff8+.exe
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-03-27 01:14:47
Did that do it?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: blamath on 2016-04-04 03:27:41
I've got the same problem ("Attempting to load by file name (FF8.exe)...Failed"), but I think I know what's causing it. FF8+.exe can't find FF8.exe because the file name in the root folder is "FF8_EN.exe." I tried renaming "FF8_EN" as "FF8," and that got FF8+ to work....but now the game won't launch. Any idea on a workaround?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: blamath on 2016-04-04 03:39:45
Actually, just figured it out. Had to go update the Settings.ini file (in the HL_Files folder) to look for FF8_EN.exe. Looking forward to this working!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zemfirot on 2016-04-09 17:09:50
Need fix, it doesn't work. There is problem with FF8.exe and FF8_EN.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Jotaro on 2016-04-10 22:09:56
Just based off the fact that you mentioned FF8.exe and FF8_EN, I'm going to guess it's a problem with it trying to find FF8.exe when it should find FF8_EN.exe?
If so, read the post before yours. If not, please actually give us the problem (if you know what it is), or an error message, or a description of what happens that requires assistance.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-10 22:23:57
These errors keep happening because people are not selecting the Steam version of the game in the installer - and / or - are not installing with antivirus disabled.

When the installation works properly, ff8_en is automatically used in the ini instead of ff8.

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zemfirot on 2016-04-11 03:10:57
DLPB nope, a use admin rights, select Steam version, turn off antivirus. He still search ff8.exe launcher.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-11 04:13:21
For now, edit settings.ini (HL_files folder) to the following:

[HextLaunch]
File=FF8_en.exe
Process=
Window=
LoadHext=1
InjectDLL=1
NoInput=1
Delay=3000

I am releasing one last revision of this installer soon, and will take another look at this issue when I do also.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Zemfirot on 2016-04-11 14:52:42
Well... ok what i do:

1. Uninstall RaW_W04
2. Delite all files in \FINAL FANTASY VIII, don't toch folder (just in case)
3. Launch "verify integrity of game cache"
4. Next i did the same "use admin rights, select Steam version, turn off antivirus"
5. Then fix settings.ini
6. Launch FF8+.exe. It work. Bot, i still don't hear the music. Iwen MIDI.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-11 15:20:34
I have no idea what you've done, but I suggest rerunning the installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Psyloh on 2016-04-15 19:38:02
I consider this mod as mandatory...
I finished the game on PSX when I was young so I just can't bear the default sounds of that Steam version..!

So, thx ;-)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Das_Oni on 2016-04-18 07:32:34
Hello there,

i like you mod, but i cant get it working. I installed raw with the installer at my final fantasy viii directory from steam (german) with admin priviliges and stopped virus scanner. Then i replaced the raw.dll with the actual from a few posts earlier. I start the ff8+ exe, everything seems fine till the launcher appears, then i got the message

"Final Fantasy VIII was not detected.
Roses and Wine will now exit."

and then i got no music at the game.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-18 08:13:17
http://forums.qhimm.com/index.php?topic=13715.msg232507#msg232507

Was it that one you used?  If so - we have a problem.  I may need you to upload your executable (ff8_de ?).

make sure that raw.dll is in HL_Files\DLL_in
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Das_Oni on 2016-04-18 14:57:35
I used the one from here:

W04 is HERE (https://mega.co.nz/#!UhUCSaKA!GaAopfVjGOCdhSvoXBrpEDWH2GTGG0Jp9OQB6TOTW9c)
Latest Raw.dll is HERE (https://mega.co.nz/#!Qol3nZzQ!xOHU8oeu8HX3G5eRVr0_LpBliSwqufUbVv4B9Eba7LE)

HISTORY

W04 Final 13.Mar.2015
- Latest Raw.dll
- Raw now uses HextLaunch for all versions
- Installer window is now smaller
- Menu is now opened with F10

This is finalized.  Any other bugs should be corrected in the Raw.dll that will be uploaded separately if needs be.

and got the same problem.

Here is the link to my files
https://www.dropbox.com/sh/4x9viuh8450p9sa/AACiBzoS-OfX_rgXeAIVPP7-a?dl=0

FF8_launcher.exe & FF8_DE.exe + RaW inis
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-18 15:19:56
Then use the one I linked to.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Das_Oni on 2016-04-18 19:02:41
Tried it and have the same problem.

FFVIII exe could not be detected and RaW will exit right after starting the game.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-19 00:04:14
I will investigate.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Das_Oni on 2016-04-19 10:57:42
i would appreciate that. if i can help you with it, contact me :-)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-19 11:39:29
I assume this is an unaltered Steam version of the game? Not modified or pirated.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Das_Oni on 2016-04-19 12:46:46
Yes it´s the official german steam version.

I manged to get it working but i don´t know how. I deleted and reinstalled it several times.

Now it works with the raw.dll that comes with the installer and the ogg folder at the data/ folder and not data/music/

Your installer installs the music at data/music/ogg and with this path wont work for me. The music has to be at data/OGG/ and then it works too.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-19 12:50:27
The installer definitely installs to the correct place if you chose the correct option. I'd certainly be surprised if it didn't - because thousands of people have yielded only a few complaints.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Das_Oni on 2016-04-19 18:35:33
i think you are right. I dont know where the second folder at data/music/ogg comes from. So i decided to delete this ogg and only have the data/OGG folder.
And it still works 8)

Then i tried the latest RaW.dll and it wont work anymore. It works only with the RaW.dll from the installer. So everything is fine.

I don't know why it now works and not as i installed it the first time. Anyways, great sound mod! Thanks for you work and for your fast answering to our questions! Awesome work!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-04-19 20:03:25
Everything isn't fine if the latest fails.  But it definitely shouldn't if placed in HLfiles\DLL_in 

It should not have an issue.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: Das_Oni on 2016-04-19 20:58:03
ok, you are right again.

I got the following error message if i use the latest RaW.dll

Quote
There was a problem initialising audio.
The game will not use Roses and Wine.

I have an Z87-G45-GAMING Mainboard with an Realtek® ALC1150 Codec onboard.
I use as a switch an usb device for my external speakers and run only my headset with the codec.

Im on windows 10 64bit pro.

Edit: After an reboot i got the same message again.
Then i tried to start ff8+.exe without running my virus program.

Now i got this message too if i use the latest RaW.dll

Quote
Final Fantasy VIII was not detected.
Roses and Wine will now exit
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W04 Final)
Post by: DLPB on 2016-05-20 11:42:35
I am testing whether Raw works with all languages.  Here's the result:

Steam:

English - Fine
French - Fine
Italian - Fine
Spanish - Fine
German - Not working.

We've had this problem for a while, so it's time to get to the bottom of it. The 1998 version doesn't seem to have any issues across languages that I've seen.

I've fixed it. I think there are 3 German versions including the 1998 ones....  I can't be sure anymore.  Knowing what I do now with assembly, I'd never do it this way again :P
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-20 15:02:54
W05 Final is HERE (https://drive.google.com/file/d/0B3Kl04es5qkqeTZlS19FOUNiamc/view?usp=sharing)

Torrent for now.  I will need people to seed.  Also, maybe someone in the future as a permanent seeder?  A few mirrors would do nicely, also.  ;D

Latest Changes:

Code: [Select]
W05 Final 20.May.2016
1. Latest Raw.dll
2. Settings.ini cannot fail to install
3. Victory theme / Card music playing forever (rare) fixed (keep me posted).
4. Card game fade-in after victory (rare) fixed.
5. Mods de Chocobo incorrect loop point fixed.
6. German Steam version supported.
7. Installer version will not change based on presets.
8. Installer will check if the executable is in the game installation folder.
9. Other improvements to the installer.
10. New version of HextLaunch (renamed FF8+) included.
    New version will continue to scan when game has been closed down.
    You can safely minimize the window and let it work in the background.



This is finalized.  Any other bugs should be corrected in the Raw.dll that will be uploaded separately if need be.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: Das_Oni on 2016-05-20 19:09:28
i can seed for you for the next few days if you have a direct link for me :-)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-20 19:17:23
i can seed for you for the next few days if you have a direct link for me :-)

Better if you use the torrent I've popped up.  Just set that downloading - won't take too long.  And thanks :)

I also pulled an all nighter to get this and DLPB Tools out so fast.  The things I do for these games.  I must be literally mad.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: Covarr on 2016-05-20 20:13:24
I must be literally mad.
How mad, would you say? Dancing mad?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-20 20:16:19
How mad, would you say? Dancing mad?

Cefka ain't got nothing on me.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: Das_Oni on 2016-05-20 21:25:30
V5 works like a charm for me on my German version. Thanks!

Gesendet von meinem A0001 mit Tapatalk

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-20 21:35:47
I am thinking there are 2 more issues that I need to iron out before I call this truly final.

1. Does anyone else here get a crackle sound when the music changes?  You can test this by pausing on  and off... does it crackle a little? 

2. When Raw is in use - I get a weird issue.  The window dances about a little at times.  Anyone else getting this?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-21 02:22:58
I've fixed the crackling noise. Covarr mentioned that it's caused by not having a fade out before a new track starts and he was right.  Aali needs to add that to FF7, because it suffers the same problem.

It sounds much nicer now too - a nice fade before the new music starts and not a clumsy blunt crackly change.  Looks like R05b will be up soon, so don't bother with R05.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: coreag on 2016-05-22 04:15:20
I am trying to download this mod but there are nobody seeding the torrent and it is stuck at 62.10%
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-22 04:19:21
I am trying to download this mod but there are nobody seeding the torrent and it is stuck at 62.10%

  Looks like R05b will be up soon, so don't bother with R05.

< From the post above.  I am working on it. 

However, I did give enough time for the people who downloaded it to be seeders... and they didn't bother.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: Risaoko on 2016-05-22 19:42:42
Hiya, guys and girls :) I have a problem with the newest Roses And Wine's mod. There is no Required Raw.dll, bass.dll, that are required to music to work in this game. Send me this .dlls plz~!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-22 20:10:28
Hiya, guys and girls :) I have a problem with the newest Roses And Wine's mod. There is no Required Raw.dll, bass.dll, that are required to music to work in this game. Send me this .dlls plz~!

If those aren't there then you did not install right.  As I wrote above, wait for R05b.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: Das_Oni on 2016-05-22 20:16:11
  Looks like R05b will be up soon, so don't bother with R05.

< From the post above.  I am working on it. 

However, I did give enough time for the people who downloaded it to be seeders... and they didn't bother.
Yes i deleted my R05 because you announced R05b. Sorry.

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Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-24 01:10:06
I am just reassuring people that I am working on this.  A lot of effort is going in to correcting mistakes and a significant rewrite is in progress.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: Das_Oni on 2016-05-24 04:18:05
I am just reassuring people that I am working on this.  A lot of effort is going in to correcting mistakes and a significant rewrite is in progress.
Thank you. I'm waiting with pleasure for the new version and thank you for your hard work. Are there any way to assist you with that to help you finishing it ?

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Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-05-28 15:28:38
To quote Marin at the end of FF7:  It's coming.

But I do not want to release this and then discover some horrible bug.  I hate this part.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-06-01 16:32:28
Should have a release tonight.  Kranmer has been really helpful and testing a lot as well.  He brought up the idea of just using dlls to inject raw.dll - but today I managed to finally understand how to do it properly.  So, basically, Raw.dll becomes ddraw.dll - and there is no more need to use hextlaunch or other fake dlls.  Joy.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: Das_Oni on 2016-06-01 21:07:38
Should have a release tonight.  Kranmer has been really helpful and testing a lot as well.  He brought up the idea of just using dlls to inject raw.dll - but today I managed to finally understand how to do it properly.  So, basically, Raw.dll becomes ddraw.dll - and there is no more need to use hextlaunch or other fake dlls.  Joy.
Sounds promising. Thank you for your passion for this project.

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Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-06-02 22:02:25
I am just waiting to fix ddraw properly so that software mode and ff8config work (ff8 2000). Steam and Aali driver do not use ddraw.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W05 Final)
Post by: DLPB on 2016-06-04 08:39:38
We are almost done.  One of the final things to clear up is the presence of an alternate galbadia garden music in the psf files.  It's likely used in game.  It has an extra intro.  There are 3 galbadia garden musics

1. Music with main intro.  Heard once when you first arrive (FMV).
2. Music with no intro.  Nearly always used after the first visit.  This is actually still 1 on the PSX version but with a different start point.
3. An alternate version which has a new, very short intro.  Unknown when used.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-06 15:44:51
W06 is HERE (https://goo.gl/nNmBcG)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3QRDEJ4L8TW2W)

If you are not hearing the concert music at Fisherman's Horizon OR you still hear the original midi when playing the game, see the readme found HERE (https://drive.google.com/open?id=0B3Kl04es5qkqeEpuRlpGdEVuOW8). Make sure you have the correct files (there are 10 of them) in root\data\music\dmusic.

Final Changes:

Quote
Roses and Wine has largely been recoded.

W06 Final 06.Jun.2016
1. Fixed Victory theme / Card music playing forever (rare).
2. Fixed Card game fade-in after victory (rare).
3. Fixed Mods de Chocobo music loop point.
4. German Steam version supported.
5. Game version option has been removed from the installer, as it is no longer needed.
6. Installer will check if the executable is in the game installation folder.
7. Other improvements to the installer.
8. HextLaunch is no longer necessary and has been removed.
9. Major changes to code. Numerous smaller fixes made.
10. Game Over music no longer fails to play. The Game Over track ID has also been changed to 254.
11. Fade in/out works a lot better. A small fade out has also been added when moving between screens.
12. Fixed the clicking and popping sounds when a new track begins, or when pause is used.
13. New Bass.dll and Bass code added. This mainly fixes issues that some people will have had with clicking/popping sounds at the music loop point.
14. Fixed Game Over music loop point. Originally an audible clicking/popping sound could be heard.
15. The form has been removed. This means focus is never lost on game start (this affected controller support due to a bug in Aali's driver for 2000 version). It also means global volume can now only be set via the 'Vol=' file in the root folder. It will only check this file on game start.  Win 7+ offers an individual program volume setting in the Volume Mixer, if you need better control of the volume.
16.Ctrl-D will display the Roses and Wine information in the title bar (requires window mode, and not full screen mode).
17. Tracks will correctly start from the beginning (I only saw this affect the boss at Fisherman's Horizon, but there may have been more).
18. "Movin'" music has been split into two tracks. One with the intro, and the other (track ID 253) without. This is to ensure modders can place their own loop points for it. Originally, they could not.
19. Overture music no longer loops.
20. ddraw.dll should be thread safe, whatever the hell that means. Apparently, I needed to tell Delphi compiler that there are multiple threads...  not that anything bad has happened before now anyway.
21. Tears of the Moon music originally did not play during the second FMV (the one where the monsters travel to the planet), because the music ID is 88, not 86. Kranmer spotted this - not sure why others did not :P These two tracks are, in fact, not the same piece of music. 86 (played during the first FMV) is the version seen on the OST, while 88 is a slightly altered version of it. I have had to use PSF music for 88 (with some enhancement), as the OST version cannot be edited to produce the same sound.
22. The Extreme music (final boss) intro can now be heard. It was already part of my music track, but the PC game has 0 volume during that section, so I have forced the volume to 127 at that point.
23. Added Galbadia GARDEN alternate music to the OGG folder (ID 512). I have left it unused, but you may want to use it. If so, move it in place of ID 75: '75 Galbadia GARDEN (No Intro)'.
24. Galbadia GARDEN musics all have slight improvement to their loop points (most people won't notice the difference).
25. Eyes on Me music (ID 255) is now installed by default. If you don't need it - remove it from the Data\OGG folder.
26. Alternate 'The Landing' music has been updated. I have hard limited it, and used a bit of equalization. Sounds better in game.

You do not need to use HextLaunch anymore.  Just start the game as you normally would once installation is complete.  This new version of Roses and Wine uses a proxy ddraw.dll.  Many thanks to Kranmer, who tirelessly tested this mod with me.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-06 16:07:26
I am off out for a while.  Leave torrent in your torrent program and be patient :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Das_Oni on 2016-06-06 16:46:56
Awesome. Thank you. Im downloading and seeding it then in the next few days.

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Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: alexfilth on 2016-06-06 16:57:09
Thanks for all your work, i'll keep a copy in my torrents folder and seed it indefinitely.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Das_Oni on 2016-06-06 18:37:46
Hmm download stuck at 16%.

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Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-06 21:26:18
Thanks for all your work, i'll keep a copy in my torrents folder and seed it indefinitely.

Thanks!

I am back now, so it will continue.  I'll leave my comp on overnight.  UK time (Currently GMT + 1).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-07 10:50:53
Kranmer has found a small bug with latest ddraw.dll - it's very small but annoying nonetheless.  By pausing on certain tracks (one's without a loop point) - the track will restart :P  I'll fix this later with separate ddraw.dll download.  Better off waiting to see if there are any more.  Most bugs should be very rare and rather benign.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-08 03:41:43
Finally, main post has been updated.  There was a lot of outdated information there.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Cicciolo on 2016-06-08 09:38:29
This is amazing. I just came here to see if there's a new version, and now i get this, with my previously reported issue with "Mods de Chocobo" finally solved, and even The Extreme (a well-known issue, wasn't that in the original, non-Steam version, too?), which i thought it was impossible to fix! And even some fading fixes here and there.

Too bad the Balamb Town and Shumi Village music bugs will probably never ever be fixed (i've even opened a separate thread, after you told me to do so back in January), but i guess there's really nothing we can do about this issue, it's how the game was (badly) programmed. Probably that's why nobody could even fix the few faulty sound effects with FF7 for PC, too...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-08 09:44:04
I forced the volume to 127 with The Extreme - since it drops to 0 for the intro (likely PSX plays the sound effect sparately - but I could work around it.)  The music I released already had the intro.  But my new code is far more flexible and I could fix a few issues by forcing volume. I will look into your other 2 bugs.

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-09 09:40:36
I'll release one very final revision of Roses and Wine with any fixes - and with the hacky shumi village fix.  I'll give it some time yet in case any other bugs arise.

So far - Shumi Village music not playing the FH concert music (hacky partial fix)
Pause bug (Pause can cause music to play again when volume is 0 - or music is meant to be freed).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Callisto on 2016-06-11 17:39:33
Thanks a lot for the improvements!

Haven't noticed anything weird yet, except one minor thing (English Steam version): After performing a soft reset (Control+R), the previously heard music kept playing on the title screen for a moment. It has only happened once so far, so I can't say for certain if this was caused by the updated Roses and Wine at all. At least it never happened to me before.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-11 17:42:36
I didn't know they programmed that into the game - but it's a non issue really.  It will be caused by fact I don't clear the music under that circumstance - but as you saw, it will go away anyway.  Thanks for the heads up though.

edit.  It lasts a fraction of a second and fades out.  Def not fixing that, since it's about as good as it gets. 
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Cicciolo on 2016-06-11 17:57:21
Thanks a lot for the improvements!

Haven't noticed anything weird yet, except one minor thing (English Steam version): After performing a soft reset (Control+R), the previously heard music kept playing on the title screen for a moment. It has only happened once so far, so I can't say for certain if this was caused by the updated Roses and Wine at all. At least it never happened to me before.
No, it was on W04 Final, too. I played through the whole game with it months ago, i noticed it many times: http://forums.qhimm.com/index.php?topic=13715.msg236167#msg236167

However it can't be fixed but it's not a real issue. Soft-reset is only useful to exploit the Triple Triad rules :P

On a side note, is it normal that the music starts a little later (maybe like less than a half second lol) than previous versions of RaW? Is it done on purpose?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-11 17:58:10
It will have been worse on W04.  The latest revision fades it out immediately.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: peroxwhygenesis on 2016-06-12 01:47:12
Can I download the uncompressed .flac files for this music and the ff7 Anxious heart so I can enjoy their awesomeness on my x3ii? Really outstanding work, well done!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-12 10:02:26
I don't have any of the original files left - they are all ogg now and you wouldnt really notice the difference anyway tbh.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-12 14:52:44
music starts less than a half second lol) than previous versions of RaW? Is it done on purpose?

Yup.  In order to remove the annoying blips and blops - fading was required (it's the correct behaviour).  I am very surprised you noticed the very small delay - but it's necessary.  There is now proper fading between fields and to and from world map. The default fade out is 200ms but can vary depending on music.  You'll also notice fade-ins - like after a card game.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: FatedCourage on 2016-06-13 08:17:45
Okay, I was able to find a bug. When you're preparing for the concert and picking instruments, after they're picked the victory music sounds off. But...it does it every time you pick one rather than at the end when you're done picking what you want.

I recorded it to show what I mean.

https://www.youtube.com/watch?v=fxCOtBARLUQ
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-13 08:22:18
That's a bug with with the actual ff8 port ;)  The victory instruction is used after every instrument - I have no idea why.  Bad port?  I spotted it during testing.  Question is - does it do it with the midi in original game?  If not - it's handling music differently there.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: FatedCourage on 2016-06-13 08:28:22
That's a bug with with the actual ff8 port ;)  The victory instruction is used after every instrument - I have no idea why.  Bad port?  I spotted it during testing.  Question is - does it do it with the midi in original game?  If not - it's handling music differently there.

Ah... Okay. This is why I should play in midi first before I open my mouth. :P ...If only I could bear it. It seemed like you had it fixed in earlier versions, I think. Either way...the amount of work and testing that went into this port...sure is something else. Thanks for letting me know.

Edit: Not sure if it does in midi. But I'll see.

Edit 2: I've tested it myself and looked at videos to confirm it... It doesn't play the victory theme after switching between instruments with midi.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-13 08:52:42
I may have to add yet another hacky hack in to stop it then.  But the victory theme ID is placed into mem.  You can see it if you press Ctrl-D in window mode - you'll see the ID at the top is 1.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: FatedCourage on 2016-06-13 10:36:01
Figured I'd point it out and see if it could be fixed before you finalize everything. But, yeah... You're right. After every instrument, whether you're confirming or switching, it does show the victory fanfare should play. Not sure what the port team did to stop it from being heard.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-13 10:55:46
If the PSX version does not play the victory theme, then it's not meant to.  Does the PSX version play it after each instrument?  If it does - then RaW is emulating it correctly.  If not - the original design team simply coded the game to ignore those commands during this section.  My money would be on the PSX playing the victory theme.  Although switching instrument does seem a little weird to play it - so maybe not.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: FatedCourage on 2016-06-13 11:05:46
I had checked the PSX version as well and it does not play the victory fanfare until all instruments are picked and ready to go. As does the midi version on PC.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-13 11:08:06
OK - obviously the field code simply ignores normal music commands during this section.  That would be a bug for RaW even though it isn't a bug.  I shall fix it with next and very final release.  But gonna hold off on that for a few weeks until I am satisfied no other clangers remain.

Thanks for the report :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Cicciolo on 2016-06-13 11:46:24
Oh, i confess i didn't notice that issue!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: zerole on 2016-06-17 03:29:09
Delete.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: TheDrifter363 on 2016-06-19 23:01:47
Hi DLPB,

I have a question, but first thanks for putting all the effort into fixing up the music for this game! I noticed that your executable contains two .dlls. The first is bass.dll, which I'm assuming is a custom dll, the other is ddraw.dll. This dll is a typical windows dll for older 2d games. Directdraw I believe.

So anyway, I'm using wine on linux and I noticed that music wouldn't play if I installed your software. However, if I put a manual override in wine for ddraw.dll to native, then it would work. I'm assuming wine was using its native ddraw instead of yours. So what are the functions of these two dlls, bass and ddraw?

Also I noticed you left some sgt files instead of using an .ogg file. Were you not able to find such music on the Final Fantasy VIII OST? I'm asking because I need to test out if I still need directmusic if I use your music replacement software. The less overrides I have to do in wine the better. Unfortunately, I do not know where those .sgt files are going to play in the game, so I can't test that out.

On another note, if anyone has a save file close to where those .sgt files play, that would be great. I would really appreciate it. Thank you.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-20 00:40:57
All that is explained in the readme pretty much.  Bass plays the music - see the link in readme and credits.
Ddraw is a fake ddraw that links to the correct one and also contains MY code. It will work perfectly in windows since it's checking the system folder for the real ddraw and loading it.
The sgt files are there for the concert at Fisherman's Horizon which does not have any music ogg file and was left as midi. It is left as midi because it is too much hassle to program 4 instruments to play as ogg in sync.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Toastybuns on 2016-06-26 22:43:19
I'm having a problem using the application on windows 10. After clicking next initially, the window shrinks to half it's size and all I can do is read the license agreement and an not able to progress any further than this. Does anybody know what I could do to fix this?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-06-26 22:48:31
I'm having a problem using the application on windows 10. After clicking next initially, the window shrinks to half it's size and all I can do is read the license agreement and an not able to progress any further than this. Does anybody know what I could do to fix this?

Usually dpi setting.  Change to 72 dpi.  See if that helps./
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Toastybuns on 2016-06-26 23:01:40
Usually dpi setting.  Change to 72 dpi.  See if that helps./

That worked! Thanks a lot!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: AlesiaMaxima on 2016-07-03 06:55:54
Hello! New user to the site account wise but I've been using Rose and Wine for a while now :)
I love it but I recently just encountered an issue and no matter what I do I cannot seem to find a solution anywhere!

I recently lost all the data on my computer and have been re-installing my game/mods for FF8. I've never has any issue before and it's always worked flawlessly up until now. no matter what I do or where I place the files I get nothing but Midi Music.

I've tried downloading the torrent. Installing both the 2000 and 2013 version to my desktop and to my steam folder. I've tried just in the FF8 folder, I've tried adding music to the folders in FF8. I have tried everything I can think of and I've run out of ideas. I've also tried the rar files that where listed on a steam forum (Those where the ones I had used before which always worked) and that's not working either.

I'm using windows 10, Also using Tonberry and all of the shiny visual and fix mods but I dont think that's whats causing the issue?

It use to just install on my desktop and BAM, beautiful music but now no matter what I do...  :cry:
Any advice would be so amazing. I love FF8 and I really want to play through again... but I cant with these horrible midis.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-03 16:09:06
You shouldn't be placing any files.  The installer does everything for you.  You just navigate to the main folder and install.  If this isn't working, it's likely not the fault of Roses and Wine.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: AlesiaMaxima on 2016-07-04 01:24:08
Yeah I've installed the files and it places them on my desktop (like it use to when it worked a few months ago for me). Started up the game on steam and still nothing but Midi's. I closed it, deleted it and tried re-installing it and the launcher bugged? It just kept opening version of the launcher that had an odd icon (looked like an odd triangle?) until I had to close my computer and delete it again.

Nothing I do is working and I'm really depressed. This use to always just work for me, no issue. I can't play the game in the condition it is with the horrible Midis
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Das_Oni on 2016-07-04 05:23:55
Yeah I've installed the files and it places them on my desktop (like it use to when it worked a few months ago for me). Started up the game on steam and still nothing but Midi's. I closed it, deleted it and tried re-installing it and the launcher bugged? It just kept opening version of the launcher that had an odd icon (looked like an odd triangle?) until I had to close my computer and delete it again.

Nothing I do is working and I'm really depressed. This use to always just work for me, no issue. I can't play the game in the condition it is with the horrible Midis
It places the files on your desktop. That's the reason why. You have to choose the right installation directory. The files have to be at the ff8 directory. then you have to start the new launcher exe from roseses and wine to load the right files.

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Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-04 05:28:49
There isn't a "new launcher".  Roses and Wine does not use a launcher anymore. Read the help file and the release notes!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-04 05:30:46
Actually, I don't think AlesiaMaxima is even using the latest installer from the main page - because it WILL NOT INSTALL if it doesn't find the executable.  Download the latest version.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Das_Oni on 2016-07-04 05:36:40
Hmm okay. Then i have to download the final version. Thanks for the suggestion...

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Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: imawizard on 2016-07-04 20:23:02
so I installed the roses and whine. but when I go to check in the soundtracks I click next and it tells me this
'a valid final fantasy VIII executable was not found did you select the correct location'
the final fantasy I purchsed was ffrom steam so I'm not really sure what that means..
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-04 20:33:38
See help file. You have to chose the correct location.  You also didn't install Roses and Wine - because it won't install until that message doesn't appear. It should find the correct location for you - so it's weird it isn't (either you did not install the game properly or you pirated it).  Do it manually. Find the folder that contains ff8_**.exe and select that folder in the installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Kranmer on 2016-07-04 21:09:10
Find the folder that contains ff7_**.exe and select that folder in the installer.
ff7 ? if its looking for that i would say its a big bug :P
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-04 21:15:40
ff7 ? if its looking for that i would say its a big bug :P

Shh. :P  - (Of course, I meant ff8_**.exe)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: imawizard on 2016-07-05 05:39:48
ah I bought the game on steam I didnt pirate it or anything. and also put the file where it has ff 8 and its still telling me to find the location ..I have no idea how to do this I tried searching for advice's and there isnt any.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-05 06:40:32
Finding a folder is a basic operation with an operating system.  You need to learn how to do it to use any number of programs.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: imawizard on 2016-07-05 06:44:41
I know where my game is located at. I know which folder its in but for some reason when I try to select the soundtracks it keeps telling me the same thing. So Im really confused myself. I tried it with the steam folder, the game folder, wherever my game is located at but still nothing.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-05 07:51:09
Go back and select the folder manually inside the installer.  You have to point the installer to the correct folder. On the "Select Destination Location" window.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: imawizard on 2016-07-05 08:32:21
hm there is something strange going on then..I have searched my entire pc for the  ff8_**.exe folder and nothing showed up. I might have to download it again? not sure if downloading it from utorrent changes anything either.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Kranmer on 2016-07-05 08:42:16
hm there is something strange going on then..I have searched my entire pc for the  ff8_**.exe folder and nothing showed up. I might have to download it again? not sure if downloading it from utorrent changes anything either.
its actually ff8_en.exe (or whatever you language is) and not actually ff8_**.exe the ** is where your language goes. Also its possible that UAC is getting in the way, in Steam Verify the cache then go to the root of the ff8 folder and you should see ff8_launcher.exe and ff8_en.exe and various others (depending on language), if these files are there then install RaW into that folder and make sure you are running as admin (right click the RaW installer and click "Run As Administrator")
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: imawizard on 2016-07-05 09:11:57
Alright well I redownloaded it in the final fantasy VIII folder, ran RaW as administrator, disabled my anti virus and tried doing everything and still doesnt work.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: imawizard on 2016-07-06 06:15:52
ok I figured it out now it was my bad , thanks for helping me anyway.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: tysonrss on 2016-07-11 01:14:36
I installed this and everything was working fine for a week. I haven't messed with anything but now no music plays when I load the game. I remember this happening a few years ago with ff7 too. Is there a reason why this is happening?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-11 01:49:43
There is no way to tell, but it is not caused by this mod.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Leonadriel on 2016-07-12 08:13:34
Hi, to be honest, I've no idea how to install this mod, it's the first mod I install.
I have the Steam version of FF8 downloaded and installed the raw.exe program, copied everything, replaced the .exe, deleted the original music, but the program just gets paused. I've instaled and uninstalled several times, but it still doesn't work.
Does anyone have any idea on what to do?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-07-12 09:08:29
Read the help (you can read this on the license page after opening the installer).  Read the posts here.  You shouldn't be deleting anything. It's one installer - on the first post in this thread there is a link to it.  Download it - use it. That's all you do.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: zacuax on 2016-08-11 10:59:02
Trying to install this mod and the installer looks like this:

http://i.imgur.com/5kyXyPw.png

I can't get any further past this screen, even with tabbing and hitting space bar / enter. Any fix for this?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Ace on 2016-08-11 15:01:04
Not sure how to resolve the GUI, maybe compatibility mode, however... you can use keyboard to get through the settings as required.

start installer> enter > tab > up arrow > enter > tab > enter > navigate to your ff8 root dir > tab > tab > enter > tab > tab > tab > (/select your options!) enter > enter > wait for it to finish, then enter.

You can also reduce your DPI to 72 (previous page reply by DLPB)


I have a question that I can't find the answer to and can no longer remember the solution spite knowing I've resolved this in the past...

When I start the game I have two sets of audio playing, the music is playing twice. Pointers?

edit:

Figured it (somewhat out) and I'm taking a complete guess at what is happening with your installer, but it should non-the-less help you resolve the issue.

Basically where I had installed a previous version of RaW, I had a dmusic_backup folder already.

I believe that maybe when your installer attempts to create the backup folder, it fails that section as the procedure because the folder already exists and therefore does not proceed to move the sgt files out of dmusic and into dmusic_backup.

Because (for what ever reason) I had the midi files in the dmusic again, spite the backup folder (perhaps a steam verification check) both your music and the midis were playing.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-08-11 16:13:27
Yeah it's the dpi issue.  I have no idea how to resolve it but clearly I need to do somehow.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: BClaude on 2016-08-14 05:30:05
Hi there, I noticed you fixed the issue regarding the final boss music, and I have a theory about why that was the problem. My guess is that the track was two parts (like in FFVI) in the PSX version. That might explain (in theory) why the song might not have played because it was programmed in the port.

EDIT: I also wonder if that Balamb Town bug was due to the song being in another number, like 44 instead of 42? It's another theory.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-08-14 11:41:00
The sound effect part was handled differently in the PSX version - it was in 2 parts, yes.  But not as a music track. PC port did not handle it at all.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Kirbyroth on 2016-08-17 21:29:15
Is "Eyes on Me" supposed to echo itself during the Ragnarok cockpit scene?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-08-17 21:34:27
Delete the RaW version of the song if it is already being played by CD drive or Steam version. It's echoing because both Steam/2000 game and RaW are playing it.  I am sure I put this in the help file too - see the license page in the installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Kirbyroth on 2016-08-17 22:34:47
Ah didn't read that far thanks for the quick response.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Fendera on 2016-09-06 16:11:13
Hey DLPB, do we need to replace the RaW.dll file for Roses and Wine W06 or does it work without replacement? I do have an older RaW.dll file from an older Roses and Wine version, don't know if I can delete it or not.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-09-06 16:14:09
You need to install R06. The whole thing.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Fendera on 2016-09-06 22:29:36
You need to install R06. The whole thing.

Great thanks!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DoctorJest on 2016-09-15 19:04:29
A quick addition to this --

I just installed this, and it installed fine, but it also didn't pop up the URL for the actual program (I'm running 64 bit, no idea if that has an impact on this).  However, if anyone's confused about where to find that when installing it themselves, then it's easy to locate within Steam -- just right click on the game in your library, select Properties, click the Local Files tab, and then the Browse Local Files button.  That'll open the folder on your PC where the game is installed, and you can either just copy/paste from your location bar, or browse to it using the file explorer at that point.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-09-15 19:07:37
Hmm it certainly should have found it, even if using 64bit. Assuming you installed it using the normal Steam installer.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DoctorJest on 2016-09-15 19:14:40
Yeah, I did -- I installed it a couple of days ago through Steam.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-09-15 19:45:21
Yeah, I did -- I installed it a couple of days ago through Steam.

That's a problem. It should search for the following reg entry:
RegQueryStringValue(HKLM, 'SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39150','InstallLocation',Result);   

Assuming this has not now changed to another ID?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DoctorJest on 2016-09-15 20:26:12
My machine doesn't have that key -- it has four Steam App keys in that folder, but none of them is for Final Fantasy VIII.

I had to dig around, and found this:

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39150]

So it's outside of the Wow6432Node on my install -- no idea if that will help?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-09-15 20:28:54
No, since it should have also checked that location.  I am not sure why the key is that one and not the other though. But whatever... it should still check that key. Can you confirm that it still isn't finding the path with the latest W06 release?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: GuySmily on 2016-10-10 01:57:04
Torrent seems to be dead - no other seeds/peers.  Anyone have a mirror?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-10-10 02:36:23
I'll upload a new version soon (one or two fixes that were left over) and then make a mirror as well as a torrent.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: GuySmily on 2016-10-10 02:51:12
Will look forward to it.  Thanks!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: nk1234 on 2016-10-17 20:40:36
Hi,

I have Windows 10 and the original version (2013) of Roses and Wine isn't working for my Steam FF8 game.  I notice you've been updating Roses and Wine pretty frequently. 

Do you have a new copy of Roses and Wine that I can use so I can have that beautiful, original, FF8 Music?

Thanks,
NK
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Jotaro on 2016-10-17 21:22:46
just get the torrent
the first post has a link to the newest release post, which has a link to the torrent
just get μTorrent or BitTorrent if you don't have a client already
EDIT: Just to make sure, I just downloaded the torrent, and it took a short amount of time to download, with my crappy internet. Though, if a torrent will take a while to download, a straight-up download wouldn't fare any better.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: nk1234 on 2016-10-17 21:28:00
That download link is not working for me :/
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: nk1234 on 2016-10-17 21:35:34
It's trying to connect to a Google Drive but it won't load..
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Jotaro on 2016-10-17 21:49:55
Hmm.
Does something come up instead of going to the Google Drive? Or does it just attempt to connect to the Google Drive and fail? (It would probably be best if you gave me a screenshot of what happens, since so far I can't really be sure aside from you not having good internet).
I could probably make a quick download for it that doesn't use Google Drive, if DLPB is fine with it.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-10-17 22:02:53
I'm cool with it.  Though I'll be releasing latest version soon.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Jotaro on 2016-10-17 22:28:37
Here's (https://mega.nz/#!79t0HbST!dDFMH1jVkBadU7S_z7IlHt87RiqFCX7Hztqwwcm1EHI) a MEGA link for the torrent, if that still doesn't work, I'll give you a link to the actual program.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: nk1234 on 2016-10-19 12:30:16
It just fails to load the google drive for the W06 version.  What version is this that you sent a megalink to?



Jotaro - it appears that the Mega link you gave me to the latest version was successful.  Cheers!



Nevermind, it's still not playing the right music! :( :(



Ok I think I'm wrong and I believe it is the correct music.  Pardon me and thanks for all your help guys.

No need to quadruple post. Please use the edit button next time. ~Covarr
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: ezekial52787 on 2016-11-13 07:02:03
I am trying to use the roses and wine mod on windows 10 anniversary edition, and when I first start it, it's okay, but after hitting continue to read the disclaimer information you can barely see the top of the button that makes you go back, and the cancel button. No other buttons are visible except those. even after I read the entire disclaimer information. any solvent for this?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: samilisco on 2016-11-13 10:27:58
Hey man, desperate to make this work on my mac running wine. Struggling to get any music playing, even with a vanilla install, but persevering. I notice that during the install a file called dmusic.bat is created in the root directory, but is removed before the end of the installation. Is this a temporary file or is it being removed due to an issue with wine?

On a side note I have managed to introduce a delay of perhaps half a second and a nasty distortion on sound effects, which is nice.

EDIT: All up and running! Had to fiddle with the .dll exceptions in wineconfig. I've been struggling to find a mac/ffVIII tutorial - think anyone would be interested?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: F0rZ3r0 on 2016-11-15 03:13:12
Can I get a direct download of some sort? The torrent has 1 seeder that I was only getting 4kb/s off of. I'd be happy to seed but I can't really download it to begin with. I also wouldn't mind hosting a mirror for others on a website with enough time.

EDIT: Never mind, didn't notice Jotaro's torrent! I'll seed his torrent and I'll setup a mirror in the near future for the current version until the latest version is uploaded. Thanks Jotaro!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Hazedge on 2016-11-23 16:31:14
Hey, I've got a quick question: I downloaded the RaW W06 and was trying to find a way to use the Mcindus's Addons (Damage.dll, HP.dll and Hard.dll) but it asks for "DLPB's Tools 2.0". With W06 I still need the DLPB's Tools?? Or theres a new way to put the dlls?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-12-07 18:05:04
Raw does not require anything else.  It will now run on its own. Read the download information.

Edit.

Oh, this was ages ago.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: hereforff8 on 2016-12-16 21:11:33
Hi, I tried using W06 with my 2000 version of FF8 but it doesn't seem to work. It appears to do everything it's supposed to, as I can see the new music files and the backup directory, but when I run ff8.exe, it fails. The message says "Final Fantasy VIII was not detected. Roses and Wine will exit now." The game proceeds to load but without any music. Has anyone else experienced this?

The mod executable is in the same directory as ff8.exe.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: finalgriever on 2016-12-26 07:16:05
Hi! I know you've closed work on this mod, but have you come across anyone having troubles with the Installer's dialog box? The installer's Terms and Agreements section is all squashed together, so I can't actually agree to the terms or conditions, or even click to continue.

I'm unable to resize the window (even with some windows hacks I found), and I can't seem to tab around blindly to complete the form either.

I'm using a high resolution display (Microsoft Surface Pro), which I thought was the problem, but I tried reducing the resolution to 1920x1080 to see if that helped, but unfortunately it didn't. I also tried turning off display scaling, and tried running it in compatibility mode, but unfortunately none of that helped either.

Here's what it looks like: http://imgur.com/gallery/lH2ZD

Any advice you can offer would be hugely appreciated.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-12-26 07:18:53
Set your font dpi settings to 100%. It's been noted on this forum a lot.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: finalgriever on 2016-12-26 09:58:01
Thank you so much! I had looked through here, but I admit I didn't look all the way through.

And I had already tried this, but it turned out I needed to make the change and restart my computer before i would work! Thanks again :D
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: sabian on 2016-12-28 14:14:00
Hi, sorry to ask a stupid question but...

I love the music from this mod, is there a way to listen to it anywhere else than in-game ? Are the source files downloadable anywhere ?

Thanks a lot
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Jotaro on 2016-12-28 14:45:44
They're in the (FF8 Directory)/Data/OGG folder.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Mcindus on 2016-12-29 21:20:22
As far as ddraw.dll is concerned, I was just about to make a new FF8 mods video tutorial, and I wanted to include Maki's UV fix (and RaW) as part of my video instructions, which would currently require a very basic HextLaunch insertion tutorial - but should I wait on ddraw.dll for that?

If ddraw.dll makes things simpler, I think I should definitely wait for it to come out before I lead the world of home-modders down a path of near-obsolete confusion.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2016-12-30 06:44:22
Yeah, the functions of hextlaunch will be part of ddraw, which should be out fairly soon for ff8 (ff8 version comes with Raw).  FF7 version will be out very soon (and will eventually come with the ability to add ogg sound effects).

But you can use hextlaunch now to do the testing. The files you use in that work across all my hex editing tools.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: psxlover on 2017-01-02 23:21:16
I noticed that the music keeps playing (although it fades out in a second or two) when soft resetting.

But that's not the reason I'm posting since it has already been reported. I don't know if this has been reported before or not, but if you let the video (slideshow) that plays when you boot the game loop, after the white screen with the ffviii logo when the video starts again you can hear the start of another music file during the "Squaresoft" logo before the music (Overture) of the video starts. Note, this does not happen after a hard reset, it only happens after a gameover (btw I think it's the gameover music that is being played).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-01-02 23:23:31
Can you get me a video ?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: psxlover on 2017-01-05 03:08:13
Sorry I just noticed your reply.
Here it is https://youtu.be/UeZrYtP-0Pw?t=290
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-01-05 11:21:08
Not too bad.... It plays the game over music. I'll see if I can fix it :)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: r4tr4tr4t on 2017-02-07 21:43:38
Hi DLPB,

I have a question, but first thanks for putting all the effort into fixing up the music for this game! I noticed that your executable contains two .dlls. The first is bass.dll, which I'm assuming is a custom dll, the other is ddraw.dll. This dll is a typical windows dll for older 2d games. Directdraw I believe.

So anyway, I'm using wine on linux and I noticed that music wouldn't play if I installed your software. However, if I put a manual override in wine for ddraw.dll to native, then it would work. I'm assuming wine was using its native ddraw instead of yours. So what are the functions of these two dlls, bass and ddraw?

Also I noticed you left some sgt files instead of using an .ogg file. Were you not able to find such music on the Final Fantasy VIII OST? I'm asking because I need to test out if I still need directmusic if I use your music replacement software. The less overrides I have to do in wine the better. Unfortunately, I do not know where those .sgt files are going to play in the game, so I can't test that out.

On another note, if anyone has a save file close to where those .sgt files play, that would be great. I would really appreciate it. Thank you.

Hey TheDrifter363, i'm using wine too (2.0 staging), was wondering if you could please tell me the exact configuration for the wine prefix and the overrides you're using. I managed to get tonberry working by overriding d3d9, but i haven't been able to make RaW work, if i override ddraw for the native as you did i always get the following error: “There was a problem initializing audio. The game will not use Roses and Wine” and then i get no music, if i don't override i obviously still don't get any music, if i uninstall RaW i do get the MIDI music (with directmusic previously added of course). Hope either you or maybe DLPB himself can give me a hand with this, so i don't have to dual boot anymore to enjoy this great mod.

Thanks in advance!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Mitroman on 2017-02-10 06:39:40
Is this the latest music for ff8 or is there another one, thanks ?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Ellesime on 2017-02-17 16:35:16
Hi,

I was wondering, is there a direct download option available for this mod?

Thanks!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: psxlover on 2017-02-17 16:52:32
Hi,

I was wondering, is there a direct download option available for this mod?

Thanks!
Check the previous page
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Ellesime on 2017-02-17 17:42:03
Check the previous page

If you mean the MEGA link it no longer works (and it seems it was a torrent, anyway).
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Jotaro on 2017-02-17 19:28:06
Oh, yeah, sorry, took it down because I thought no one was using it :P. Here's the link. (https://mega.nz/#!z0VzjBhK!i81SQ4Yvd3APu2zQH_jO6LC5WQmkzaT1WR9vHAs244M)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Ellesime on 2017-02-19 19:43:57
Oh, yeah, sorry, took it down because I thought no one was using it :P. Here's the link. (https://mega.nz/#!z0VzjBhK!i81SQ4Yvd3APu2zQH_jO6LC5WQmkzaT1WR9vHAs244M)

Thank you!
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: bobbyincide on 2017-04-19 21:07:45
Hello all! I am new to modding Final Fantasy 8. I have the Steam version. I am having a issue with the Roses and Wine mod. I have downloaded W06 and installed the Original Soundtrack. When I load the game I get this message.. There was a problem initialising audio. the game will not use Roses and Wine. Access violation at address 16114719 in module "RaW.dll" Read of address 000002F4. I have NO clue how to fix this. I have been reading and using goggle to no avail.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-04-19 21:12:25
This *should* only be generated when you have issues with your sound card - or sound driver - or it is incompatible with bass.dll / dsound
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: bobbyincide on 2017-04-19 21:16:10
I had a older version of RaW. I believe it was W03. I had downloaded it YEARS ago. It was working fine. I uninstalled and deleted it so I could update to W06. Now I keep getting this error. Do you kow where I could find W03 or any ideas on how to fix this error?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: bobbyincide on 2017-04-19 21:18:55
It was the RaW version where you had to select 2013. The great sounding original soundtrack from the 2013 version was working just fine today FYI. Not sure it if is my audio drivers.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-04-19 21:40:14
Investigate it more and let me know what you find. Clearly, I can do bugger all about this. :P
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: bobbyincide on 2017-04-19 21:42:14
Hey! I should NOT have updated to the W06. The music is back to the strawberriesty steam version music so I am not going to mess with it. I will play something else. Thanks for your time :-)
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: bobbyincide on 2017-04-19 21:46:33
Do you have the older W03 version of RaW?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-04-19 21:49:46
No. And R06 works fine.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: bobbyincide on 2017-04-19 21:51:50
Ok. Well there is nothing wrong with my PC. Everything is tip top and it all worked fine until W06..So yeah. I am done wasting my time. Thanks again. I appreicate your replies.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-04-19 21:54:49
Try again on a fresh install and see if that fixes it.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Omik on 2017-06-10 18:45:31
Hi DLPB,
When installing your modification of Roses and Wine (W06 Final)
A backup copy of the dmusic folder is created, but if you start Roses_and_Wine.exe and delete this modification, it does not restore the old dmusic folder, but deletes it along with its files.

As a result, if you delete RAW, then all the music disappears in the game.

You can restore music files by checking the cache in Steam, but why does the program back up if it is later deleted?)

And thanks for the mod, great music.


I take my words back :)
Now I rechecked again and the backup files were successfully restored to their places.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: jholt5638 on 2017-06-25 21:00:51
W06 no longer works on Wine because Wine overrides ddraw.dll to its internal version and crashes if you force it to try and load a native dll. So if someone still has W05 or earlier link me up thanks
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: BahamutxD on 2017-08-04 10:01:59
I'm having trouble running this.

I'm using W06 and the installer seems to get stuck at the end on "backing up" When trying to run the game it just crashes. Uninstalling the mod makes the game work again.

Am I missing something? The installer only accept the FF8 folder option and tryed both install options (normal and DLPB). Also when uninstalling the installer will get stuck.

Putting the game exe in desktop and using it as installing path works fine althoug after copying those files to the real game folder will also crash on startup.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: reckoner on 2017-08-19 13:19:18
Hi, whenever I try and extract the data into my root I get the following error message: A valid FF VIII executable was not found. Did you select the correct location?

I went to Steam\steamappszcommon\FFVIII\data\music\dmusic and selected all of them but I keep getting this. Yes, I did run in administrator mode.

Why isn't it working?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-08-19 14:18:03
That isn't the root.  Read the help file.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: reckoner on 2017-08-19 14:21:40
Hi DLPB, where is the help file? I looked on the first page but can't locate using CTRL + F.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: reckoner on 2017-08-19 14:27:25
Nevermind, I installed it in the location where FFVIII.exe is.

Well I did that and it doesn't work for me.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-08-19 14:36:13
FFVIII.exe doesn't exist.  It's called FF8.exe.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: reckoner on 2017-08-19 14:37:41
Wow really? You know what I meant lad.

Can anyone else be more helpful please?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-08-19 15:12:20
No, I can't, lad. It really doesn't get any easier than what it is - and if you can't find the main executable in your folder (which it actually does automatically for most people) - or it doesn't work - then you have either not installed it right, are using incompatible version - or worse... you are using a pirated copy.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: reckoner on 2017-08-20 18:43:58
Bought legit from Steam for £9.99 thanks.

Like I said, I found the main executable in my folder (you were being quite the pedant when I put FFVIII instead of FF8) and extracted the files into there.

I was going to ask you to elaborate on why it would be incompatible but I've already worked out that there's no point in even asking you.

Since you seem like a regular poster, I'd have expected you to be a bit more helpful rather than being rude, abrupt and arrogant. I came on here requesting help and in no way insulted you, yet from the get go you felt the need to put your negativity in my direction. Sad, really.

I'd rather use a different program now, thanks for your insight. Not :)

Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Cicciolo on 2017-08-20 23:37:22
Good luck in finding a "different" program like this lol...
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-08-20 23:49:21
What the guy doesn't understand is that it took me a lot of time and effort to make the mod. And then I have to suffer with ridiculous questions - some that have been asked 100x, some caused by piracy, some caused by not reading the help file - but ridiculous nonetheless.  What's worse is that I end up snapping or being abrupt with people who have a genuine problem because of it.  To sum up: I'm frustrated and no longer capable of having the patience of a saint. Something I never possessed anyway :P

@Reckoner: I can't make it any more simple for you than the help file does.  I don't know why it isn't working for you. It isn't my fault. And since thousands of others aren't having your issue, it has to be something uniquely wrong with your set up or understanding.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Zara9 on 2017-08-21 13:20:23
hey DLPB

can you replace the download link on here please, because it got deleted
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-08-21 15:43:45
Done.  I have closed old Google and account and have migrated fully to new.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Mcindus on 2017-08-22 22:30:33
How do I use ddraw.dll to inject hext instructions?  Is it possible anymore?  I wanted to use Maki's UV patcher along-side RaW.  Should I install Hext_Launch instead and forget about using ddraw.dll?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-08-22 22:39:05
It isn't possible at all until I actually release the next ddraw.dll which adds that support. It's never had that function until next release. For ff8, ddraw IS raw. It includes it.

To use Hext at the moment, you're stuck with HextTools.  But it won't be too long off.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Zara9 on 2017-08-26 15:29:07
Hey DLPB

your roses and wine mod is playing the eyes on me song twice what i mean is, its double echoing that song alot, the other sounds and music are fine but not eyes on me with your roses and wine mod that i am using
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-08-26 15:32:43
Read the help file.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Zara9 on 2017-08-26 15:38:46
Can you please just fix the echoing on your mod please
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: LeonhartGR on 2017-08-27 07:01:21
Hey man. It's not echoing. It's the game's audio playing along. As far as I remember I deleted the game's audio track for that song so as only DLPB's track to be read by the app.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Mcindus on 2017-09-07 20:08:10
SO.... DLPB, it seems that when I try to use ReShade with RaW, they are incompatible until I place ddraw.dll into HL_Files/DLL_in/ and use HextLaunch.  Is there a possible workaround for this?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-09-07 21:29:21
Raw uses ddraw.dll so it should need to be placed in root.  There is no way around placing it in root... so if someone else has used ddraw with root.. it's one or other.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: Mcindus on 2017-09-08 05:44:27
Raw uses ddraw.dll so it should need to be placed in root.  There is no way around placing it in root... so if someone else has used ddraw with root.. it's one or other.

Hm.  This is odd.  I was able to inject it via HL_Files/DLL_in/ -- maybe I just hadn't experienced a glitch yet.
Anyway, I'm pretty sure the reshade issue is actually an issue with HextLaunch and not ddraw.dll, but I have to do more testing.
I'm trying to do WAY too much, but I've managed to get the following working together:

RaW, HextLaunch, GeDoSaTo, ReShade, Tonberry, and the Steam Overlay.

I probably -could- pile ENB on there too, but we're already at the point of near overkill.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-09-08 06:40:46
Oh it will be added using HL but it's not a good idea since it's designed to be loaded at start up.  Are you injecting reshade dll with hextlaunch? What's the problem?
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: phalk on 2017-09-24 15:45:18
Torrent is dead, no seeds.
Can anyone seed or host this on a filesharing website (anything other than mega)?
Thanks.

Edit: Thanks whoever seeded it.
Title: Re: [FF8PC-2000/Steam] Roses and Wine (W06 Final)
Post by: DLPB on 2017-09-24 18:17:19
There was always seeds.  It was you.