Qhimm.com Forums

Final Fantasy 8 => Gameplay => Releases => Topic started by: zkshd on 2016-08-13 19:20:10

Title: [FF8PSX] Easy mod and Restore mod
Post by: zkshd on 2016-08-13 19:20:10
NEW (2018):
Remade patch, all foes have twice hp, unlimited quantity draw, no sector errors (work with psx bettle core), status can be reapplied before timer expires, all junctions depend on level not on quantity of magic, Diablos can't do more than 9999 (it was too powerful at higher lvl and god tier at 100 on high hp foes), most useful GF abilities will be unlock at lvl 10 and top ones at 100, included Almagest G-uncensor patch and much more...

Try it out:
https://drive.google.com/open?id=1eBZrdkhI7vHFSJOZDRnG_O03BwviRlb9


OLD(2016):
Hi, I made very simple mod for FF8 (updated 9/01):
https://www.dropbox.com/s/tuvp5748cayxg8v/ff8-easy-mod-d4.zip?dl=0

I did it to my liking. I don't tend to share these kind of mods. However Maki and JWP were so attentive, I have to give something back, even if is an shi..y mod like this.

Details:
Quote
For ntsc-u version of ff8 psx.
What it does:
-Sets all GF's and Characters to lvl 1 with 0 exp.
-Divide by 10 all exp (to prevent overflow, you can't gain more than 65k exp per battle unless you mod the engine). If party is level 1 and foes are lvl 100 (like T-Rex) is possible to level up to 100 in just one battle (but if fail, it will be just like vanilla).
-Changed some enemies attack (if def is max + pro/shell, then only 10k needles and everyone's grudge (if more than 9998 kills) can kill you in one hit since they do fixed dmg).
-Omega has def 255 and 3M of hp. But his attacks don't do fixed damage nor ignore defense, though it has more brute power. Light pillar inflict vit0, so watch out.
-Lion heart can do more than 9999 per hit as well as bahamut, diablos and apoc magic (can be drawn from Omega only).
-Full-life has 50% of elemental defense. And some other minor changes in magic junctions.
-Pain has some more status defense.
-Devour will grant more stats if used on right enemies (specially Rubies).
-Fire cavern will be full of Rubies (lvl 100) from disc 2, same as right wing of training center (but T-Rex).
-At higher levels (80+) cactuar will have pocket station items.
-T-Rex (HP-junctions scroll), Ruby (Hungry), Ultima and Omega drops are changed.
-Most of fixed encounters won't give exp point specially in disc 1 and 2.
-Some GF, are more useful, like Carbuncle, Cerberus, Tonb, Eden and Siren (a bit).
-Most of ultimate limit breaks, can break dmg.

Thanks to myst6re, gjoerulv, JeMaCheHi and alexfilth for their awesome tools. Plus an special thanks to Maki and JWP, for helping me out with my questions.
Title: Re: [FF8PSX] Easy mod
Post by: meesbaker on 2016-10-12 16:04:53
I like this. It would be interesting to isolate the code that breaks the damage cap like eden does, that is something people are looking for since forever. I can imagine its just a small thing since there already are attacks going to 60k so no more than a flag in the attack properties I assume. Even better would be to completely remove the damage cap but having all ultimate limits uncapped as a standalone mod would already be a nice thing.
Title: Re: [FF8PSX] Easy mod
Post by: nfitc1 on 2016-10-12 17:25:11
I like this. It would be interesting to isolate the code that breaks the damage cap like eden does, that is something people are looking for since forever. I can imagine its just a small thing since there already are attacks going to 60k so no more than a flag in the attack properties I assume.
I found this limiter years ago. It is a flag that allows the damage to go to 65535. I think I just emailed a guy with the information because I can't find any related posts in this forum. I may look for it later.
Title: Re: [FF8PSX] Easy mod
Post by: resinate on 2016-10-14 06:53:44
hey
zkshd, can i ask a HUGE HUGE FAVOR. can u make all bosses on all 4 discs have x10 HP and x5 stats? ill even donate to motivate you. i have no idea how to mod the game lol else i would do it. if possible can u apply it to ur current mod? cuz i like ur changes

i like how the game is, its just bosses are weak and are a joke lol but i dont like how ppl ruined stat system lol. maybe set omega to 9,999,999 hp XD

if u wanna add me on steam its resinate - image is a ?
Title: Re: [FF8PSX] Easy mod
Post by: zkshd on 2016-10-14 11:46:32
Well, first thanks.  "ill even donate", if you really want to donate, then do it to these coders beasts: myst6re, Maki, gjoerulv, JWP, JeMaCheHi and alexfilth. They really need all the support plus they deserve it.

Anyway for your question/request:
To mod HP (monster stats) you need Ifrit tool from  gjoerulv. All discs have the same concatenation of bytes (tough the offest can change) for the enemies (is like 16mbytes).

However there a limit in the vanilla engine (for psx version, is too hard to mod) that HP max for lvl 1 is 280k and for lvl 100 is 2.9M
Here is an image https://www.dropbox.com/s/vzp96uh71741cb0/omega-hp.png
Title: Re: [FF8PSX] Easy mod
Post by: resinate on 2016-10-14 15:25:39
would u be willing to set every boss to max hp values for me? also can u apply these ppf patches straight to the iso's or what? i was never able to figure out how to mod them
Title: Re: [FF8PSX] Easy mod
Post by: zkshd on 2016-10-14 23:56:37
No, but I can help you to get what you want. In order to do that, I can send you my ifrit custom folder via message (cuz it have the plain binary of all the enemies in a sub folder part 1 and part 2, so you can modify them via ifrit GUI, just remember that bytes go from 0 to 255).

Once you modded all the enemies as you like, i can rebuild the .ppf for disc 4 (or another disc), though it might take a while, since I don't have much free time to spare.

Or if you have some minimal knowledge of hex-editors, batch programs and binary files, I can teach how to concatenate those enemy files, and patch the inner IMG file in the iso. So you can mod the game as you want whenever you like.

The ppf files were made with ppf studio v1.01b by Starbee, using psx/ps2 CD tab or process, so they can be applied to the iso with some program that understands the ppf format/patch (cuz is some sort of indexed list with the binary difference between the original IMG file in the iso and the modded one).

Hope it helps.
Title: Re: [FF8PSX] Easy mod
Post by: resinate on 2016-10-15 02:58:54
if u wanna pm the files i can learn that way.

i wanna learn how to add custom boss XD, i wanna make a super boss with pupu lol

well if u come back lemme know. i wanna learn this stuff ASAP lol i wanna do so much

if anyone here is willing to guide me i wanna learn how to use ifirt on psx version of the game and make my own ppf patches
Title: Re: [FF8PSX] Easy mod and Restore mod
Post by: gumil on 2019-01-15 11:46:02
Does the enemy's level also scale in this mod?
Title: Re: [FF8PSX] Easy mod and Restore mod
Post by: joedram0 on 2019-08-05 04:20:31
Hi is this hack for the PSX? I am asking because I have also made a PSX hack but I saw you had changed some encounters such as in the fire cavern or training center.

What tool did you use for that? I have ifrit and doomtrain and for my PSX hack I make changes to a clean kernel in this programs and find the changes in the rom. Let me know how I can make changes to encounters if you can either offsets or a program or something. Thanks.
Title: Re: [FF8PSX] Easy mod and Restore mod
Post by: gumil on 2023-07-18 12:43:41
Does anyone have the link for this mod? The links are dead.