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Messages - jusete

Pages: [1] 2 3 ... 5
1
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-21 07:13:17 »
That's a good one jmp. I love the endings of the wood. I'ts
The displacement effect or you modeled the piece to look like that??

About the release, I want to do a bunch of them first but you can take the pictures and import the fields with palmer by yourself if you want it now xD

2
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-20 07:13:47 »
The only part I am not so fond of is the bottles.
YES, I took that models only to have a global look. Anyways it's not finished, I have to put the carpets and set up the lights properly xD. I'll do a screen cap in game when I finish

3
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-19 23:19:29 »
WIP holu_2


4
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-16 17:16:00 »
Fields updated with the new kanjis. Thanks luksy xD

5
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-13 11:14:22 »
Yes! I couldn't find the translation and I did it by myself. I'll replace for that ones. Thanks buddy

6
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-12 16:46:24 »
Thanks guys!! Pagoda finished!

Pagoda 1st floor


Pagoda 2nd floor


Pagoda 3rd floor


Pagoda 4th floor


Pagoda 5th floor

7
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-04 08:03:22 »
I did that dirt effect because I don't like to have the background too new and shiny and I think that with that effect is more accurate to the original one. About the the stone and wood floor effect, think that this is a low quality render so for the release we will have more bump effect.

8
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-03 21:42:30 »
And here is one of the middle floors:



The firs and the last ones are a bit different and I have to do some changes but will be done for the next week.


9
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-08-31 21:07:18 »
WIP


10
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-08-24 17:44:26 »
Yeah, second one is still wip and I have to do all the effects and I will fix the edges of the holes at the gold saucer entrances as well. Thanks for the tips xD

11
I´ve created a post in Team avalanche´s section. Go to the link below if you want to keep updated about my backgrounds project xD.

http://forums.qhimm.com/index.php?topic=17791.msg252886#new

12
Team Avalanche / Jusete´s field scenes
« on: 2017-08-24 16:15:36 »
Hi guys!
After a long time learning about 3d editing/design I have decided to start doing some of them. The two first are done only with phostoshop and the last one with sketchup and vray:




This one still work in progress



I tried to contact with Jmp to join him and asked him some questions but I haven´t received any answer  :-[. I will try to make more backgrounds in my free time so keep an eye on this post xD.

See you!!


13
Thanks guys. I don´t have too much time this days so the progress on games_1d is a bit slow but here is a little update:



I only have to do the crane machines, the small ones at the front and the spot lights. Hopefully the next time I post will be done xD


14
Graphical Mods / Re: 16-Bit Avatars
« on: 2017-07-27 23:53:30 »
Yeah, that avatar set is cool, good work editing Red XIII. I have the same set since more than one year but I haven't found a good sephiroth and chocobo...yet xD

15
Some progress with games_1d:

Original

New




16
Thanks guys! I think that I should open a thread in team avalanche's section. Tsunamix's project is more like improvements on the background( for most of them it's a good solution) but some of them need more details that we only can have making the background from scratch (it's because that I'm doing this). I think that Team avalanche has a "to do" list so will be more organized.

17
hey guys, I started to to another background:






work in progress xd

18
Sure, here you go xD:




19
You are right, added some ambient occlusion under the "donuts" and at the edge of the central circle.


20
And here you go guys:



I changed the style of the litle circles and the info screen. What do you guys think?

21
Quick edit :



It´s going good. I think that I will finish this weekend xD

22
Hey Kaldarasha, I saw that scene and I thought: damm, that background is not too complex maybe  I can do something with photshop..and here is the WIP:



All the field from scratch with photoshop. It´s far from over but I think that looks good. What do you guys think?

Edit: I took your idea of the info panel xD


23
Nice, I will try your method and see If I can find the way to do it quickly. Thanks mate

24
That one looks good. I compared that one with mine and you are right, the colors are better on yours but I think that my method works very good on non brighter colors and grass,sand, rocks, etc. Maybe we can combine our projects and choose the best background of each one. On other hand, do you know how to use the batch function on palmer?? xDD

25
Hi guys, I have another method to improve the backgrounds.Here some pics(left waifu 4x, righ my filtered version):

https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=c2aa7ca8-52e1-11e7-baf8-0edaf8f81e27
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=f14917d6-52e1-11e7-baf8-0edaf8f81e27
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=14e08b0c-52e2-11e7-baf8-0edaf8f81e27

I need help with the batch import option of palmer. I don´t know how it works and the palmer front end is not working for me, always says this:

Palmer.exe is in the same folder as the fontend  :oops: Someone know how to figure out this?

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