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Messages - WolfMan

Pages: [1] 2 3 ... 15
1
Graphical Mods / Re: 16-Bit Avatars
« on: 2017-07-28 01:26:31 »
Thanks Jusete. And I figured someone used these they're just not in the 7H pack. Plus I wanted to make the standing red xiii adjustment and find a choco and sephiroth. Once I have good ones for those two I'll post an update.


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2
Graphical Mods / 16-Bit Avatars
« on: 2017-07-27 23:44:13 »
Hey all. Long time no post. Sorry I've been absent. Just getting back into the scene. I'm working on a few fully custom things I'll show later but to get back into the swing I've created a new avatar pack. I'm still looking for a good chocobo that matches the set and a different sephiroth but I wanted to get opinions so far. I'm really wanting to get this pack added to the menu avatar iro if possible. I can't remember who manages that.






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3
Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2017-06-27 04:21:20 »
Hey EQ2Alyza. Sorry it's been so long since I have posted but my 7H link seems to not be working. I am trying to let my son see how ff7 was originally made but can't get WereXIII loaded. Can you help at all?

4
Graphical Releases / Re: [FF7] Recreating scenes in 3D
« on: 2016-12-17 14:50:36 »
sounds like a long road. Can I help?


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5
Graphical Releases / Re: [FF7] Recreating scenes in 3D
« on: 2016-12-17 05:22:26 »
If you were to guess. How far are you to complete? 10%? 20%?

I really want to help if I can.


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6
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2016-11-28 13:18:18 »
Hey everyone. I've been pretty absent lately but I am a video game art major at FullSail. I'd be happy to help in the art realm.



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7
Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2016-08-14 02:58:17 »
It should be a selectable option in the 7th heaven configurater.

8
Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2016-08-14 02:55:30 »
Hmmm. I don't know buddy. I haven't been around for a long time and I don't handle the IRO file storage. I hope the one who does will update it for you.

9
General discussion / Re: FFVII on IOS Appstore
« on: 2015-08-24 15:12:16 »
Did you transfer every file over or just the lgps?

10
General discussion / Re: FFVII on IOS Appstore
« on: 2015-08-24 03:07:44 »
How did you do it? I want to see if maybe a iPhone 6 can handle it.

11
General discussion / Re: FFVII on IOS Appstore
« on: 2015-08-22 18:17:04 »
So I have a jailbroken iPhone with ifile. I extracted the directory and it's almost identical to PC. You sure this can't be modded like we have done on PC?

12
Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 13:05:00 »
Make sure you use the flevel for the correct gameplay mod. If you don't use a gameplay mod use vanilla. It contains 3 scenes in which custom animations were required

13
Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 12:27:55 »
No prob. I'm happy you like it.

14
Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 03:12:31 »
7th heaven has an extraction option which would give you every file you need

15
Graphical Releases / Re: Jenova zBrush Conversion
« on: 2015-04-21 15:44:34 »
THANKS GUYS!! I had a blast with this. I dont know about synthesis though

16
Graphical Releases / Re: Jenova zBrush Conversion
« on: 2015-04-20 08:35:38 »
Thank you

17
Graphical Releases / [FF7PC] Jenova zBrush Conversion
« on: 2015-04-17 23:59:33 »
So I started on this months ago and have finally completed it. Let me know how you like it and if there are any suggestions.

https://drive.google.com/file/d/0B42iJjV2gjcpeUR6cDdKTGpxMEk/view?usp=sharing

18
Graphical Mods / Re: [WIP] Hojo Lifeform
« on: 2015-04-02 17:59:47 »
I'm working on detailing the texture. Give me some time and you will see a much better model.

19
General discussion / Re: Anyone good at portrait editing
« on: 2015-04-02 17:44:15 »
I'm an artist. What did you have in mind

20
Graphical Mods / Re: [WIP] Hojo Lifeform
« on: 2015-03-17 12:56:32 »
I am going to release it when I get life and death re colored. Yes I am painting directly on the model. I do everything in zbrush. I sculpt the model. Add alphas for texture. Cut in all details. Then paint. Then bake in the matcaps for shading. I  UV map in zBrush. Cut the model and fill holes in zBrush. Then go directly to pcreator. CMH and I are going to start a zbrush thread.

21
Graphical Mods / Re: [WIP] Hojo Lifeform
« on: 2015-03-17 05:44:42 »
Problem is that with hand made models you have to get in to the millions of polys to hand paint the model. Then reduce it while havin uv maps. It's very tricky. That's as low as I could go without shredding it. Here's what I'm working on now.

22
Graphical Mods / Re: [WIP] Hojo Lifeform
« on: 2015-03-12 14:12:43 »
Well I guess everyone is entitled to their opinion. Lol. I don't recall seeing any of your work halkun. I use zbrush to create high poly work. Then reduce 2 million polys to this 10k. 3d art is about nothing but detail. Wait till you see my next project. And yea if you have some negative criticism just pm me. No need to be rude in public.

23
Graphical Mods / Re: [WIP] Hojo Lifeform
« on: 2015-03-12 00:40:36 »
Finished.

24
Graphical Mods / Re: [WIP] Hojo Lifeform
« on: 2015-03-06 01:12:36 »
Almost done.

25
Graphical Mods / [WIP] Hojo Lifeform
« on: 2015-02-27 22:55:17 »
Sorry I have been so absent lately. I have been prepping for school. I will be going to Full Sail University to obtain my masters in Game Art. Hopefully I can get on with square after I graduate and threaten them to let me head a team to remake FF7. LoL. All BS aside, I have a new model I started on yesterday...
First was the sculpting with a little painting


Then Got into anatomy and more texturing


Finalized the texture and anatomy


Then decimated from 2.58 million polys to 10.2k polys


All that is left now is to cut and import. Ill update soon :)

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