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Topics - WolfMan

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1
Graphical Mods / 16-Bit Avatars
« on: 2017-07-27 23:44:13 »
Hey all. Long time no post. Sorry I've been absent. Just getting back into the scene. I'm working on a few fully custom things I'll show later but to get back into the swing I've created a new avatar pack. I'm still looking for a good chocobo that matches the set and a different sephiroth but I wanted to get opinions so far. I'm really wanting to get this pack added to the menu avatar iro if possible. I can't remember who manages that.






Sent from my iPhone using Tapatalk

2
Graphical Releases / [FF7PC] Jenova zBrush Conversion
« on: 2015-04-17 23:59:33 »
So I started on this months ago and have finally completed it. Let me know how you like it and if there are any suggestions.

https://drive.google.com/file/d/0B42iJjV2gjcpeUR6cDdKTGpxMEk/view?usp=sharing

3
Graphical Mods / [WIP] Hojo Lifeform
« on: 2015-02-27 22:55:17 »
Sorry I have been so absent lately. I have been prepping for school. I will be going to Full Sail University to obtain my masters in Game Art. Hopefully I can get on with square after I graduate and threaten them to let me head a team to remake FF7. LoL. All BS aside, I have a new model I started on yesterday...
First was the sculpting with a little painting


Then Got into anatomy and more texturing


Finalized the texture and anatomy


Then decimated from 2.58 million polys to 10.2k polys


All that is left now is to cut and import. Ill update soon :)

4
FAQs and Tutorials / Change opacity in Kimera
« on: 2014-11-20 19:19:25 »
Can someone please provide a tutorial on how I would Change the opacity of part of an object in Kimera. I am creating my own version of Clouds Ultima and want to get the glow to be semi transparent. Thanks.

5
Graphical Releases / [FF7PC] WereXIII (2014-11-17)
« on: 2014-11-06 17:07:51 »
UPDATE::: WereXIII is now available. He is complete. There are a few tests I'm still running.

7th Heaven Version Here

I've decided I want to start this in a new topic. I will be maintaining updates for both Red Werewolf and WereXIII. That way there will be 2 different biped character replacements for red XIII. Admins if you could delete the posts or move them to here from Red Werewolf, i'd appreciate it.

Hello everyone. Long time no see. I just want to let everyone know, I've been hard at work with a new model. WereXIII. I have been working with Leet and Jusete. Leet is a little known modder, but let me tell you. His work is genius. Together we perfected the model of a biped Red XIII and using the previous skeleton we already created from Red Werewolf. Leet is about finished with the import. Leet has done all the import work and it has not been an easy one, let me tell you. This thing is a masterpiece. I hope you all like it. Updates coming soon on a battle release and then a field conversion. :::ENJOY:::


6
General discussion / FF XV Releases March 17 2015
« on: 2014-09-22 12:45:00 »
Final Fantasy XV Demo Included When Type-0 Releases in 2015 - IGN News http://m.ign.com/videos/2014/09/17/final-fantasy-xv-demo-included-when-type-0-releases-in-2015-ign-news

7
General discussion / 2D FF7 Sprites
« on: 2014-09-09 02:01:55 »
Now this is awesome. My wife hates video games but after my involvement she is really impressed. She found this on Pinterest.

8
General discussion / Screen Capture Software
« on: 2014-08-20 19:29:24 »
I'm looking for a good screen capture program that will allow me to capture ff7 game video. I want it to capture sound and not be choppy after recording. Any suggestions?

9
Graphical Releases / [FF7PC] Red Werewolf
« on: 2014-06-10 18:04:04 »
Red Werewolf V1.0





7th Heaven Version Here
Direct Version Here

This project has been unreal. It started June 23rd. I cannot believe it is finally finished. This mod replace Red XIII, a quadruped Lionish with a full blown kick-ass werewolf. This mod includes the battle model, field model, Custom animations, 7 limit breaks, avatar and all casting animations. A lot of people have had hands in on this and I really appreciate it. The following are instructions are installation. PLEASE READ!! If you find any problems or bugs or ideas on animation tweaks let me know

:::Thanks:::
to those who worked directly on the project and especially CMH175, who I feel ended up more as a co producer than someone who assisted.

Jeet

Leet

Kaldarasha

EQ2Alyza

Kuroda

And everyone who had suggestions and pointers.

And all of the creators of the tools that were used for the project.


:::For installation of the Red Werewolf:::

::7thHeaven::

(Can also be downloaded and installed directly from Tifa's Final Heaven catalog *Recommened for automatic updates!* ->
http://forums.qhimm.com/index.php?topic=15520.0)

Download mod and copy iro into your 7thHeaven library. Open 7thHeaven, click the Library Tab,
and hit Search. Find the Red Werewolf and hit the Activate. Go to Active Mods Tab to configure mod. Select your gameplay
compatibility patch in the configuration window. If you're not using a gameplay mod than select Vanilla, it'll say no change.
Otherwise you need to select the patch for the mod you have installed, otherwise your gameplay mod will not function correctly.
NOTE: this is just a patch for the Red Werewolf, it does not actually install the gameplay mods listed. You will need to have
them fully installed. If you're using the Gameplay mods iro from the Tifa's Final Heaven catalog by EQ2Alyza than the Red Werewolf
will need to be placed ABOVE the gameplay mods iro to work correctly! If you decide to change gameplay mods just select your new one
in the configuration window.


::Direct Method::

NOTE: The direct method is not recommended for this mod! To uninstall it and use another Red XIII model you
will need to remove every file from the Red Werewolf mod. It's recommended that you backup your files first, otherwise you may need
to reinstall the game just to use a different Red XIII model.

Open each lgp necessary with an lgp tool and copy the files in and rezip them. Then copy in the kernel files from the vanilla folder,
or find your gameplay mod in the compatibility patch folder. For those with their own custom kernel settings, a patch file has been
included that you can merge with your own files.

10
FINAL REVISION
Here's my first project everyone. Just getting my feet wet. I'm going to start working on more soon. Please give me feedback and let me know if I need to adjust anything. I had to make a lot of adjustments to some of these as the images just were not colored right or they needed burning and contrast adjustments.



Download Here

Just move the images to your modpath folder in the menu subfolder
mine is E:/Games/FF7/mods/Reunion/menu

PS: I've just recently installed the game and don't have all the characters. If someone could post a pic of all avatars in game, I'd really appreciate it.

11
Completely unrelated / Total forum newbie
« on: 2014-05-20 19:51:21 »
This is the first time I've ever been a part of a forum. Don't laugh. How do I add an avatar?

12
Ok ladies and gents. This is my first post. I'd like to start by saying hi and thank you for accepting me. So... question (forgive me if its a little stupid) Is there anyway to take the way I have setup all of my mods and repackage it into an ISO so I can give it to my brother and he can install it with minimal steps?

Obviously gameconverter, reunion and Aali driver would still need manual install, But Im wondering if there is a way to create a setup package that goes from installing the game to installing all other neccassary files and programs.

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