Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ffviipkmnproject

Pages: [1]
1
Gameplay / Play As Bosses -- FF7
« on: 2017-08-20 21:23:06 »
Hello, I would need help creating this. Basically, we already have the values of health and defense, moves and etc. of the bosses. So, if we could mod the main characters, or just the one, and create custom moves (matching the boss's moves). And then, instead of the boss, give them some of the moves that we ourselves would usually have at that point. And give them... realistic AI that we would use perhaps. using things like Cure etc. when having low health, and the such. And just make the AI to such a hard-ness that it would be a challenge, but still beatable.

As far as character models, we could also mod those changes in, or, to make it easier, just use our imagination.

I know, some bosses, such as Bizzaro Sephiroth, have weird/multiple/ parts, perhaps affecting one another. Instead of criticisms, we need to know if coding work-arounds could be done

Sound good/interesting/ ??

2
Gameplay / Need Help Please With Party Vs Party Mod
« on: 2017-07-23 19:35:10 »
Hello, so for a while now I have wondered about Party Vs. Party. I think, both sides should get to choose their party out of all characters but, like the game, only one of each. And no Young Cloud nor Sephiroth; etc.

You could have, Cloud, Aeris, Tifa Vs. Cloud, Tifa, Cid; etc.

IDK if you would ''need'' to have Cloud or not (what do you think ?)

Anyway, for the moment, this would be a basic Javascript project, just to make it easy and possible; as I think it will be really fun

Unfortunately, graphics would suck. It would require goofy hand-drawn sprites and maybe animations. But could maybe be made on a 3d game maker just to represent

I could map out, all combos of all moves, and try them out with all combos of materia and equipment

However, while this would take a long time; it could be done with lvl 99 characters with max stats in-game, by trying out and recording different damage amounts
(Of course, they may vary, but, if at least one amount was recorded, as long as not too much variation was there, it would be pretty spot-on)

So we then have the idea (really cool, could mess around with KOTR; Final Attack + Revive; HP <-> MP; Magic Hammer (or the move, if one, that takes enemy's MP); etc.)
Mechanics (i.e., just mirror amounts shown in actual game)
Platform (bad, but, do-able -- Javascript)

But that leaves some areas that I need help with or/&/ calculating; things we can't do onto our own party in-game
What comes to mind is/are/ Summons

I then have the issue of e.g. Haste and Slow
Possibly, these could be done in the long list of combos to try out
But I am unsure about this too

So, if people could help with this, then -
The long list can be made of combos
Maybe we can then have others try out and put readings of combos if they have not yet been tried and recorded
-
Then I can put it together -- and it will be playable and available to all
And added on could just be improvements to graphics; etc.

Thank you

3
Gameplay / Set Class Mod
« on: 2017-07-20 00:13:11 »
Have forced in, people with set materia. But, they will all start at their correct levels. So you could train them up, if needed. Like the normal game, you could just level until your guys were OP, but, that would be boring. Like the original, is funner and quicker to just be tactful lower level, but, still lets you train-up if you ever need to get stronger.

As for classes, and enemies, I need ideas. But I have got the following. The aim -- is to make it as good as possible !

I will depict some e.g. classes and materia combos:
Mage (usually used for high damage spells in MMOs, but low health) - HP <-> MP (so from the off they can cast a bunch of spells, but will have minimal health); assorted attack spells/materia/
Tank - Cover; HP Up; (and then things to up attack some-what, if tanks usually have good attack, too)
Rogue/Scout/ - Speed Plus; Steal; Added-Effect & Poison; maybe a weak physical attack but 4 x attack
Healer - Usual Healer spells
Summoner - Similar to Mage, but with Summon Spells
Other

The idea will be... having a Healer may seem a good idea. However, due to how, perhaps, quickly you could defeat a foe with mainly attackers, it may be quicker to use them instead. It could be that a Healer has maybe weak Heal spells only. Or it could even be that you can select these ''combos'' of materia, meaning you have choose to have e.g. two Tanks and one Healer etc.

I have seen mods before where there are ''classes'' -- but I want to make use of more simple, already existing materias -- with a class system simple and like FF9 etc.

IDK if it should keep things challenging by needing to level-up
Or, if perhaps some materia could or should be modded to keep them from leveling up

IDK as well if enemies should all be made harder, as well as bosses, without changing the game too much -- so that battles will be challenging and enjoyable

Let me know thoughts, thanks

4
So, usually we love seeing a good enemy. Not just a scary monster, or some d**b lump of muscle etc.. A good enemy seems to be something to view, almost idolize. I think it can be comforting to an audience. I.e., look at this great person, most likely who and what you would want to be (but aren't), and then, the perhaps fictional twist, it turns out, being us, is us because of our differences, while less powerful, more to do with love and etc., thus making us feel good about how we already are (how sweet...)

However !! After being in the world of work -- guys and girls seem to care about the evil !! Money, power, etc. !! As such, the idea of Shinra becomes more and more pleasing. And so, following the style of games, I think when playing, you should have more success than real life, as well as exploring the special, magical, interesting, etc. -- than the mundane blah we usually get.

And so, while we usually ''encounter'' the Shinra. Get a nice tour guide, get introduced to them, shown around their nice building, etc. -- I think, it would be cool to ''GO EVIL''! I.e. -- you ARE the Shinra.

By this, you would work for them, like an employee. But it would be cool, not mundane. Stemming away from real life, boring, serious, etc. -- you would mess around with the same cool stuff, like materia, and have it like the battle system, where you can succeed and also lose!

So, take a bath yourselves now in the idea of == millions of Gil! Pretty much off the bat!

Ignore the common as much Cloud and co, living in dirty, poor Inns and ''tents'' (scoff -- ha!)!

You don't even need cars!

You can fly in via chopper!

You can suddenly afford anything you want. And not just get fat, like Palmer, but the very best, and very elite, of things!

But why? What gives you so much? Because, you will be good, at what you do! Like a battle, you will have to make the ''right'' moves, investing millions of Gil. You will have to juggle things.

You can invest in made-up development departments. So you are more on the side of Shinra. They will develop things, like Scorpion Guard. And, against potential enemies. Freedom groups, such as AVALANCHE, and perhaps, like Wutai -- you will weild major moves, like chasing HUGE materia!

And while this stuff is very important, and goes on, you will have a nice interface to manage this stuff on!

It can also be very RPG. For doing such a immense job, you could then have a fun RPG environent, i.e., what kinds of lives do the rich people have in FF7? What kinds of lives do the rich people have in Real Life?

When you take away restrictions, and budgetting. And sometimes, by actually spending more, you can get stuff, that will bring you more money in than if you chose to save.

The above could even be something you can work up to. You could perhaps start at the bottom. Getting the train, like the guy that Barret yells at. And work your way up. You could work as a SOLDIER member, in the army. You could work for Hojo, messing around with cool science/etc./.

The actual ''work'' wouldn't be boring, as there is no point in that as we are playing a game. It would be looking at materia and stuff but, instead of having to be in-battle and stuff, you would be RICH :P. And dealing with large amounts of stuff at once.

This, is the shell. As long as it's kept good, it could go tons of ways. Perhaps their level of intel could be vast. They could more than know about AVALANCHE, with all of their resources, and live out tons of conspiracies. It could add twists onto already existing things and areas that it hints to, as well as FF7 theories and fan fictions.

It could be kept the same style, professional with Shinra, sparkly and interesting, with materia, magic, science and machines. And have the same styled windows and font etc.

I guess to simplify, you would skate over the mundane of Real Life, and instead the fantasy would be getting to live as a stinking rich guy, so rich that it is like another world. Being so high-up, you are living in highly functioning groups, that have abundance to work with, and deal with cool stuff, like creating machines, doing science with magic, etc. -- but, the dark side. To be rich in the first place, you must be evil. You must stay on top of things, keeping people down, introducing stuff like drugs, manipulating the common man, pitching people against one another. Maybe you help to develop monsters, that then keep people down, who have to fight them, as they are secretly introduced. Gasses that get released into the slums, having chemical effects.

Basically, whether you have to ''work your way up'' or not -- you could have a nice flat somewhere, huge tv, go to chocobo races and bet loads. Make connections. Use the mob, etc.. Take part in so-called illegal stuff, like moogle knife-fight betting. Etc.. Then, have your own investments, groups of SOLDIERs and machines, like Guard Scorpions, like a private small army to make use of if needed.
The president and co would keep his eye on you, as would different people, like Hojo, as you work your way through the company, progressing.
You could even encounter people like Cloud and co, in a funny, coming-close ''feel'' (for lack of better/right/ word).

It could be very vast, and what you do matters. New areas, in the same style/styles/.

In short, if you stop being Cloud and co. Realize that, instead of desperate Scarlet and stuff making Proud Clod. They probably have thousands, if not more, of machines. Millions of Gil. Live a totally informed, on top of things, rich life. When you consider the path of the president (Rufus). How bad-*** being a Turk could be (kidnapping, battling, etc.) (Support from Shinra, and their guards, if needed).

If you then had access to this, and, in doing so, kept the same sort of stuff, feel, style, etc. -- it could give you such a giant play-ground. But, like how the whole of FF7 is huge, but done in such a way that it's simple and we can digest it -- this could be done the same.

I am sure there are techniques for this, IDK them off-hand. E.g. summing up a lot in just one scene. Let you work with big stuff and concepts. Just how the usual FFs manage it -- we have played a lot -- it can be done well.

And lastly -- the idea being, not really something new. Not something stale. Almost a new twist of... yeah, you are evil... (boo! hiss!) But! -- It is a different world, all of the materia you would want, but you are so rich, you don't even care to play around with it. You are connected to so much, so much power, glory, riches, soaring over the common man to incredible heights.
Instead of struggling, you could get to ride the roads, on a bike or etc. -- get to ride chocobos perhaps on the streets (would be fun but, wasn't seen in the original so, IDK about that).

And, as a possibility, you have so-called threats. Cloud and co, Sephiroth, Jenova, etc. -- and have to deal with them.
These could be there from the start, but you only get hints when low down. And as you rise up, and get more responsibility, have to deal with them more and more directly yourself, as things get more and more serious (although, there may be a risk of merging into the same, already known story, making it stale and etc.)

So that is the vomit of ideas. Hopefully you can see some cool stuff. More than likely would need to be made on a different platform. But using the same styles and character models and stuff.
It could keep it very RPG but in a ''free'' way. So you could make a custom avatar. IDK.

Please, post thoughts !!

5
So, if it was changed, many enemies perhaps, switching into battle. Or, the same enemy. But stuff like barrier and etc. needs to be cast. So, without it becoming too much, have it where you may die if you don't cast barrier. And perhaps regen. Don't have it where it is too hard. If people want to get ****** in the *** they can play Nightmare Mod XD :P. Keeping it fast and light, it can almost be good if it is fast-paced. The things one may need to keep one's eye on, like Final Fantasy X, may simply be keeping your eye/eyes/ on, barriers, regens, and then having a little bit of time to attack or heal etc.. That's it in a nut-shell. I'll keep it sweet, and let you envision it in your minds.

Of course they should, without changing too much, give you the right materia early on, enough MP, etc.. The focus should change, so you aren't worrying about HP and MP so much, but, like Final Fantasy X, know the right things to do. It keeps it fresh, let's you focus to enjoyable levels (not too many, not too little), these things. Almost, looking side to side at different things, rather than up and down with low health to KOTR etc.!

Let me know thoughts !!

6
Hello. So, these days, a ton of people know how to program. And as far as Final Fantasy 7, each area is just the character that you control, invisible walls, and then the background image. A few other things, but that's about it.

When it comes to things -- keeping it vanilla -- like AI and the such. We could keep it exactly the same. And the great thing is -- they already exist -- and a lot could be copied and essentially pasted. Or re-made with new code but work exactly the same.

When you look mechanically at the game, there may not be too much to do. Each town is just the above mechanics.
We can make characters and have them move how we want. As well as speech bubbles. It would then just be copying the story of the game which, again, pre-exists, and as the game is fun, could be fun to go through while re-creating.
And again, it's not like you have to make, e.g. Rufus e.g. every time he appears. You would have a basic character model that can be animated any way you like. Then choose the ''Rufus skin'' etc. -- so it could really and actually come down to some very basic mechanics.

Now, what would be the point in this ?
There is SOOOOOOOOO much that we may like to do.
Myself, I like the idea of a Pokemon-style mod. Of having more than 16 max materia slots. Of implementing gambits like off of FF12. And other ideas.
I have seen previous mods, and have seen other people's ideas on here.

And so, it feels like an investment. If we all work on it, each bit someone does can be small. And would be saved. Until it got to 100% complete.
Upon which, instead of only a few good mods made because it is hard. And having bugs. And having to bend and alter mods to fit in with what we can do.
Instead, potentially tons of great mods could come to be.

It could also actually be really, really, cool. You could know that you would have the ability to make FF7, essentially, meaning you could make any similar-styled FF type game that you wanted !
Might even help appreciate what it might have been like, working on it back in the day !
-
And, as said, some stuff, like the AI, could maybe be copied and pasted -- and so very large chunks could be re-created very quickly

It is looking at just how quick, when you think about it, it could be done
And then, how much time that would save for pretty much all future mods
I think, with a casual look, it seems like a pretty cool investment

IDK about copyright
... murmer murmer

Let me know ideas !!

7
Hello, so:

1 - Add in a ton more slots for materia. Possibly off of the bat. As well as give access to, who knows, all materia from the start. Or, fun ones. E.g. elemental. Etc.. They most likely will all already be mastered fully, as soon as you get them.
Then, possibly, ''worthy''-enemies. Possibly, smart, but not annoying. Not just healing themselves, but, perhaps, different and varied, in their attacks. I roughly try to envision game-play. It would be nice to have to actually get to use materia. Putting up barriers, etc.. Not just a longer battle. And not having to sit down and work out math on paper, just to succeed. Keep it casual, but fun. It is almost boring to cast, in usual, Barrier, and then, Ultima. And repeat.
It is also boring to only get good materia end-game, and to level it up for ages. Only for the last boss/bosses to be a push over/push overs.
And so, as well as this, many enemies may have lots more HP, be possibly harder.
The idea being, you could make exciting use of things like counters, counter attacks. Things of this nature.

2 - Possibly a lot more slots like mentioned above. But, in the spirit of Final Fantasy 12, with gambits. Make it where we don't use moves our-selves. We would rely on paired-slots with Counter. (Not Counter-Attack)! But the question then is, ''conditions''. IDK if it would be good as is, stand-alone. Something that could be done by manipulating items and materia from the start. Or if, say a party member's health is in the ''yellow'', only then doing a ''Cure'' spell.
When or if it then comes down to essentially ''macros'', maybe we no longer need extended slots, and things like Counter materias. Perhaps we could find where it records data during game play. Develop parametres, for macro-making. And have the fun of pre-made macros -- and seeing if they could handle situations.
There is some fun in this. Testing your macro-skills. Maybe making it a little bit harder. While we may need to change it a lot, due to different enemies. This might keep us engaged. The same level of input and just-watching, but a new twist.
Unless cheating too-much, we could have it where you can save anywhere at any time, as, if things take a bad twist, there is little we can do.
Hopefully, it could even become very fun. If you had essentially a giant decision-tree. Which you then added to and tweaked as needed. You could either pre-program every scenario, re health levels and so-on. As well as perhaps upon getting new materia -- from the very start, should you wish.
With, I guess, the idea being, you would still be active. But your job would be to tweak and predict that, which would be best, using macros -- ''like a bowsss'' !
It might even spice up regular game-play. We may need to make it a bit harder, as most things are a joke. However, the few scenarios that we don't plan for, might crop up, creating balance.
If you are pro, you have the joy of never having to alter it, as it will work smooth. And if you wish, you can make it easier, such as changing it for each new enemy. But the costs of that are having to alter it often.
For this one, you could almost make adjustable algorithms etc. on a separate program already. I could even use a program to recognize text on screen for this. But such programs seems rare, and to be highly in-efficient. I think a much easier one would be, if you could see what is happening in the game using something like text. And then go from there.
I have no idea how they work but on some minecraft mods, they go by stats of what is happening in-game, when creating bots/etc. -- as opposed to a screen-reading application.

Thank you reading, for any help &/or suggestions. Or comments

8
Hello, if you imagine usual Final Fantasy 7, but with one of the following ways:

- In battle, you can have the usual party of three, but instead of Cloud etc. it is made up out of the monsters that you face. You could have a party of any enemy that you have beaten before. You would start off with three MPs (the beginning enemy) but late game you could have e.g. a Bomb, a Cactuar, and perhaps a Master Tonberry. Or/& so on.

Or,

- In battle, you have 6 different enemies on your side, which you would have pre-chosen. And in the battle, the first one would be in battle. If it was defeated, you would get to select one of the other five. And so-on.

And so, this is the basic idea. I made a website about it/with the idea on wix. Just a simple site to map the idea and to gather support:
https://ffviipkmnproject.wixsite.com/mysite

I will check on here in my message inbox for any help, suggestions, ideas, etc.
As well as the email address mentioned on the website

If you imagine it, I think it would be really cool. It let's us appreciate the enemies that we have seen before. But put them, and only them, to tactile use, and use them to take on harder enemies, which can then be used for even harder enemies.

You could also use them tactfully, such as, for example, an enemy that might put others to sleep, but, might have really low HP. And so, while it may KO itself very early on, if it would be very useful if the enemy slept, it could then still be useful, even if it was an early-game catch.

One idea that comes to mind are the floating heads that you fight in the desert prison ! They look a bit like balls/spheres. Their AI randomly either attacks or heals who they face. And so, against the Gi Tribe boss, where Cure spells hurt it -- the floating heads could be useful allies to use ! And so on

Thanks for reading !

Pages: [1]