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Messages - Tsunamix

Pages: [1] 2 3 ... 26
1
Team Avalanche / Re: Jusete´s field scenes
« on: Yesterday at 18:28:46 »
Fan-Tastic

2
Audio Mods / Re: [In Development] FF7 Voiceover Project
« on: Yesterday at 14:29:05 »
This is alive?
wow i had no idea lol. Ive actually started my own now

3
Troubleshooting / Re: Makou Reactor text limit
« on: Yesterday at 12:42:16 »
I will it kal for sure. If anyone lbkws a way or could help I would appertiate it so damn much. I wanted a demo out this week. I refuse to let something like this take my project down.

4
Troubleshooting / Re: Makou Reactor text limit
« on: Yesterday at 04:23:45 »
PLEASE tell me someone can fix this

5
Troubleshooting / Re: Makou Reactor text limit
« on: 2017-09-23 23:36:28 »
I figured someone would ask.
Ive coded every scene in such a way where every text box has a

"If subtitles bit 5 = on"
Use the subtitle box

"If subtitles bit 5 = off"
Use normal box


So i have twice as many boxes in every scene

Saves me coding the game four separate times..
Plus allows the player to change their options at any save point

6
Troubleshooting / Makou Reactor text limit
« on: 2017-09-23 23:13:19 »
So using Makou Reactor i've come across the fact that 255 is the limit to the amount of texts that can be used in a single scene.

Can this be fixed? I REALLY REALLY need it for my project.
To a point where i would have to undo around 2 months worth of work to get around it...

Wish i had checked this sooner

7
Is there any way you can increase the amount of texts aloud in a certain area?
I've hit 255 and cant add any more. It's crucial for my project

8
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-21 15:31:46 »
Jisy textures or the 3d areas too?

9
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-21 15:17:41 »
Whats in this JMP, because im getting it

10
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-20 01:37:52 »
That scene is beautiful. But i'm not sure if it's too much on the eyes. It pops too much. Can we see it with a character on it?

Not to put you down its amazing regardless

11
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-09-19 07:11:04 »
So. We got a new Cid for this project. And we finally got his demo reel out.
Opinions guys?

https://youtu.be/5FKLiLrH_Kc

Other than mic quality which wont be a problem by the time we get to him. Think he plays a good Cid?

And in case anyone hadn't seen it, we also have one for Cloud

https://youtu.be/5-E2oNgUvIQ

12
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-16 18:16:36 »
These fields are amazing. If you make a tutorial i'll help build you a team

13
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-09-16 17:07:11 »
Im leaving a stream running over on Twitch to try spread the word of our project.
If your not busy head over to the link and take a look. All hosts are GREATLY appreciated.

Reason im trying to spread the word as much as possible is all the actors work for free.
The more this project is known and wanted by the audience, the higher up their priority list this mod will become and we can smack out episodes much faster.

https://www.twitch.tv/tsunamods

So please help with your support just by watching or hosting and most of all enjoy it

14
Check your APP.log in the FF7 root and paste it here.
Usually the last few lines have the answer

15
Troubleshooting / Re: 7th Heaven won't open now
« on: 2017-08-31 01:44:58 »
That to me seems like the field mod went missing or is corrupted.
If the library has a mod on but it doesnt work it will instantly crash.

Go to your 7th heaven mod folder and look for satsukis field mod and delete it. That should fix it

16
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-08-24 22:24:55 »
Episode 3 has finally come to light. Check it out right here:
https://youtu.be/HHTRMRZ7WzQ

Has been a ton of work adding some extras. Please note that the models in these videos will not be released as they breach the terms of Qhimm. If any questions are raised about this project please feel free to pm me at any time.

Also if anyone here is interested in either playing a character of being a modder associate with this project also please do pm me and we'll see what we can work out.

And as every YouTuber does i'll ask to please Like = Sub to the channel to help support of this project grow
The more people that know about this and appreciate it, the higher up the actors priority lists this project will become. As well as this the more chance of finding more actors plus modders to help out.

Cheers guys

17
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-08-24 22:14:09 »
Dude! I love it! I will still make my pack, but it'll do until yours is done haha.
I can actually start mine back up now i got episode 3 ready..... FINALLY!

18
7thHeaven / Re: Are 7th Heaven mods still being update?
« on: 2017-08-24 07:17:47 »
Alyza if you ever need helping making them into IRO files i'm sure i can jump in somewhere I have pretty good knowledge of it at this point

19
7thHeaven / Re: Mod Errors
« on: 2017-08-23 10:18:20 »
You issue i think is the modpath.

Inside your FF7 root folder open a file named ff7_opengl and look for an option named
"modpath" near the top. It needs to say "textures" and nothing else.

I think yours says something different

20
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 14:54:47 »
I'm not sure if it can happen during the other two. I need a script editor for the world map and i have no clue how to effect battles in this way

21
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 00:38:54 »
Im gonna try expand it as best i can before posting anything yet. Wanna be sure.

Basically i re purposed an empty variable to act as a counter based on the change in Gametime.

Here ya go


22
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 00:09:59 »
I got a clock working, It's perfect :D

Using an open Var and its the value it uses.

23
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 21:20:35 »
Crap, okay. I'll make my own clock lol. Thanks anyway

24
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 19:49:17 »
Yeah what i'm looking to do is turn the game clock into an actual clock.
So it goes to X time of my choice and then restarts. Then i can use that system for any number of things.

Providing i can alter it at will. Possibly speed it up?
I know that it uses Vars 1 16-18 but i cant seem to get any changes

25
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 04:49:52 »
Is there any possible way of resetting the in game time?

Like If Game time = 2 minutes.
Reset Game time

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