Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - EQ2Alyza

Pages: [1] 2 3 ... 107
1
What exe do you have set to launch the game?

2
Thanks!  8) And it is.  And I do try to be diplomatic - but I'm simply not cut out for it.  And my strength is telling it as it is.  Not good for PR.  But it gets harder when it's the exact same questions about non dialogue over and over.  And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions.  People come in and they start with "Love your mod...."  and it turns to "But I want A B C D E F G changing, because I don't like the change."  The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to.  When that's totally not the case.  I mean, the example of Aqua Breath is a total face palm.  I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!

And I also got blamed for their save menu loading longer.  :evil:  :-P

I just stopped responding to most of them. The big thing for me was how many hours, days, weeks and months I've spent to try and create an easier process for everyone. That largely included all the Q&A and FAQ I created after releases. But it went largely ignored by new users who come to the forums looking for personal help on matters that are already posted countless times. Not true for everyone of course, but unfortunately I've grown so tired that they get lumped into one group that I just ignore.

I really enjoy helping others, but everyone has their limits :(

3
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 03:03:19 »
Enemies are largely untouched here at Qhimm. I don't spend time outside these forums searching and researching other mods. That's left for the users to do on their own free time.

4
FAQs and Tutorials / Re: A few Questions from a newby
« on: 2017-10-14 02:59:12 »
Aali Driver is included in the Game Converter, which is needed to use 7H.

Enemies are largely untouched here at Qhimm. There may be mods for them floating around the internet, but I only include in 7H what is posted here.

5
7thHeaven / Re: Kaldarasha's Cloud Arms
« on: 2017-10-12 12:24:53 »
Perfect. Now I have something to start with. I'll do my best to look at it this weekend. Please wait :)

6
7thHeaven / Re: Kaldarasha's Cloud Arms
« on: 2017-10-11 00:13:48 »
You can add anything you want on your own time, but mods dealing with AC tend to be ripped from other games and infringe upon copyright. We never distribute copyright material here.

Noted about the arms issue. Little things like that I often don't recognize in testing, so it's good to finally see someone make a noteworthy effort to help us fix things. So much better than the "Cloud's arms don't work. Any fix? Thank you in advance." that is quite often the norm for reports  :P

7
I have had that problem before and have had to manually change the drive letter to the correct one which ment going through the list and finding the correct one as I forgot which letter it was before.

The letter chosen during the GC can be found in the FF7_GC.log. That's always the one in the registry that is assigned the CD check when launching the game.

8
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-09 02:47:41 »
I believe that's the KH model, which we can't support on Qhimm because it's ripped.

9
7thHeaven / Re: Failed to Load Subscription
« on: 2017-10-02 07:03:41 »
Uh, it should be generated by 7H after you make any changes within the 7H client.

10
I'd suggest waiting for R06.  60fps is an option there too. But it's been perfected more.

This is why 7H is not updated yet. R06 is a major mod, so I'd like to do one clean sweep of an update with R06 and NT 1.5.

12
7thHeaven / Re: FF7 New Threat - Stuck in Intro Mission
« on: 2017-09-29 02:10:47 »
Your lookup tables in the scene.bin are messed up. You should clean your registry and start fresh. Check the FAQ thread on how to start over with a fresh install.

13
Did you update any drivers between it working and not? Running the GC again and having it set the mounted drive letter should fix it.

14
7thHeaven / Re: the game is stuck 7 fps
« on: 2017-09-26 22:59:14 »
I couldn't get R05c to work in IRO format. The hex code feature in 7H has its limits when you're just pulling it from another mod, rather than writing it yourself to work directly with 7H. It was never written by DLPB to work with 7H.

15
7thHeaven / Re: the game is stuck 7 fps
« on: 2017-09-26 13:15:32 »
I should also note that DLPB's Reunion mod comes with a new frame limiter (don't mix that with the 60FPS option), which also helps to stabilize frames.

Do you, by any chance, have this in an IRO format to import, or just 7H working on top of a Reunion installed game folder?

16
7thHeaven / Re: Failed to Load Subscription
« on: 2017-09-26 13:11:49 »
C:\Users\<username>\AppData\Roaming\7thWorksho

Try going there and deleting the catalog.xml. Then reopen 7H and "check subscriptions now" again.

17
DLPB can't help you. 7H had its own subforum because it operates separately from the individual mod forums. The files are basically imported directly from the mod posts, like this one. If it's not in the 7H forum, then it can't, or sometimes hasn't, been done yet. If you want a mod requested, then it needs to be posted on the Mod Request thread over in the 7H subforum.

18
7thHeaven / Re: Unable to Download The Larger Mods
« on: 2017-09-22 03:07:40 »
For most, it works fine, but this does get reported from time to time. When it does, I test it myself and the download works fine. Such a strange problem...

19
You don't ever run the game through the Steam interface when using 7H. You must launch the game from within 7H for mods to work ingame. You don't hear music because of what the GC does to setup your game folder for use with 7H mods. Because you're not launching from within 7H, your music options aren't being activated, thus the silence.

20
7thHeaven / Re: Unable to Download The Larger Mods
« on: 2017-09-20 08:16:52 »
Are you downloading each mod individually? Sometimes there are bandwidth issues if you try downloading all the mods at once.

In the next big update to 7H, I plan on adding direct links for people to download from. I just need to get file names worked out for importing so that they still activate the compatibility features inside 7H.

21
Load order is fine, so can't be a mod issue since it's such an isolated case. These are the first reports of it, ever. Plus, someone has not reported the issue without using mods within 7H. When you mod with 7H, the Game Converter changes your folder makeup to that of the original 1998 version. I don't think the game version is the issue though. It's more than likely your computer setups. Modern hardware and drivers have a funny way of breaking older games in ways we can never test ourselves, but rather it's up to the users to mess around and figure it out themselves. In that case, it's always good to report what you find.

Years ago, when we were using Bootleg Configurator before 7H came, there were issues with certain Nvidia drivers that had to be rolled back for the game to work.

22
Post your load order from the Profile Details button in 7H.

23
Perhaps my cards are an isolated case (965m and GTX 970). I can't get it to work wiith either.

24
The game will run with the onboard Intel GPU by default. You must force the Nvidia driver to use the other GPU instead.

This.

Also, I've only seen the AdvancedSmartBloom shader work with ATI cards. Check your shader folder and see which options you have (I forget what the GC installs, and I don't have it in front of me atm to check). I think bloom.post is the standard. You can also disable postprocessing and not worry about using any shaders.

25
General discussion / Re: Final Fantasy Line Number
« on: 2017-09-02 05:20:10 »
I'm afraid I don't understand why you mean

'I want to translate FF7 to my language. How many lines of dialogue does it have?"

Pages: [1] 2 3 ... 107