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Messages - red_evilspirit

Pages: [1] 2
1
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-30 02:43:05 »
I lost font color when putting font image back to menu.lgp. What program should i use to keep all color?

2
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-26 16:25:04 »
what is happened  :'(
A few day before, ff7 still can read

3
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-26 15:50:38 »
it's my fault. if compiling ts on vs, it can't read utf8.
now i can replace character with ts, but i don't know why ff7 don't use font in window.bin anymore.
I redraw font in window.bin, Makou_Reactor can read it but ff7 still show original character.

4
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-24 12:47:25 »
You haven't yet grasped that ffvii has its own text encoding, touphscript handles converting between utf8 and the ffvii format.
I know the thing you say.
But ts only call process a part of utf8, if you debug with vietnamese character you'll see that.
before ts convert character to vector, it must read character from text file. In source code, ts use string type to store character. It can not handle some character like ọ, ư, ơ.
I can modify readText function, using wstring to store vietnamese character, but can't convert back to byteVec in stdString2Tex function

5
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-24 11:34:36 »
I'm guessing your issue is your trying to get it to read characters that aren't in the character table.
Correct.
but in c++ language, string type only can store ascii.
I think even i can put vietnamese into flevel file, there is no way to force ff7 system recognize new symbol.
I should accept that from beginning :( i have spent two week for nothing.

6
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-24 08:19:47 »
I understand the way which replacing characters in the table.
---
As you say "utf8 is a variable width encoding, from 1-4 bytes",
i see stdString2Text() in source code,  it read all characters one by one so when reaching utf8 character it throw error. ts doesn't accept utf8 character when reading from text.

7
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-24 02:24:00 »
I see that table, but the problem is:
- ASCII is 2 byte so string type can store character one by one. And all ASCII character in ffstring.cpp, so i can't add more
- utf8 is 4 byte, string type split one character to two so i lost original character.
If i modify source from string to wstring, editing all function may be a bad choice:(
-----
I think even when i can input uft8 character, it doesn't mean ff7 system can read that. Unless ff7 have font file like .OTF, .TTF or .FNT

8
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-23 17:43:51 »
I give up on inputting utf8 character. It's too complicated to modify source.
String can not store uft8, only ascii table.

9
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-23 09:02:04 »
No, I use mingw64 which you gave me, maybe you compiled with 32bit ;D.
I remove old touphScript.exe.res and compile again,  now i get touphScript.exe.
Could you tell me how to do with character like ọ ế ớ ...

10
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-23 08:37:51 »
actually, vs and g++ are the same, the different is vs have UI.
Finally i can link libz.a with this syntax:
Code: [Select]
LDLIBS :=  -L/ -lz -lshlwapi -lShell32But i got another error:
Code: [Select]
x86_64-w64-mingw32/bin/ld.exe: i386 architecture of input file `touphScript.exe.res' is incompatible with i386:x86-64 output

11
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-23 01:15:13 »
It still got that error: Errors list
My makefile: Makefile
----------
Anyway i ported ts to visual studio for easily debugging.
This is original text
This happen when i put uft8 character into text file image
What should i do to keep original uf8 character

12
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-22 16:20:10 »
where can i get libz?
I used mingw in the link and it got the same error.

13
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-21 23:11:09 »
i build in MinGW and get these errors:
Code: [Select]
C:\Users\Ti\AppData\Local\Temp\cc8BeNFJ.o:kernel.cpp:(.text$_ZN2ts4gzip10decompressERKSt6vectorIhSaIhEEj[__ZN2ts4gzip10decompressERKSt6vectorIhSaIhEEj]+0xa6): undefined reference to `inflateInit2_'
C:\Users\Ti\AppData\Local\Temp\cc8BeNFJ.o:kernel.cpp:(.text$_ZN2ts4gzip10decompressERKSt6vectorIhSaIhEEj[__ZN2ts4gzip10decompressERKSt6vectorIhSaIhEEj]+0xbd): undefined reference to `inflate'
C:\Users\Ti\AppData\Local\Temp\cc8BeNFJ.o:kernel.cpp:(.text$_ZN2ts4gzip10decompressERKSt6vectorIhSaIhEEj[__ZN2ts4gzip10decompressERKSt6vectorIhSaIhEEj]+0xcd): undefined reference to `inflateEnd'
C:\Users\Ti\AppData\Local\Temp\cc8BeNFJ.o:kernel.cpp:(.text$_ZN2ts4gzip8compressERKSt6vectorIhSaIhEE[__ZN2ts4gzip8compressERKSt6vectorIhSaIhEE]+0x106): undefined reference to `deflateInit2_'
C:\Users\Ti\AppData\Local\Temp\cc8BeNFJ.o:kernel.cpp:(.text$_ZN2ts4gzip8compressERKSt6vectorIhSaIhEE[__ZN2ts4gzip8compressERKSt6vectorIhSaIhEE]+0x11d): undefined reference to `deflate'
C:\Users\Ti\AppData\Local\Temp\cc8BeNFJ.o:kernel.cpp:(.text$_ZN2ts4gzip8compressERKSt6vectorIhSaIhEE[__ZN2ts4gzip8compressERKSt6vectorIhSaIhEE]+0x12d): undefined reference to `deflateEnd'
C:\Users\Ti\AppData\Local\Temp\ccNVllCy.o:touphScript.exe.cpp:(.text+0x7bee): undefined reference to `[email protected]'
C:\Users\Ti\AppData\Local\Temp\ccNVllCy.o:touphScript.exe.cpp:(.text+0x7cf0): undefined reference to `[email protected]'
what should i do?

14
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-20 19:25:19 »
How can i compiled with MinGW? I run g++, it show a lot of errors.

15
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-20 17:22:36 »
Does ts have any option to not remove character which is not in this table http://wiki.qhimm.com/view/FF7/Text_encoding

16
General discussion / Re: FF7 redraw font texture
« on: 2017-09-17 18:23:38 »
i see this table in Hack7 tool
Spoiler: show
<FIELD>
    <code id="00" value=" " size="03" />
    <code id="01" value="!" size="03" />
    <code id="02" value="&quot;" size="0A" />
    <code id="03" value="#" size="0A" />
    <code id="04" value="$" size="07" />
    <code id="05" value="%" size="0A" />
    <code id="06" value="&amp;" size="09" />
    <code id="07" value="'" size="03" />
    <code id="08" value="(" size="0A" />
    <code id="09" value=")" size="0A" />
    <code id="0A" value="*" size="07" />
    <code id="0B" value="+" size="07" />
    <code id="0C" value="," size="08" />
    <code id="0D" value="-" size="05" />
    <code id="0E" value="." size="07" />
    <code id="0F" value="/" size="06" />
    <code id="10" value="0" size="08" />
    <code id="11" value="1" size="09" />
    <code id="12" value="2" size="08" />
    <code id="13" value="3" size="08" />
    <code id="14" value="4" size="08" />
    <code id="15" value="5" size="08" />
    <code id="16" value="6" size="08" />
    <code id="17" value="7" size="08" />
    <code id="18" value="8" size="08" />
    <code id="19" value="9" size="08" />
    <code id="1A" value=":" size="07" />
    <code id="1B" value=";" size="04" />
    <code id="1C" value="&lt;" size="07" />
    <code id="1D" value="=" size="08" />
    <code id="1E" value=">" size="07" />
    <code id="1F" value="?" size="06" />
    <code id="20" value="@" size="0A" />
    <code id="21" value="A" size="09" />
    <code id="22" value="B" size="07" />
    <code id="23" value="C" size="08" />
    <code id="24" value="D" size="08" />
    <code id="25" value="E" size="07" />
    <code id="26" value="F" size="07" />
    <code id="27" value="G" size="08" />
    <code id="28" value="H" size="08" />
    <code id="29" value="I" size="03" />
    <code id="2A" value="J" size="06" />
    <code id="2B" value="K" size="07" />
    <code id="2C" value="L" size="07" />
    <code id="2D" value="M" size="0B" />
    <code id="2E" value="N" size="08" />
    <code id="2F" value="O" size="09" />
    <code id="30" value="P" size="07" />
    <code id="31" value="Q" size="09" />
    <code id="32" value="R" size="07" />
    <code id="33" value="S" size="07" />
    <code id="34" value="T" size="07" />
    <code id="35" value="U" size="08" />
    <code id="36" value="V" size="09" />
    <code id="37" value="W" size="0B" />
    <code id="38" value="X" size="08" />
    <code id="39" value="Y" size="09" />
    <code id="3A" value="Z" size="07" />
    <code id="3B" value="[" size="04" />
    <code id="3C" value="\" size="06" />
    <code id="3D" value="]" size="04" />
    <code id="3E" value="^" size="07" />
    <code id="3F" value="_" size="08" />
    <code id="40" value="`" size="04" />
    <code id="41" value="a" size="07" />
    <code id="42" value="b" size="07" />
    <code id="43" value="c" size="06" />
    <code id="44" value="d" size="07" />
    <code id="45" value="e" size="07" />
    <code id="46" value="f" size="06" />
    <code id="47" value="g" size="07" />
    <code id="48" value="h" size="07" />
    <code id="49" value="i" size="03" />
    <code id="4A" value="j" size="04" />
    <code id="4B" value="k" size="06" />
    <code id="4C" value="l" size="03" />
    <code id="4D" value="m" size="0B" />
    <code id="4E" value="n" size="07" />
    <code id="4F" value="o" size="07" />
    <code id="50" value="p" size="07" />
    <code id="51" value="q" size="07" />
    <code id="52" value="r" size="05" />
    <code id="53" value="s" size="06" />
    <code id="54" value="t" size="06" />
    <code id="55" value="u" size="07" />
    <code id="56" value="v" size="07" />
    <code id="57" value="w" size="0B" />
    <code id="58" value="x" size="07" />
    <code id="59" value="y" size="07" />
    <code id="5A" value="z" size="06" />
    <code id="5B" value="{" size="05" />
    <code id="5C" value="|" size="03" />
    <code id="5D" value="}" size="05" />
    <code id="5E" value="~" size="08" />

    <code id="60" value="Ä" size="0B" />
    <code id="61" value="Á" size="0E" />
    <code id="62" value="Ç" size="0A" />
    <code id="63" value="É" size="0B" />
    <code id="64" value="Ñ" size="0B" />
    <code id="65" value="Ö" size="09" />
    <code id="66" value="Ü" size="08" />
    <code id="67" value="á" size="07" />
    <code id="68" value="à" size="07" />
    <code id="69" value="â" size="07" />
    <code id="6A" value="ä" size="07" />
    <code id="6B" value="ã" size="07" />
    <code id="6C" value="å" size="07" />
    <code id="6D" value="ç" size="07" />
    <code id="6E" value="é" size="07" />
    <code id="6F" value="è" size="07" />
    <code id="70" value="ê" size="07" />
    <code id="71" value="ë" size="07" />
    <code id="72" value="í" size="04" />
    <code id="73" value="ì" size="04" />
    <code id="74" value="î" size="04" />
    <code id="75" value="ï" size="04" />
    <code id="76" value="ñ" size="07" />
    <code id="77" value="ó" size="07" />
    <code id="78" value="ò" size="07" />
    <code id="79" value="ô" size="07" />
    <code id="7A" value="ö" size="07" />
    <code id="7B" value="õ" size="07" />
    <code id="7C" value="ú" size="07" />
    <code id="7D" value="ù" size="07" />
    <code id="7E" value="û" size="07" />
    <code id="7F" value="ü" size="07" />

    <code id="81" value="°" size="06" />
    <code id="82" value="¢" size="07" />
    <code id="83" value="£" size="08" />

    <code id="87" value="ß" size="07" />

    <code id="8B" value="´" size="04" />
    <code id="8C" value="¨" size="05" />
    <code id="8D" value="≠" size="08" />
    <code id="8E" value="Æ" size="0C" />
    <code id="8F" value="Ø" size="09" />
    <code id="90" value="∞" size="0B" />
    <code id="91" value="±" size="07" />
    <code id="92" value="≤" size="07" />
    <code id="93" value="≥" size="07" />
    <code id="94" value="¥" size="09" />
    <code id="95" value="µ" size="07" />
    <code id="96" value="∂" size="07" />
    <code id="97" value="Σ" size="07" />
    <code id="98" value="Π" size="09" />
    <code id="99" value="π" size="08" />
    <code id="9A" value="⌡" size="04" />
    <code id="9B" value="ª" size="06" />
    <code id="9C" value="º" size="06" />
    <code id="9D" value="Ω" size="09" />
    <code id="9E" value="æ" size="0B" />
    <code id="9F" value="ø" size="07" />
    <code id="A0" value="¿" size="06" />
    <code id="A1" value="¡" size="03" />
    <code id="A2" value="¬" size="08" />
    <code id="A3" value="√" size="07" />
    <code id="A4" value="ƒ" size="03" />
    <code id="A5" value="≈" size="08" />
    <code id="A6" value="∆" size="09" />
    <code id="A7" value="«" size="07" />
    <code id="A8" value="»" size="07" />
    <code id="A9" value="..." size="09" />

    <code id="AE" value="Œ" size="0C" />
    <code id="AF" value="œ" size="0B" />
    <code id="B0" value="–" size="05" />
    <code id="B1" value="—" size="05" />
    <code id="B2" value="“" size="06" />
    <code id="B3" value="”" size="06" />
    <code id="B4" value="‘" size="06" />
    <code id="B5" value="’" size="06" />
    <code id="B6" value="÷" size="07" />
    <code id="B7" value="◊" size="07" />
    <code id="B8" value="ÿ" size="07" />
    <code id="B9" value="Ÿ" size="09" />
    <code id="BA" value="⁄" size="07" />

    <code id="BC" value="‹" size="05" />
    <code id="BD" value="›" size="05" />
    <code id="BE" value="fi" size="07" />
    <code id="BF" value="fl" size="07" />
    <code id="C0" value="■" size="08" />
    <code id="C1" value="▪" size="03" />
    <code id="C2" value="‚" size="04" />
    <code id="C3" value="„" size="06" />
    <code id="C4" value="‰" size="0D" />
    <code id="C5" value="Â" size="09" />
    <code id="C6" value="Ê" size="07" />

    <code id="E0" value="{CHOICE}" size="1E" />
    <code id="E1" value="{TAB}" size="0C" />
    <code id="E2" value=", " size="0B" />
    <code id="E3" value=".&quot;" size="11" />
    <code id="E4" value="...&quot;" size="13" />

    <code id="E7" value="\r\n"  />
    <code id="E8" value="{NEW_PAGE}\r\n"  />

    <code id="EA" value="{Clad}" size="40" />
    <code id="EB" value="{Barret}" size="40" />
    <code id="EC" value="{Tifa}" size="40" />
    <code id="ED" value="{Aeris}" size="40" />
    <code id="EE" value="{Nanaki}" size="40" />
    <code id="EF" value="{Youfie}" size="40" />
    <code id="F0" value="{Cait Sith}" size="40" />
    <code id="F1" value="{Vincent}" size="40" />
    <code id="F2" value="{Cid}" size="40" />
    <code id="F3" value="{Party 1}" size="40" />
    <code id="F4" value="{Party 2}" size="40" />
    <code id="F5" value="{Party 3}" size="40" />
    <code id="F6" value="{O}" size="11" />
    <code id="F7" value="{T}" size="11" />
    <code id="F8" value="{S}" size="11" />
    <code id="F9" value="{X}" size="11" />

    <code id="FED2" value="{GRAY}"  />
    <code id="FED3" value="{BLUE}"  />
    <code id="FED4" value="{RED}"  />
    <code id="FED5" value="{PURPLE}"  />
    <code id="FED6" value="{GREEN}"  />
    <code id="FED7" value="{CYAN}"  />
    <code id="FED8" value="{YELLOW}"  />
    <code id="FED9" value="{WHITE}"  />
    <code id="FEDA" value="{BLINK_GRAY}"  />
    <code id="FEDB" value="{MULTICOLOR}"  />
    <code id="FEDC" value="{PAUSE}" />
    <code id="FEDD" value="{TIMER=" />
    <code id="FEDE" value="{VAR1}" size="30" />
    <code id="FEDF" value="{VAR2}" size="20" />
    <code id="FEE0" value="{SCROLLING}" />
    <code id="FEE1" value="{VAR3}" size="20" />
    <code id="FEE2" value="{CHOCOBO}" />
    <code id="FEE9" value="{SPACED}" />
    <code id="FF" value=""  />
  </FIELD>

how to use it in hex editing?

17
General discussion / Re: FF7 redraw font texture
« on: 2017-09-16 13:50:00 »
In window.bin i redraw 'ä => ạ', i draw new 'o'.

When i type in MakouReactor, it can display but not

-----------------
And font in Menu.lgp, i think it used to display text on game menu not for dialog when character talk.
I use Vincent-Tim dump tex file in Menu.lgp, i see alphabet table not much as window.bin

--------
i don't know the way that ff7 system recognize symbol we input and find it in font texture file. Somehow changing it in hex maybe i can input full alphabet

18
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-16 09:38:26 »
Wow, thanks, i remove " " and it work

19
General discussion / Re: FF7 redraw font texture
« on: 2017-09-16 09:32:47 »
could you tell me more, actually i don't know about hex edit.
link of FF7 BinExplorer not working anymore.
--
My problem: I use Hack7 insert edited font to window.bin, FF7 run but not show new symbol i draw, original charater sill work.

20
General discussion / FF7 redraw font texture
« on: 2017-09-16 07:24:51 »
Does it have anyway to add more alphabet to display in game?
I dump .png in .tim file, i see it only have basic english alphabet. I draw new symbol and put back window.bin but ff7 doesn't recogize it

21
Graphical Releases / Re: [FF7] Recreating scenes in 3D
« on: 2017-09-15 04:40:07 »
Can this scenes 3d put back to game?
I know modelling with Maya, can I help you?

22
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-14 03:57:53 »
window.bin isn't where the main font is.  It's in menu.lgp - and I think that's the font for both menu and dialogue in there
I will try like you say.
After searching Ilducci, I found this http://forums.qhimm.com/index.php?topic=16924.0
----
Finally i found the way to display custom alphabet, it still change in window.bin. Redraw not use character in *.tim
But I think it's not a good way because i cannot type exactly the charater i want, i must type the original character and it will show the replacement character. It may be confusing when transalte.
--
I install FF7 steam on D drive and ts can't dump anymore, why????
"Registry values found
No FFVII installation found"

23
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-13 17:29:11 »
Thanks, i know how to use ts but the big problem is altering font for display vietnamese alphabet :(
I search almost topic in qhimm about translate but no luck, what should i do.
--
Another thing i want to ask, can i jump into any position in game to test changed text or something like that?
----
After hours of searching, i found out need dump window.bin with Hack7 to get TIM

i see some vietnamese character in there, i think it can display without change anything.

24
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-13 14:23:53 »
I want to translate into Vietnamese.
I know illegal is an important think, but the money is a problem too.
FF7 is associated with my childhood  so i want do something with it. The first time i translate a game, i don't know where to start.

25
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-12 19:10:47 »
 i want translate ff7, please tell me how to encode text like "â ơ ê ô"
I dump and edit with English word, it encode ok; when I type something like "â ơ ê ô", it encode but no change

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