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Messages - DLPB

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Other Mods / Re: [FF7PC] Post bug reports here
« on: Yesterday at 20:40:42 »
Ansem, your Hyper Jump bug has been added to the database, finally.  I will look into fixing it ASAP.  Other additions to database will now be made.

Is there no way to just add a few calls to the RNG opcode in field using makou?  Could make it more random using certain tricks like feeding the timer into it?  Havent looked at how it works.

Other Mods / Re: [FF7PC] Post bug reports here
« on: Yesterday at 02:39:29 »
There is some work to do, and there will be duplicates, but the merge is more or less complete. I'll run back through this thread soon to see if I missed any reports. Bed time.

See The Reunion Database.  All queries about what is to come are there.  Always. Also:
The new dll comes with a a complete replacement for the audio module.

So, yeah, R06 has the new mod.

In other matters... I am correcting that character in Rocket Village who is in 2 places at once.  I've worked out how.  On village entry I can assign him based on flag.  I need to check which triangle main char is on so I know theyve arrived at the village rather than out of a house.

Camera is now fixed, apart from one of the victory celebrations that he needs to fix :P

The new dll comes with a a complete replacement for the audio module. Up to 65535 effects are supported.  So you can make each one (free effect - any past ID 750) a separate voice file. Field opcode AKAO2 allows for full ID range.

@Obesebear...  I have no idea.  Any issues with models that you noticed will likely be there with Reunion, since it uses your files.

Nope.  I work differently now too... and those lists were all for menu mainly :)

Yeah, the 60fps mod has had an update and now includes interpolation as an option.  The entire way of modding this game has been updated.

Other Mods / Re: [FF7PC] Post bug reports here
« on: 2017-12-12 14:08:32 »
Getting there.

This can continue to serve as the main bug post, but the main document is going to soon be The Reunion Database.  I am in the process of merging everything and updating it all there.  I fix as much as I can anyway for The Reunion.

Nah didn't touch it. 😀

God im tired of Google deciding to block files like that. Is anyone else having that issue?

That won't be the case with R06 since it comes with built in hext functions, as part of my new DLL, that will change memory on load.  You'll be able to add them to plain text file instructions.

When the backlog is complete.... if ever.... I'll have a look into it. :)

It's pretty easy for me to add in analog control for almost full 360 (0-255 instead of 0-360 - but indistinguishable) control of direction.  But as Kal said, the harder work would be making the fields work with those angles.  It's not really worth the effort.

JWP is better equipped to answer that in regards to DirectX at least.  I'd say it would be a bit of a hassle.  But it's possible.  I can't remember how FF8 and 9 worked.  Did they just make it so the analogs worked for 8 directions?  So you still only got 8 but with the analog sticks if necessary? I take it you need analog input?

Yeah it's definitely a script error I'll fix it. Thanks a lot.

Yeah it's about time I start getting my act together.  It's getting embarrassing this mod should have been out by bloody last month or something. It will be out by Christmas.

Troubleshooting / Re: ff7 choice of music mod
« on: 2017-11-26 15:58:31 »
That's not the fault of this mod.

yeah I'm definitely inclined to believe that's a script oversight.
 I'll fix it . Thanks.  Although one is where he is arriving , one leaving.  It may be better to fade out the Sephiroth model that's leaving, unless that flash effect happens elsewhere as he is leaving?

Look at places where party members are added.  This thread isn't for questions on things like this.

Troubleshooting / Re: ff7 choice of music mod
« on: 2017-11-24 08:44:12 »
Anxious Heart is a goner because it's being included as optional with the next version of The Reunion (it can be used separately), since the new Audio Replacement mod will be there also.

It really wouldn't be advisable to do that, since Reunion requires all files really... not just flevel in order to run.  You'd have to make sure the user installs The Reunion first, then replaces with your modded flevel files.  Or it simply won't work right.  Since  you're asking to use our work, I think you should require that step anyway.


I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?

It's been discussed numerous times.  Search for it on Qhimm ;)

When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.

Yeah, as long as full credit is given and a link to the project.

R05 is a significant improvement, yes.  But R07 will be the finalization and I'd wait for it.  R06 will at least be a very good update of the translation, but it won't be 100% signed off until R07. This is because R07 will have a completed proof check by Shikun, and a final revision. Grammar will massively be improved also.  The dialogue windows will be placed properly.

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