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Messages - DLPB

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Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-10-31 22:33:52 »
Reunion database lists all these.

Thanks :) R06 will definitely be out by then, but I am hoping R07 (finalized for retranslation) will be by then too.  Charlie Beer is still ploughing through the Japanese proof check :) We're getting there.

I'd just settle for them to finally look at the dialogue changes haha.  And thanks, Mcindus.


I've opened up the Japanese proof checking document (that Charlie Beer/Shikun is using) for view.

Then thank you for all the research  ;D

And take your time, although i'm new here, I've been using your mod all the way back since teh first release, and they are worth the wait :)

And thank you. It's nice that you signed up to be nice, too.  Don't worry - I know that this project is appreciated by the majority. R06 will be out by December, I am fairly sure.  I did think a week or two, a week or two back, but it's a monster of an update.

I suppose it should also be noted that a ton of the FF7 wiki is based on research Luksy and I were largely responsible for... Not that we got any thanks for it.


Also, it's even more laughable, because they STILL think that the Cait mod was mandatory.  This is like the 5th time I have seen "Haha, what a dope.  He wants accurate translation, but then removes an entire character! hahaha"  It shows you just how little they actually know or want to know.  Somebody there also asks why Cait can't just be removed entirely.  That's a fair point, and I'll even consider it.  It would become the Cait Removal mod  ;D  I'd call it "The Late Cait" Let's see how many people I can trigger.


DLPB's entire existence is the most Aspergers thing I've ever heard of, the rabbit hole gets deeper with every bit of information.

More hatred, and it even comes with a comma splice.  ;D  I assure you, I do not have Asperger's or autism (in response to the little prick at the bottom) :-D :-D :-D  I do have a slight obsession with getting this game fixed, but that's because I have come too far to fail—and I enjoy learning things.  I've gained a much better understanding of English (which Covarr has largely been responsible for), localizing, programming (including x86 asm), and modding games in general.  "What do I have to be sorrowful about?"   :P

But on point: These ridiculous 'people' [not all of them, to be fair] are STILL banging on about that Cait strawberries mod, which I officially abandoned over a year ago (maybe 2?  3?). It seems that any and all change is blasphemy to some of these guys, and they accuse ME of having mental issues haha.  You couldn't make it up.  I abandoned the Cait strawberries mod because I have better things to do than to sort out of all problems in the game. I think people here are far happier that my time is being devoted to more important things, such as the localization, bug fixes, script fixes, and the broken audio module. 

Even DLPB (the OP and author of the retranslation) admits in the post he has zero knowledge of Japanese, so likewise he wouldn't know the inaccuracies he's so mad about from dog strawberries.

No.  Just no.  When you have two very competent Japanese speakers in constant conversation with you (one of whom has provided a full translation), and you have invested hours into studying the game, you actually do know enough to localize the game. The idea I don't know about the inaccuracies is the only thing 'dog strawberries' around here.  Also, I do have a decent working knowledge of Katakana, so 'zero knowledge of Japanese' is 'dog strawberries' as well, like this dude's entire sentence.  :roll:  Further, I am not 'mad' about the inaccuracies.  I don't go to bed at night weeping for FF7 flaws.  ;D

Forgot to mention, this is also why it took FIVE YEARS of revisions

I also want to clear this up.  The only reason this project 'took 5 years' is because of the huge gaps in activity, largely due to the fact only 2 people have been willing to invest their time to help with the Japanese dialogue (Luksy and Shikun), and they have lives of their own. Luksy only arrived on the scene about two years after I started to modify the non-dialogue with the help of Defade. Shikun (Japanese proof check) has only been here for around 6 months. The only thing I was disappointed in with the interview for Eurogamer is that the interviewer latched onto a comment I made about when the project started and sensationalized it.  :-D But that's just how journalism works.  His title was click-bait and worked, but has kind of made us all look rather incompetent.

He supposedly has a native speaker on board. But if he's the same sperglord that wanted to wipe an entire character from the game, why trust his judgement in other things like picking a competent translator?

Yeah, I had a long list of Japanese speakers forcing their way towards me.  Couldn't keep 'em all back!  I fought.  I tried.  Oh, how I tried!  ‘Please,’ I said. ‘I can only take one of you!’  It was Luksy. Luckily, even though the reality is that only Luksy actually did what he said he would do, he's also massively competent with the Japanese language.  He likes to keep his private life private, so I leave it at that.

Some of you probably wonder why I carry on doing this with so much intolerance and hatred around.  Well, aside from the comments I have just made, it's because these guys are in a minority. As I have frequently stated:  The people who whine the most are the ones who help the least—or, as Plato said: The emptiest vessels make the loudest sound.

You answered your own question earlier.  It isn't for non English exe. I doubt I will ever add support.

The Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII.

From the first post.

Yes, but I've also added Sel + Start being held to also close the game down. There really is no reason to have a quit option you have to navigate to - and couldn't access in minigames or most other places anyway. Surely no-one wants the quit menu when they can hold Sel + Start?  It does not compute, Navigator.  :P

Thanks!  8) And it is.  And I do try to be diplomatic - but I'm simply not cut out for it.  And my strength is telling it as it is.  Not good for PR.  But it gets harder when it's the exact same questions about non dialogue over and over.  And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions.  People come in and they start with "Love your mod...."  and it turns to "But I want A B C D E F G changing, because I don't like the change."  The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to.  When that's totally not the case.  I mean, the example of Aqua Breath is a total face palm.  I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!

And I also got blamed for their save menu loading longer.  :evil:  :-P

Actually, I should have expanded on each of these so that I don't look like a mindless bigot (although, I am going to come across as a total apricothole), but most of these are in the Reunion Database or have been explained time and again, and I have a policy of simply not replying to posts asking for items we've discussed 100x to be changed, ad nauseam.  But let's break that rule and run through these.

"If it ain't broke, don't fix it."

It was broke.  So, I fixed it. If you look at the very first post, you will find The Reunion Database, which lists every single non dialogue change.  We did not change things blindly.

There's a point where you have to consider if a change actually has a purpose and is helpful/desirable.

The changes are made where the original translation was incorrect or too far removed from what the Japanese was getting at. It has absolutely nothing to do with "helpful" - and "desirable" is very subjective. What is desirable to this project is translating and localizing based on the facts and on what the writers wanted... not keeping things simply because people are used to it.  Or because canon dictates it. This is made clear on the translation post at the beginning, which you should have read.

  • Changes like "Mystile" to "Mystere" and "Chocobuckle" to "Chocobokkuru" are an un-translation/localization; why?
Because they are correct. See The Reunion Database.

And there are tons of other items that got such a complete change (likewise in undoing translation/localization)

You can't "undo" a translation or a localization.

that I now actually have no idea what they even are, especially since they're not listed anywhere I've seen

The first post and the Help file both point to The Reunion Database.

I also had to use menu option "Form" to realize it was "Order"; what the option does isn't what "form" means, where "order" is clear and fits perfectly, so I don't understand why that's the word you used much less why it was changed at all.

Names are now totally consistent across all menus.  Either word works.  It's not breaking your back to learn about 3 drop down menus.  Come on.

I don't know if Enemy Skill "Enigma" is in fact a closer translation to whatever the original is,

Then why are you adamant I should change it?  Why are you bringing this up when you said in your post that you wanted to discuss this with an argument of reason?  How can you have a reasoned argument when you don't know if it's closer than "Pandora's Box"? And why should I listen to you that being the case?

but I wouldn't have used it for a spell name over "Pandora's Box".

And, thus, would have completely failed at localizing the game accurately. Instead, you'd just keep a name that means NOTHING close to the original and was pulled out of thin air.  That is not professional. It's not what this project is about.

Maybe it's a question of taste,

It's not in most cases.

but that goes both ways.[/li][li]Changing "Underwater" Materia to "Aqualung",

The original name is "Diving" from "Scuba Diving [equipment]". There is no reason I couldn't change it.

and original Enemy Skill "Aqualung" to "Aqua Breath" again seems like it comes from your personal taste

The Japanese is literally "Aqua Breath" アクアブレス [Akua buresu]. 

I've actually come across the idea of swapping names around before and I don't believe it's something game devs would do without significant reason.

And you worked out I didn't have a significant reason... how?  On the basis of me seeming to change things willynilly?

[/li][li]Saving seems to have some control delay before and/or after it that wasn't there before.[/li][li]Why is the menu option "Quit" gone?! That's just a downgrade to functionality.[/li][/list]

Well, this has obviously rattled a few people up, but let's consider that

A. Alt + F4 will close the game.  So the Quit menu is redundant anyway.
B. I have added "hold select + start" to close game too.  If you hold those two for a few seconds, the game will close from ANYWHERE.
C. The quit menu does not exist in PSX version, and indeed makes the menu look overly long and ugly.

I'd love to discuss more and I hope you'll consider these things.

If you look at the Reunion Database, it says the following:

Items in white, blue, or orange are not up for discussion.

This isn't me being Adolf Hitler.  This is me ending 100 more posts like yours - because I've been through this gauntlet so many times it's unreal.  And we've gone over these things again and again and again.  The project is near finalized.

Get a basic understanding of Assembly:

Nah. The field engine wouldn't support it with normal opcodes... and i think whole idea is story-line takes precedence.

Yeah it puts you back on the other map, where you have miraculously survived.

I'm having fun.  I've fixed the bug with the support in Junon so the Dolphin can't find the spot for you.  And if Weapon is enabled (level 2+)...  well,  it's much harder.  Only 2 new spots will work as opposed to many... and the electric support will kill you.  Instantly. No ifs, no buts.  Game over, sucker.

Well, it would just be for you really.  Because that's a specific list of things that others won't agree with, and causes me a lot of work, which is why I stopped adding so many options (I used to have 2 menu types, break 9999 limit options... you name it!) and cut down everything to a bare minimum. It is impossible to please everyone or add options for everything... and I'm not being paid either.  Big fat cat companies like Square Enix wouldn't do even half of what I have despite being paid large sums.

Still, with the tools around, you should be ok.  8)

So there we are.  It crashes only when the limit is used on an enemy that is immune to death.  The only fixes in Steam etc are the ones that this community made and which Aali added to his dll "driver". So this one has never been fixed, like hundreds of others.

It shouldn't be hard for me to see what accesses the status flag and then work from there reversing it.  I'll look into it tonight.

I heard about that... Probably from you. I haven't seen it happen, though.  It probably is entirely PC issue.  When I did 60fps mod, I also noticed I had to fix Tifa's limit from crashing. I will look into it.  Does it always happen?

Anyone else ever realize that after 2 or so jumps at the Support under Junon, the dolphin actually places you exactly on the spot you need to be to get onto the beam?  I always thought it was strange, but now I think it's actually a remnant from the programmer testing it.  Probably forgot to make sure it wouldn't do that.  Or maybe it was on purpose to make it easier.

In any case, with Weapon mod, I will remedy it.

I personally get no satisfaction out of either, so for me even 5 dollars wouldn't be worth it. :P

I also intensely dislike "added content".  It's created a situation where laziness in design is fine - and it also creates inconsistencies. I want to play a completed game.  They had 10 freakin years.  I'm also not sure when it became acceptable to pay for bug fixes and "add ons" when you've already shelled out big money for the game (I am not sure FF15 does that, but many do).  Modern gamers are, in my opinion, total mugs.

If the offsets are all equal, you can simply use one of the above and then add "+" or "-" at the top... like so:


15405F = 00
15406A = 00
15407B = 00
154086 = 00
154099 = 00
1540A4 = 00
1540B7 = 00
1540C2 = 00
1540D5 = 00
1640E0 = 00
1540E9 = 00
1540F4 = 00

Would get you from French to Italian.  But you'd be best doing it from English to whatever.  Assuming offsets are correct.

Also, is

1640E0 = 00

an error?


And so...  finally I get to finish off some old parts of Weapon.  All shall be revealed ;)

Work has finally commenced on a few of the other mods now that the DLL and the Audio Replacement mod are virtually done.

And that bad management does generally lead to a bad or very inconsistent game - but that remains to be seen.
Played it at my mates house the other day. Also watched him play it for a while too.  It's strawberries.  It's as strawberries as it looked on the demos.  Out of control battles.  Press Action and survive nonsense. FFXII style "quests"  yawn. Story is abysmal (based on what I saw, but mainly what he's told me. He also explains it with a constant look of confusion on his face).  It's everything I dislike about modern games and it was obvious that was going to be the case.  He, however, loves it.  But I think he'd love any game that had Final Fantasy printed on the cover and gameplay with lotsa explosions, innit.

Same old crap.

I can't replicate it.  Nor can NFITC1.  It just happens.... text missing letters and stuff.  It always happens eventually (we think on saving rather than opening).  But NFITC1 is working on all-new tool.

Yeah, touphScript can change any text in the game, if you so wish :)  I'd steer clear of Wallmarket for now in terms of text, since it has a bug that will ruin text (and it can't alter field, menu, world map text).

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