Menu Reconstruction Patch beta 1. [for use with retranslation project]
http://docs.google.com/leaf?id=0B1JH_wU1qqN4YzA2ZDc4OTgtZjE2Ny00YWIwLTgzOTItOGY0ZDczMmVlMjQx&sort=name&layout=list&num=50This isn't done yet though so consider it a beta
Things are subject to change. This release has retranslations attached.
Constructive input to what we have so far is appreciated.
The following things might require a change:- Position of slots in the Materia, Status and PHS screens.
- Position of the limit bar, EXP bar and related items in the status screen
- Very Slight adjustment to main menu items
- slight adjustment to the MPneeded text in Magic menu
The following things are yet to be done:- Load and save screen still not fully completed with the layout, but close
- Loading file text cursor not changed yet
- set and check text in Limit menu
- yes and no position in limit changing break level
- Cursors in Limit menu
- Status screen Elements and Status text positions
- Config screen cursors
- Description text for Materia menu
- Ghost cursor for magic menu
- Cursor position in Equip menu
- Wait text in Config screen is off alignment, slow and fast text also. There are other small tweaks to text needed here.
- Config description text needs altering when selecting controller customisation
- Quit menu not done yet
- Ghost cursor when using "use" and the selecting an item in the equip menu not done.
- Loading please wait needs fixing
known issues:- Status screen numbers look a bit cramped and Strength/Attack Y axis is incorrect
- Cursor cannot line up properly to "Key items" in the Item menu
- Enemy Skill text on the magic menu does not fit the box properly. There is nothing I can do here short of changing that text to E. Skill
- Menu headings are not centred to the box. This cannot be done without wrecking the animation of the menu. The non translated version will look better because Formation will become Order.
- Added ability still doesn't look great, but this is the best it can be given the menu design itself.
There may be things I have missed. Take this as a rough guide. Goes without saying that you should backup your original FF7.EXE.