Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 542776 times)

DLPB

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Please go to http://forums.qhimm.com/index.php?topic=14914.0

This was the Menu Overhaul Project and has been superseded by the above.
« Last Edit: 2014-07-21 21:53:18 by Covarr »

DLPB

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Beacause [R05]
« Reply #1 on: 2011-04-07 01:38:20 »
[empty]
« Last Edit: 2014-01-08 01:24:17 by DLPB »

DLPB

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Menu Overhaul [M05d]
« Reply #2 on: 2011-04-07 02:28:16 »
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« Last Edit: 2014-01-08 01:24:22 by DLPB »

DLPB

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Weapon [W01]
« Reply #3 on: 2011-04-07 08:10:25 »
[empty]
« Last Edit: 2014-01-08 01:24:30 by DLPB »

DLPB

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Iscar [WIP]
« Reply #4 on: 2011-04-07 18:21:11 »
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« Last Edit: 2014-01-08 01:24:37 by DLPB »

DLPB

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Model Overhaul
« Reply #5 on: 2011-04-07 18:26:07 »
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« Last Edit: 2014-01-08 01:24:44 by DLPB »

DLPB

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Memory Patches
« Reply #6 on: 2011-04-07 20:04:59 »
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« Last Edit: 2014-01-08 01:24:52 by DLPB »

yarLson

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Re: [WIP] Menu Overhaul Project
« Reply #7 on: 2011-04-07 21:23:58 »
lets not forget that you can also move through the pages quickly with the "page up" and "page down" buttons so its not too horrible.
However I really wish you would at least do two rows for items (although, if it were up to me I'd do 3) since you have the ability to carry more items than pretty much anything else. Besides with your new improvements there is plenty of space for it.
« Last Edit: 2011-04-07 21:33:34 by yarLson »

Nightmarish

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Re: [WIP] Menu Overhaul Project
« Reply #8 on: 2011-04-07 21:30:28 »
Now that i think about it, 4 columns for magic would be somewhat nice, since many magic materias have 4 spells associated.
Like:

Fire > Fire2 > Fire3 > Flare

Anyway, the mod is yours, so it's up to you  ;)

DLPB

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Re: [WIP] Menu Overhaul Project
« Reply #9 on: 2011-04-07 21:42:32 »
It simply isnt possible to do 2 rows for items because we are talking huge strings  The box would look crap.  That is why they kept it to 1 originally.  Trust me, this will work.

As for flare and fire, they are in order of type (flare is part of the forbidden magic).  To change it would be a big hassle for little reward.

This is a tradeoff between size of box and ease of use :) and without Aali I can't sort the columns anyway...  I can sort the rows.
« Last Edit: 2011-04-07 22:21:31 by DLPB »

BloodShot

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Re: [WIP] Menu Overhaul Project
« Reply #10 on: 2011-04-08 00:41:05 »
On the topic of aesthetics, are you planning to ever make a version in the future with borders that are like the classic background/TA hires borders? It'd be kind of cool to have the new minimalist interface with the classic look of the game.

sl1982

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Re: [WIP] Menu Overhaul Project
« Reply #11 on: 2011-04-08 00:48:38 »
lol

BloodShot

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Re: [WIP] Menu Overhaul Project
« Reply #12 on: 2011-04-08 00:49:28 »
Don't be hatin, I ask to be allowed one stupid question per year  8-)

Timber

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Re: [WIP] Menu Overhaul Project
« Reply #13 on: 2011-04-08 00:53:27 »
Final Fantasy IX, on the flip side of the coin, had far fewer skills and abilities per character. In Final Fantasy VII, there are 54 magic spells. There are 24 enemy skills.

This. Also the FF7 materia system will very often leave big gaps in the list (because of pre-set slots for magic, instead of just stacking the spells you have equipped) making having 1 column even worse.

Item, Summon are better than original, magic and e skill slightly worse, in terms of finding them.

I dunno man, why take steps backwards? A slightly smaller window?
I really don't think people will care how 'cute' it is if you make it more cumbersome.

DLPB

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Re: [WIP] Menu Overhaul Project
« Reply #14 on: 2011-04-08 01:02:01 »
I am afraid not.  The whole idea of this project is to move away from the old graphics.  The old menu project is for the old font and graphics.

My mind is made up on the menus, if it can be done it will be.  I can see what is in front of me, and the difference is minimal.  The windows do not need to be that wide.  Do not imagine things being so much worse.  This isn't a step backwards, it is a step forwards.  It looks miles better for the sake of clicking page down 2 extra times.

I am looking at these menus as we speak and it is certainly better the new way.  Wait until it is released, then pass judgment.
« Last Edit: 2011-04-08 01:05:21 by DLPB »

Kemlin

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Re: [WIP] Menu Overhaul Project
« Reply #15 on: 2011-04-08 02:23:08 »
Well I have decided on the following:

E.Skill 1 column
Summon 1 column
Item 1 column
Magic 2 or 3 columns

But the number of rows has been increased from 3 to 4, so:

Item, Summon are better than original, magic and e skill slightly worse, in terms of finding them.

Will it be possible for you to release a reference guide after you're finished so that I may change the menus back myself? It's a good compromise between accepting the design decision and not using your mod, I think.

DLPB

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Re: [WIP] Menu Overhaul Project
« Reply #16 on: 2011-04-08 02:38:31 »
That would be tons of work, because to change them back would require a lot of changes.  The menu the boxes everything.  It is how it is....  And so far I can't alter the menu anyway.

I do not have time to write guides to editing the game... I am up to my neck as it is....

Kemlin

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Re: [WIP] Menu Overhaul Project
« Reply #17 on: 2011-04-08 03:30:41 »
That would be tons of work, because to change them back would require a lot of changes.  The menu the boxes everything.  It is how it is....  And so far I can't alter the menu anyway.

I do not have time to write guides to editing the game... I am up to my neck as it is....

That's fine too. Just post the notes you're using to do the alterations after you're done, if you succeed in making the menu alterations. I'll be able to work off them.

By the way, just to be clear, I don't want my comments to come off as "Lol I hate ur work". On the contrary, I sincerely appreciate the 8 hours a day job you're doing to overhaul the menu system. VII's biggest shortcoming is the battle interface, and you've done a miracle in improving it. Just...some things I want to see unchanged, and I'm willing enough to change them back for my personal use. Thank you.

DLPB

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Re: [WIP] Menu Overhaul Project
« Reply #18 on: 2011-04-08 04:32:41 »
Ok well I said I wouldn't me another beta but here is the latest: 

New:

Menu rows are 4 and not 3
Item icons are cleaned up
Colour of bars is ready for Felix graphics.

http://rocketronnie.net/106.rar



Timber

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Re: [WIP] Menu Overhaul Project
« Reply #19 on: 2011-04-08 05:04:14 »
Wait until it is released, then pass judgment.

Well was only trying to save you doing work on something that seems kinda pointless. :)

I mean, you have already said that some menus will be at least 2 columns, so I don't see how reducing some of them to 1 column could possibly make it look 'miles better', especially at a cost to convenience.

And you kept basing the interface on FFX, which has 2 columns!

Meh I have made my case, I know it's not the end of the world, I'll just wait and see now like you say haha. :)

DLPB

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Re: [WIP] Menu Overhaul Project
« Reply #20 on: 2011-04-08 05:05:17 »
FFX uses a smaller font and the boxes are small.  The problem atm is even if you can ignore the better look, the e skill box is going into the character names and display (when I make it so the display doesnt go away)

I may have worked out a way around this though ;)

But you lot need to stop whinging  ;D, so far I can't change it anyway I don't think I will be able to regardless.  I am stuck with it.
« Last Edit: 2011-04-08 05:08:59 by DLPB »

fladimir_hokage

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Re: [WIP] Menu Overhaul Project
« Reply #21 on: 2011-04-08 18:43:40 »
man and the spanish fonts is fixed?

DLPB

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Re: [WIP] Menu Overhaul Project
« Reply #22 on: 2011-04-09 09:03:07 »
Spanish is not supported.  This mod is for English game only (there is a spanish mod elsewhere based on our earlier work).  I may provide the font sheet I used so people can make their own from my work but it isn't very simple.  You need to be able to align it properly and edit window.bin via a place in the exe for testing.
------------

Anyway here is the new version.  I did quite a bit of coding, and transparency is now supported.  I coded transparency and menu clean up (i.e. main commands disappear when limit break options are up).

http://rocketronnie.net/108.rar

Progress report updated.
« Last Edit: 2011-04-09 09:11:19 by DLPB »

fladimir_hokage

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Re: [WIP] Menu Overhaul Project
« Reply #23 on: 2011-04-09 09:26:06 »
ok thanks  ;D

BloodShot

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Re: [WIP] Menu Overhaul Project
« Reply #24 on: 2011-04-09 22:42:55 »
Just tried it, It's very nice, very 8-like (except cooler looking :D)

Is the transparent attack window caused by having transparent dialogue boxes on, or is that something the mod does? If it does that, I think it would be cool to have in

the installer later, a choice between a transparent and opaque attack window because the transparent one makes it hard to see the color.

It is really cool though, can't wait to see when the full-screen flashes for attacks and stuff work.