Author Topic: Field Scene Screens (non bombing mission) Gallery  (Read 163900 times)

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #50 on: 2011-07-27 15:36:42 »
Are you planning on rendering out all the different floor numbers? Because they will need to be done to be put in game.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #51 on: 2011-07-27 16:34:16 »
Should be no problem.
The problem is that i only have this background (with 17) but not the others.
I no longer have the game on a psx disc nor a CD-ROM drive.
Apart from that i dont have the game for PC :P
Given the small size of the maps maybe someone can send me the "animation set" via PN or Email?

Apart from that are there some reference photos from the original drawings ? I recall seeing something like that.
It would come in nicely for the Mako reactor elevator because its really hard to see what is an object and a reflction in that scene.
« Last Edit: 2011-07-27 16:37:36 by anaho »

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #52 on: 2011-07-27 18:40:17 »
Final render BLINELE (Corrected some objects to be more on spot, fixed the lighting glitch)

http://imageshack.us/photo/my-images/823/blinele.png/

!!! If downloaded before EDIT please redownload!!!
That looks like it was ripped right from the game, great job!

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #53 on: 2011-07-27 19:42:55 »
Thanks for the kind words from everbody!
I feel really motivated! :-D

Marc

  • *
  • Posts: 445
  • I hear Voices ... in my head
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #54 on: 2011-07-27 22:55:11 »
Wow.

However as for scenes, this is a single field file where the number is just generated isn't it ?  There's not something like 60 "elevator" field file if I recall ...

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #55 on: 2011-07-27 23:31:58 »
The number is painted into the scene, on different layers.

Roxas

  • *
  • Posts: 157
    • View Profile
    • ReBoot Revival
Re: Field Scene Screens (non bombing mission)
« Reply #56 on: 2011-07-28 02:51:34 »
 :o That looks simply amazing, anaho! Almost as if FFVII was made today, yet in the fashion it was in '97.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #57 on: 2011-07-28 09:12:17 »
On that numbers thing: I actually thought it was just 1-19 but seeing a vid on youtube revealed that its upto 59!
So I really dont how to do it because i dont know how the game works. If its just an overlay I would still need to rerender without the 17 digit. But then why was it there in the first place? I did another render with the cautions sign not flashing.
http://imageshack.us/photo/my-images/204/blinele1.png/
Are the numbers really that important anyway? I mean the whole scene is scripted so all you do is wait  and you cant get out to the wrong floor. I would be very glad to see this ingame preferably a small vid. An article on how the game handles bg animations would be useful as well ( do they keep a whole image for every animation or just lay over stuff?).
« Last Edit: 2011-07-28 09:14:23 by anaho »

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #58 on: 2011-07-28 10:44:39 »
Later on today I will get you the files for the elevator, it will show you how you need to make the numbers.

Maxi619

  • Guest
Re: Field Scene Screens (non bombing mission)
« Reply #59 on: 2011-07-28 10:52:08 »
Amazing stuff Anaho  :-o
For the numbers of floor, I found a little video for you
http://www.youtube.com/watch?v=TGMz-4DW-BI
Watch from 9:07, I think it could help you  ;)

Dubular

  • *
  • Posts: 36
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #60 on: 2011-07-28 12:49:07 »
Amazing work anaho! My only critique is the lighting. Yours seems to have the light coming from the back. Logically the light should be coming from the ceiling. I looked at the original and it seems its coming from the ceiling towards the front of the elevator. I compared the shadows on the wall and put them next to each other to illustrate my meaning a little further. Though I had to lol when I actually put your render next to the original :)

http://imageshack.us/photo/my-images/269/shadowse.png/

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #61 on: 2011-07-28 21:17:47 »
That youtube video is what made me wonder if my claims where correct ;)
On that lighting issue: I am aware of this. Actually there are two lights one on the top and from the front to get the shadow from that door that fades into the black background. I dont know what renderer Square used and I doubt if it would still work on W7  but the lighting is hard to reproduce exactely in Blender- at least for me. Unfortunately Cycles doesnt equal the Blender Render but is more like Lux and that looks cool but just not like the game (see modern version).
Example: Compare that funky red spot lights.
Makes me wonder if mosts lights are just "gimmicks" or added seperately. Maybe....

SymphoniC

  • *
  • Posts: 46
  • Mind hack.
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #62 on: 2011-07-29 11:05:07 »
I like how this project isn't going for a complete Advent Children look, yet neither is it sticking too close to the original. It's nicely balanced. I was raised on the PSX version and I don't like the PC version at all... but what you guys are doing guarantees that I will be playing it as soon as you're finished. Nice work, everyone working should be proud of what they're doing here. This goes to everyone in Team Avalanche.

OwenWalker

  • *
  • Posts: 30
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #63 on: 2011-07-31 11:26:22 »
All Team Avalanche creations are faithful to the original FF7.

Basically if the game was made today with the exact same gameplay but improved graphics.. Thats what TA is aiming for.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #64 on: 2011-08-02 21:50:27 »

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #65 on: 2011-08-02 22:21:12 »
Since you like elevators you should look at elevtr1, which is part of the bombing mission.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #66 on: 2011-08-02 22:41:06 »
I will ;)
I just felt that more practice at image matching would be necesserary and now I am pretty happy with the results.

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #67 on: 2011-08-08 13:10:45 »

Sapphire

  • *
  • Posts: 144
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #68 on: 2011-08-08 15:10:20 »
Update:
http://imageshack.us/photo/my-images/200/previewnq.png/


Will be finished this week.

I'm really liking this, great attention to detail and very accurate lightning. Good work anaho.

Nightmarish

  • *
  • Posts: 525
  • owari da
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #69 on: 2011-08-08 18:25:44 »
Oh my, another awesome work.
Hope someone is tracking this stuff, would hate to see these guys get inactive and we lose all this masterpieces.

SpooX

  • ah nothing really...
  • Moderator
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #70 on: 2011-08-08 21:29:07 »
just to show I'm still alive...



take a guess...
 8-)

anaho

  • *
  • Posts: 143
  • King Of Slowdown
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #71 on: 2011-08-08 23:51:07 »
Sister Ray  (Makou Canon)? Or that thing where you escape from when the pillar collapses.

SpooX

  • ah nothing really...
  • Moderator
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #72 on: 2011-08-09 08:59:10 »
Sister Ray  (Makou Canon)? Or that thing where you escape from when the pillar collapses.
you think way too big...think smaller although it is being used for an escape sequence several times...
 8-)

jeffdamann

  • *
  • Posts: 732
  • The ORIGINAL!
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #73 on: 2011-08-09 09:22:51 »
Clearly the motorcylce, I see a frame, exhaust, and a tire...

Immortal Damyn

  • *
  • Posts: 432
  • Lord of the Twilight
    • View Profile
Re: Field Scene Screens (non bombing mission)
« Reply #74 on: 2011-08-09 18:01:40 »
Clearly the motorcylce, I see a frame, exhaust, and a tire...
My thoughts exactly, it looks very motorcycle-y.