Author Topic: [FF7PC] Grimmy's Models and Textures etc.  (Read 36397 times)

Grimmy

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Re: Grimmy's Models
« Reply #25 on: 2013-09-09 23:36:21 »
Grimmy, the world map update by FeliX really needs the towns and buildings sorting.  I am sure he would have no problem with you updating his mod for him.  I could ask him for you?  Of course... if you wanted to do?  FeliX is going to be busy with life for a long time.

Sure, here is what I'm using. It is felix wmp beta, 57 additional tex, full world map by ff7remastered, my towns and tweaks to Chocobo prints and mountains. It is a nice set that completes the world map, sans the models. I may get around to fixing the few issues it has, but they are so minor I'm not motivated to do it.

Link on first post.
« Last Edit: 2013-09-09 23:38:24 by Grimmy »

DLPB

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Re: Grimmy's Models
« Reply #26 on: 2013-09-10 00:21:36 »
So these add ons work with Felix mod?  And they blend in?  (the original town models look really bad on felix mod because you can see the original grass etc.

Grimmy

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Re: Grimmy's Models
« Reply #27 on: 2013-09-10 01:50:20 »
Reuses parts of the original wmrp for town grass sections, so some of the greens aren't spot on.









« Last Edit: 2017-07-15 01:38:33 by Grimmy »

DLPB

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Re: Grimmy's Models
« Reply #28 on: 2013-09-10 18:07:06 »
That's still pretty damn groovy!  I'll install it all later and see what's what.  8)  I didn't realise there was this update by you.  Guess I need to start looking at other threads better.

Grimmy

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Re: Grimmy's Models
« Reply #29 on: 2013-09-10 22:21:51 »
Not an update by me, as much as a compilation of what is out there with some tweaks. Credits are given with the link.

Grimmy

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Re: [FF7PC] Grimmy's Models, Textures etc.
« Reply #30 on: 2014-11-30 05:46:19 »
I did a quick set of upgraded textures for the Bike game. I thought these had been done before but I couldn't find them, so I made them.  New avatars and score boards. Looks great with all the bike game models and original Motorball by bloodshot.







Links on first post

And the links for the Condor minigame on this thead
http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308
all seem to be dead, so i have up loaded the models and Textures by strayoff.

Condor models
http://www.mediafire.com/download/31utqs4ru16ree1/condor+models.7z

Condor Textures
http://www.mediafire.com/download/ed0f86nxbqmvtrs/condor.7z
« Last Edit: 2017-07-15 01:34:10 by Grimmy »

Grimmy

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #31 on: 2014-12-16 23:23:26 »
Here is a mod that will allow Jessie to join your party for the bombing mission. It uses 7thHeaven's ability to change files based on variables, and as such is 7thHeaven exclusive. Some people may have trouble getting the Avatars to work, but I included a readme that will explain what your troubles are. Some pics.









Link on first post.

Video

https://www.youtube.com/watch?v=r3CScbhshLY&feature=youtu.be
« Last Edit: 2017-07-15 01:32:34 by Grimmy »

EQ2Alyza

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #32 on: 2014-12-17 01:54:54 »
Very cool Grimmy :)

I look forward to adding this to the catalog.

Mayo Master

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #33 on: 2014-12-17 15:47:37 »
Having Jesse join the party for the Bombing Mission is an awesome idea! I assume you copied the animation from Tifa's?

Kaldarasha

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #34 on: 2014-12-17 19:50:27 »
I think that she should use Vincent's gun skeleton. It would make more sense she is more for blowing things up as to punch them to death.  Also she has a gun as accessories. :wink:

Mayo Master

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #35 on: 2014-12-17 23:27:54 »
It would make more sense she is more for blowing things up as to punch them to death.
She actually does punch Shinra mook too (when the train stops at the station on the opening sequence). I'd be fine either way though.

Sega Chief

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #36 on: 2014-12-17 23:39:48 »
That's pretty cool, Tifa's anims are probably the best fit. Vince wouldn't be as straightforward; might be a bit awkward if Jessie transformed into Galian Beast all of a sudden.

Mirrorman95

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #37 on: 2014-12-18 00:35:18 »
I like the extra playable character, however it should be "of_course!" instead of "of_Course!".
« Last Edit: 2016-01-30 10:01:01 by Mirrorman95 »

Sega Chief

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #38 on: 2014-12-18 00:55:59 »
Nah, it should be 'Off, Course!'

Mirrorman95

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #39 on: 2014-12-19 01:12:29 »
Will Grimmy upload his Female Cloud mod as an iro too?

Bobby

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #40 on: 2015-03-04 18:01:15 »
So after installing World.7z in my modpath, I'm met with these results. Is this normal?

Disregard, got the answer in another thread. It was my own fault.
« Last Edit: 2015-03-05 05:22:45 by Bobby »

chriserenity

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #41 on: 2015-04-02 15:04:10 »
Hi Grimmy,

This is a repost of what I put on your moddb page in case you don't monitor your account anymore. 

I really like the look of your JKA Yuffie model, thankyou so much for designing it.  When I install it using Bootleg as a CustomModel the game crashes whenever Yuffie is in the party and the battle screen begins to load after the swirl. 
 
Does this link: http://www.moddb.com/members/grimmy307/blogs/ffvii-pc-project-update/#5182133

... go to the finished version?  201 files in the battle lgp is alot more than the other custom models I'm using is all. 

Thanks in advance! 

cmh175

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #42 on: 2015-04-02 16:23:00 »
The animation file of this model is broken. You need to replace the **DA files from either the original vanilla files or download another Yuffie model and borrow the files from there. Grimmy's model will work fine than.

chriserenity

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #43 on: 2015-04-02 17:28:24 »
So out of the 201 files in the .lgp 

rxda
nuda
ntda
nsda
nrda
nqda
npda

Will they be named the same in another model and I just delete the bad files and replace them with the scavenged ones? 

cmh175

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #44 on: 2015-04-02 18:17:42 »
Yup that's it. Just snag the **DA files and you're good to go.

chriserenity

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #45 on: 2015-04-02 20:39:59 »
Do you know if its possible to just swap out the files you mentioned without reinstalling the game/running the Bootleg process from scratch? 

Have tried 7th Heaven with no success - my machine can't handle it. 

I've borrowed the files from Whiteraven's model and am ready to give it a try. 

chriserenity

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #46 on: 2015-04-03 19:36:48 »
I reinstalled everything with the **DA files swapped out.  The game is still freezing in the first few frames of battle with Yuffie in the party.  I rechecked the custom models folder to make sure I hadn't missed any. 

Any ideas? 

Log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6300 series Graphics 4.1.10750 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\ffvii\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: c:\games\ffvii\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 100
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
« Last Edit: 2015-04-03 19:39:14 by Covarr »

Kaldarasha

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #47 on: 2015-04-03 20:12:46 »
The **ba files could also be bad. :P

What ancient PC do you use that you can't run the game with 7H? ???

Sora123masta

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #48 on: 2015-04-03 21:27:50 »
The **ba files could also be bad. :P

What ancient PC do you use that you can't run the game with 7H? ???

My guess? Windows Millenium, 95, 98, or 2000. o.o -Derp-

chriserenity

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Re: [FF7PC] Grimmy's Models and Textures etc.
« Reply #49 on: 2015-04-04 10:34:20 »
Running Windows 7 (64bit OS) on a Lenovo G575 laptop
ATI Technologies Inc. AMD Radeon HD 6300 series Graphics 4.1.10750 Compatibility Profile Context
AMD E-300 APU with Radeon(tm) HD Graphics 1.30 GHz
4.00 GB (3.60 GB useable) Ram
200 Gig free on the hard drive. 

The game looks great especially the world map graphics and battle scenes but gameplay slows to a snails pace when in the menu, field or overworld. 

I gave up and went back to Bootleg as I get no slowdown. 

OK, I'll try replacing the files you suggested on my next reinstall. 

Cheers!