Author Topic: uhmmm...FF7.exe crashes on entering a town  (Read 1428 times)

Cloud_FFVII

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uhmmm...FF7.exe crashes on entering a town
« on: 2013-08-12 17:24:22 »
Hello everyone, I need your support....I installed FF7 2012 RE-MAKE some time ago (legally of course), but I wanted to play it with Tifa's Bootleg....I downloaded the last pack and started to mod it following tutorials...

The problem is this, I got the game to run, configure all settings with ff7_opengl.cfg, everything fine...

But when I try to start a new game, or load on the world map and enter ANY town, the game just crashes....The tipical "OOPS! SOMETHING WERY BAD HAPPENED" and after that message "FF7.exe has stop working".

I leave my APP.log REPORT HERE, hope you guys can help me with some solutions...I see it can be something about "kernel", but I don't really know...I have tried many solutions, before posting this...let me try to help with some details about my copy.

- Laptop Sony vaio Intel Core i5 / 8 GB RAM / Intel HD 3000 / Windows 8 64bits
- Final Fantasy VII 2012 RE-MAKE
- English Language / Spanish Menu
- Installed on: D:/GAMES/Final Fantasy VII
- Mods: D:/GAMES/Final Fantasy VII/mods/Bootleg
- Using "ff7.exe" / "ff7config.exe" 1.02
- Using "opengl" "custom driver" 0.7.11b
- "Compresed texture" Setting = "no"
- Sounds "FF7Music" works fine I think.
- Intro Videos load also fine.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2858
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1360x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: fragment shader compile log:
WARNING: 0:14: 'assing' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:16: 'assing' : implict conversion between types allowed from GLSL 1.20

No errors.

INFO: postprocessing program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Juegos\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Juegos\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Juegos\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
INFO: D:\Juegos\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ºi|O (LGP) (path: )
ERROR: unhandled exception



Please if someone could help me, I'm maybe a noob on FF7 modding....Also sorry for my english...It's not my mother language...

Thanks Everyone!


UPDATE: What an id%&! I solved a moment ago, my "flevel" was corrupt, all I had to do was restore it from backup!...And everything goes fine until now, any other issue I'll report....SOLVED FO NOW!

THANKS!
« Last Edit: 2013-08-12 17:32:04 by Cloud_FFVII »