Author Topic: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)  (Read 690181 times)

DLPB

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3900 on: 2017-10-08 17:46:50 »
I can't replicate it.  Nor can NFITC1.  It just happens.... text missing letters and stuff.  It always happens eventually (we think on saving rather than opening).  But NFITC1 is working on all-new tool.

DLPB

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3901 on: 2017-10-10 03:09:08 »


And so...  finally I get to finish off some old parts of Weapon.  All shall be revealed ;)

Work has finally commenced on a few of the other mods now that the DLL and the Audio Replacement mod are virtually done.
« Last Edit: 2017-10-10 03:11:02 by DLPB »

Karmakaze

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3902 on: 2017-10-10 22:27:06 »
Wouldn't be just for me, but ok. I didn't know about the editor so I'll check it out. Thanks!

DLPB

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3903 on: 2017-10-10 23:04:52 »
Well, it would just be for you really.  Because that's a specific list of things that others won't agree with, and causes me a lot of work, which is why I stopped adding so many options (I used to have 2 menu types, break 9999 limit options... you name it!) and cut down everything to a bare minimum. It is impossible to please everyone or add options for everything... and I'm not being paid either.  Big fat cat companies like Square Enix wouldn't do even half of what I have despite being paid large sums.

Still, with the tools around, you should be ok.  8)
« Last Edit: 2017-10-11 03:59:28 by DLPB »

DLPB

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3904 on: 2017-10-11 00:17:59 »
I'm having fun.  I've fixed the bug with the support in Junon so the Dolphin can't find the spot for you.  And if Weapon is enabled (level 2+)...  well,  it's much harder.  Only 2 new spots will work as opposed to many... and the electric support will kill you.  Instantly. No ifs, no buts.  Game over, sucker.
« Last Edit: 2017-10-11 00:20:37 by DLPB »

Ansem

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3905 on: 2017-10-11 11:55:59 »
Does it actually do anything in the vanilla game if you do go near the tower?


In any case, that is shocking news on so many levels. :P Hue hue

(I'll show myself out now)

DLPB

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3906 on: 2017-10-11 13:31:38 »
Yeah it puts you back on the other map, where you have miraculously survived.

Godlift

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3907 on: 2017-10-11 19:33:09 »
Is it possible to implement a check too see if the player has elemental lightning equipped in the materia slot?

Would you be interested in playing around with that idea for this minigame?

DLPB

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3908 on: 2017-10-11 21:00:56 »
Nah. The field engine wouldn't support it with normal opcodes... and i think whole idea is story-line takes precedence.

Godlift

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3909 on: 2017-10-14 00:16:48 »
Yeah your right story line was its better not to implement something like that. Very excited to see what else you have in store tho!

DLPB

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3910 on: Today at 07:08:17 »
Actually, I should have expanded on each of these so that I don't look like a mindless bigot (although, I am going to come across as a total apricothole), but most of these are in the Reunion Database or have been explained time and again, and I have a policy of simply not replying to posts asking for items we've discussed 100x to be changed, ad nauseam.  But let's break that rule and run through these.

"If it ain't broke, don't fix it."

It was broke.  So, I fixed it. If you look at the very first post, you will find The Reunion Database, which lists every single non dialogue change.  We did not change things blindly.


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There's a point where you have to consider if a change actually has a purpose and is helpful/desirable.

The changes are made where the original translation was incorrect or too far removed from what the Japanese was getting at. It has absolutely nothing to do with "helpful" - and "desirable" is very subjective. What is desirable to this project is translating and localizing based on the facts and on what the writers wanted... not keeping things simply because people are used to it.  Or because canon dictates it. This is made clear on the translation post at the beginning, which you should have read.

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  • Changes like "Mystile" to "Mystere" and "Chocobuckle" to "Chocobokkuru" are an un-translation/localization; why?
Because they are correct. See The Reunion Database.

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And there are tons of other items that got such a complete change (likewise in undoing translation/localization)

You can't "undo" a translation or a localization.

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that I now actually have no idea what they even are, especially since they're not listed anywhere I've seen

The first post and the Help file both point to The Reunion Database.

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I also had to use menu option "Form" to realize it was "Order"; what the option does isn't what "form" means, where "order" is clear and fits perfectly, so I don't understand why that's the word you used much less why it was changed at all.

Names are now totally consistent across all menus.  Either word works.  It's not breaking your back to learn about 3 drop down menus.  Come on.

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I don't know if Enemy Skill "Enigma" is in fact a closer translation to whatever the original is,

Then why are you adamant I should change it?  Why are you bringing this up when you said in your post that you wanted to discuss this with an argument of reason?  How can you have a reasoned argument when you don't know if it's closer than "Pandora's Box"? And why should I listen to you that being the case?

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but I wouldn't have used it for a spell name over "Pandora's Box".

And, thus, would have completely failed at localizing the game accurately. Instead, you'd just keep a name that means NOTHING close to the original and was pulled out of thin air.  That is not professional. It's not what this project is about.

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Maybe it's a question of taste,

It's not in most cases.

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but that goes both ways.[/li][li]Changing "Underwater" Materia to "Aqualung",

The original name is "Diving" from "Scuba Diving [equipment]". There is no reason I couldn't change it.

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and original Enemy Skill "Aqualung" to "Aqua Breath" again seems like it comes from your personal taste

The Japanese is literally "Aqua Breath" アクアブレス [Akua buresu]. 

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I've actually come across the idea of swapping names around before and I don't believe it's something game devs would do without significant reason.

And you worked out I didn't have a significant reason... how?  On the basis of me seeming to change things willynilly?

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[/li][li]Saving seems to have some control delay before and/or after it that wasn't there before.[/li][li]Why is the menu option "Quit" gone?! That's just a downgrade to functionality.[/li][/list]

Well, this has obviously rattled a few people up, but let's consider that

A. Alt + F4 will close the game.  So the Quit menu is redundant anyway.
B. I have added "hold select + start" to close game too.  If you hold those two for a few seconds, the game will close from ANYWHERE.
C. The quit menu does not exist in PSX version, and indeed makes the menu look overly long and ugly.

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I'd love to discuss more and I hope you'll consider these things.

If you look at the Reunion Database, it says the following:

https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit#gid=1292658812

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Items in white, blue, or orange are not up for discussion.

This isn't me being Adolf Hitler.  This is me ending 100 more posts like yours - because I've been through this gauntlet so many times it's unreal.  And we've gone over these things again and again and again.  The project is near finalized.
« Last Edit: Today at 08:21:24 by DLPB »