Author Topic: making new boss models  (Read 2421 times)

genesis063

  • *
  • Posts: 612
  • Self proclaimed number 1 Sephiroth fanboy
    • View Profile
making new boss models
« on: 2016-11-20 16:04:33 »
So I tried to make newish battle models for enemies.  I made one of them for example wcaa and had the appropriate da file.  So I had the scene bin stat point to that da file.  However when ever it loads the battle it freezes before it loads all the way.  Is it because it can't take it that far or am I missing a step?

Grimmy

  • *
  • Posts: 499
  • Join in my tarnished light.
    • View Profile
    • GrimmyGames
Re: making new boss models
« Reply #1 on: 2016-11-23 21:43:22 »
Did you include the **ab file. Kimera doesn't save it, so you have to rename it from whatever the original enemy was to your new wcaa. So say from nbab to wcab. Then it should work as long as the scene is pointing at wcaa for that battle # and the formation data is setup properly.