Author Topic: Bombing Mission, first scene  (Read 11372 times)

faulked

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Bombing Mission, first scene
« on: 2017-04-14 20:28:44 »
Guess I'll be Team Avalanche until you guys get back to work!

Here's my progress on the first scene:

https://drive.google.com/file/d/0B57ITzIlEQUlZFZ2VXhrVVRkb3M/view?usp=sharing

Would appreciate any advice, I'd like to improve it.

If someone wants to help me get it in FF7, I'd appreciate that too.  :D

faulked

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Re: Bombing Mission, first scene
« Reply #1 on: 2017-04-15 10:34:14 »
Hey, guys. I got my background in the game.



Compared to the original:



Here's the mod files if you wanna try it:
 https://drive.google.com/open?id=0B57ITzIlEQUlNjFRMUZvbDJhanc

« Last Edit: 2017-04-15 10:49:31 by faulked »

kela51

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Re: Bombing Mission, first scene
« Reply #2 on: 2017-04-15 13:25:02 »
Looks good! Nice man!

Fischkopf

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Re: Bombing Mission, first scene
« Reply #3 on: 2017-04-30 00:32:44 »
Looks pretty amazing already, you could improve the lighting a bit and add some kind of ambient occlusion.

paul

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Re: Bombing Mission, first scene
« Reply #4 on: 2017-04-30 12:19:52 »
looks fine to me, exactly what I'd expect from HD/HQ upscaling. The problem will be that I doubt you have enough motivation to do all 700 :o

Tsuna

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Re: Bombing Mission, first scene
« Reply #5 on: 2017-05-04 21:46:01 »
How do you get your images in game? Without the files. I wanna have a go at this

faulked

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Re: Bombing Mission, first scene
« Reply #6 on: 2017-05-05 01:18:47 »
How do you get your images in game? Without the files. I wanna have a go at this

You need to use Palmer for that. See the stickied thread in this forum.  ;)

Kaldarasha

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Re: Bombing Mission, first scene
« Reply #7 on: 2017-05-05 08:05:49 »
I guess he wants the files from you.  ;D

BTW. There are a few things you may change.
- The two added lamps on the left wall do emit light but they don't cast shadows. However, I would use a different less industrial model.
- The red signal should be smaller, maybe you add an area to it for a possible green sign as well.
- In the back of the scene is this tower like thing with this white pane. It doesn't glow. You can see it more detailed in the third scene.
- You have lowered the second level a bit. That's not a problem for the first scene but could be one for the second, because it has a walk mesh for both level.
- The ground under the train should be darker since the train does cover it from the most of the light.
- On the left side the metal fence before the gates needs to be recreated. It currently looks like a plane with a texture on it.

- Ambient occlusion and (optional) a subtle depth of field could give the image a more plastic look.
-I also would cover the scene with a very very very subtle volumetric green/cyan fog. Probably nobody will notice it but I have the feeling it will give a nice result

Anyway it's still very impressive to see the first scene in a true HD remake.

Tsuna

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Re: Bombing Mission, first scene
« Reply #8 on: 2017-05-05 15:11:45 »
Nah I have the files. Just wanna know how to do it myself haha

I tries using Palmer but whenever I open the long inside nothing happens
« Last Edit: 2017-05-05 15:31:15 by Tsunamix »

ff7maniac

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Re: Bombing Mission, first scene
« Reply #9 on: 2020-04-07 23:53:09 »
faulked did you think to fix the details on this scene etc ? ^^

faulked

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Re: Bombing Mission, first scene
« Reply #10 on: 2020-04-09 01:57:19 »
faulked did you think to fix the details on this scene etc ? ^^

So I did fix the perspective.

But I haven't done more work on this because Jusette wants to complete mdstin. He's going to do a version that's in sync with the rest of his station fields so they're all consistent.

ff7maniac

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Re: Bombing Mission, first scene
« Reply #11 on: 2020-04-09 06:51:08 »
ok then this is to follow ^^ thanks