Author Topic: FF8 Battle Flashes Disabled  (Read 378 times)

DLPB

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FF8 Battle Flashes Disabled
« on: 2017-09-07 00:26:08 »
I worked with JWP to solve this issue for user Giud, and eventually we got there.  FF8 is a NIGHTMARE to debug.  The optimizer being on without stack frames is only the start.  This may be useful to those with epilepsy.  Use HextEdit (or other hex editor) with the following:

Code: [Select]
FF8_EN.exe

{For certain flashes like critical attacks
{1067BC = 90:5

{Disable all battle flashes
1712C0 = C3

When using HextLaunch (memory addresses), it is

Code: [Select]
{For certain flashes like critical attacks
{5067BC = 90:5

{Disable all battle flashes
5712C0 = C3

If you only want specific critical flashes to be disabled, move the curly bracket { over the second entry and remove it from the first.

This is for the English Steam version.  Other versions will need new addresses.



Mcindus

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Re: FF8 Battle Flashes Disabled
« Reply #1 on: 2017-09-07 10:06:07 »
Great work!!!

Looking forward to more FF8 mods from you in Hext!

gaaasstly

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Re: FF8 Battle Flashes Disabled
« Reply #2 on: 2017-09-07 15:50:55 »
Can you clarify the syntax for me?

{ = comment?
address = relative or absolute?
<address> = <hex>:<size>?

@Mcindus -> http://forums.qhimm.com/index.php?topic=15354.msg252994#msg252994
« Last Edit: 2017-09-07 15:54:42 by gaaasstly »

DLPB

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Re: FF8 Battle Flashes Disabled
« Reply #3 on: 2017-09-07 18:12:47 »
Download HextTools 3.0 from tools.  It comes with full help file.