Author Topic: FF8 - What's the deal with the textures?  (Read 278 times)

DLPB

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FF8 - What's the deal with the textures?
« on: 2017-09-07 23:30:14 »
I don't come to this section often... but what's with the boxes around the textures?  Those should not be visible. 

https://drive.google.com/file/d/0B43luAxFZKC-alNyMGUtclBqams/view?usp=sharing

Mcindus

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Re: FF8 - What's the deal with the textures?
« Reply #1 on: 2017-09-08 21:36:14 »
I don't come to this section often... but what's with the boxes around the textures?  Those should not be visible. 

https://drive.google.com/file/d/0B43luAxFZKC-alNyMGUtclBqams/view?usp=sharing

It has something to do with the way alpha channels are handled in the attacks/magics... some kind of weird 'blue' glow where the atlas tile is being cut out from the master atlas texture.  I saw this a lot as I compiled all of the spell textures for the game.  Does this also happen with Aali's driver?

DLPB

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Re: FF8 - What's the deal with the textures?
« Reply #2 on: 2017-09-08 22:22:04 »
No idea.  But it does with Steam...

Mcindus

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Re: FF8 - What's the deal with the textures?
« Reply #3 on: 2017-09-08 23:36:20 »
No idea.  But it does with Steam...

Well, what would help you dissect this problem?  Anything I can do to help?

DLPB

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Re: FF8 - What's the deal with the textures?
« Reply #4 on: 2017-09-09 02:25:58 »
I can't fix it :P  Graphics not my thing.  I guess this is mostly for someone like Aali to deal with.

Mcindus

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Re: FF8 - What's the deal with the textures?
« Reply #5 on: 2017-09-10 00:55:24 »
I can't fix it :P  Graphics not my thing.  I guess this is mostly for someone like Aali to deal with.

Damnit.  Well I guess until we mod it, it will stay like that.  For some reason, the game is applying the 'bloom' effect or whatever it's using for the attacks to the entire texture, regardless of alpha information. someone wasn't very diligent in their porting.

Kaldarasha

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Re: FF8 - What's the deal with the textures?
« Reply #6 on: 2017-09-10 06:23:45 »
I think that FF7 has the same issue. It's probably because of the way how they solved it to display transparency on psx which isn't easy to takeover to PC. It pretty much looks like as if they used the brightness of the pixels to calculate the opacity of them, instead to use the texture/pallet with transparency information.

DLPB

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Re: FF8 - What's the deal with the textures?
« Reply #7 on: 2017-09-10 11:31:35 »
The transparency should just be "black = transparent" I think?  0 colour = transparent.  But like everything else, ff7 ports for ff7 and 8 were slap dash and half assed.

Maki

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Re: FF8 - What's the deal with the textures?
« Reply #8 on: 2017-09-10 18:16:34 »
The transparency should just be "black = transparent" I think?  0 colour = transparent.
Yes.

Did you try disabling filtering and testing it afterward? This might be related to their rendering enchantments.

Mcindus

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Re: FF8 - What's the deal with the textures?
« Reply #9 on: 2017-09-11 22:22:56 »
I think that FF7 has the same issue. It's probably because of the way how they solved it to display transparency on psx which isn't easy to takeover to PC. It pretty much looks like as if they used the brightness of the pixels to calculate the opacity of them, instead to use the texture/pallet with transparency information.

If this is the case, then a tonberry mod should definitely fix the problem.  good thing i've been working on one... with fated courage