Author Topic: Text format in KERNEL.  (Read 3861 times)

Akari

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Text format in KERNEL.
« on: 2006-06-12 16:32:35 »
Did someone knew format of text in KERNEL, because some bytes dont have any sense to me. What are they?

For example string
Code: [Select]
33 54 45 41 4C F9 4A FFIn game it means "Steal item". 33 54 45 41 4C is "Steal", but what are F9 4A means? It differs from the one in fields...

halkun

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Re: Text format in KERNEL.
« Reply #1 on: 2006-06-12 17:26:12 »
An icon maybe, or DTE? (dual tile encoding)  "it"-"em"


Akari

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Re: Text format in KERNEL.
« Reply #2 on: 2006-06-12 18:05:08 »
An icon maybe, or DTE? (dual tile encoding)  "it"-"em"

We need to know what it is. There are a lot of rows that content 0xF9 and some character after this. In this case it can be "_item", but how decode all others, they are all different?

Micky

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Re: Text format in KERNEL.
« Reply #3 on: 2006-06-12 20:19:13 »
An icon maybe, or DTE? (dual tile encoding)  "it"-"em"

We need to know what it is. There are a lot of rows that content 0xF9 and some character after this. In this case it can be "_item", but how decode all others, they are all different?
The strings are compressed. Just rip off the code I posted for it. Look at the function "getKernelString" which shows how F9 xx is converted into an offset.
« Last Edit: 2006-06-12 20:23:03 by Micky »