Author Topic: FF7 beta screens  (Read 13991 times)


The Skillster

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Re: FF7 beta screens
« Reply #1 on: 2007-01-14 23:35:25 »
"rolling 3d hills"
Can't see how they got 2d textures mixed up with 3d scenary.
Although the backgrounds look a bit more detailed then I last remember...

Notice alot of the enemies are using some pre released colouring too.


ice_cold513

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Re: FF7 beta screens
« Reply #2 on: 2007-01-16 08:20:16 »
Humm looking at the one pic i see red guards stoping you. At the 2nd door of the Midgar Reactor just after. Cloud looks up to the Reactor movie

Why thay delete them arr well it would take some editing to put them back lol

I think that it better to see some guards then none.

halkun

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Re: FF7 beta screens
« Reply #3 on: 2007-01-16 10:58:46 »
There was a video posted at one time that was showing the development of FF7. It was in Japanese and had such things as a chocobo rotating in 3D and a very basic battle system. It was all in Japanese. Anyone still have a link?

Akari

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Re: FF7 beta screens
« Reply #4 on: 2007-01-18 18:28:35 »
There was a video posted at one time that was showing the development of FF7. It was in Japanese and had such things as a chocobo rotating in 3D and a very basic battle system. It was all in Japanese. Anyone still have a link?

There ia such video? Damn.. never see it =(
I only have Final Fantasy 64 tech demo from siggraph.

Landarma

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Re: FF7 beta screens
« Reply #5 on: 2007-01-19 05:31:41 »
There was a video posted at one time that was showing the development of FF7. It was in Japanese and had such things as a chocobo rotating in 3D and a very basic battle system. It was all in Japanese. Anyone still have a link?


Perhaps it was from FF7 International: Perfect Guide?  If that, I once uploaded it on youtube.com:
http://www.youtube.com/watch?v=ZF4xNrPzhqI

halkun

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Re: FF7 beta screens
« Reply #6 on: 2007-01-19 08:15:21 »
thanks, that was it...

steven

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Re: FF7 beta screens
« Reply #7 on: 2007-01-19 20:17:05 »
There was a video posted at one time that was showing the development of FF7. It was in Japanese and had such things as a chocobo rotating in 3D and a very basic battle system. It was all in Japanese. Anyone still have a link?

There ia such video? Damn.. never see it =(
I only have Final Fantasy 64 tech demo from siggraph.

where can I get a copy? I really want to have that.

Akari

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Re: FF7 beta screens
« Reply #8 on: 2007-01-20 15:15:42 »
There was a video posted at one time that was showing the development of FF7. It was in Japanese and had such things as a chocobo rotating in 3D and a very basic battle system. It was all in Japanese. Anyone still have a link?

There ia such video? Damn.. never see it =(
I only have Final Fantasy 64 tech demo from siggraph.

where can I get a copy? I really want to have that.

Search youtube for Final Fantasy 64 - there are a lot of this videos.

The Skillster

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Re: FF7 beta screens
« Reply #9 on: 2007-01-21 11:07:01 »
FF7 International was only released Japan, there were 4 CDs.
It had the difficulty and extra weapons of the US and EU releases plus the 4th CD had some material you could read and models to view or something like that.

savage-xp

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Re: FF7 beta screens
« Reply #10 on: 2007-01-21 18:02:56 »
Why they canned Bahamut in midgar? Why the clound and suck models look great than the final?
 :-o

The Skillster

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Re: FF7 beta screens
« Reply #11 on: 2007-01-22 08:03:41 »
What are you on about? :lol:

ultima espio

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Re: FF7 beta screens
« Reply #12 on: 2007-01-22 15:04:48 »
Why they canned Bahamut in midgar? Why the clound and suck models look great than the final?
 :-o
I have no idea what it says :?
« Last Edit: 2007-01-22 15:07:40 by ultima espio »

The Skillster

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Re: FF7 beta screens
« Reply #13 on: 2007-01-22 17:08:14 »
Oh, ok I think I figured out what he said.
The bahamut summon was executed during a battle scene in a midgar style battle scene.
That battle scene doesn't exist and because its a test version it doesn't matter which summons you have.

And the Cloud etc battles models are exactly the same, just the picture is really bad making the graphics look better.

I think thats what was said, anyway.

ultima espio

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Re: FF7 beta screens
« Reply #14 on: 2007-01-22 18:49:25 »


Well they had to use it somewhere....

steven

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Re: FF7 beta screens
« Reply #15 on: 2007-02-06 20:56:27 »



Quote
I only have Final Fantasy 64 tech demo from siggraph.

So that was only a video?

Akari

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Re: FF7 beta screens
« Reply #16 on: 2007-02-07 06:42:03 »



Quote
I only have Final Fantasy 64 tech demo from siggraph.

So that was only a video?

On siggraph they show video that demonstrate their new technology. No one knows how it was created. Maybe it was engine prototype or they create it using maya only... or maybe it was mix from both =)

RW_66

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Re: FF7 beta screens
« Reply #17 on: 2007-04-15 19:13:48 »
IIRC, the Siggraph pictures was to demonstrate Square's new SGI hardware and programming.
...
Remember, FF7 was originally planned for the N64 DD. Nintendo knew that catridges were the biggest limiting factor on their new system. In fact, they had originally been considering a CD add-on for the SNES (much like the Sega-CD). They contracted Sony to research and plan for the DD (Disc Drive) to be intergrated into the 64. At the last moment, Nintendo decided not to ship it with the 64, fearing the steep price would lose customers (i.e. the Sega Master, Saturn systems). Sony then redesigned the DD to be an add-on, sold seperately, but still owned by Nintendo.

However, as the deadline approached to begin manufacturing the DD, Nintendo discovered a surprising fact.. they owned the entire cartridge market. In fact, internal resources suggested that if the DD caught-on 'too' early, Nintendo stood to lose a lot of money and jobs. This would have been a huge 'loss of face' for the executives at the company and their partners. Therefor, at the last minute, during a news conference that was originally planned to introduce the DD, Nintendo instead announced that they were redesigning the DD.. with Phillips (who had just went through the spectular failure of the CDi ).

Sony, and a lot of software developers who were looking forward to the high-storage/low-cost solution of the DD (including Square), were caught completely off guard. Sony in general and the head of the DD project, Ken Kutaragi, felt betrayed by Nintendo's surprise move. Sony was set to dump the whole project, but Kutaragi said he had plans for a stand-alone CD console system that could compete head-to-head with Nintendo's system. Plans were finalized in a short 6-months, and production began. The 'PlayStation' went on to completely dwarf the N64.
...

Sakaguchi-san at Square had big plans, and a big story, planned for the N64 DD and the next Final Fantasy. However, when Nintendo announced that it was 'delaying' the DD, Square was caught with their pants down. Aproximattely 1/3rd of the game had been developed, and it was already much too big to ever fit on a cartidge. While Square was reassessing if they could "shrink" the game to fit on a cartridge, Sony called and sold Square on the benefits (not too mention the increased profits..) of the PlayStation business model and hardware. Square was supplied with an early developement kit, and Square began porting all their previous work to the PlayStation format.

Square was delighted, as the PlayStation offered many technical advantages over the N64. Besides the 'seemingly' unlimited data strorage offered by CDs, the PlayStation offered higher-resolution graphics, in 3D; High-quality steaming sound (RedBook); and the ability to stream pre-rendered video straight from the CD. Square exploited a lot of these abilities to better tell their story.

FF7 was released to an eager fan-base in 1997, went on to become one of the best selling PSX and Square titles.
...

BTW, I actually purchased FF3 US (FF VI, JP)cartridge for the SNES when it first came out in 1993. It retailed for $59.99 US.
In 1997, FF7 , with 4 CDs, started retailing for $49.99 US. A subsequent release dropped to $39.99, and eventually it became a 'Greatest Hits' title, for $19.99.