Qhimm.com Forums
Project forums => Team Avalanche => Topic started by: faulked on 2018-10-15 16:32:04
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Hey guys. I've been spending some time working on a new field. Let me know what you think. :)
This is a remake of southmk1.
(https://drive.google.com/uc?export=download&id=1PZCWzKAoAj6zQ82JF23Mv0m9KxVyOI-9)
edit: An XL version with properly positioned church: https://drive.google.com/open?id=1MCGLwuxbU-5XyzkVOR2-DcopvvD_DQ9_ (https://drive.google.com/open?id=1MCGLwuxbU-5XyzkVOR2-DcopvvD_DQ9_)
There are two more fields featuring this area that I'll work on now that I have the base geometry in place.
SoulEvan sliced southmk1 (thanks!): https://drive.google.com/open?id=1wwjEJ388-fgz-CjygDJRnDTLI3ioM1hR (https://drive.google.com/open?id=1wwjEJ388-fgz-CjygDJRnDTLI3ioM1hR)
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Jesus, It´s perfect!!! well done mate. I really like your texture work, what did you use? Substance painter?
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Veery good!!!
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Amazing work!
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Thanks guys. Glad you like how it's turning out. :D
I really like your texture work, what did you use? Substance painter?
Mostly just Blender and Photoshop. I've been making heavy use of Blender's texture nodes to make procedural textures, which I imagine is similar to how Substance Painter works.
Here's southmk2:
(https://drive.google.com/uc?export=download&id=1-Bz_3nKk81e_asy5H7J2kcFHobdGbkjc)
All that's left now is to tweak things and add more detail.
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You made big progress, these screens are magnificent !
When they are finished, will you do the cutting to integrate in game ? Or do you want me to do it ?
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If you could cut them, that would be great. :D That step always gives me trouble, lol.
southmk1 is ready for slicing if you'd like to do that one.
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Holy crap, you really nailed the vibe
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More eerie and terrifying than the original! It's amazing!
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I'm afraid to say... it's happening!!
That's absolutely fantastic!!
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Fantastic, faulked! ;)
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I put the 3 in game, all look amazing. So here's the files for all 3. Just note that for the time being southmk2 has a missing layer for where it has the ground blown up so it looks funky at that point. As well as this because the original layer is currently behind the new ones it does peak through slightly so sounthmk for the time time being is probably worth not using
https://mega.nz/#!BI9WmADb!EBa73HQbbBqleBtx-K6_if38HAshGtjKvcXFUK5oKv4
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Thanks Tsuna, appreciate you slicing the other two BGs! I'll see what I can do about the missing layer. :D
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Nice work Tsunamix, but I saw there are some defaults of transparency with the layers. For exemple, the ramp on nrthmk is not perforated and we do not see Cloud pass behind. the cutting is a very meticulous operation, it is often necessary to readjust the clipping compared to the new images, which are much more precise. If you want, you can send me the PNG files of your layers and I'll try to improve the slicing. ;)
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I can do, the way i do it is when i have the layers all open in GIMP i select only the alpha section. invert and copy that selection from the new image pasted over the original. So i assumed it would be identical.
I dont actually have layers anymore :P I'll do them again at some point
But what you could do to help me understand this better actually is if you watch that 1 part of this tutorial i made you could tell me where i go wrong maybe?
https://www.youtube.com/watch?v=TuEE5OqvpkU&lc=z22djdg4onvwzlmtzacdp4300hllybu50iq0uzlmxu5w03c010c.1541346450454349
From around 1844 i believe. Would appreciate the help
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Your method is good when you work on original pictures, not on remodelised screens. Sometimes there are gaps between what the graphic designer manages to do and the original picture. Some elements are not exactly in the same position. It's why you must slice by yourself when you have stuffes like chairs or ramps (all what the characters pass behind). It's also why it takes me some hours to have a good slicing...
You also can't take the original layer when you have a diagonal line, because you'll have a big aliasing effect. The original picture have less details, so all the diagonals will have a staircase effect, but on the high definition image, the line will be straight.
Layering is not an easy part of the job...Whoever wants to do it will have to be very precise and will have to cut back almost everything without following the original layout.
I hope my explanations are clear, I'm french and it's not easy to find the good words !
It doesn't matter if you don't have the layers anymore, I saied to Faulked I'll make the layering, so I planned to do it anyway ;D
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Here's the layer for the damaged bridge, hopefully somoene with skills can get this in game. *squints at Tsunamix/Shampignon* :D
(https://drive.google.com/uc?export=download&id=1A3gj9-IfwrPgrvbH6OXDjQHu5DbwsgHx)
Version with transparency:
(https://drive.google.com/uc?export=download&id=1zJ6x0JHy2TSOT_aKrPgqdY5k7WPsCKUi)
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Hello.
Just To say that I'm actually working on the reactor screens but I don't have much time, it progresses slowly.
The slicing of Tsunamix is good for southmk1 but not for the two others. Southmk2 had a problem, the camera was not at the good place and president Shinra was walking in the air ! I spent a lot of time changing the orientation of the bridge and I think it's good. Now I have to slice and test in game.
I didn't work on nrthmk for the moment.
So...to be continued...
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Tsunamix and I have been collaborating on remaking the southmk2 movie.
Tsuna is doing the character animations and the camera setup while I've been tinkering with the explosion.
Here's a look what we have so far: https://youtu.be/GRu48k_FIMk (https://youtu.be/GRu48k_FIMk)
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Wow, it looks pretty good. I'm not a big fan of the models you are using but the animations are smooth and the explosion effect is really nice. We'll done
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Oh my gosh, that's ridiculously unbelievable!!
That's the best modified fmv ever seen
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The animation and texture work a really well done! I don't know about Barrett wearing sunglasses seems weird
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Yeah we tried to make the models as close to the remake shots as possible being as it will become a forced meta eventually. Just kinda made sense for a first try. Eventually maybe we can swap them for others and have different versions to match the character model you use. I dunno, Might be a lot of work lol
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I don't know about Barrett wearing sunglasses seems weird
Personally, I think Barrett looks even more like a bad-azz with the shades. Tifa's face makes me think of Rinoa, though, and Cloud... well, he's just as stiff as ever. It's almost as if someone pressed 'Pause' on him figuring that was the best way to ensure he survived the fall :D
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That's f***ing good !
I would have preferred the style of the original characters, but it's already a great job.
Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?
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Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?
Yes! Tsuna linked me to that. You did an amazing job man, love how you did the animation of the bridge exploding. It looks perfect. Also the way you put textures on md0 looks cool as hell. Thanks dude. :D
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Jusette nudged me to finish nrthmk (didn't match up with the OG). Here's the finished BG. :)
(https://drive.google.com/uc?export=download&id=1iqhBRq1XTwtXkS2q6ogTqmocK5dQCyLs)
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damn thats soooo GOOODDD
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Sexyyyyy!
(https://media.giphy.com/media/tAVWPM8yp6CSQ/giphy.gif)
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Nice work !
Jusete already sent me the picture, so the slicing is done. I just have to test in game before sharing it ;)
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Sexyyyyy!
(https://media.giphy.com/media/tAVWPM8yp6CSQ/giphy.gif)
Tifa always is 8-)
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Nice work !
Jusete already sent me the picture, so the slicing is done. I just have to test in game before sharing it ;)
Appreciate you slicing it. Can't wait to test it in game. Thanks. :D
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Available now !
(https://i.ibb.co/RHqXY2K/nrthmk-0-00000000.png) (https://ibb.co/9Y7xcn0)
Download here : https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY (https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY)
I posted it in the Jusete's topic too, to see the complete collection. Great work ;)
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Started work on a new area. Here's my remake of tin_2:
(https://drive.google.com/uc?export=download&id=1p6XGjoouY15E3cFeb0DBeecxU5JwIQhn)
Google docs (https://drive.google.com/open?id=1p6XGjoouY15E3cFeb0DBeecxU5JwIQhn)
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Dude
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amazing!
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That is awesome. I remember trying to do this scene. I had the geometry down but i cant do textures at all
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Wooo Looks perfect. The texture work is impressive, Well done . Now you only have to move the camera alb and you will have 3 or 4 more scenes. ;D
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Dude
Hey Tsuna. What's up dude. :D
How's Tsunamods coming along?
That is awesome. I remember trying to do this scene. I had the geometry down but i cant do textures at all
Texturing is a bit of a bottleneck, heh. It's very time consuming. Did you ever finish any of the fields? I wouldn't mind taking a look at the ones you made. :)
Wooo Looks perfect. The texture work is impressive, Well done . Now you only have to move the camera alb and you will have 3 or 4 more scenes. ;D
Thanks! I view this as a bit of a long term project for myself (making all the train areas). But you're exactly right, I can use my work on tin_2 to make several fields, which is great. :D
Here's a look at rootmap:
(https://drive.google.com/uc?export=download&id=1cIATYoLGB1wdGMgYNOB8-OzNnth5Hvmo)
Google docs (https://drive.google.com/open?id=1cIATYoLGB1wdGMgYNOB8-OzNnth5Hvmo)
Still needs the other layers for the screen animation, but it's a start. :)
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Wonderful work. :)
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Great job there, faulked.
Thanks!
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Glad you guys like how it's turning out. :)
Here's tin_1:
(https://drive.google.com/uc?export=download&id=120zf9K9KDEG_TlF3AhlkyPU1UOspgh7t)
Google docs (https://drive.google.com/open?id=120zf9K9KDEG_TlF3AhlkyPU1UOspgh7t)
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If i did finish anything its been long lost. I did them like 8 years ago
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super faulked. you and jusete you should formed a team ^^
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super faulked. you and jusete you should formed a team ^^
On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?
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super faulked. you and jusete you should formed a team ^^
Good idea. We actually already cooperate on a somewhat low-key basis. Although remaking fields is a bit of a solitary effort.
The good news is I just finished rendering tin_3:
(https://drive.google.com/uc?export=download&id=1BrG0lUUGLYLmTe90WvZvjyG_bMdmPLhh)
Google Docs Link (https://drive.google.com/open?id=1BrG0lUUGLYLmTe90WvZvjyG_bMdmPLhh)
The fields still need the animations layers and probably some small adjustments to get them ready for the game import of course.
On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?
I believe Jusette and Shampignon maintain the Team Avalanche files (packing the new fields, etc). They can probably best answer that question. :)
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Very beautifull Faulked ! I like these !
To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !
Good job dude
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Very beautifull Faulked ! I like these !
To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !
Good job dude
Thanks dude. Yes, I exported the layers from Palmer. I'll let you know when the layers for at least one of the BGs are ready. Appreciate your assistance with the game import as usual. Thanks. :D
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tin_1 is now in game, just has some minor issues with the layering. Welcome to any suggestions for fixing that.
(https://drive.google.com/uc?export=download&id=1EbHDHm4KZUsXIb-fEurrcYhhtUR70C2i)
Game files (https://drive.google.com/open?id=1lzD-8aRsidtjZ3wg_fp6odbD7kko5tpN)
Raw layers (https://drive.google.com/open?id=1CDOwOL8YumYgChg5LwdpftDakIWmAPC6)
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brillante :)
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Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.
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Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.
Thanks. If you look at the raw layers file I uploaded, you'll see I rendered all the animations for tin_1. But there's a couple problems with the layering in game unfortunately. Still need to figure out a solution for that. *sigh* doing these fields will take a bit of effort it seems.
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A couple updates:
Fixed the layering issue with tin_1. It's now complete.
Download link for tin_1 (https://drive.google.com/open?id=1lzD-8aRsidtjZ3wg_fp6odbD7kko5tpN)
Rootmap is also 100% game ready.
Download link for rootmap (https://drive.google.com/open?id=13Gurlr0UtciUmmy2DnAUMAwMOROBSSc5)
Enjoy. :)
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Rootmap is also 100% game ready.
Sorry, I'm a bit out of the loop, whats rootmap?
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I think rootmap was the scene where Cloud and Jessie look at the monitor
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The rootmap is simply.. wow. Thanks for share your talent with us, can't wait for your next works ;)
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Sorry, I'm a bit out of the loop, whats rootmap?
Rootmap is the screen animation. Here's a preview of it:
(https://drive.google.com/uc?export=download&id=1u9fL73mv50gVORgSawR6sB__2hzSMaRA)
The rootmap is simply.. wow. Thanks for share your talent with us, can't wait for your next works ;)
Thanks. Appreciate the feedback. :)
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Holy shit, these are amazing. Is there a 7H iro that contains these? Or do we have to install them raw?
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The most of all available field scenes are only obtainable as raw installations.
But u can create your own IRO file with all available scenes. The available IRO Packets are not up to date and lag behind for months.
I created an IRO with all files:
https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/
I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me.
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Sharing a small update. I didn't like how the reactor battlefields look so I made a replacement. This changes the battlefields for the 1st and 5th reactors. If anyone wants to use these for mods/packs, feel free. :)
A preview of how it looks:
(https://drive.google.com/uc?export=download&id=1BMTgOQ83S86sby25RvlpzRNndpjMOIE6)
Download link:
https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR (https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR)
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Great work . I've been looking thru the thread and there are some links missing
Do you have links for ?
Finished Southmk2 (with broken bridge)
tin_2
tin_3
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Do you have links for ?
Finished Southmk2 (with broken bridge)
tin_2
tin_3
SoulEvan's pack (https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/) has Southmk2.
tin_2 and tin_3 still need to be done.
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Oh my bad the southmk2 does have the broken bridge .
Keep up the good work :D
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Sharing a small update. I didn't like how the reactor battlefields look so I made a replacement. This changes the battlefields for the 1st and 5th reactors. If anyone wants to use these for mods/packs, feel free. :)
A preview of how it looks:
(https://drive.google.com/uc?export=download&id=1BMTgOQ83S86sby25RvlpzRNndpjMOIE6)
Download link:
https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR (https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR)
thanks! How to use them?
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thanks! How to use them?
unpack the archive inside your /direct/battle folder
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The most of all available field scenes are only obtainable as raw installations.
But u can create your own IRO file with all available scenes. The available IRO Packets are not up to date and lag behind for months.
I created an IRO with all files:
https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/
I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me.
Thank you so much. This combines jusete (Project Edge), faulked and jmp434 scenes?
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Of course. Each single released scene till now. ;)
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Wow, it's amazing. Really well done, I love it
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Wow, it's amazing. Really well done, I love it
so your next scenes will be added to this pack since is more up to date? if you don't mind, obviously...
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tin_2 and tin_3 are now finished.
Download link (https://drive.google.com/open?id=16t6i5PmnUof3WqpNqeaGqDzBGRTkoD9t)
The archive in the link has tin_1, tin_2, tin_3, and rootmap
Enjoy. :)
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awsome, only tin_4 is missing :P
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Can't say when I'll get around to tin_4. The camera perspective is weird. I can't get my viewport to match it :|
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its a pity :( jusete maybe could help you?
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small suggestion for remade videos like this https://www.youtube.com/watch?v=GRu48k_FIMk&feature=youtu.be . I would see more 3d models like kaldarasha chaos mod http://forums.qhimm.com/index.php?topic=13960.0 this way we will be closer to the original models already more beautiful, videos like the death of aerith, the end etc. personally the models in this video are great, but too far from the original ^^
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.....this way we will be closer to the original models already more beautiful, videos like the death of aerith, the end etc. personally the models in this video are great, but too far from the original ^^
That was a good joke. The original models are just one very big pixel with no hands. ;D The movie file "southmk2.avi" shows it very clearly. But I understand your point. The interesting fact is, that Square use different models in some movies. In the "earithdd.avi" movie for example, Cloud looks different as in the southmk2.avi file. Why they have used the ingame models in the southmk2.avi for example, but don't in others? I am honest, I don't noticed it over several playthroughs myself. :o
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when i was talking about the original models i was talking about the video models like earithdd.avi, funeral.avi, ending 1 2 3.avi, NIVLSFS.avi etc in these videos the models of the mod chaos of kaldarasha is closer to these. I didn't want to talk about the videos with square chibi models :P
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No problem. I found the statement funny. That's all. 8) Have a nice day.
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I've started on tin_4 now. Just wondering if it look ready for layering or if anything should be changed? Thanks guys. :)
(https://drive.google.com/uc?export=download&id=1HVIVhPFHslTaDBgb9CtP010yUx4rvQMW)
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it seems good to me :)
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Ditto.
Looks good.
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Awesome. Will proceed with the layering in that case. 8)
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It's perfect, well done
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The woodwork is beautiful, just seems a little dark in that back corner (Shin-Ra saving a couple pennies by not replacing a burned-out light bulb, perhaps?)
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It's perfect, well done
Thanks. :-D
The woodwork is beautiful, just seems a little dark in that back corner (Shin-Ra saving a couple pennies by not replacing a burned-out light bulb, perhaps?)
Thanks for the feedback. You're right, it's a little too dark in the back.
Here's an updated version with a few corrections:
(https://drive.google.com/uc?export=download&id=1XIOuVTX--Fy2Re7ESWfG7edb3i-aBnBa)
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perfect ^^
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Delicious <3
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Don't eat the scene. :? We still need it. ;)
Great work faulked.
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tin_4 is now complete. Enjoy. :)
https://drive.google.com/file/d/1TJpaG6G3s5hrXfGSlHQXFVnPHLAhHZ4S/view?usp=sharing (https://drive.google.com/file/d/1TJpaG6G3s5hrXfGSlHQXFVnPHLAhHZ4S/view?usp=sharing)
edit: I went back and fixed some issues with tin_2 and tin_3. Here's an archive containing the completed versions of tin1, tin2, tin3, tin4, and rootmap:
https://drive.google.com/file/d/1beOVGZIYwdUbOiydeRqvSlZiHkVy0EhI/view?usp=sharing (https://drive.google.com/file/d/1beOVGZIYwdUbOiydeRqvSlZiHkVy0EhI/view?usp=sharing)
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Hey, that's great, but what was wrong? ??? Any details?
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Hey, that's great, but what was wrong? ??? Any details?
The doors were cut off a little bit in tin2 and tin3. The places that were cut off showed as black. It's not -that- noticable or big of a thing though. Doubt anyone would notice it heh.
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Nice work, Faulked!
Please keep it up!
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When will all these new fields be in the SoulEvan mod?
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All finished scenes are in the package!
It does not depends on me, but on the user "Shampignon". "Faulked" usually completes his scenes completely by himself. For example, Jusete doesn't. Cutting and editing (made up for the game) makes "Shampignon" for all Jusete scenes.
I can only add finished scenes. ;) If they are not in the package => They are not finished yet. As simple as that. ;D
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All finished scenes are in the package!
It does not depends on me, but on the user "Shampignon". "Faulked" usually completes his scenes completely by himself. For example, Jusete doesn't. Cutting and editing (made up for the game) makes "Shampignon" for all Jusete scenes.
I can only add finished scenes. ;) If they are not in the package => They are not finished yet. As simple as that. ;D
Hello SoulEvan, sorry, your package have all the 3d scenes from Jusetes, Shampignon, Faulked, etc...?
And can you please share me the link of it? Thanks.
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Hello SoulEvan, sorry, your package have all the 3d scenes from Jusetes, Shampignon, Faulked, etc...?
And can you please share me the link of it? Thanks.
I believe (and he can correct me if I'm wrong) this link (https://finalfantasy.german-syslinux-blog.de/FF7/) will take you to SE's database. If I can ever get my torrent tracker to behave itself, I also have a setup on my local machine where I'll be able to release incremental updates, and by taking advantage of BitTorrent's hash recheck function, have people update/replace only the files that have been changed (which is great for starting with a baseline of satsuki, then slipping in these remodels as they are released)
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Thank you LordUrQuan, will try it.
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Wow such beautifull renders.