Author Topic: Menus  (Read 47241 times)

Timu Sumisu

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Re: Menus
« Reply #75 on: 2009-08-11 03:36:20 »
upload the original text file and send to me, and i'll have a highrez version in no time.

sl1982

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Re: Menus
« Reply #76 on: 2009-08-11 03:53:50 »
You can just grab them from your menu_us.lgp file.

usfont_a_h.tex
usfont_b_h.tex

sl1982

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Re: Menus
« Reply #77 on: 2009-08-11 04:10:55 »
Oh btw if anyone is interested in redoing some of the art for the game that is in the menu's that would be awesome let me know (eg hand for cursor, limit break bars, etc)

hotdog963al

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Re: Menus
« Reply #78 on: 2009-08-11 12:45:24 »
Oh btw if anyone is interested in redoing some of the art for the game that is in the menu's that would be awesome let me know (eg hand for cursor, limit break bars, etc)
...the hand must stay!!  :-o

Timu Sumisu

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Re: Menus
« Reply #79 on: 2009-08-11 13:18:53 »
i can do most of those... or at least i'll give a try

Tekkie.X

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Re: Menus
« Reply #80 on: 2009-08-11 14:09:22 »
Anybody have a working link to the tools for converting the .tex files to bmp, can't find one that works.

LeeHiOoO

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Re: Menus
« Reply #81 on: 2009-08-11 15:41:03 »

sl1982

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Re: Menus
« Reply #82 on: 2009-08-11 15:49:07 »
Bitturn will convert a tex file to a bmp. You can find it on the wiki.

And unfortunately the hand needs to be updated. Once you mess with the text in that file all the colors turn goofy. Look at one of my earlier screenshots for an example.

Tekkie.X

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Re: Menus
« Reply #83 on: 2009-08-11 16:20:33 »
Thanks.

sl1982

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Re: Menus
« Reply #84 on: 2009-08-11 16:54:36 »
Timu were you able to get those tex files out of the lgp? If not ill upload them somewhere

sl1982

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Re: Menus
« Reply #85 on: 2009-08-11 17:42:21 »
Screenie time!









obesebear

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Re: Menus
« Reply #86 on: 2009-08-11 17:49:08 »
Have you thought about adding shadows to the letters and numbers once you get them all situated?

sl1982

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Re: Menus
« Reply #87 on: 2009-08-11 17:51:46 »
I might. It would be a time consuming process though. Just to get what you see requires 10 png's minimum. To add shadows by hand would take a while. Also im not sure if timu is actually making a high res version of the original font. If he is then maybe it would be better to wait for that.

The Skillster

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Re: Menus
« Reply #88 on: 2009-08-11 18:09:40 »
I might. It would be a time consuming process though. Just to get what you see requires 10 png's minimum. To add shadows by hand would take a while. Also im not sure if timu is actually making a high res version of the original font. If he is then maybe it would be better to wait for that.

Keep at it, no point having high res 3d when the 2d looks old school due to a rubbish font.
Well done.

sl1982

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Re: Menus
« Reply #89 on: 2009-08-11 18:19:45 »
Ill give that a try and show some screens. Thanks Hermoor!

Hellbringer616

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Re: Menus
« Reply #90 on: 2009-08-11 18:29:28 »
Awesome job!, what happened to the materia and the slots though?

sl1982

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Re: Menus
« Reply #91 on: 2009-08-11 18:33:38 »
Thats one of the problems when i redid the numbers. Basically all the art for materia and such is in that file so when i modified it it got all messed up. Thats why im looking for an artist to help me redo them.

sl1982

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Re: Menus
« Reply #92 on: 2009-08-11 18:58:46 »


Like the shadows?

obesebear

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Re: Menus
« Reply #93 on: 2009-08-11 19:02:51 »


Like the shadows?
YES!  Hurry and release this :-D

titeguy3

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Re: Menus
« Reply #94 on: 2009-08-11 20:06:11 »
How'd you manage to pull off the shadows?

So you're looking for someone to make a new hand cursor, materia slots, and other graphics? What format? What size? What kind of pallette? I'm sure we (we being everyone here on the forums with some artistic experience) can help!

Hellbringer616

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Re: Menus
« Reply #95 on: 2009-08-11 21:22:25 »
Shadows look awesome. Around the numbers there is a line under it though, Is that for alignment? Or is it just a graphical error?

sl1982

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Re: Menus
« Reply #96 on: 2009-08-11 22:29:40 »
Graphical errors for now. Not exactly sure why some of them are there. Need to do more investigating. Also if you notice there is a couple glitches above some of the letters in the menu. They seem to be related to the capital S. The shadows were compliments of Hermoor's knowledge of photoshop. As for hand cursors and such bmp would be the preferable format. If someone wants to team up on this let me know. (Imagive if millenia got his hands on these  :wink: )

sl1982

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Re: Menus
« Reply #97 on: 2009-08-12 00:09:57 »
Ok ive figured out what all the black lines and stuff are from. It seems when the game grabs the character it uses coordinates to grab a square area and there is an edge of a different character it is grabbing. I may have to see if i can shrink some of the letters

LeeHiOoO

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Re: Menus
« Reply #98 on: 2009-08-12 02:48:27 »
the hand cursor and materia slots is the pallete screwed up when it converts .bmp back to .tex
I have only managed to fix those with hex editing. comparing values between original and the modified I found out that the .bmp to .tex converter don't work like it should.
I can only fix this with hex editing tho, unless someone have a 'easier' solution

obesebear

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Re: Menus
« Reply #99 on: 2009-08-12 02:55:00 »
the hand cursor and materia slots is the pallete screwed up when it converts .bmp back to .tex
I have only managed to fix those with hex editing. comparing values between original and the modified I found out that the .bmp to .tex converter don't work like it should.
I can only fix this with hex editing tho, unless someone have a 'easier' solution
Are you using Borde's Image2Tex program?