Author Topic: [HD Remake] WIP Sector 5 slums  (Read 272380 times)

Cosmos

  • *
  • Posts: 34
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #525 on: 2015-02-11 13:51:24 »
I would also recommend to use a handwriting japanese font instead. I did a quick google search, you can download some here: http://www.freejapanesefont.com/category/handwriting/

Keep up the good work  :wink:

luksy

  • *
  • Posts: 375
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #526 on: 2015-02-11 21:30:30 »

If possible, I would very much like to have your help for "Quality Control" purposes - I have to rely on knowledgeable people if I want to keep Japanese writings in my scenes and have them make sense.
By the way, if you could double-check what I had already considered "final", that'd be much appreciated: in the indoor scenes of Aerith's house (a couple of pages earlier), I have textured many books and folders where I tried to write a title, I'd like to make sure it's consistent (and that I didn't write gibberish). I have also a number of scenes "in progress" where I'd like your review before I launch the final renders.

Sure thing:

料理書 should just be 料理, although like a book in English called "Cuisine" it feels like it needs a little more, so perhaps 基本料理 - Basic cooking, or 家庭料理 - Home cooking (or if you're feeling cheeky チョコボ料理!)

For the photo albums (unless they're books on photography), Japanese photo albums ironically tend to have gibberish English (or often French) on them so these would look fine with an English title, like PHOTOS (or PHOTO for that authentic, grammatically incorrect feel).

作り方 is a little odd because it doesn't say what it's about. A gardening book might fit so perhaps 園芸, or 趣味の園芸 if you want to plagiarize a popular nhk series of magazines.

I can't quite make out the large green book and smaller blue book in the back, can you post the text?

I would also recommend to use a handwriting japanese font instead. I did a quick google search, you can download some here: http://www.freejapanesefont.com/category/handwriting/

Keep up the good work  :wink:

Personally I'm not too sure about those, they're pen and pencil fonts, the cursive fonts I've seen so far are all brush fonts.

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #527 on: 2015-02-11 23:29:03 »
Thank you so much  :D

I'll definitely take your advice for the books. Below is an image where I pasted all the writings of the textures I had made for the writings on the book covers. I only have the writings as images, not as fonts, but I'm sure you could help me out on that one. Sadly enough, I actually can't recall exactly what each title was intended to be (I have done this texture job almost two years ago!). The titles which are horizontally written are on the front of the cover, the ones written vertically are for the cover sides. On the image below, there may be some redundancy between titles because I've just quickly combined all the titles of all book together.


What I can recall, however, is that I wanted some books about cooking indeed (I think something like "Home cooking" would be the best), photo albums (wouldn't have guessed about the Engrish on that one), gardening and floral arrangements. I even think that for one of them, I copy/pasted the title of the oldest book in Japan which happened to be about gardening
I had set 作り方 for some books as I was trying to make "how-to" books such as "1001 tips for your home" including a variety of odd jobs, the kind which would cover "DIY table", "applying wallpapers" or "fix your plumbing".
 
I'm very grateful for your help, although I can't help feeling a little down because I have to rework all these textures, and re-render the images  :'(

luksy

  • *
  • Posts: 375
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #528 on: 2015-02-12 00:09:17 »
Well to be honest this is all really nitpicky stuff so please don't feel like you need to go out of your way to fix things.

In any case:

ラーメン: Ramen, on the front of one of the cooking books. This is a bit strange because ramen isn't something you usually make at home in Japan, I mean it's certainly possible but uncommon (unless we're talking cup ramen but those don't have cookbooks  :-P). おかず is better imho, these are your typical small home cooking dishes that accompany rice.

作り方: DIY is just DIY in Japan, although it's not nearly as common a practice as western countries to fix up your own stuff, perhaps another gardening book like I mentioned above, so 園芸?

ユリ: Lily, but if you're going for an "encyclopaedia" style books series then perhaps this should be ユリ科, which would be the lily family (I just find it a bit odd that there's a single huge volume on just the lily).

料理書: As above probably better as 家庭料理, home cooking

裁縫: Needlework, fine
生け花: Ikebana, fine
花の百科事典: Flower encyclopaedia, fine
« Last Edit: 2015-02-12 00:37:48 by luksy »

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #529 on: 2015-02-12 00:34:15 »
Thanks! That's very insightful.
Well, all in all I think I can fix stuff without too much of a problem. I think that, if I have the means to be thorough and correct, I might as well do it right. Besides, your comments will be very useful if I wish to "recycle" some of these books on other scenes later.
And at least I'm happy to have gotten a couple of titles correctly :P

Cosmos

  • *
  • Posts: 34
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #530 on: 2015-02-12 03:11:20 »
Personally I'm not too sure about those, they're pen and pencil fonts, the cursive fonts I've seen so far are all brush fonts.

Yeah I agree, in the original renders it is more of a brush type of font. I just wanted to note that most kanjis in the original game are handwritten. Here there are some free brush fonts (sorry, sites are in japanese):
http://free-font.biz/page1.html
http://matome.naver.jp/odai/2136161327768901401
http://sitebk.com/summary/brush-font/

SpooX

  • ah nothing really...
  • Moderator
  • *
  • Posts: 344
  • Used to be errr...
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #531 on: 2015-02-12 20:10:44 »
Now this is an interesting topic, could have used some of these insights while making the signs for midgar, those were a nightmare to decypher... Don't remember quite what I've put on them anymore. :-\
oh well, wonder if anyone will notice those tiny bits.

 8)

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #532 on: 2015-02-17 14:57:22 »
Quick update:

mds5_i and ealin_12 were patched, following luksy's remarks, with corrections on the fonts used for the writings (Japanese instead of Chinese), as well as corrections on the book titles on ealin_12. New versions have been uploaded on the repo.
Otherwise, I've been working on the layering of mds5_w, which was another pain in the butt. I have all the alpha-masks ready for the layers. All I need is to finish a couple of textures (notes and posters stuck to the shelf and behind the seat on the left), make the final render and then it should be straightforward. Hopefully the remaining scenes (5min_1, 5min_2, and mds5_m) should be much less complicated to layer and cut out - I'm just missing a couple of textures in each of these scenes.
Since my adventures with the rendering and layering of mds5_1, my workflow has changed a little: I make a rough alpha-test render (with small amount of samples), which I use to prepare the layers. Depending on the results, the modelling may have to change (objects added, or moved), especially if we're in the case of "space not displayed by background layer, not covered by foreground objects". I go through the iterative process Model > Rough render > Cut and layer > test in game until the layering in the game fits the desired result. All that needs to be done afterwards is to make one final render (with lots of samples for high quality), then use the layer cuts from the rough renders as alpha masks on the final render to generate the layers in high quality quickly. Add post-processing effects (light glows, god rays, etc.) and there you have it. 
« Last Edit: 2015-02-17 15:00:03 by Mayo Master »

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #533 on: 2015-02-19 15:45:44 »
Quick update:

All the alpha masks for the layers of 5min1_1 and 5min1_2 are done. I'm currently making the final render for 5min1_1, it should be finished Friday evening (UTC-7). A list of what remains to be done:
- Get the alpha masks for the layers of mds5_m.
- Finish 1 texture for 5min1_2, revise a couple of meshes, and make the final render for that scene.
- Finish 3 textures for mds5_w, make the final render for that scene.
- Finish 1 texture for mds5_m, add a couple of very simple objects, make the final render for that scene.

And that should wrap things up. Optional would be to patch mds5_1, because I had to change a bit the layout of mds5_w, which affects what can be viewed from the outside of the weapon shop.

Bobby

  • *
  • Posts: 20
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #534 on: 2015-02-21 11:26:23 »
Hey how do we get access to the repository to use and test these scenes? I've been trying to get registered on the forums for a while just now finally succeeded instead of getting an error. I'm using the set of sewer fields you released and it looks amazing in game!

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #535 on: 2015-02-21 17:23:32 »
The file repository is on restricted access, so you can't have these fields right now. However, once I finish all the scenes I've been working on (hopefully by the end of the month), I'll make a public release where these scenes will be just as available as the ones you already got. I also have plans to get that included in the next pack of the 7th Heaven mod.
Just a little patience  ;)

Bobby

  • *
  • Posts: 20
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #536 on: 2015-02-22 00:20:29 »
Hi folks,

mds5_1 is finally done and uploaded to the repo. Below is the final render with light layers:

Again, anyone who wishes to try it without having access to the repo, please PM me. I hope you like it.

Ahh, very well. I only requested because of your post there.
« Last Edit: 2015-02-22 00:34:24 by Bobby »

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #537 on: 2015-02-22 06:57:11 »
Oh, well actually you're the first to make a personal request. If you wish to test a scene as preview, I can email you the corresponding files. Just for a quick reminder, at the moment I have the ground floor and top floor of Aerith's house (ealin_1/ealin_12, and ealin_2, respectively), the outdoor of Aerith's house (eals_1), the main sector 5 market scene (mds5_1), the item shop (mds5_i) and the "main in pipe" scene (mds5_dk). Just let me know the ones you'd like to try.
That being said, I have the whole package coming up soon enough (about a week), which will have 5min1_1, 5min1_2, mds5_w, and mds5_m in addition - I'd also like to make a small patch on mds5_1 for that release.

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #538 on: 2015-02-23 16:15:26 »
Quick update:

- mds5_w is complete, ready to be in game.
- mds5_1 has been patched to reflect the changes made to mds5_w. It's ready to be in game.
- 5min1_1 and 5min1_2 are almost done. Final renders are done, I only need to add post-processing effects (ie. glows and volumetric lighting effects) for both scenes.
- mds5_m is currently in the final render. I still need to cut the layers for that scene (although it shouldn't be too complicated) and add post-processing effects.

None of this is on the repo yet.
So... the end is within sight. Any recommendation about where to upload the files for the public release?

Bobby

  • *
  • Posts: 20
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #539 on: 2015-02-23 19:35:50 »
Technically they're images right? So you could use something as simple and reliable as imgur. I think your best bet would be zip files on Google drive or Dropbox, however.

I'll download them early if you'd like but I don't mind waiting. Didn't realize you were so close to release.

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #540 on: 2015-02-23 20:01:50 »
If you don't mind waiting, then it's more convenient for me that you'd hold on until the release  :)
As for hosting, I was planning of putting all directories in a 7z archive, and upload that somewhere everyone can access to. For the user, all that would be needed would be to extract the archive into their modpath directory. Imgur wouldn't be convenient because the user would need to download each and sort them out.

KnifeTheSky77

  • *
  • Posts: 548
  • Somnambulistic Paraphile
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #541 on: 2015-02-24 03:46:48 »
Imgur would be inconvenient because each background is made of several separate files

I have a soft spot for Google drive, I don't believe they cap the dl speed and works in most countries

cmh175

  • *
  • Posts: 862
    • View Profile
    • Chris Hendrickson's Artstation
Re: [HD Remake] WIP Sector 5 slums
« Reply #542 on: 2015-02-24 14:31:51 »
Google drive tends to work pretty well. Otherwise the others I use are Mediafire and Mega. Mega works best in Asia and that whole region, but can be slower in the UK and the US.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #543 on: 2015-02-24 16:11:16 »
You can release from the repo. Just need to change the share settings. I can do it when you have it up.

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #544 on: 2015-02-24 16:26:11 »
Thanks for the feedback, guys  :)
The easiest will be to upload a .7z to the repo and then change the share settings indeed. I'll do that. I'm aiming for tomorrow evening.

 

Bobby

  • *
  • Posts: 20
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #545 on: 2015-02-26 00:55:43 »
Awesome! Actually putting off playing until Reunion R03b and these scenes are released. Really looking forward to it.
« Last Edit: 2015-02-26 03:51:53 by Bobby »

Mayo Master

  • Moderator
  • *
  • Posts: 650
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #546 on: 2015-02-26 06:30:15 »
Hi folks,

It's done. I've uploaded the .7z to the repo. For the latest version, check out the
first message of the Released Gallery thread

So right now I think a Victory Fanfare is in order :P
That pretty much concludes 15 months of work. I'm beat, time to hit the sack.
« Last Edit: 2015-04-02 02:07:46 by Mayo Master »

KnifeTheSky77

  • *
  • Posts: 548
  • Somnambulistic Paraphile
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #547 on: 2015-02-26 18:18:02 »
Wooooo I cannot wait to try this  :evil:

Absolutely amazing work, now I have to try and remember where I put ff7 and how to get these puppies in the game

Fischkopf

  • *
  • Posts: 217
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #548 on: 2015-02-27 20:36:38 »
Great work man, keep it up! Your renders are very faithful to the originals, yet add more details and never fail to impress. :)

paul

  • *
  • Posts: 179
    • View Profile
Re: [HD Remake] WIP Sector 5 slums
« Reply #549 on: 2015-02-28 22:35:55 »
Good work :) What's next on the plan? You'll have done all of Midgar before long!