Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LordUrQuan

Pages: 1 [2] 3 4 5 6 7 ... 24
26
You will not find ripped content on Qhimm, only freshly-baked, fan-made chocolate chip(?) cookies.

27
That screenshot is just which mods you have active, not the options within them.

28
Are you trying to run FF7 directly, or via a loader/manager like 7H?  If the latter, we need to see the mod config options you have set.

But it might not go that far... see if you have the Animations mod's 60fps option enabled. If so, turn that off. It's incompatible with FFNx (not that it was really all that great to begin with)

29
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-10-02 20:43:43 »
Are there people who can help getting this ingame glitchfree once it is finished?
I still get white highlights around layer borders and a bit of garble and tbh I dont know what to change.
Shampignon is the master cutter behind Jusete's rendered fields. The key (besides extreme patience) is making sure you use a compatible format (8RGBA PNG is what Jusete uses, I think) so that transparency is properly maintained between layers.

30
Support / Re: Anyone still have a link to rose and wine?
« on: 2020-09-30 19:54:43 »
Last I looked, DLPB (the author) still had it on his website.

31
I'm not sure where 7th Heaven pushes its saves. The only metadata.xml i know of is in your steam folder.
7H doesn't have anything to do with saves, the game engine does.  Since 7H runs the 1.02 CD version, look in places like C:\Games\Final Fantasy VII\save

32
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-09-11 15:10:55 »
Yay!  Now if only there was some sort of cue when Tifa and whatshisname were about to press the buttons...

33
If necessary i can post the applog.


Update - - - - - - - - - - - - - - - - -

I just got the old 7th Heaven 1.52 to work (which I already had with mods).  It actually worked easily, I only had to use the FF7 converter once and voila.  I tried to understand by analogy why 7th Heaven 2.2.3 522 doesn't work for me but I couldn't get it to work.  I don't know why the old works and the new doesn't ... It's frustrating, I really wanted to experience the new 7th Heaven. :-(
Post your log, we're shooting in the dark without it.  It sounds like an EasyHook problem, though, so in 7H 2.2's configuration, enable the slider that says 'Code 5 Fix'

34
So do we know if the 60fps mod is being worked on so it will eventually be compatible with 2.2? It's quite literally the last piece of the puzzle I need before starting a new playthrough. Just curious. By the way 2.2 is just absolutely excellent! All I wanted was a fix to the crashing issues but it does so much more. :-D
60fps causes more problems than it solves, and it's very hackish under the hood. In order to have proper 60fps, all the animations (engine code, model skeletons, and graphic manipulations) need to be redone. There is effort in this direction, but it'll be a LONG time before it's a reality.  Turn that mod option off, and start playing.

35
We need to see your mod load order... odds are the problem is there.

36
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-09-05 20:16:21 »
Beautiful!

37
the timing of this feature removal is suspicious, what else am i supposed to think?
You're supposed to quietly ask the person who made the change, not make wild and unfounded accusations in public.

38
General Discussion / Re: What happend to "Reunion" mod?
« on: 2020-08-19 22:08:11 »
I'm curious about this also. I remember some trouble with other forum members and admins, but not the exact details.
It's gone, and you've been pointed to the new home. Leave it at that.

39
Despite being only two months old, that video's already out of date... Tsuna made it with 7H v2.0, and unab0mb has since put v2.2 into public beta, which incorporates FFNx natively :)

40
I'm using it along 7th heaven 2.0. It works fine but it seems any changes I make in 7H_GameDriver.cfg don't take effect in the game. For example, playing in windowed mode or hiding the fps counter. Any suggestions? I'm new to this mod stuff but I understand 7th and your driver are two separate things and it's not your obligation to make it work, so if you can't help I understand
That's because FFNx doesn't read 7H_GameDriver.cfg, it reads FFNx.cfg.  Alternatively, upgrade to 7Hv2.2beta and get the best of both worlds ;)

41
Have you tried ESUI?

42
7th Heaven / Re: Unable to Start FF7
« on: 2020-07-21 00:13:14 »
Definitely better than the potato's specs.  Are you running 7H as admin (it should do this automatically, but if your account doesn't have admin rights, it may not work), and is DEP either set to "All programs with 7H in the exceptions list" or "essential Windows programs only"?  If the answer both both is "Yes" then hop on the Discord and poke unab0mb...

43
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-07-20 23:38:04 »
Hello SoulEvan, sorry, your package have all the 3d scenes from Jusetes, Shampignon, Faulked, etc...?

And can you please share me the link of it? Thanks.
I believe (and he can correct me if I'm wrong) this link will take you to SE's database.  If I can ever get my torrent tracker to behave itself, I also have a setup on my local machine where I'll be able to release incremental updates, and by taking advantage of BitTorrent's hash recheck function, have people update/replace only the files that have been changed (which is great for starting with a baseline of satsuki, then slipping in these remodels as they are released)

44
7th Heaven / Re: Unable to Start FF7
« on: 2020-07-20 23:34:39 »
What are your system specs?  When testing on what's cheerfully known as "The Potato," (which is about as bare-minimum as we can get these days) I often run very close to exceeding the max number of injection attempts, and it's not unheard of for it to think it's failed even though I can see things starting up in the background.  As for the second, I've found that after a failed startup attempt, that I do need to close 7H beta486 before starting again.

45
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-07-13 02:36:24 »
Much love for you, Shampignon... I tried to slice just one field before DDS was a thing, and the result looked like a cross between Friday the 13th and Alien.

46
Troubleshooting / Re: Can't launch FF7 with 7th heaven
« on: 2020-07-07 00:44:35 »
Yes.  I've got a 256G in my system right now, and only about 30G free (which means all my mods live on spinning rust).  It's not just Windows itself, but all your other apps as well (Firefox and/or Chrome, Office, the \My Documents\ folder for all users, etc).

47
Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-07-03 22:54:23 »
Double-posting is frowned upon, dangarfield. Your answer is in another castle.

48
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-07-03 22:52:31 »
It's already out there/possible... load both the miscellaneous and field texture mods, with misc first in the load order.  The Project Edge fields are in misc, and Satsuki/Remako are in field textures.  Winner winner chicken dinner ;)

(I do have a folders-based mod on my local machine that's designed for easy updates via torrent's force recheck/replace mechanism, but I've been having a bear of a time getting the tracker to properly publish my external IP, which makes seeding updates damned near impossible)

49
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-07-03 14:45:50 »
I have no idea of how many fields there are in total, but I'm interested in the completeness of this.
There are 729 fields, of which between Jusete, faulked, jmp434, and others, of which 85 have been remodeled and made available for inclusion.

50
Troubleshooting / Re: Can't launch FF7 with 7th heaven
« on: 2020-07-03 14:42:50 »
I'll probably take a 256Go ssd and 4To. It must be sufficiently enough for what i do.
If money isn't prohibitive, get at least a 512 SSD.  Windows itself will eat half that 256 :(

Pages: 1 [2] 3 4 5 6 7 ... 24