Author Topic: [REL] FF8Launcher 1.4  (Read 111201 times)

Colly

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Re: [FF8] Plug-in Manager 1.1
« Reply #50 on: 2009-08-04 09:44:18 »
Does this work for the psx version?? can someone confirm this?

Of course, if you can find "C:\Program Files" inside your PSX:
Quote
Installation:

  • 1. Extract the files to your Final Fantasy VIII directory (i.e. C:\Program Files\Square Soft, Inc\Final Fantasy VIII).

Phun, great job! :)

Phun

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Re: [FF8] Plug-in Manager 1.1
« Reply #51 on: 2009-08-04 16:23:59 »
I'm in the process of re-making this (same interface) so I can release the source. The code is very messy and I want to clean it up a bit.

Good news: I did a bit of poking around on MSDN and found a way to play MP3 files without the use of a third party library (albeit unorthodox), which means I can continue developing the Music plug-in. The only downside is that it will not be compatible on x64 machines (64-bit is not the standard, yet).
« Last Edit: 2009-08-04 16:28:14 by Phun »

Hellbringer616

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Re: [FF8] Plug-in Manager 1.1
« Reply #52 on: 2009-08-04 16:31:55 »
Quote
will not not be compatible on x64 machines

Well. means i can't use it...

Phun

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Re: [FF8] Plug-in Manager 1.1
« Reply #53 on: 2009-08-04 16:44:05 »
Quote
will not not be compatible on x64 machines

Well. means i can't use it...

No worries, I plan to support x64 eventually.
« Last Edit: 2009-08-04 17:57:48 by Phun »

The_Maphius

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Re: [FFVIII] Multipatcher 1.3
« Reply #54 on: 2009-08-05 13:36:32 »
Hey Phun you can do something to have 255 in items and magics?

Tekkie.X

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Re: [FFVIII] Multipatcher 1.3
« Reply #55 on: 2009-08-05 13:46:33 »
Hi there,

When I try de execute the "Multipatcher.exe" a little message tell me that the "MSVCR100.dll" can't be found.

Somebody can help me ? Maybe it's because I'm working on vista.

Thanks  :-D


Start browser of choice, visit search engine on choice, search for that .dll file, download, place in correct folder, you si winnar.

Phun

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Re: [FFVIII] Multipatcher 1.3
« Reply #56 on: 2009-08-05 19:10:00 »

The_Maphius

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Re: [FF8] Plug-in Manager 1.2
« Reply #57 on: 2009-08-05 20:31:17 »
Hey Phun you can do something to have 255 in items and magics?

drfeelgud88

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Re: [FF8] Plug-in Manager 1.2
« Reply #58 on: 2009-08-05 20:37:56 »
hmm, that magic thing sure sounds useful... but i am running a x64 OS hmm  :oops:

Terid__K

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Re: [FF8] Plug-in Manager 1.1
« Reply #59 on: 2009-08-05 20:39:21 »
I love you for the magic patch, that was really my only gripe about FF8. and you fixed it. THANK YOU! :-D

I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

EDIT: How about a transparent dialog boxes patch just like the one in FF7? Would something like that be hard to do?

« Last Edit: 2009-08-05 20:42:57 by Terid__K »

drfeelgud88

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Re: [FF8] Plug-in Manager 1.2
« Reply #60 on: 2009-08-05 20:41:27 »
I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

really Terid__K? u consider it cheating? cuz if some1 thinks this, then i guess i wont be using this cuz i dont like to cheat in ff games  :|

Terid__K

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Re: [FF8] Plug-in Manager 1.2
« Reply #61 on: 2009-08-05 20:45:56 »
I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

really Terid__K? u consider it cheating? cuz if some1 thinks this, then i guess i wont be using this cuz i dont like to cheat in ff games  :|

Well, of course. You're changing a game mechanic to make the game easier. That's the very definition of cheating.


drfeelgud88

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Re: [FF8] Plug-in Manager 1.2
« Reply #62 on: 2009-08-05 21:40:28 »
hmm, u are right, it is making the battle system much easier with the magic thing... i wont be using this for the time being  :|

Phun

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Re: [FF8] Plug-in Manager 1.2
« Reply #63 on: 2009-08-06 02:43:09 »
Hey Phun you can do something to have 255 in items and magics?

I could, but I wont (it's nothing personal; I see it as overkill). Currently I'm working on changing the monster level cap to 255 and discovering where their HP is calculated.

hmm, that magic thing sure sounds useful... but i am running a x64 OS hmm  :oops:

Everything, with the exception of the Music plug-in (which is being removed until further progress is made), works for both x86 and x64.

I love you for the magic patch, that was really my only gripe about FF8. and you fixed it. THANK YOU! :-D

I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

EDIT: How about a transparent dialog boxes patch just like the one in FF7? Would something like that be hard to do?

I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.

Terid__K

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Re: [FF8] Plug-in Manager 1.2
« Reply #64 on: 2009-08-06 02:53:55 »
I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.

It isn't exactly changing the transparency, more like hacking solid dialog boxes to be like the ones that appear when the characters are thinking about something. Like this:



Prince Lex

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Re: [FF8] Plug-in Manager 1.2
« Reply #65 on: 2009-08-06 03:17:40 »
I don't know if I'd use the transparency dialogue boxes. It'd be cool to try it out though, I like being able to see the full screen.

If only there was a way to add the speech in like subtitles. That would be pretty amazing. Like in FFX?

Timu Sumisu

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Re: [FF8] Plug-in Manager 1.2
« Reply #66 on: 2009-08-06 03:22:16 »
the whole dialogue box system (varying transparencies) are fairly integral to ff8's style. The whole idea of being stuck in squall's head is how the narrative is designed, and the box transparency is how its executed... i dont think subtitles would fit the game very well,  at least not without voiceacting and facial closeup cutscenes to show he's not talking.

Terid__K

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Re: [FF8] Plug-in Manager 1.2
« Reply #67 on: 2009-08-06 03:29:10 »
the whole dialogue box system (varying transparencies) are fairly integral to ff8's style. The whole idea of being stuck in squall's head is how the narrative is designed, and the box transparency is how its executed...

It's not just transparency though. Just like in FF7, when a character thinks something the text is displayed (like this). So we can tell if the characters are thinking even if every box is transparent.


Timu Sumisu

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Re: [FF8] Plug-in Manager 1.2
« Reply #68 on: 2009-08-06 03:31:55 »
hmmm touche i fergot bout that. I sitll like the visual impact but hey... whats it matter, i never play ff8 nehow

Phun

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Re: [FF8] FF8Launcher 1.4
« Reply #69 on: 2009-08-06 03:51:44 »
I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.

It isn't exactly changing the transparency, more like hacking solid dialog boxes to be like the ones that appear when the characters are thinking about something. Like this:

Image Removed

I'll see what I can do. I am busy re-making FF8Launcher (completed), making an All-in-One add-on, and testing a new add-on.

Prince Lex

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Re: [FF8] FF8Launcher 1.4
« Reply #70 on: 2009-08-06 03:56:25 »
EDIT: For my sheer stupidity.

Why have the links been removed?
« Last Edit: 2009-08-06 04:00:38 by Prince Lex »

Phun

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Re: [FF8] FF8Launcher 1.4
« Reply #71 on: 2009-08-06 04:01:17 »
[00]640x480 (16-bpp FS 4:3) [Original Resolution]
[01]800x600 (16-bpp FS 4:3)
[02]1024x768 (16-bpp FS 4:3)
[03]1152x864 (16-bpp FS 4:3)
[04]1280x720 (16-bpp WS 16:9)
[05]1280x768 (16-bpp WS 1.67:1)
[06]1280x800 (16-bpp WS 16:10)
[07]1280x960 (16-bpp FS 4:3) [x2]
[08]1280x1024 (16-bpp FS 5:4) [x2]
[09]1360x768 (16-bpp WS 16:9)
[10]1366x768 (16-bpp WS 16:9)
[11]1440x900 (16-bpp WS 16:10)
[12]1600x900 (16-bpp WS 16:9)
[13]1600x1200 (16-bpp FS 4:3)
[14]1680x1050 (16-bpp WS 16:10)
[15]1920x1080 (16-bpp WS 16:9)
[16]1920x1200 (16-bpp WS 16:10)
[17]1920x1440 (16-bpp FS 4:3) [x3]
[18]2048x1536 (16-bpp FS 4:3)
[19]2560x1600 (16-bpp WS 16:10)
[20]2560x1920 (16-bpp FS 4:3) [x4]
« Last Edit: 2009-08-06 04:18:11 by Phun »

Aali

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Re: [FF8] FF8Launcher 1.4
« Reply #72 on: 2009-08-06 04:04:02 »
Don't bother with the transparent dialog boxes for now, I'm knee-deep in the field script engine as we speak and it should be fairly simple to tell where the "transparent window" flag is once I've found the right opcode.

Phun

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Re: [FF8] FF8Launcher 1.4
« Reply #73 on: 2009-08-06 04:05:38 »
EDIT: For my sheer stupidity.

Why have the links been removed?

I'm working on an All-in-One add-on. You can download the individual files here:


Don't bother with the transparent dialog boxes for now, I'm knee-deep in the field script engine as we speak and it should be fairly simple to tell where the "transparent window" flag is once I've found the right opcode.

Thanks. This will save me a bunch of trouble.  :-D
« Last Edit: 2009-08-06 04:09:44 by Phun »

Prince Lex

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Re: [FF8] FF8Launcher 1.4
« Reply #74 on: 2009-08-06 04:17:22 »
Damn, Phun! You quoted my stupidity!  :cry: