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Messages - knightsoftheround

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126
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-12-01 04:39:26 »
I'll have those for you tomorrow, I should be in bed right now. XD

127
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-12-01 03:45:07 »
The point I was making was the icons are off centre even on the originals and that's the fault of the originals. It's exaggerated in game which is why a lot of tweaking has needed to be done.


https://dl.dropboxusercontent.com/u/36889302/FF7/test2.PNG

Meanwhile, what do you think of Yellow?  I think blue is still better but didn't want it to clash with X


I think yellow looks awful, actually. XD

Have you tried grey? It would blend well with the L, R, and Select/Start buttons. But if it's between blue and yellow, DEFINITELY blue imo.

128
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-30 12:35:12 »
@Dan Sooo is that an official request to adjust the triangle and square buttons? XD

@Thunder - They look round to me o_0. But if Dan wants me to fiddle with it more I'll be happy to. What's throwing it off is probably the shading underneath.

129
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-27 18:13:15 »
I tested them on a variety of colors, and one of the earlier runs of these were actually problematic against dark backgrounds, so we've already thought of things like that.

And the image is actually a screenshot from the PC game after Dan has fiddled with the text.  Basically it was to show how the buttons looked in game thus far, and we've worked together to improve them several times since then already.

And no worries. ^_^

130
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-27 18:04:38 »
I'm guessing the font doesn't allow for any alpha transparency on the edges of the images?

EDIT: I spent 45 mins throwing together some PS buttons -- I thought it would be pretty easy to do compared to the 360 buttons (which transparent). Not at all -- even little buttons like this are really tricky!

But I was wondering: I'm guessing there's no anti-aliasing allowed, so the buttons have to come in this form...?



I.e. Hard edged transparency.

As opposed to this form...



Anti-aliased edges?

Did you take a look at the example picture that Dan put up showing the buttons 'in-game'? The edges are smooth, which I think (may be wrong here, though) answers your question.

EDIT: Here's the image so you don't have to dig it up, and keep in mind the artifacts and spacing issues around the buttons are something Dan'll fix by final release: https://dl.dropboxusercontent.com/u/36889302/FF7/FontButtons.png

131
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-27 15:32:02 »
Yeah, I worried a bit about that. I'll fix it right up, now that I know the 'process' it's really just a matter of drawing another circle (the reason why is probably because it was never a perfect circle, I'll make it be so on the redo).

132
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-27 15:19:21 »
Hey, no problem! Keep bringing it to me until its perfect, I'm happy to adjust.

Uploaded to the folder in question, if there's still problems I'll be happy to fix them up!

(They may still be a little wonky, I may have to completely redo the base circles, but I want to see if these work.)

133
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-27 12:02:11 »
They have all had to be edited into size and the only sure way of doing it will be to make sure the xbox ones overlap mine perfectly.  So will have to wait for the finished font texture.

Thought they looked a little smaller!

134
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-27 09:02:48 »
If you explain your process, I can probably do it. Plus: If you share the finished buttons you used your mod, I can simply make XBox 360 versions of the exact same dimensions to drop in.

The dimensions in question are 76x76 pixels unless Dan changed them in his edits. ^_^

135
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-25 22:03:24 »
@DLPB - Done with the revamps you requested, uploaded them to the same gallery.  Much happier with this start button - used the second style which seems to be the one you're sticking with.

I'm a bit iffy on the triangle, it may be one pixel too high so let me know!

136
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-25 09:50:18 »
@mugenginga

I have modified your graphics, and am currently placing them onto the font map.  However, if you could would you make some small changes for me to a few of them?

1.  The X on the X button is not centred.  Looks way too low. (I am OCD, I spot it).
2. Square Graphic 1 pixel too low
3. triangle too low
4. Text on the start button needs to be same as text on select button.
5. Start button shape is kind of distorted.,

That's all.  I've made quite a few changes to the other buttons and will send them all back when I have done.  For example:

Before


After


I will use these for the Reunion, and when FeliX gets back he will hopefully blow us both away.  ;D

It's not looking bad in game btw.  I'll sort the artefacts around the graphics later.

https://dl.dropboxusercontent.com/u/36889302/FF7/FontButtons.png

edit.  I don't think I am going to need to bother Felix either... these are looking very good.

I'll have those done by the end of the day for you, no problem. I totally agree on the locations of the symbols on the symbol buttons, they looked that way on the examples you gave me but I felt they were off center too so I'm happy to make that fix.

Start button shape gave me issues, so I'll mess with that a bit.  The text is actually the same, but it does look a little off - I think its a shape issue. I'll do a few modifications and see if I can't make us both happier.

Also liking the changes you made to the directional buttons, it looks much sharper - I noticed you decided to go blue after all, I only went white because you requested that. XD

piojpoij I'm so happy I'm able to help with this project though. :D

137
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-23 22:43:04 »
No :) that would take time and effort and the game was designed for the Playstation. I am simply restoring what it should be like.  I may add an option for xbox text, but certainly not the buttons.  Others could do that if they wished, by simply adding buttons in place of mine on the font image.

Oh thank goodness, the PSX buttons were enough of a hassle to be honest. XD

The PC gamepad I use actually has numbers and the like rather than actual shapes as it's designed for all systems.  I don't think it's a huge task to adapt? I've played a 360 all of once so I don't know the controller layout well at all. XD

Another option for anyone feeling like giving themselves extra work would be to create a 'conversion chart'.  I don't think its necessary but it can't hurt.

138
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-20 23:01:10 »
Man I seriously know that feeling. XD

Covarr and Luksy are both super reliable with everything I've seen, so that definitely seems like a good date to estimate then!

139
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-20 22:13:33 »
and like always when DLPB makes a date to release something its always delayed

Which is why he doesn't generally give numbers, and I don't blame him. XD But really, I'm happy to wait for something like this. 8D

140
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-20 17:06:22 »
Best. Christmas. Present. :D

141
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-20 03:16:05 »
Sorry I've been missing.  Finally finished up those buttons I promised Dan to redo ages ago and sent them off to him. *backreads*

I have totally been telling anyone with interest in this project, I think I might have gotten a few more people waiting for the release. XD

142
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-10-08 17:42:13 »
They kept the concept which evolved into Parasite Eve, which wasn't half bad.

Wait, so there IS a connection between VII and Parasite Eve? I was telling a friend about Sephiroth's backstory and she said it reminded her of Parasite Eve so oh my gosh. XD

143
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-10-03 15:24:14 »
I agree with the comments. 'Where I left off' gives a different feeling to at least American readers - like they took a break in their journey there and then returned there rather than being where they are originally from - Going with the hometown theory rather than just a stop on the road one. Assuming it's where he's from is, as you stated, what is implied so I'd go with the 'the place I left behind' thing, definitely. For one, a nitpicker could argue that doesn't mean it is his hometown and it feels clearer.

EDIT: ...I have no idea how my fingers typed 'fun' instead of 'from' but it is now fixed. You'd think I was using a smartphone with autocorrect. XD

144
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-09-29 01:13:18 »
It's just a name, apparently it's proper model name is Shinra B1A

http://ffdic.wikiwiki.jp/?%BE%E8%A4%EA%CA%AA%2F%A1%DA%A5%B9%A5%AD%A5%C3%A5%D5%A1%DB

Super Luksy to the rescue! :D

As for the missing dialogue thing... Man, I understand how complicated the coding in games can be but everytime I see an example of it I'm boggled. Game programmers are basically gods if you ask me. XD

145
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-09-28 21:47:33 »
Heli-taxi just sounds cool. XD

146
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-09-28 14:55:44 »
Huh. I wonder if the Japanese refer to some helicopters as skiffs? The name thing is totally possible to.  I guess you have another question for Luksy. XD

147
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-09-28 13:50:10 »
While an error is possible, it's probably more likely that it's another one of those words the Japanese misuse. XD If it's in the original Japanese, though, it's all good!

148
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-09-27 23:50:45 »
Is skiff referring to lifeboats or something? Because I seem to remember the boat in question being a little large to call a skiff. Unless I'm thinking of the wrong boat.

Unless British-English uses the word skiff differently, I honestly just plugged it into Google and if you'll forgive my use of Wikipedia it basically defines them as, "A skiff is a small boat. There are a number of different craft which are called skiffs. Traditionally these are coastal or river craft used for leisure or fishing and have a one-person or small crew."

PS - You have officially taught me a new vocabulary word though, so awesome! :D


149
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-09-27 02:01:51 »
Eidolon would be WAY too confusing in my opinion, what with XIII and all.

I actually kind of like the model thing, it has a really dehumanizing feel to it. I'd go with model or project depending on each specific context. And both could be used in capital as Model or Project when you need to give it a proper name. Again, Model seems to really go well with that. Giving that most of them have numbers, you'd have an implied Model 2Model #2/Model No. 2 type feel. And you could capitalize it on the same basis as you do with soldier vs Soldier so people know you're being specific.

Of course you could always hit up the thesaurus. I'd advise against replica, but that's total bias as a Tales of the Abyss fan. Facsimile is nice and fancy sounding, as well, and also implies an imperfection in relation to the original.

My main votes would be Model or Facsimile. I mainly would like to avoid made-up words though.

PS - I'm pretty sure in Tales of the Abyss even the Japanese used replica (in katakana), so it's possible if that's what was intended they would have probably used it? It's two very different companies though so it may just be a difference in writers.

150
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-09-25 18:44:47 »
It's another case of you really can't blame Baskett for this one, you'd really need to have a full understanding of the game's story to really catch it.

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