Qhimm.com Forums
Miscellaneous Forums => Gameplay => Topic started by: Tenko Kuugen on 2012-08-03 08:27:01
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Not only are the names completely wrong in places ( not even consistent with the original spellings of the games version ) but they also have horrible spelling errors in places
Last I heard, these item names were either coded into the .exe or the .lgp for the minigame. I know the actual rewards and the text for item received are in the flevel.lgp and I already edited them, however, that makes the item names massively inconsistent.
Is there any non-absurdly high level way to edit these names?
"last Elixir" = Megalixir = Mega Lixir
/facepalm Square
Using http://www.youtube.com/watch?v=9HyNmzo3Anc as BGM might not be super fitting but it sure makes playing the game again and again easier
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I worked with Luksy to add the feature to touphscript :) Other than that any hex editor will do. But touphscript can edit for both menu project exe and original. I expanded the total length of name for the menu project. Original exe has a limit of 15 characters.
Use d (decode) in touphscript, then edit the entries in the text file 0_ff7.exe.txt , then select e (encode). Done :) ts will automatically know if it is a menu project exe or original.
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i'll try this when I get back from vacation
last time I used TS, it confused the hell out of me. but its been.... a long time since then
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i'll try this when I get back from vacation
last time I used TS, it confused the hell out of me. but its been.... a long time since then
It really shouldnt be... I helped luksy get its design as basic as I could. It is just text files... double click and press D, then edit text files, double click, press E.
Done... in its most simplest form :)
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See my crash issue in the TS thread