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Messages - mexico

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51
Releases / Re: [FF8PC-Steam] HD FMV Replacement
« on: 2016-04-27 20:33:27 »
That looks really fine! But maybe a little short tu judge it.

52
Releases / Re: [FF7PC-98/Steam] mexico's hard mod (v2.4)
« on: 2016-04-14 20:07:56 »
v2.4 available

v2.4:

> Initial materia of some characters has been modified.

> Every character has his own triple groth weapon.

> Problem on Snow has been fixed.

53
Releases / Re: [FF7PC-98/Steam] mexico's hard mod (v2.3)
« on: 2016-03-27 21:41:27 »
v2.3 available ;)

v2.3:

> Correction of few bosses like Dayne , Materia Keeper and Palmer

> Drop of megalixirs at 100% for ennemis on platforms and Jenova-SYNTHESIS in the north cave.

> Increase of the exp and ap for all the ennemys in th north cave.

54
Thanks, it works. :D

55
Well, I have a problem with the tool. I want to replace the Cure2 of Materia keeper by Adrenaline but I have an error when I want to change the AI:



I don't understand what's going on...

56
OK thanks but you can't edit ennemy attacks with this tool, hard to release a good hard mod without this...

57
Hi!

Is there a chance to see one day a tool like Proud Clod for FF8 ?

58
You didn't know the ff7 lucky 7777 fever ? It happens when one of your characters has 7777 HPs.

59
Releases / Re: [FF7PC-98/Steam] mexico's hard mod (v2.2)
« on: 2016-03-16 20:34:55 »
Well, I forgot to translate the dialogue during the battle against Guard Scorpion. Also, I made a mistake in the 2.1 update so I fixed it.

So the v2.2 is available. Hope it is the last before a long time. ;D

60
Releases / Re: [FF7PC-98/Steam] mexico's hard mod (v2.0)
« on: 2016-03-15 23:36:04 »
I wasn't thinking I will update the patch sooner but well, I had ideas so I made it. ^^

v2.1:

> Shadow Flare has been boost and is not reflectable.

> Basically, enemys who have strong ennemy skills have been boost. If you encounter a Zemzelett at the first time you go through Junon Area, you should run for your life. ^^

61
Releases / Re: [FF7PC-98/Steam] mexico's hard mod (v2.0)
« on: 2016-03-14 14:32:01 »
Yes, I think that my mod has his place between the two others. Now players can play the mod the more adapted for them. :)

I think I will try to make a patch but I'm quite lazy for the moment. ^^

The mod has progressed since you test it two years ago but not really at the beginning (except details and Aps, I modified his AI to avoid the spam of Sewer Tsunami ^^), hope you'll enjoy it. :D

62
Hi guys! :)

I've released a hard mod in the french version two years ago and I finally decided to translate it in english. Here it is:

DOWNLOAD v2.5 FINAL


Maybe I should translate it in another language, let me know if you want. ;)



Introduction


Why a new hard mod when you have already here the New Threat Mod and the gjoerulv's "Hardcore" mod ? Because my mod is different and complementary of these two excellent mods. His difficulty level is between them and you don't have to farm your team. I don't like the level-up so I made this as I like it.... except for the end of the game but I swear you won't have to stay for hours in the northern cave! ^^ Also, it is (as far as possible) close to the original game. No aditionnal bosses, you'll find all the items/materias/equipements at their place... and I've changed things only when it was necessary. Here's the list of the changings:

>Item-W, sources and hero drinks have been desactivate.

> KOTR no longer ignores the enemy defense.

> Ribbon doesn't protect of the Death sentence status.

> All master level at 65 000 AP

> Super EXP master level at 60 000 AP

> You'll find now the Carub nut in the northern cave. ^^

Also, ennemy attacks have been modified and maybe, they will surprise you !! :D

Installation


Well, for now I'm not as good as gjoerulv or Sega Chief to make an installer but maybe I will try to do it one day. ^^ Meanwhile, you'll have to replace yourself the files in the good folders:

First, remember to make a backup of your files, extract the archive where you want and:


For the original (98):


Replace the "scene.bin" present in Program Files/Final Fantasy VII/data/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Final Fantasy VII/data/kernel by the new "kernel.bin" and the "kernel2.bin"


For the 2012 release:

Replace the "scene.bin" present in Program Files/Final Fantasy VII/data/lang-en/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Final Fantasy VII/data/lang-en/kernel by the new "kernel.bin" and the "kernel2.bin"


For the Steam version:

Replace the "scene.bin" present in Program Files/Steam\SteamApps\common\Final Fantasy VII/data/lang-en/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Steam\SteamApps\common\Final Fantasy VII/data/lang-en/kernell by the new "kernel.bin" and the "kernel2.bin"





In the end, I want to thank NFITC1 and all the testers I had since two years: ilares, Shadowtribal, Sega Chief, Acro.... especially Sega Chief and also XeroKynos who teached me how to change the AI, a so important thing! ^^

v2.1:

> Shadow Flare has been boost and is not reflectable.

> Basically, enemys who have strong ennemy skills have been boost. If you encounter a Zemzelett at the first time you go through Junon Area, you should run for your life. ^^

v2.2:

> Translation of the dialogue during the battle against Guard Scorpion

> Correction of a bug in the last update

v2.3:

> Correction of few bosses like Dayne , Materia Keeper and Palmer

> Drop of megalixirs at 100% for ennemis on platforms and Jenova-SYNTHESIS in the north cave.

> Increase of the exp and ap for all the ennemys in th north cave.

v2.4:

> Initial materia of some characters has been modified.

> Every character has his own triple groth weapon.

> Problem on Snow has been fixed.

V2.5 FINAL:

> Correction on few bosses

63
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-21 15:35:44 »
Hi!

Is it normal that I can't select the ennemies vith the steal materia ?

64
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-15 21:39:15 »
Hey Sega!

Found a mistake here I think:



The "it's" may be "its" no?

Another problem:



That window didn't open at the save point but it openned at the moment I climp the ladder.

65
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-14 18:36:35 »
OK so I begin on the Original. :D

And yes, it seems to be working. If I see a problem, I'll tell you that. You can say that for the persons who have the 2012 edition, it's quite a simple issue. ;)

Thank you man, see you! :D

66
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-14 18:29:28 »
Yo, bud! I saw that Acro was doing a playthrough of the French retranslation + your mod installed, it's looking pretty good.

Oh man I'm surprised you know that! :O

So the Original is as difficult as the Arrange?

For the install, I patched the 2012 edition and juste changed the language on "lang" and it seems to be working.

67
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-14 18:06:25 »
Hi Sega! Remember me? :D

I want to start your mod but I hesitate between the Original and the Arrange. I like difficulty so I want to take the Arrange but it seems to be incomplete. Do you have an idea of the date it will be released?

And congratulations for your work, it begins to be famous in France. :D

68
Gameplay / Re: How to change the AI in Proud Clod
« on: 2014-05-04 12:59:24 »
It's almost finished. I don't know if it's interesting you but here's an example: Jenova-Life http://www.youtube.com/watch?feature=player_embedded&v=SMnK3Y3J4vE

69
Gameplay / Re: How to change the AI in Proud Clod
« on: 2014-05-04 02:31:54 »
Thanks to you, I have done everything I wanted, thank you a last time and bye!  :)

70
Gameplay / Re: How to change the AI in Proud Clod
« on: 2014-05-02 23:45:52 »
Regardless of what they should do, keep an eye on them. It doesn't always work when there are display strings involved.

Yes, you were right NFITC1.

That works, I have done what you said and I have delete the General counter but there's a problem: the battle against Bizarro begins with only one party, maybe got to change something in the Death counter?

And I have another request (it will be the last, I don't want to bore you...): in the Gelnika, Rude, after he casts Shoulder attack, he does nothing anymore, any idea of what I've got to do to change that?

71
Gameplay / Re: How to change the AI in Proud Clod
« on: 2014-05-01 18:03:13 »
OK, I'll test it, thank you again!  :)

72
Gameplay / Re: How to change the AI in Proud Clod
« on: 2014-05-01 15:23:00 »
Ok great explanation!

Just one thing I don't understand: at the line 0xD2 I have:

72 011B
72 00DD

Do I have to change that for:

72 0072
72 0034

?

73
Gameplay / Re: How to change the AI in Proud Clod
« on: 2014-05-01 01:23:32 »
Yeees! It works!!!  ;D Thanks a lot!

Now I have another request: I want to change 2 things on Jenova Synthesis:

- I want to change the HPs for his arms but it's impossible in Enemy Stats, can it be possible in Enemy AI?

- I want her to cast his coundown at the beginning of the battle. I see with Disassemble that it's in the General Counter but I don't know how to do.

PS: I applied your technic to give a magical counter to Jenova. Now she casts Ultima after every Magic attack, that's great!!!

74
Gameplay / Re: How to change the AI in Proud Clod
« on: 2014-04-29 07:19:01 »
OK, thank you very very much, I will try this and I'll tell you if it works.

75
Gameplay / Re: How to change the IA in Proud Clod
« on: 2014-04-28 22:43:05 »
So, if I understand well, I have to change the AI from the line 0x0B1 with the code you gave me, Sega Chief?


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