Author Topic: Can we have a quick list of difficulty mods for FF7  (Read 3559 times)

The Skillster

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I want to get back to modifying FF7's difficulty now that I am back in a stable lifestyle (work, home, pc and internet etc).
But I would rather start from an exisiting mod then from scratch, could people/author's please post names/links to difficulty (or any scene.bin edit) mod's here so I have a list to work from?

The Shape

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Re: Can we have a quick list of difficulty mods for FF7
« Reply #1 on: 2006-09-12 23:59:24 »
Although I have none of what you are asking for-- I really hope you get the job done as far as making this game more difficult. I never ended up hearing from that "goneaway" cat I emailed a few times about it...

Thank you for choosing to work on this.

alockedheart

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Re: Can we have a quick list of difficulty mods for FF7
« Reply #2 on: 2006-09-13 08:06:28 »
why not continue the Skillster's FF7 Hardcore mode?? i remember playing it before, it was pretty good

smithies last mod, x3 stats etc

http://www.geocities.com/b_smithie/fixzmodv040.zip

also, x2 difficulty mod by smithie

http://www.geocities.com/b_smithie/scene.bin

Hay's Reasonable Mod

http://www.ptvk.pl/incubus/ff7/ff7rm1.1.exe


all others are unavailable atm download site has been down for a while..

- Skillster's hardcore mod

- Elentor's hardcore mod

also whats the best tool to edit the scene.bin? cant find scenester. download broken


The Skillster

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Re: Can we have a quick list of difficulty mods for FF7
« Reply #3 on: 2006-09-14 14:46:23 »
Both Scenster and Scene edit had bugs in them.
Best to do it by hand actually.

alockedheart

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Re: Can we have a quick list of difficulty mods for FF7
« Reply #4 on: 2006-09-16 05:01:44 »
so whats the verdict on a scene mod? if youve lost your old edit, i might be able to find it for you

The Skillster

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Re: Can we have a quick list of difficulty mods for FF7
« Reply #5 on: 2006-09-16 22:40:13 »
I have skillsters hard core mode patch ver 0.01f (which never got released), but along those lines I also started a new patch with the former "Gone away" who has now "gone away".
In that patch I had picked up elantor's patch and carried on where he left off. Considering he didn’t even know about the SceneEdit bug (so all the baddies up to Costa Del Sol only give you potions if you win, even the bosses) I don’t know if I should keep that part or start again.
decisions, decisions.
« Last Edit: 2006-09-16 22:42:41 by The Skillster »