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Scripting and Reverse Engineering / Re: Mystery Ninja Encounters - Triggers
« on: 2015-06-25 23:00:49 »
I'll check that out.
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Wild Red XIII? How? I wanna find him
Is he a boss in any point in the game? I don't think he is coded as an enemy in the whole game
Yeah that's sweet- I enjoy Ziegfried/ Gilgamesh style characters.
Can someone point me to where I can find any kind of info regarding the new additions to 1.3 - It's been a hell of a long time since I've played NT (had to remove some stuff because of computer issues - but since the news of the ff7 remake, I decided this needed to be played again).
Cheers
small bugs...
- Tifa seems stuck in a wall in her room in Nibelheim and can't be talked to (my first visit)
- save point in Cid's house also gives Sephiroths materia when Vincent not unlocked (not unlocking vincent this playthrough, for testing purposes. (related question, if save points are being redone is it worth for me to test "remove" option at every save point? Or will the handler / update automaticly fix all broken save points)
Lastly a random brainfart
Could you use the FMV where Aeris is drowned for a quest? The quest to get Holy materia back. It should require underwater materia (equiped on Aeris) and going back to the lake. I guess best time for this quest would be just after exiting midgar/before entering Northern cave. Not sure how this would work with '98 version that needs disc 1 for the FMV though... but yeah that would be awesome lol
hey sega chief
sorry for all of these bug reports
but when car 1 got locked on your way to airbuster, cloud went through the car locked door when it was locked down
To avoid conflict with other mods etc, I reinstalled my game (steam version) > ran NT1.3 > ran Flevel patch.
At the save point at the start of mt. Coral (on the traintracks). if you select Remove Materia, it removes it, but also gives you a ton of Materia i never had (Odin, Bahamut, MP turbo x3, Gravity, Revive, Full-Cure, Contain, Comet and All. All of them at MASTER AP). It doesnt seem like i lost any.
This was on a newgame aswell as other saves i loaded and went to this save point.*
*edit tried a few saves that i had backed up. This doesnt seem true for all.... not sure which have the problem and which not. I think maybe before doing the falling down maybe? I can send a save file if it would help
Thanks, yeah i noticed the same with the save point at Aps, and at the start of mt coral traintracks. Also is this the place for these bug reports?
I'm sorry chief, but I'm afraid there might be a little risk of Scorp being beaten up during a playthrough of NT... Just a little.
For Cloud, maybe:
-make it so he always copies the character that's in slot 1? (The 'leader') Still a problem when HE's in slot 1, mind.
-gets a (stacking?) bonus when he takes an action while at full health, but loses it upon taking damage? (confidence in his abilities/ persona)
-has a lower default MAG stat, but gains a static MAG boost in-battle based on the AP of his equipped materia? (mako blood synergy with materia) This would be nice, I think, as you could use his strong default STR-VIT-HP stats, or use materia and suffer the penalties, but get more benefit. One immediate problem, though, is equipping command materia and other non-penalty materia could be very strong.
That's all I got for now!
This might be good, because Yuffie used to be hard to date
Also small bug (i think) The save crystal in Junon, in the building right after you exit the hallway towards the submarine, an inn, is still the old version of the save crystal.
Also the elevator door on floor 59 towards the glass elevator (just after the scorpion boss) was buggy for me. It seemed to be broken when the map was loaded a 2nd time. After the boss battle it didnt work, i saved > loaded, it worked. Then after I went to floor 60, I went back to floor 59 to save, and it was broken again, had to load to get it to work again.
Both nothing major, and maybe i did something wrong... but yeah
Hi is 1.3 IRO ever coming? I thought I was playing 1.3 because of:
But apparently this was a typo? I backup'd my files that were working. Tried using the 1.3 installer and it doesn't locate the battles properly. I'd love to play 1.3 but I really want to be able to use other mods such as the Avalanche GUI and hi-texture mods.
What exactly is going on with the 1.3 IRO? Am I doing something wrong?
Did someone call for CONCEPTS? Sorry I'm late, been MMO grinding. For Cloud's Innate...there are a few directions we could take this. Let's look at his primary character traits:
- For a good majority of the game, he's 'the Soldier 1st Class, Cloud Strife'. Even if this turns out not to be true later...
- He is still afflicted with Mako, as most SOLDIER are.
- SOLDIER's jam is 'get the job done', and to say his desire to be SOLDIER as well as Zack's memories can't instill some of that into him might be a bit of a stretch.
- Cloud's fighting style as shown by Advent Children isn't as immediately decisive as say, Sephiroth's. Sephiroth only has two cases where he doesn't immediately end a fight: He's messing about (see Angeal and Genesis fight from Crisis Core, and in fact most of his fights), or he simply can't, usually due to letting his opponent gain momentum and traction.
- Since Cloud is his opposite, this naturally leads to...
Some sort of building, offensive effect, perhaps stemming from his equipped materia to reference his Mako poisoning and SOLDIER days. In almost every fight Cloud has, he takes a beating, then pushes in and ends the fight decisively with a strong attack. Zack's protective nature (and his eventual guilt and desire to make it up to Zack) could possibly manifest this as gaining stacks when party members besides himself take damage, or simply building them FASTER when this occurs. Thoughts?
“We’ve announced an HD port version on the PlayStation 4, and then we have the remake coming to PS4,” Nomura said through a translator. “You’ll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it’s like, why have the same exact game?
“We think that if a game is on a certain platform and that platform becomes obsolete, then we’d recommend playing the new port version,” he added.
...the new mod I'll be releasing.
If you recruit her normally and give 5 right answers, 2 points each, then you get 10 points towards dating her.
Answering 4 correct 1 wrong gives you +8 but lets you repeat till 30 points.
If it's just 10 points like a normal recruitment then it is gonna be very hard to date Yuffie.
http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/2385 The guide i base this 30 points on.....(search for "meeting yuffie"). I hope to reach the date scene tomorow, lots of side questing still to do, and i will follow every dialogue option towards dating yuffie. I have never been able to succeed without the 30 points trick. Will post update
*Edit to include actual question. So does NT give 10 points, 30 points, or are these points not a thing, and i should not need worry?
#Sega Chief
Two ideas for Cloud.
- Whenever he takes physical damage, gain a stack of Str/Vit. Whenever he takes magic damage, gain a stack of Mag/Spr. Erase the stack whenever he is damaged by the other type. If problematic, erase the stacks when healed or only allow the stacks while no party member is dead.
- Whenever Cloud kills an enemy, gain a temporary bonus to Dex.
If they add the option to skip the Kalm flashback and Cloud's mind scenes it will be a vast improvement. Yes, they're important to the plot, but they just plod on.