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Project forums => Team Avalanche => Topic started by: BlitzNCS on 2010-05-30 10:58:35

Title: Char.lgp List
Post by: BlitzNCS on 2010-05-30 10:58:35
This doesn't really merit it's own topic in here, but I couldn't think of anywhere else to post this really.
Anyway, while searching for Wedge's "disguise" suit for future research, I noticed that the only char.lgp list (http://mirex.mypage.sk/FILES/char_lgp_letters.txt) is nowhere near complete. Not only does this mean that I can't find the model I was looking for, but it means that until now, This model (http://ncs.millenia3d.net/etc/JessieBattle.png) has been completely overlooked (unless someone's found it before). Looks like they were gonna build a properly proportioned battle model for jessie, then just stopped?

But yeah, I was thinking, maybe it wouldn't be such a bad idea to make some sort of "Official TA LGP list databases" for every .lgp a we go along and work on them - Could definately come in handy.
Title: Re: Char.lgp List
Post by: halkun on 2010-05-30 11:11:29
Look here...
http://forums.qhimm.com/index.php?topic=8874.0

That Jessie is from the Midgar train scene where she is explaining to cloud how the city is put together.
Title: Re: Char.lgp List
Post by: BlitzNCS on 2010-05-30 11:30:12
Ahah! Thanks. I had seen that thread before, but I thought there was only PSX data in it, so I didn't bother checking. Cheers!

EDIT: It's still not very complete, but I guess it can be updated when we find stuff.
Title: Re: Char.lgp List
Post by: Eslava on 2010-05-30 12:09:18
Ahah! Thanks. I had seen that thread before, but I thought there was only PSX data in it, so I didn't bother checking. Cheers!

EDIT: It's still not very complete, but I guess it can be updated when we find stuff.

char.lgp is highly uncomplete in the file reconstruction project, when we get battle nearly done, char is the next on the list. Only a few screens left but I'm having exams at the moment and the progress is halted at least for me. If you start finding stuff please contribute to the sheet :)
Title: Re: Char.lgp List
Post by: nikfrozty on 2010-05-30 14:31:32
Don't know if its complete but isn't mirex list already complete?? Well at least the hrc file is listed so I don't know if its complete.
Title: Re: Char.lgp List
Post by: obesebear on 2010-05-30 17:12:59
Mirex's isn't complete.   I can't remember off the top of my head, but I know I've had to add/change some things to my personal copy.

Maybe someone should take it upon themselves to go through EVERYTHING in the char.lgp and document it in the Reconstruction Project...

Not it.
Title: Re: Char.lgp List
Post by: sithlord48 on 2010-05-30 23:15:44
chances are unless some one steps up (that knows about char.lgp) it will be eslava and myself doing it.
Title: Re: Char.lgp List
Post by: obesebear on 2010-05-31 03:22:14
With what I'm working on now, I will eventually have to document all of it.  It may be a few weeks/months before I do it, but when I start I'll make sure to let you know.   Maybe the 3 of us can split the workload.
Title: Re: Char.lgp List
Post by: sl1982 on 2010-05-31 03:23:47
With what I'm working on now, I will eventually have to document all of it.  It may be a few weeks/months before I do it, but when I start I'll make sure to let you know.   Maybe the 3 of us can split the workload.

Secret project?
Title: Re: Char.lgp List
Post by: obesebear on 2010-05-31 03:26:12
As far as this forum is concerned yes :/

Hint: my signature
Title: Re: Char.lgp List
Post by: sl1982 on 2010-05-31 03:30:20
Ah gotcha
Title: Re: Char.lgp List
Post by: sithlord48 on 2010-05-31 03:32:19
With what I'm working on now, I will eventually have to document all of it.  It may be a few weeks/months before I do it, but when I start I'll make sure to let you know.   Maybe the 3 of us can split the workload.

sounds good to me , the annoying part is making the links for the referance pictures (but i have that down to a few macros now) and getting the file names in but i think we did that already. then the time consuming part of taking pictures.
Title: Re: Char.lgp List
Post by: obesebear on 2010-05-31 03:33:35
I know all too well the pains of taking the pictures of just the battle.lgp.     But if there are at least 3 of us, it shouldn't be too bad
Title: Re: Char.lgp List
Post by: Timber on 2010-05-31 19:38:29
May I ask, what is the best way to go about identifying textures?
Like I see lots of odd textures in biturn, but I have no idea how to figure out where in game it is, or vice versa.
Title: Re: Char.lgp List
Post by: Eslava on 2010-05-31 20:33:06
May I ask, what is the best way to go about identifying textures?
Like I see lots of odd textures in biturn, but I have no idea how to figure out where in game it is, or vice versa.

Well basically you can try to find out some by applying some common sense. Other method if the first can't be used (happens in a lot of textures) is replacing textures with blank ones and try em ingame to see where do they come from. Unfortunately that's a quite tedious task.
Biturn shows a model with textures in its rsd file, that helps sometimes too.