Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 580912 times)

UGerstl

  • *
  • Posts: 376
  • Analyst and Backup-Manager
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #400 on: 2012-02-17 20:58:36 »
@Aali: Please can you change the not working links at Custom graphics driver for FF7/FF8.

           Every day i read such desperately search requests:

I've checked all over net and every single Aali's drivers link is broken.. Can that be helped?

           All users will be happy if you do it.

« Last Edit: 2012-03-10 12:25:05 by sl1982 »

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #401 on: 2012-02-17 21:08:07 »
UGerstl, I love you.

Also, perhaps you should ask on IRC.

UGerstl

  • *
  • Posts: 376
  • Analyst and Backup-Manager
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #402 on: 2012-02-17 23:22:57 »
@Prince Lex:  :-*
                      I have sent a message on IRC towards Aali.

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #403 on: 2012-02-19 10:29:36 »
Hello , this patch work with ff8 italian version ? i have tried but the game run in direct x not opengl.


With ff7 italian work ok

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #404 on: 2012-02-19 10:30:23 »
It's supposed to work with every language.

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #405 on: 2012-02-19 10:34:56 »
what version i can use  with ff8 ? with ff8 i open ff7chocobo and selec correct triver and ff7music give me error of opengl motor... but with 8?

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #406 on: 2012-02-19 11:39:42 »
You should use neither FF7Config (and not ff7chocobo) or FF7Music.

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #407 on: 2012-02-19 14:29:46 »
when i put driver file then return me eax.dll error


on ff8
the include in the driver eax.ll is 42kb

if i put a my eax.dll downloaded on the web (75kb)

it run but in directx mode

in ff7 i have same eax.dll (42kb ) and dont give error .


error is c:\windows\system32 /eax.dll

i'm on windows7 64 bit
« Last Edit: 2012-02-19 14:32:27 by lordgeny »

evild

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #408 on: 2012-02-19 23:41:57 »
Hi all! First and foremost, I would just like to thank and congratulate Aali on figuring this out. This truly is one of my all-time geek dreams come true. I have read plenty of reviews of this patch saying that it works great for most users. I'd like to at least try it, but am unable to download the file. Was it removed? Is the file server down? Can anyone direct me to an alternate source for this file? All the links I've found go back to the backup.ninjaloot.se url, which does not seem to work for me.

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #409 on: 2012-02-20 00:03:39 »
@Aali: Please can you change the not working links at Custom graphics driver for FF7/FF8.

           Every day i read such desperately search requests:

           All users will be happy if you do it.



A few posts higher.
« Last Edit: 2012-03-10 12:25:39 by sl1982 »

Kompass63

  • *
  • Posts: 695
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #410 on: 2012-02-20 01:35:16 »
when i put driver file then return me eax.dll error


on ff8
the include in the driver eax.ll is 42kb

if i put a my eax.dll downloaded on the web (75kb)

it run but in directx mode

in ff7 i have same eax.dll (42kb ) and dont give error .


error is c:\windows\system32 /eax.dll

i'm on windows7 64 bit

Do not use the eax.dll from web (75kb).
Download FF8 1.2 Patch from here, extract it and execute "EAXUnified".
You should have a 40KB eax.dll inside "C:\Windows\SysWOW64".
« Last Edit: 2012-02-20 03:14:43 by Kompass63 »

Terid__K

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #411 on: 2012-02-20 07:02:56 »
I use an eax.dll downloaded from the web and it works just fine.

More specifically, the alternative version on this site: http://www.dll-files.com/dllindex/dll-files.shtml?eax



« Last Edit: 2012-02-20 07:04:40 by TeridKane »

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #412 on: 2012-02-20 12:37:39 »
thank you i have fixed it putting manually the eax in wow64 dir

Kompass63

  • *
  • Posts: 695
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #413 on: 2012-02-20 13:14:22 »
@ TeridKane

I use an eax.dll downloaded from the web and it works just fine.

More specifically, the alternative version on this site: http://www.dll-files.com/dllindex/dll-files.shtml?eax
The found of you eax.dll is 184 kb big ...

But you're right, it works with ff8.


@ lordgeny

Are you using the Italian patch and Aali's driver?

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #414 on: 2012-02-20 13:49:21 »
yes

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #415 on: 2012-02-20 13:52:34 »
now its work but in my friend computer (nvidia) the have problem with both final fantasy  white screen and  sound ok  ?

thanks in advance

Kompass63

  • *
  • Posts: 695
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #416 on: 2012-02-20 15:01:50 »
Against the "white screen" might help this report.

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #417 on: 2012-02-20 21:09:04 »
Aali, why aren't you updating the links?

Aali

  • Moderator
  • *
  • Posts: 1196
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #418 on: 2012-02-20 21:45:56 »
I do not endorse mirroring of the driver download. Obviously its for everyones benefit right now and I'm not going to make a fuss about it but the official download location has not and will not change. I doubt its really causing you that much trouble and even if it is, the server will be back up before March 13. So, in the meantime.. just enjoy it.

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #419 on: 2012-02-20 21:55:49 »
Actually it's not causing me any trouble, it's the masses of other people spamming the board because they can't find it that are causing everyone - including you - trouble.

But thanks for clearing that up. At least there actually is a reason.

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #420 on: 2012-02-21 11:51:45 »
cfg default and frag modded suggested in the post










APP.LOG : http://pastebin.com/raw.php?i=zPE1Rk1g
« Last Edit: 2012-02-21 11:54:22 by lordgeny »

UGerstl

  • *
  • Posts: 376
  • Analyst and Backup-Manager
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #421 on: 2012-02-21 12:06:00 »
@lordgeny: Changes in ff8_opengl.cfg:  use_shaders = no


@Aali: I do not endorse mirroring of the driver download.
           When your server is up again, i change/delete my mirror postings.
« Last Edit: 2012-02-21 14:13:15 by UGerstl »

lordgeny

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #422 on: 2012-02-21 15:08:13 »
how i can best the resolution of font ? are pixellate

UGerstl

  • *
  • Posts: 376
  • Analyst and Backup-Manager
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #423 on: 2012-02-21 16:52:30 »
@lordgeny: Changes in ff8_opengl.cfg:

   fancy_transparency = off    Try this
   compress_textures  = no    and this also



    Add these lines at the bottom:

    # Disable Error Notifications
    disable_popup = on



I hope this solves your problems. (I am not very familiar with FF8)
« Last Edit: 2012-02-25 14:22:08 by UGerstl »

LeonhartGR

  • *
  • Posts: 2577
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #424 on: 2012-02-23 18:31:56 »
I have the latest driver.
What do I do wrong?
A black border at the bottom of the screen appears when I start the game only in the opening avi (res 1280x890) and while inside the game. When I use 1280X960 video black border appears on top too. I use a 32'' lcd screen.




APP.log
Code: [Select]
[color=green]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2 4.1.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_f_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aabb_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aahc_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_04.png, falling back to palette 0
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD [/color]
------------------------------------------------------------------------------------------

# ff7_opengl-0.7.10b config file

Code: [Select]
[color=green]

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = Bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = yes

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
[/color]
« Last Edit: 2012-02-23 19:32:27 by Leonhart7413 »