Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 586372 times)

Aali

  • Moderator
  • *
  • Posts: 1196
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #575 on: 2012-05-04 08:51:33 »
Interesting, although it seems harmless that certainly should not be happening. Let me look into it.

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #576 on: 2012-05-04 13:20:32 »
It fixes the annoying black band issue with menu overhaul, that's one I am looking forward to!

Guess i'm uneffected, so haven't noticed haha

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #577 on: 2012-05-04 13:26:54 »
If you use menu overhaul you are ;)

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #578 on: 2012-05-04 14:29:49 »
Oh trust me, I use it haha. So i guess i just didn't notice :P

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #579 on: 2012-05-04 15:08:48 »
You will notice it more when the battle is ending and the bottom is black :P

JokerKazucchi

  • *
  • Posts: 18
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #580 on: 2012-05-07 19:29:49 »
I have a: No useful Indirect path found problem :/

and also...
my game looks like...

this: http://i825.photobucket.com/albums/zz179/jtodaotodaker/wtf.png

mrpeterparker

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #581 on: 2012-05-09 21:58:10 »
what resolution is everyone running at for a widescreen monitor/tv? 

I really can't remember if all the characters look flat/squashed/fat in the original game in 1997 or not =P

xman0980

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #582 on: 2012-05-11 04:51:49 »
i just tried the HDRSBloomv3 but i get an error when starting the game now

Postprocessing initialization failed, check app.log for more info.

heres app.log
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11631 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...



thats it at init sound... nothing else listed int he file.

Corigne

  • *
  • Posts: 20
  • PM me if you need extra hands on a project!
    • View Profile
    • Fireheart Inc
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #583 on: 2012-05-11 17:08:40 »
I'm a long time FF7 veteran, but I'm new to the forums.  Though in all honesty I've been using them as a resource for modding my copy of FF7 PC for a few years now.

Anyway-- to get to the meat of the problem...

I'm using version 0.7.11 of Aali's custom driver, and a friend threw a custom Cloud model my way.  I have packed and repacked battle.lgp many times in the past with custom models and such with no issue-- yet upon entering battle I encountered a critical error.  I've confirmed that the modification of the files did in fact cause the problem through some simple testing and now I just want to know if I've done something wrong to upset the almighty render gods.

I would attach the required logs and crash dumps normally, but I don't appear to have the proper permissions.  Below are the links to the google docs hosted files.

Config : https://docs.google.com/open?id=0B3fw6onZOYJsT2dtc0pXRWt5R2s
APP.log : https://docs.google.com/open?id=0B3fw6onZOYJsbG9Gc1dMLWdIQUE
crash.dmp : https://docs.google.com/open?id=0B3fw6onZOYJsOVZZczVuUm9xQjQ

Best regards and thanks in advance,

Corigne

cruentas

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #584 on: 2012-05-12 19:05:14 »
I read on another site that i had to fill all my save slots before installing the patch to make it work is this true? Also i was considering a mod to improve the character graphics. Do they work well with your mod amd if so which is best?

Corigne

  • *
  • Posts: 20
  • PM me if you need extra hands on a project!
    • View Profile
    • Fireheart Inc
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #585 on: 2012-05-12 19:08:31 »
I didn't have that issue when I installed the driver, but to be safe I would play through with a vanilla installation and save your first save once in each of the ten memory slots.

Also, if you want to use graphical mods I know the Team Avalanche mod is stable with the driver, and in fact requires it.  You can find that here.  That one gives you updated world graphics, and comes with an updated Barrett model and texture.  As for other character replacements, most anything else you'll find aren't technically legal.  However if you're willing to wait I know APZ Freak is working on a new cannon specific Cloud model, you can keep an eye on the project here.
« Last Edit: 2012-05-12 19:21:12 by Corigne »

Terid__K

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #586 on: 2012-05-12 19:35:48 »
I read on another site that i had to fill all my save slots before installing the patch to make it work is this true?

No, you don't need to do that anymore.


Corigne

  • *
  • Posts: 20
  • PM me if you need extra hands on a project!
    • View Profile
    • Fireheart Inc
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #587 on: 2012-05-12 19:38:31 »
No, you don't need to do that anymore.

I'm glad you could clarify that, I was just being safe. Cheers.

cruentas

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #588 on: 2012-05-14 23:18:29 »
Thanks for the info guys i will try the Team Avalanche mod

dei1562

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #589 on: 2012-05-18 01:30:06 »
Hi.

I was playing FF8 disk 1 with driver 0.7.11b but in the part when pressident Deling start to introduce the sorceres has ambassador when i get this crash.

I hope you can help me with this little problem.

Here is my app.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2/3DNOW! 3.3.0
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x93566632,0xca2d,0x4ffd,0xac,0x3e,0x8d,0x53,0xd1,0xa5,0x7a,0x1b}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0x6cb76205,0x1e71,0x4a9c,0xbc,0xea,0xc2,0x15,0x7f,0x56,0x37,0x5}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\ti\tivisi1\tivisi1.sfx
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=29, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=29, volume=127)
ERROR: unhandled exception

And here is my config file:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

Thanks.

duarian

  • *
  • Posts: 43
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #590 on: 2012-05-25 03:10:39 »
Having a major issue. I get sound but no video

APP is quite long, I get a ton of ERROR: GL_INVALID_OPERATION so I will only post up too the first one

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: d:\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_INVALID_OPERATION (MANY of these follow)
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
ERROR: GL_INVALID_OPERATION


Config

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #591 on: 2012-05-25 03:29:38 »
Use Xion999's fix to enable shaders on NVIDIA cards.

1) Xion999's 'everything is made of light' fix for NVIDIA cards:
    Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\

2) Enable shaders in ff7_opengl.cfg.
    use_shaders = yes


duarian

  • *
  • Posts: 43
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #592 on: 2012-05-25 03:45:57 »
Yeah, working on that now. Thank you Covarr. I do apologize for blowing up your music thread >.<

the_specialist

  • *
  • Posts: 5
  • C'mon newcomer. Follow me
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #593 on: 2012-05-30 17:36:50 »
Hi all im new to this site so go easy on me lol first off just want to give big respect to all the people involved in the modifications and to pitbrat for making bootleg was so easy to follow anyway its  an amazing game which i haven't played in years and looking forward to playing with 100x better graphics.

Everything is spot on the only ONE problem i have is (excuse me if im been petty lol) when in battles, the game seems to lock for a split second whenever any player/enemy is doing any attacks ie magic ect and ESPECIALLY when one of the players gain a limit break it goes so slow its kinda annoying. Ive tried messing with the settings Ive even tried reinstalling with different mods several times and still no joy maybe it could be something simple but its deffo annoying and is in someway spoiling the game for me lol because everything else runs mintage!!!! any ideas would be greatly appreciated  :D :D :D

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #594 on: 2012-05-30 18:32:00 »
Enable PBO in FF7_OpenGL.cfg:
  use_pbo = yes
This sometimes reduces the delay.

You can also enable compression, but this will greatly degrade the quality of the textures.
  compress_textures = yes

the_specialist

  • *
  • Posts: 5
  • C'mon newcomer. Follow me
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #595 on: 2012-05-30 19:36:37 »
thanks for the suggestion mate Ive already tried that Ive tried different combinations of settings with the boot loader app tried different resolutions i just cant seem to solve it also what i didn't mention earlier as soon as the battle starts it locks up for about a second then continues honestly mate this is beyond me rest of the game runs absolutely spot on even the actual movements of the models in battle its just the locking up every time an action is taken.

so confusing...Ive even messed about with settings in nvidia control panel lol this is how annoying its getting me because i cant get into the game because of it...Ive even got FPS in "field" hitting over 30, 33-34 to be precise didn't think this was possible because i read somewhere about FPS been capped 60 (menu) 30 (field) and 15 (battle) runs smooth as anything though just the frigging lock ups, lags, freezes, hangs what ever u want to call them!!!
 :? :? :? :?

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #596 on: 2012-05-30 19:48:02 »
It's most likely a delay while the textures are loaded.
Aside from disabling the PNG textures, the only solution is probably a faster harddrive.

the_specialist

  • *
  • Posts: 5
  • C'mon newcomer. Follow me
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #597 on: 2012-05-30 20:24:21 »
how do i disable PNG textures?

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #598 on: 2012-05-30 20:28:37 »
Delete the BATTLE and MAGIC folders from withing the MODS folder.
This will revert to the original game textures for battle scenes and magic effects.
If you're using Avalanche, you'll still have some of the enhanced magic effects.
You may also choose to install the LGP version of the battle textures.
This results in an extremely long delay while the LGP archive is first loaded, but battle scenes load more quickly thereafter.

Have you defragged your HDD?  That may improve game performance.

Masamune666

  • *
  • Posts: 6
  • Insert witty ff7 quote here
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #599 on: 2012-05-30 20:59:53 »
Hi all im new to this site so go easy on me lol first off just want to give big respect to all the people involved in the modifications and to pitbrat for making bootleg was so easy to follow anyway its  an amazing game which i haven't played in years and looking forward to playing with 100x better graphics.

Everything is spot on the only ONE problem i have is (excuse me if im been petty lol) when in battles, the game seems to lock for a split second whenever any player/enemy is doing any attacks ie magic ect and ESPECIALLY when one of the players gain a limit break it goes so slow its kinda annoying. Ive tried messing with the settings Ive even tried reinstalling with different mods several times and still no joy maybe it could be something simple but its deffo annoying and is in someway spoiling the game for me lol because everything else runs mintage!!!! any ideas would be greatly appreciated  :D :D :D

I had a similar issue actually where the battle swirl an any sort of screen movement would lag me out to the point of nothing happening except Cloud standing on the field for 5 min or so waiting to go into battle, or Kujata standing in place for a long time while the ground finished ripplin' after his final attack.. try reducing your resolution in your ff7_opengl.cfg to 640 by 480 an that should help :)