Author Topic: CID - Old DOS FF7 Save Game Editor!  (Read 2817 times)

The Skillster

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CID - Old DOS FF7 Save Game Editor!
« on: 2005-10-26 10:41:47 »
Hey, I finally found it - after so long I managed to track it down.

It is located here:
http://parvez-halim.demonweb.co.uk/cid.zip
The editor has the function to move your party to any location in the game.
Look at the WORLD.DAT for examples and numbers to go with it.

Here is a snip of the Readme:
Quote
2/26/99

-----------------------------------------------------------------------------
IMPORTANT INFORMATION

Yes, but you might want to read through here first, 'cause it's not that
easy to use.

What you need to do first; or, hold on there:
Well, nothing anymore! Cid now automatically writes the checksums, so
there's no need for ff7patch.exe or checksum.exe.

Where you should have put these files:
In your save-game directory, to make things easy. But note! There is a file
here called 'default' and in this file you may specify a default savegame
file to open at startup. Otherwise, use a command-line option:

cid [cardfile]

What you should have; or, included files:
        cid.exe         Cid
        ff7patch.exe    patches ff7.exe to accept altered games (no
                        longer necessary!)
        offset.dat      character offset data
        world.dat       world position data
        give.dat        give command data
        vehicle.dat     vehicle number data
        weapon.dat      weapon data
        armor.dat       armor data
        accessor.dat    accessory data
        item.dat        item data
        materia.dat     materia data
        mvehicle.dat    vehicle coordinate data
        gvehicle.dat    more vehicle number data
        change.dat      change command data
        readme.txt      this file
        keyitem.dat     key item data
        default         specifies default savexx.ff7 file to open
        *.scr           script files for 'r' command

You shouldn't worry about all the data files, unless you want to append to
them, which you're welcome to do. The format is very simple. Explained later.


I suppose the relocation option could help someone finish the location edit option in Jenova.

EDIT:

BTW, there is a ff7patch.exe which is a program to remove CRC checking from FF7. Not sure if that is CRC throughout the EXE or just for the SAVEGAME. And also the FF7Patch IS NOT needed if you edit save games with CID.EXE, just needed for older versions of CID.

dziugo

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Re: CID - Old DOS FF7 Save Game Editor!
« Reply #1 on: 2005-10-26 12:07:46 »
Quote from: The Skillster
BTW, there is a ff7patch.exe which is a program to remove CRC checking from FF7. Not sure if that is CRC throughout the EXE or just for the SAVEGAME.
FF7 doesn't use any CRC check on it's main exe.

dziugo

The Skillster

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CID - Old DOS FF7 Save Game Editor!
« Reply #2 on: 2005-10-26 13:19:10 »
I think the save file has to be CRC correct?

well not crc but some kind of header and footer checking in most files.