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Messages - AlbusJC

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26
Completely Unrelated / Re: PS3 Games: Any recommendations?
« on: 2011-12-29 12:49:19 »
Dead Island

Dead Nation

Dead Rising 2

Metal Gear Solid IV (I like this game to play online)

Im sorry, I loved the zombie games  ;D (Coming soon Resident Evil Operation Raccoon City ^^)

27
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-04 00:25:26 »
Thank you very much  :)

28
Archive / Re: Civilian Cloud
« on: 2011-05-07 13:54:34 »
I like it. Good work

29
Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-04-14 17:54:38 »
I think is better to wait until the project is finished for add others languages (if you like). You are busy now, I understand this. So you don't worry about this, I have no hurry :) thanks again!

30
Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-04-14 15:19:33 »
thanks but I afraid than I never used a hex editor so I have not idea about that. Thanks anyway. Good job with this proyect  ;)

31
Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-04-13 23:41:59 »
First, thank you very much for your work DLPB. It's great. I'm trying to add Spanish letters to this game with your project but I have a problem with them. (á, é, í, ó, ú, Á, É, Í, Ó, Ú, ñ, ¿)
Here are the files that I modified so far.
http://img16.imageshack.us/f/usfontal00.png/
http://img35.imageshack.us/f/usfontbl00.png/
Here's the result...  :cry:
http://img38.imageshack.us/f/ejemploi.jpg/
Is there any way to fix it? Excuse me if it is the wrong place to ask this. In that case I will erase this post. Thanks in advance.

32
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.3
« on: 2011-04-13 22:58:01 »
It is now fixed. Thank you very much for your help Vgr255.  :-)

33
yes, it's awesome. I really like so much the battle scene of shinra mansion. thank you very much! :)

34
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.3
« on: 2011-04-13 09:39:05 »
If someone want to test what I mean here is the file. http://www.megaupload.com/?d=POZZQ892
Load the save number 6 and select one of the two files in the end. The location is in the first reactor in the bombing mission.
The kernel.bin patched with hardcore versión 1.02 have a fully control of Sephiroth. The new versión 1.03 haven't got this control. Do a backup before to overwrite your original kernel.bin file by one of mine.  :wink:

35
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.3
« on: 2011-04-12 22:52:43 »
Hi everyone! I found a possible issue when I patch the kernel of this version 1.03 now Sephiroth isn't controllable in the flashback. I did it with a "virgin" kernel too and the result was the same. Did I do something wrong? Thanks

36
amazing... thank you very much  :)

37
only happen with all the mountains that use this texture. the rest of the worldmap is perfect. I do this question because in this picture doesnt appear this problem, thats all


38
sorry but I not complaining. I only asking if this problem is for my configuration

39
DLPB, kranmer: I fix the problem now thank to both. I really like how the battle interface looks now. It's really great. Thanks for your effort  :-)

40
This proyect is amazing! Thank you very much for your effort Felix. I have seen the entire worldmap and only found this problem with the same texture:
http://img841.imageshack.us/f/mountains1.jpg/
http://img543.imageshack.us/f/mountains2.jpg/
I don't know if this problem only happen to me. Any ideas?

41
Hi everyone! I try to test this mod but I have some problems with this battle interface. Take a look at this please. This is the best way to explain it. Is this thread the correct place to post this kind of problems?
http://img829.imageshack.us/f/battleiq.jpg/

42
Releases / Re: FF7 Enhanced Movies
« on: 2011-03-13 19:55:47 »
thanks!

43
Solved Problems / Re: request for materia editor
« on: 2011-03-06 09:11:10 »

44
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2010-12-12 18:04:31 »
i just want to applauded you guys for finishing this project so quickly and with such great results! After years of talk, someone finally stepped up and not only got the job done quickly, but exceptionally well.

lee
You're right pyrozen. by the way, I have a problem with these new FMV's. The videos are very slow during the game and even lose the sound. In my app.log appear this message: INFO: slow output format from video codec mpeg4; 0.
is there any way to fix it? thanks for your great job! :)

45
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2010-12-12 16:17:15 »
I think you forgot two videos to restore them. Am I right?
- gelinca.avi
- greatpit2.avi

46
Team Avalanche / Re: *OFFICAL* Battle Scene Reconstruction
« on: 2010-12-10 12:16:24 »
Maybe like this?

I prefer this one. Nice work dude.  :-)

47
1. Final Fantasy VII (PSX)
2. The Legend of Dragoon (PSX)
3. Resident Evil Series (PSX/PS2/GAMECUBE/WII)
4. Metal Gear Solid Series (PSX/PS2/GAMECUBE)
5. Silent Hill Series (PSX/PS2)
6. Dragon Ball Z Games
7. Parasite Eve Series (PSX)
8. Splinter Cell Series (PS2/GAMECUBE/WII)
9. Alone in the Dark IV (PSX)
10. Maniac Mansion

48
Releases / Re: [WIP] Final Fantasy VII FMV Restoration
« on: 2010-11-21 12:37:02 »
I decided to stay up and finish the long ending movie.  It is almost done now.  I am just making ultra sure of the syncing of the music and effects.  I will add Italian, Japanese, English and Retranslated English subtitles only.
Is there any chance that you add subtitles in Spanish? If the answer is no, could you tell me how to add subtitles in my language? please. I'll try to do it myself

49
Releases / Re: [REL]Menu Reconstruction Mod
« on: 2010-11-14 23:01:56 »
Well, I am now working with Kranmer to get the battle mod finished.  He has done the bulk of the work and will be working separately on the FF8/9 Style battle menu (which I will also integrate as option into this installer, in time).

I will be working purely on 2 things:

1.  Normal game without the 9999 Fix
2.  Normal game with the 9999 Fix.

I will be making the alignment perfect, as in, same job I was doing with Menu mod.  Kranmer already has most the values I will need documented.  So, hopefully there will be a first release with the battle menu soon.

The FMV project may suffer slightly for a week or 2. But I will be doing that too!
Don't forget to take a break too :P good job with all of this proyect  :-)

50
the first thing that I want to say is thank you for create this mod. I am one of those who was looking for a "real" way to revive her since many years ago and now it possible thanks to you. awesome work Ultima Espio!

By the way, I found a bug in blue_2 file (Forgotten City Lake) but I not sure that this bug is because of this patch.
Before the FMV called funeral.avi, in this place it sounds the vincent theme instead of aeris. is there any way to fix this?

I have another question about this patch. To activate this patch or revive aeris, what do I have to do? Should I go somewhere or do something special or she will be in the party all the time?
I hope you understand my question.  ;D
thanks again

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