Author Topic: [W.I.P] FF7 Field/Battle Models HD Remastered Edition  (Read 13076 times)

weeemus

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Final Fantasy VII
HD Remastered Edition By Weeemus





Totally related to the mod

Heyo, it's been awhile since I've been an active member due to work ect, yeah pain the butt lol.
Finally able to free some time off work, and thought i'd do what i love most! Modding! Now that i have at least a minimal free time of 2 hours at the very least. :D


About Mod

Now lets get down to shizz.
Previously i released a FMV style mod  http://forums.qhimm.com/index.php?topic=13489.0 and lost all my files one day due to a corrupt hdd. Today i decided to recreate those models but with a HD twist, rather than purely basing it on the FMV, How about a remastered edition. Different however still maintaining bits close or a resemblance to their original concept art. A better example, say Ocarina of time remake on the 3DS. Link looks a hella different but at the same time one feels somewhat hey that look like the same link but not really at all, which makes no sense in what I'm saying. But if you got that, sweet. Otherwise look at FFX HD remaster edition. Ie. Wakka's face. Or a semi half ass job remastered like FF8 steam edition. Minor but amazing! You only need the slight extra poly's for a old school game to still feel old school whilst pretty for the eyes :D



Examples

Link
http://www.portlandmercury.com/binary/36cb/1302677279-oot3ds.jpg

Wakka
http://images.vg247.com/current//2013/11/Final-Fantasy-X-X-2-HD-Remaster_2013_11-11-13_030.jpg



Preview
Sneak peak of a model comparison from my old mod and my current.
Sharper, more daunt and less jaggies. Ignore the actual texture, i quickly whipped up a simple one in 5 minutes to see how the model would look roughly. It will be discarded and replaced with a better color palette, and sharper texture and precise uv mapping.



Experimenting different head poly's and styles, so may scrap this current cloud head and make a new. And off course I'll only finalize the texture when i'm happy with the model first ;)

Old Progress Screens
http://s4.photobucket.com/user/wushuboi/media/screen%202.jpg.html
http://i4.photobucket.com/albums/y106/wushuboi/screen%203.jpg
http://i4.photobucket.com/albums/y106/wushuboi/Screenshot%204.png
http://s4.photobucket.com/user/wushuboi/media/Screenshot%205.jpg.html


Edit

Added textured ears. Cartoon style like Zelda!




Fixed up some uv mapping. And turned on the flat mode to see how it'd look :)


Testing out some hair textures. I concluded to re-model the whole hair again. I'm not satisfied with it's quality. Afterwards I'll draw proper hair textures.


Re-modeled the hair a little. Trying to not overdo it with quality. Experimenting various colors at this point and different hair textures/designs. I want to create a exclusive unique look as a overall model.





Half way creating another head yet again. I've decided to just stick with my current head and proceed with this style with the rest of the characters. The new unfinished head will be scrapped. A comparison picture of the two. Keeping the one with blue edges as the other one will just look too smooth and detailed upon completion. Would look too HD within game.

« Last Edit: 2015-04-23 17:56:47 by weeemus »

Kaldarasha

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Glad to see you back. ;D

As a node I made an entirely new head (arms and hands too) mesh for Cloud. After DLPB's rightful concerns it is pretty close to the original design, but I did many changes and arrangements in Kimera which makes it actually a bit asymmetric.

You can find it on my thread: http://forums.qhimm.com/index.php?topic=13960.0

If you would find a good workload I my be interested in joining this project. I currently reached a detail on Tifa where a texture based solution would be better and faster as the vertex coloration I use at the moment.

To show you what I mean:

genesis063

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Glad to see you back as well and I understand how things can get hectic and take priority over your hobbies and such.  I wish I could just take whole days to work on mods and play games and not have to worry about food or money.  I look forward to your great work.  I recommend picking up an external hard drive and back everything up.  You can get a pretty good sized one for relatively cheap.

weeemus

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Thanks for the welcome guys :)

That Barrett looks awesome! I love the simplicity and yet still a quality model.

I took a look at your Cloud. Progressing very nicely. His face is closer to the original now. A little chubby face but hey i think it's a good hybrid form of the field model, it's as though the battle model did a fusion with the chibi Cloud and stretched to scale . Great work! :mrgreen:

Added more detail to Clouds face through color shading.


Kaldarasha

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Re: [W.I.P] FF7 Field/Battle Models HD Remastered Edition
« Reply #4 on: 2015-04-18 14:13:32 »
Loks pretty impressive. However I wouldn't put that much detail into the eyebrows.
When I at home I will test a thing: actually blinking correctly is in theory possible. But i don't know if the game will use the first textured group even if it has a different texture ID as 0, 1 or 2. If it does then the only good solution would be to place the face texture with the eyes closed into the flevel.lgp.

weeemus

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Re: [W.I.P] FF7 Field/Battle Models HD Remastered Edition
« Reply #5 on: 2015-04-18 16:14:13 »
I don't remember the tex number, but I'm sure if you searched my username you will find a tutorial which i wrote awhile back. Back in my high school years actually lol so quite outdated. Seemed so long ago since i first imported a field model. Good old days and also ended up working with squeeble ha if you remember him.

Bukharin377

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Re: [W.I.P] FF7 Field/Battle Models HD Remastered Edition
« Reply #6 on: 2015-04-18 17:36:04 »
This looks really promising Weeemus! I'll be watching progress closely  :)

weeemus

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Re: [W.I.P] FF7 Field/Battle Models HD Remastered Edition
« Reply #7 on: 2015-04-19 06:57:01 »
Fixed some texture alignments, screens up  :mrgreen:

jinkaz

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Re: [W.I.P] FF7 Field/Battle Models HD Remastered Edition
« Reply #8 on: 2015-04-24 15:09:26 »
Looks very promising indeed! I registered an account just so i can post to say great work and thanks for the awesome mod, I can't wait for the release!  8)

Also slight off topic. I checked your fb. Has anyone told you that you look like a mix of zack and laguna?  :-o