Author Topic: [WIP/ALPHA REL]Battle Interface Reconstruction  (Read 208089 times)

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #325 on: 2011-04-04 17:18:12 »
I believe it is doable with hex editing. DLPB should have the address.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #326 on: 2011-04-04 17:36:46 »
Yeah it is possible although I am not sure how to alter the time bar animation.

You see there are a few colours you will have to give me here (and give me the colours you need in the correct 3 byte hex value, for example FF0000)

Time bar active
Time bar inactive
Time bar animation (flashing)
Limit bar normal
Limit bar hyper (Stimulant)
Limit bar Sadness
Limit bar Limit break (this one can have multiple colours, so specify)


Nightmarish

  • *
  • Posts: 525
  • owari da
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #327 on: 2011-04-04 20:32:25 »
Is it possible to change the colors of these bars?


O-M-G.  :o



/edit:
Perhaps the HP and MP letters should be aligned with the bottom and not with the top of the numbers. imo.
And maybe have the MP letters closer to the mp numbers. I know that switch materia will screw alignment but atm it looks a bit weird having MP letters closer to the hp numbers.
« Last Edit: 2011-04-04 23:08:40 by Nightmarish »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #328 on: 2011-04-04 23:48:55 »
That is because MP can have 9999 as well...  it can't be altered...  only leading 0's would fix that and that would also look a bit crap.  FFX does it this way as well, it right aligns and leaves gaps...  what's good for Square is good for me :P

Also felix, there is a pretty easy way to sort that time bar.  The code is at 006DD4EF, depending on what colour it shouldn't be too hard.  You will get a nice blue just by nopping 006DD4F6.  I.e.

006DD4F6,006DD4F7,006DD4F8 will all read as 90.  That shift can be altered or changed into other code which should give us a degree of leeway.

I can code it to give any colour but it is a bit more work.
« Last Edit: 2011-04-05 01:37:56 by DLPB »

FeliX Leonhart

  • *
  • Posts: 259
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #329 on: 2011-04-05 06:37:17 »
Finaly succeded with changing color^^ Now it looks like inside the bar is 1px brown line (in timebar)=\ Any idea whats the address for it?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #330 on: 2011-04-05 07:01:52 »
Probably cannot be changed that way.... it is a drawing operation.  I can't alter it :)  What colours and values did you use?  I found out how to alter the time bar flash somewhat.

Unless the brown line is from elsewhere.  A better idea is just to supply me with the colour codes required :)

edit: oh and I have made that interface even smaller now.  It is tighter like FFX.  Looks better.
« Last Edit: 2011-04-05 08:27:57 by DLPB »

fladimir_hokage

  • *
  • Posts: 19
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #331 on: 2011-04-05 16:56:09 »
Link 88.rar off please post for me test it...i an post bugs and error

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #332 on: 2011-04-05 19:02:03 »
No that's gone for now :) 

fladimir_hokage

  • *
  • Posts: 19
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #333 on: 2011-04-05 19:08:41 »
Okie
good work,when it is ready, put me to test
thanks ^^

fladimir_hokage

  • *
  • Posts: 19
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #334 on: 2011-04-05 19:16:41 »
I almost forget about the textures of the battlefield
I downloaded some of the forum, and not thought that the green countryside, very cool
if not asking too much if you could post it for download min, I am grateful
thanks

FeliX Leonhart

  • *
  • Posts: 259
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #335 on: 2011-04-05 19:30:58 »
I almost forget about the textures of the battlefield
I downloaded some of the forum, and not thought that the green countryside, very cool
if not asking too much if you could post it for download min, I am grateful
thanks
The scene is not finished yet(

Bad that today I had no time for texturing=(
Tommorow in the mornin I'll post the color values.

AlbusJC

  • *
  • Posts: 120
  • If you really love something let it go
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #336 on: 2011-04-05 19:35:48 »
Hi everyone! I try to test this mod but I have some problems with this battle interface. Take a look at this please. This is the best way to explain it. Is this thread the correct place to post this kind of problems?
http://img829.imageshack.us/f/battleiq.jpg/

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #337 on: 2011-04-05 19:37:44 »
@AlbusJC do you have the 9999 patch turned on in Aali's driver ? if you do disable it.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #338 on: 2011-04-05 19:42:36 »
Hi everyone! I try to test this mod but I have some problems with this battle interface. Take a look at this please. This is the best way to explain it. Is this thread the correct place to post this kind of problems?
http://img829.imageshack.us/f/battleiq.jpg/

also make sure cache is disabled when you updated the graphic files.  Although tbh looks lik the graphics are there so maybe Kranmer is spot on.
« Last Edit: 2011-04-05 19:44:16 by DLPB »

Cloud1000

  • *
  • Posts: 78
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #339 on: 2011-04-05 19:50:33 »
also make sure cache is disabled when you updated the graphic files.  Although tbh looks lik the graphics are there so maybe Kranmer is spot on.

Will you later on release a compatible with the 9999+ patch that is in aalis driver?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #340 on: 2011-04-05 19:54:30 »
Yes.  That comes at the end... :)  That is the last thing that needs to be done and I have to do my own independent of aalis option.  We did that with the old menu reconstruction adn we will do it with this one.

AlbusJC

  • *
  • Posts: 120
  • If you really love something let it go
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #341 on: 2011-04-05 20:56:14 »
DLPB, kranmer: I fix the problem now thank to both. I really like how the battle interface looks now. It's really great. Thanks for your effort  :-)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #342 on: 2011-04-06 00:37:41 »
I have just worked out how to remove the 99 hour limitation from the timer.  Pretty simple stuff...  so next release will also include the new limit of 999 hours.

Old Limit is 057e3f (99 hr 59 min 59 sec), new is 36ee7f (999 hr 59 min 59 sec)

and this is what I am working on now:



The above picture is now also out of date... I have sorted it further.  Yoooou'lll see ;)
« Last Edit: 2011-04-06 05:57:58 by DLPB »

fladimir_hokage

  • *
  • Posts: 19
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #343 on: 2011-04-06 00:40:43 »
release today??man^^

Armorvil

  • *
  • Posts: 621
  • Working on : FFVII Total Grudge
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #344 on: 2011-04-06 08:20:46 »
Thank you for all this, DLPB :D

Also, I see you asked for suggestions about the main menu. Here is one : how possible would it be to add the number of kills for each character, somewhere ? Anyways, I'm gonna love the new game clock :)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #345 on: 2011-04-06 08:44:07 »
That's possible...  I'll look into it.  Really shouldnt be too much of an issue. Although kills for each character and not overall, I am not sure can be done.  Overall should be possible.

Armorvil

  • *
  • Posts: 621
  • Working on : FFVII Total Grudge
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #346 on: 2011-04-06 08:59:13 »
For each character, it would allow to follow how close each character is from getting their level 2 or level 3 limits... ...not to mention its usefulness in my wip mod ^^
Total kills would be less interesting, I think.

yarLson

  • *
  • Posts: 708
  • spr nrd
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #347 on: 2011-04-06 09:43:55 »
Well armorvil I think there might actually be hope for your idea because I know the game is already tallying the kills for each specific character. You can already check each character's kills in black chocobo. This is included in the vanilla game because Vincents limit depends on his kill count and probably just for the hell of it  ;D

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #348 on: 2011-04-06 10:59:08 »
no it is also because of how many kills required for the limit up.  If I can find the address in game where they are stored (won't be hard), then I can probably sort something out.

Also here is new item menu:



The : is too low, but graphic needs altering slightly.
« Last Edit: 2011-04-06 12:17:21 by DLPB »

FeliX Leonhart

  • *
  • Posts: 259
    • View Profile
Re: [WIP/ALPHA REL]Battle Interface Reconstruction
« Reply #349 on: 2011-04-06 12:36:38 »
Changed the materia