I also made a couple new sounds: a cursor one (when I was moving it around, when it was silent, I couldn't shake the feeling something was missing), a Fire2 (bleh... ...As I said, I like the original, but someone might like this new one), and a frog sound (the ribbit-like sfx you can hear when you use Frog Song).
Of these, the only one I could test in-game is the cursor sound. I willingly chose another whoosh sound, as if a sword slashed through air. I like it, I think it's a lot more pleasant than the click sound, or no sound at all.
EDIT :
And here is #254. It's not too bad, but maybe I shouldn't have used a zipper sound. That's because you often hear this sfx twice in a row, so it gives the impression that the characters have a lot of zippers on them (fitting for characters designed by Nomura, but I don't recall Aeris' dress showing any zipper ). It's hilarious during the Wall-Market events, though.
I really like your sounds Armorvil. But I felt like they needed some work:
http://www.mediafire.com/download.php?tnnjwyhwnxh0 - Cursor (maybe it's just me, but I think the whoosh sound is a bit much. this one is really simple, quiet, and it fits amazingly well)
9 - Fire2 (sounds great, just needed a fade out)
154 - Frog Song (also really good, but I killed that ridiculous buzz/hum)
254 - Change Clothes (i thought the first part was perfect. the zipper is kinda loud and ends abruptly, so it might be better without it. i added shuffling clothes in the back)
Please let me know what you think, and I hope I'm not being too critical, I'm just trying to help
Sicatrix: Verry verry nice sounds, including the improved 23-Ice. Keep em coming
Speaking of which, are we going to consolidate these into one designated package, or just leave it up to preference? I think we should try and decide/vote on the best sounds that we have doubles for, and ultimately create an official patch. Sorry if I'm getting ahead because I know this is still really new, I'm just thinking long-term.
Also...one small, very important thing that everyone needs to implement as a general rule for all these sounds....
PLEASE give everything a short fade out, just enough so it doesn't clip at the end