Ok, Borde, got a question.
Theoretically, on a scale of one to ten, one being the hardest and 10 being the easiest, If you were to implement an entirely new model/animation format into kimera, provided you knew both the formats already like the back of your hand, and you knew how to implement them, how easy would that be? i'm just curious, is all, and i have a friend who says he wants to, in the future, make an editor for the mdlx/mset format from KHII files. i thought something like kimera would be very similar to the predicted outcome of his ventures, since it can save in the FFVII formats, and edit each bone's animations frame by frame. just something that crossed my mind.